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https://github.com/KolibriOS/kolibrios.git
synced 2024-11-28 03:39:35 +03:00
Heliothryx game update
- added background music in menu git-svn-id: svn://kolibrios.org@5302 a494cfbc-eb01-0410-851d-a64ba20cac60
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@ -238,14 +238,18 @@ void soundbuf_sin_fade(rs_soundbuf_t *snd, float freq) {
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rskos_snd_update_buffer(&snd->hbuf, snd->data, snd->length_samples);
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};
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void soundbuf_play(rs_soundbuf_t *snd) {
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rskos_snd_play(&snd->hbuf, 0);
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void soundbuf_play(rs_soundbuf_t *snd, int mode) {
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rskos_snd_play(&snd->hbuf, mode);
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};
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void soundbuf_stop(rs_soundbuf_t *snd) {
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rskos_snd_stop(&snd->hbuf);
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};
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void soundbuf_loop_check(rs_soundbuf_t *snd) {
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rskos_snd_check_loop(&snd->hbuf);
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};
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unsigned char clamp_byte(int value) {
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@ -510,7 +514,7 @@ void GameInit() {
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#ifndef RS_KOS
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rs_audio_init(RS_AUDIO_FMT_MONO16, RS_AUDIO_FREQ_16000, 0);
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rs_audio_init(RS_AUDIO_FMT_MONO16, RS_AUDIO_FREQ_16000, 2);
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#endif
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soundbuf_init(&game.sound_test1, 2048);
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@ -545,7 +549,7 @@ void GameInit() {
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rs_sgen_func_normalize(0, 1.0);
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rs_sgen_func_lowpass(2, 0, 0.6, 0.0, 20.0);
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rs_sgen_func_normalize(2, 1.0);
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rs_sgen_func_normalize(2, 0.7);
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rs_sgen_wave_out(2);
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@ -567,7 +571,7 @@ void GameInit() {
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rs_sgen_func_normalize(0, 1.0);
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rs_sgen_func_highpass(2, 0, 1.0, 0.3, 20.0);
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rs_sgen_func_normalize(2, 1.0);
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rs_sgen_func_normalize(2, 0.6);
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rs_sgen_wave_out(2);
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@ -576,6 +580,74 @@ void GameInit() {
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rs_sgen_term();
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#define NOTE(i) ( 3 << ( (i)/12) ) / ( 24 - ( (i) % 12) )
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int amp = 70;
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int t_shift = 0;
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int t;
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soundlen = 128 * 1024;
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soundbuf_init(&game.sound_music, soundlen);
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for (t = t_shift; t < soundlen+t_shift; t++) {
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game.sound_music.data[t-t_shift] = (0xFF &
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(
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((t>>11) | (t>>7) | ( t>>5) | (t))
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)
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) * amp;
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};
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soundbuf_update(&game.sound_music);
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int d[4] = { 5, 6, 1, 2 };
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soundbuf_init(&game.sound_music2, soundlen);
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for (t = t_shift; t < soundlen+t_shift; t++) {
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// y = 1 + (t & 16383);
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// x = (t * c[ (t>>13) & 3 ] / 24) & 127;
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game.sound_music2.data[t-t_shift] = (0xFF &
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(
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//( t*5 & t >> 7 ) | ( t*2 & t >> 10 )
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// ( ((t*t*t/1000000 + t) % 127) | t>>4 | t>>5 | (t%127) ) + ( (t>>16) | t )
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// ((t>>11) | (t>>7) | ( t>>5) | (t))
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// //+
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// //(( (t*5) >>12) & ( (t*3)>>19))
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// (3000 / y) * 35
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// + x*y*40000
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// + ( ( ((t>>8) & (t>>10)) | (t >> 14) | x) & 63 )
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// ( ((6 * t / d[ (t>>13) & 15 ] ) & 127) * 10000 )
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//|( ( t>>3 ) )
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(t*NOTE( d[ (t>>13) & 3 ] )*10000)
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| ((t>>6)*20000)
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)
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) * amp;
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};
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soundbuf_update(&game.sound_music2);
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soundbuf_play( &game.sound_music, SND_MODE_LOOP );
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};
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@ -639,7 +711,27 @@ void GameKeyDown(int key) {
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case RS_KEY_A:
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BIT_SET(game.keyboard_state, RS_ATTACK_KEY_MASK);
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game.shoot_keypressed = 1;
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// soundbuf_loop_check( &game.sound_music );
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break;
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// case RS_KEY_SPACE:
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// soundbuf_play( &game.sound_music, SND_MODE_LOOP );
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// break;
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// #ifdef RS_LINUX
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//
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// case RS_KEY_Z:
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// soundbuf_play( &game.sound_music2, 0 );
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// break;
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//
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// #endif
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};
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@ -694,11 +786,6 @@ void GameKeyDown(int key) {
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break;
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case RS_KEY_SPACE:
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#ifdef RS_LINUX
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soundbuf_play( &game.sound_hit );
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#endif
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//game_obj_add( game_obj( OBJ_EXPLOSION, 0, 0, 0, game.tx + 80, game.ty - 10, 0, 0.0 ) );
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@ -782,10 +869,10 @@ void game_ding(int i) {
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switch (i) {
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case 0:
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soundbuf_play(&game.sound_test2);
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soundbuf_play(&game.sound_test2, 0);
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break;
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case 1:
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soundbuf_play(&game.sound_test3);
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soundbuf_play(&game.sound_test3, 0);
