mirror of
https://github.com/KolibriOS/kolibrios.git
synced 2024-12-23 23:26:49 +03:00
Button style and code refactoring
git-svn-id: svn://kolibrios.org@6031 a494cfbc-eb01-0410-851d-a64ba20cac60
This commit is contained in:
parent
7c2f6e07b1
commit
a060f178c9
@ -8,10 +8,6 @@
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$Revision$
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;==============================================================================
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;///// public functions ///////////////////////////////////////////////////////
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;==============================================================================
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button.MAX_BUTTONS = 4095
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struct SYS_BUTTON
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@ -25,12 +21,11 @@ struct SYS_BUTTON
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dw ?
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ends
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align 4
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;------------------------------------------------------------------------------
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syscall_button: ;///// system function 8 //////////////////////////////////////
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;------------------------------------------------------------------------------
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;---------------------------------------------------------------
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syscall_button: ;////////////// system function 8 //////////////
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;---------------------------------------------------------------
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;? Define/undefine GUI button object
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;------------------------------------------------------------------------------
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;---------------------------------------------------------------
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;; Define button:
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;> ebx = pack[16(x), 16(width)]
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;> ecx = pack[16(y), 16(height)]
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@ -40,12 +35,12 @@ syscall_button: ;///// system function 8 //////////////////////////////////////
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;> 6 (30) = don't draw button
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;> 5 (29) = don't draw button frame when pressed
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;> esi = button color
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; - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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; - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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;; Undefine button:
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;> edx = pack[8(flags), 24(button identifier)]
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;> flags bits:
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;> 7 (31) = 1
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;------------------------------------------------------------------------------
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;---------------------------------------------------------------
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; do we actually need to undefine the button?
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test edx, 0x80000000
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jnz .remove_button
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@ -74,13 +69,12 @@ syscall_button: ;///// system function 8 //////////////////////////////////////
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pop eax
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; basic checks passed, define the button
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push ebx ecx edx
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inc eax
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mov [edi], ax
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shl eax, 4
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add edi, eax
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; NOTE: this code doesn't rely on SYS_BUTTON struct, please revise it
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; if you change something
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; NOTE: this code doesn't rely on SYS_BUTTON struct,
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; please revise it, if you change something.
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mov ax, [CURRENT_TASK]
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stosw
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mov ax, dx
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@ -94,18 +88,48 @@ syscall_button: ;///// system function 8 //////////////////////////////////////
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mov eax, edx
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shr eax, 16
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stosw ; button id number: bits 16-31
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pop edx ecx ebx
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; do we also need to draw the button?
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test edx, 0x40000000
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jnz .exit
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; draw button body
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xor edi, edi
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push ebx ecx esi
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cmp [buttontype], 1
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jnz .draw
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cmp cx, 129
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jnc .draw
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pushad
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; calculate gradient data
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mov eax, esi
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shl eax, 8
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mov edx, 3
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.calculate:
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rol eax, 8
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shl al, 1
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jnc @f
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neg al
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jnz @f
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mov al, 128
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@@:
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jns @f
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mov al, 128
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@@:
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div cl
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shl ax, 8
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dec edx
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jnz .calculate
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mov dl, cl
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dec edx
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shr edx, 1
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shr eax, 8
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mov edi, eax
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mul edx
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add esi, eax
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; calculate window-relative coordinates
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movzx edi, cx
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.draw: ; calculate window-relative coordinates
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movzx ebp, cx
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dec ebp
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shr ebx, 16
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shr ecx, 16
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mov eax, [TASK_BASE]
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@ -113,116 +137,53 @@ syscall_button: ;///// system function 8 //////////////////////////////////////
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add ecx, [eax - twdw + WDATA.box.top]
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mov eax, ebx
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inc eax
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shl eax, 16
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mov ax, bx
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add ax, word[esp + 16]
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dec ax