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break;
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};
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@ -95,7 +95,8 @@ void soundbuf_free(rs_soundbuf_t *snd);
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void soundbuf_fill(rs_soundbuf_t *snd, int amp, int freq_div);
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void soundbuf_sin(rs_soundbuf_t *snd, float freq);
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void soundbuf_sin_fade(rs_soundbuf_t *snd, float freq);
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void soundbuf_play(rs_soundbuf_t *snd);
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void soundbuf_play(rs_soundbuf_t *snd, int mode);
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void soundbuf_loop_check(rs_soundbuf_t *snd);
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void soundbuf_stop(rs_soundbuf_t *snd);
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// Game Objects
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@ -194,6 +195,9 @@ typedef struct rs_game_t {
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rs_soundbuf_t sound_explosions[SOUND_EXPLOSIONS_COUNT];
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rs_soundbuf_t sound_hit;
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rs_soundbuf_t sound_music;
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rs_soundbuf_t sound_music2;
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int status;
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int flags;
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@ -90,11 +90,12 @@ void player_hit() {
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game.health--;
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game.bg_color = COLOR_DARK_RED;
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soundbuf_play( &game.sound_hit );
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soundbuf_play( &game.sound_hit, 0 );
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if (game.health < 1) {
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game.status = STATUS_MENU;
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soundbuf_play( &game.sound_music, SND_MODE_LOOP );
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menu_open( MENU_GAME_OVER );
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};
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@ -117,7 +118,7 @@ void GameProcess() {
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game.shoot_restore_delay = 0;
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game.ammo--;
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soundbuf_play(&game.sound_test1);
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soundbuf_play(&game.sound_test1, 0);
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game_obj_add( game_obj( OBJ_BULLET, 0, 0, 0, game.player_x+5, game.player_y, 0, 0.0) );
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// };
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@ -275,6 +276,7 @@ void GameProcess() {
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else if (game.stage == 10) {
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game.status = STATUS_MENU;
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soundbuf_play( &game.sound_music, SND_MODE_LOOP );
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menu_open( MENU_LEVEL_PASSED );
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level_passed_score_str[1] = '0' + (game.score / 100) % 10;
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@ -403,7 +405,7 @@ void GameProcess() {
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for (i = 0; i < game.objs_count; i++) {
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if ( IS_BIT_SET( game.objs[i].flags, OBJ_FLAG_DESTROYED ) ) {
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soundbuf_play( &game.sound_explosions[ rs_rand() % SOUND_EXPLOSIONS_COUNT ] );
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soundbuf_play( &game.sound_explosions[ rs_rand() % SOUND_EXPLOSIONS_COUNT ], 0 );
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game_obj_add( game_obj( OBJ_EXPLOSION, 0, 0, EXPLOSION_RADIUS, game.objs[i].x, game.objs[i].y, 0, 0.0 ) );
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game_obj_remove(i);
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i--;
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@ -417,6 +419,10 @@ void GameProcess() {
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game_draw();
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if (game.status == STATUS_MENU) {
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soundbuf_loop_check( &game.sound_music );
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};
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}
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@ -162,6 +162,8 @@ void menu_action_start() {
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game.bg_color = COLOR_BLACK;
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soundbuf_stop( &game.sound_music );
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};
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void menu_action_exit() {
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void rskos_snd_play(SNDBUF *hbuf, unsigned int mode) {
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rs_sound_play(*hbuf);
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// rs_sound_play(*hbuf);
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rs_sound_play_adv(*hbuf, mode==SND_MODE_LOOP ? 1 : 0, mode==SND_MODE_LOOP ? 0 : -1, 1.0);
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};
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@ -140,6 +141,10 @@ void rskos_snd_stop(SNDBUF *hbuf) {
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rs_sound_stop(*hbuf);
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};
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void rskos_snd_check_loop(SNDBUF *phbuf) {
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//
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};
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#else
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@ -208,13 +213,30 @@ void rskos_snd_stop(SNDBUF *hbuf) {
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void rskos_snd_play(SNDBUF *phbuf, unsigned int mode) {
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SetBufferPos(*phbuf, 0);
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PlayBuffer(*phbuf, 0);
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PlayBuffer(*phbuf, 0); // SND_MODE_LOOP
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};
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void rskos_snd_stop(SNDBUF *phbuf) {
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StopBuffer(*phbuf);
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};
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void rskos_snd_check_loop(SNDBUF *phbuf) {
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int offset;
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int length;
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GetBufferPos(*phbuf, &offset);
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//GetBufferSize(*phbuf, &length);
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// kol_board_puti(offset);
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//kol_board_putc('\n');
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if (offset <= 0) {
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SetBufferPos(*phbuf, 0); //offset - length/2);
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PlayBuffer(*phbuf, 0); // SND_MODE_LOOP
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};
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};
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#endif
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#endif
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#endif
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#define SND_MODE_LOOP 1
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//void rskos_snd_init();
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void rskos_snd_create_buffer(SNDBUF *phbuf, signed short *buffer, unsigned int length_samples);
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void rskos_snd_update_buffer(SNDBUF *phbuf, signed short *buffer, unsigned int length_samples);
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void rskos_snd_play(SNDBUF *phbuf, unsigned int mode);
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void rskos_snd_stop(SNDBUF *phbuf);
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void rskos_snd_check_loop(SNDBUF *phbuf);
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#endif
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