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mov ebx, ecx
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shl ebx, 16
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mov bx, cx
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; calculate initial color
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mov ecx, esi
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cmp [buttontype], 0
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je @f
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call button._.incecx2
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; set button height counter
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@@:
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mov edx, edi
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add ebx, 0x00010001
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dec edx
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.next_line:
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call button._.button_dececx
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push edi
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xor edi, edi
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; call [draw_line]
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call __sys_draw_line
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pop edi
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add ebx, 0x00010001
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dec edx
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jnz .next_line
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popad
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; draw button frame
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push ebx ecx
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; calculate window-relative coordinates
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shr ebx, 16
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shr ecx, 16
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mov eax, [TASK_BASE]
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add ebx, [eax - twdw + WDATA.box.left]
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add ecx, [eax - twdw + WDATA.box.top]
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; top border
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mov eax, ebx
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shl eax, 16
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mov ax, bx
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add ax, [esp + 4]
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mov ebx, ecx
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shl ebx, 16
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mov bx, cx
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push ebx
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xor edi, edi
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mov ecx, esi
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; call button._.incecx
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; call [draw_line]
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call __sys_draw_line
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; light line under top border
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add ebx, 0x00010001
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mov ecx, esi
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call button._.incecx
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call __sys_draw_line
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sub ebx, 0x00010001
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; bottom border
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movzx edx, word[esp + 4 + 0]
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add ebx, edx
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shl edx, 16
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add ebx, edx
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mov ecx, esi
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call button._.dececx
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; call [draw_line]
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call __sys_draw_line
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; left border
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pop ebx
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push edx
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mov edx, eax
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shr edx, 16
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mov ax, dx
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mov edx, ebx
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shr edx, 16
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mov bx, dx
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add bx, [esp + 4 + 0]
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pop edx
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add dx, [esp+8]
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dec edx
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mov ebx, ecx
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mov ecx, esi
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call button._.dececx ; button._.incecx
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; call [draw_line]
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dec ebx
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call __sys_draw_line
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; right border
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mov dx, [esp + 4]
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add ax, dx
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shl edx, 16
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add eax, edx
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add ebx, 0x00010000
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mov ecx, esi
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call button._.dececx
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; call [draw_line]
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call __sys_draw_line
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shr ecx, 1
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btr ecx, 7
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btr ecx, 15
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push esi
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mov esi, edi
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xor edi, edi
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call hline ; top border
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inc ebx
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pop ecx
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.next_line:
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call hline ; button body
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inc ebx
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sub ecx, esi
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dec ebp
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jnz .next_line
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shr ecx, 1
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btr ecx, 7
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btr ecx, 15
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call hline ; bottom border
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pop ecx
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shr ecx, 1
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btr ecx, 7
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btr ecx, 15
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inc edx
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push edx
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mov edx, ebx
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sub bx, [esp+4]
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dec eax
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cmp [buttontype], 1
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jnz @f
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dec edx
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inc ebx
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@@:
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call vline ; left border
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pop eax
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call vline ; right border
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pop ecx ebx
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.exit:
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.exit:
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ret
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; FIXME: mutex needed
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syscall_button.remove_button:
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.remove_button:
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and edx, 0x00ffffff
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mov edi, [BTN_ADDR]
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mov ebx, [edi]
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@ -233,7 +194,7 @@ syscall_button.remove_button:
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add ecx, -sizeof.SYS_BUTTON
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add esi, sizeof.SYS_BUTTON
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.next_button:
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.next_button:
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dec ebx
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jz .exit
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@ -262,98 +223,28 @@ syscall_button.remove_button:
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pop ebx
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jmp .next_button
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.exit:
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ret
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align 4
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;------------------------------------------------------------------------------
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sys_button_activate_handler: ;/////////////////////////////////////////////////
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;------------------------------------------------------------------------------
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;? <description>
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;------------------------------------------------------------------------------
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;---------------------------------------------------------------
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sys_button_activate_handler:
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sys_button_deactivate_handler:
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;---------------------------------------------------------------
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;> eax = pack[8(process slot), 24(button id)]
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;> ebx = pack[16(button x coord), 16(button y coord)]
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;> cl = mouse button mask this system button was pressed with
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;------------------------------------------------------------------------------
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call button._.find_button
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or eax, eax
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jz .exit
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mov ebx, dword[eax + SYS_BUTTON.id_hi - 2]
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call button._.negative_button
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.exit:
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ret
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align 4
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;------------------------------------------------------------------------------
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sys_button_deactivate_handler: ;///////////////////////////////////////////////
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;------------------------------------------------------------------------------
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;? <description>
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;------------------------------------------------------------------------------
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;> eax = pack[8(process slot), 24(button id)]
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;> ebx = pack[16(button x coord), 16(button y coord)]
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;> cl = mouse button mask this system button was pressed with
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;------------------------------------------------------------------------------
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call button._.find_button
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or eax, eax
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jz .exit
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mov ebx, dword[eax + SYS_BUTTON.id_hi - 2]
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call button._.negative_button
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.exit:
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ret
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align 4
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;------------------------------------------------------------------------------
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sys_button_perform_handler: ;//////////////////////////////////////////////////
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;------------------------------------------------------------------------------
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;? <description>
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;------------------------------------------------------------------------------
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;> eax = pack[8(process slot), 24(button id)]
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;> ebx = pack[16(button x coord), 16(button y coord)]
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;> cl = mouse button mask this system button was pressed with
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;------------------------------------------------------------------------------
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shl eax, 8
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mov al, cl
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movzx ebx, byte[BTN_COUNT]
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mov [BTN_BUFF + ebx * 4], eax
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inc bl
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mov [BTN_COUNT], bl
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ret
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;==============================================================================
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;///// private functions //////////////////////////////////////////////////////
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;==============================================================================
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;------------------------------------------------------------------------------
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button._.find_button: ;////////////////////////////////////////////////////////
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;------------------------------------------------------------------------------
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;? Find system button by specified process slot, id and coordinates
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;------------------------------------------------------------------------------
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;> eax = pack[8(process slot), 24(button id)] or 0
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;> ebx = pack[16(button x coord), 16(button y coord)]
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;------------------------------------------------------------------------------
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;< eax = pointer to SYS_BUTTON struct or 0
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;------------------------------------------------------------------------------
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;---------------------------------------------------------------
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; find system button by specified process slot, id and coordinates
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push ecx edx esi edi
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mov edx, eax
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shr edx, 24
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and eax, 0x0ffffff
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mov edi, [BTN_ADDR]
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mov ecx, [edi]
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imul esi, ecx, sizeof.SYS_BUTTON
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add esi, edi
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inc ecx
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add esi, sizeof.SYS_BUTTON
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.next_button:
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.next_button:
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dec ecx
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jz .not_found
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jz .popexit
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add esi, -sizeof.SYS_BUTTON
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; does it belong to our process?
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@ -373,147 +264,71 @@ button._.find_button: ;////////////////////////////////////////////////////////
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cmp ebx, edi
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jne .next_button
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; okay, return it
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mov eax, esi
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jmp .exit
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.not_found:
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xor eax, eax
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.exit:
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pop edi esi edx ecx
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ret
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mov ebx, dword[eax + SYS_BUTTON.id_hi - 2]
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;------------------------------------------------------------------------------
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button._.dececx: ;/////////////////////////////////////////////////////////////
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;------------------------------------------------------------------------------
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;? <description>
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;------------------------------------------------------------------------------
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sub cl, 0x20
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jnc @f
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xor cl, cl
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@@:
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sub ch, 0x20
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jnc @f
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xor ch, ch
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@@:
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rol ecx, 16
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sub cl, 0x20
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jnc @f
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xor cl, cl
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@@:
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rol ecx, 16
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ret
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;------------------------------------------------------------------------------
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button._.incecx: ;/////////////////////////////////////////////////////////////
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;------------------------------------------------------------------------------
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;? <description>
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;------------------------------------------------------------------------------
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add cl, 0x20
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jnc @f
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or cl, -1
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@@:
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add ch, 0x20
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jnc @f
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or ch, -1
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@@:
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rol ecx, 16
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add cl, 0x20
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jnc @f
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or cl, -1
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@@:
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rol ecx, 16
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ret
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;------------------------------------------------------------------------------
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button._.incecx2: ;////////////////////////////////////////////////////////////
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;------------------------------------------------------------------------------
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;? <description>
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;------------------------------------------------------------------------------
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add cl, 0x14
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jnc @f
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or cl, -1
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@@:
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add ch, 0x14
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jnc @f
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or ch, -1
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@@:
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rol ecx, 16
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add cl, 0x14
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jnc @f
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or cl, -1
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@@:
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rol ecx, 16
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ret
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;------------------------------------------------------------------------------
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button._.button_dececx: ;//////////////////////////////////////////////////////
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;------------------------------------------------------------------------------
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;? <description>
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;------------------------------------------------------------------------------
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cmp [buttontype], 1
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jne .finish
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push eax
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mov al, 1
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cmp edi, 20
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jg @f
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mov al, 2
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@@:
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sub cl, al
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jnc @f
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xor cl, cl
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@@:
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sub ch, al
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jnc @f
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xor ch, ch
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@@:
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rol ecx, 16
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sub cl, al
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jnc @f
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xor cl, cl
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@@:
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rol ecx, 16
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pop eax
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.finish:
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ret
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;------------------------------------------------------------------------------
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button._.negative_button: ;////////////////////////////////////////////////////
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;------------------------------------------------------------------------------
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;? Invert system button border
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;------------------------------------------------------------------------------
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; if requested, do not display button border on press.
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; display button border on press?
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test ebx, 0x20000000
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jnz .exit
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; invert system button border
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pushad
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xchg esi, eax
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mov esi, eax
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movzx ecx, [esi + SYS_BUTTON.pslot]
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shl ecx, 5
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add ecx, window_data
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mov eax, dword[esi + SYS_BUTTON.left]
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mov ebx, dword[esi + SYS_BUTTON.top]
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add eax, [ecx + WDATA.box.left]
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add ebx, [ecx + WDATA.box.top]
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push eax ebx
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pop edx ecx
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rol eax, 16
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rol ebx, 16
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add ax, cx
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add bx, dx
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mov esi, 0x01000000
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call draw_rectangle.forced
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push eax ebx
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shr eax, 16
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shr ebx, 16
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mov edx, eax
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add dx, [esp+4]
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dec edx
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inc eax
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mov ecx, 1000000h
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xor edi, edi
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inc edi
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call hline
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add bx, [esp]
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call hline
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inc edx
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push edx
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mov edx, ebx
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sub bx, [esp+4]
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dec eax
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cmp [buttontype], 1
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jnz @f
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dec edx
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inc ebx
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@@:
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call vline
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pop eax
|
||||
call vline
|
||||
pop eax eax
|
||||
popad
|
||||
|
||||
.exit:
|
||||
.exit:
|
||||
ret
|
||||
.popexit:
|
||||
pop edi esi edx ecx
|
||||
ret
|
||||
|
||||
;---------------------------------------------------------------
|
||||
sys_button_perform_handler:
|
||||
;---------------------------------------------------------------
|
||||
;> eax = pack[8(process slot), 24(button id)]
|
||||
;> ebx = pack[16(button x coord), 16(button y coord)]
|
||||
;> cl = mouse button mask this system button was pressed with
|
||||
;---------------------------------------------------------------
|
||||
shl eax, 8
|
||||
mov al, cl
|
||||
movzx ebx, byte[BTN_COUNT]
|
||||
mov [BTN_BUFF + ebx * 4], eax
|
||||
inc bl
|
||||
mov [BTN_COUNT], bl
|
||||
ret
|
||||
|
Loading…
Reference in New Issue
Block a user