mirror of
https://github.com/KolibriOS/kolibrios.git
synced 2024-12-25 08:06:49 +03:00
snake: version 0.7
git-svn-id: svn://kolibrios.org@1677 a494cfbc-eb01-0410-851d-a64ba20cac60
This commit is contained in:
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commit
72eb0b5fb7
@ -1,21 +1,23 @@
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;;===First_menu_mode===========================================================================================================
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First_menu:
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mov byte[window_title+5], 0
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mcall 71,1,window_title
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mcall 40,111b ; set events: standart
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mcall 66,1,1 ; set scan codes mode for keyboard
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mov [is_new_record], 0
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mov [lives], START_LIVES
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call Show_cursor
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mov [score], 0
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call Set_first_level_of_play_mode
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mov ebx, [time_wait_limit_const]
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mov [time_wait_limit], ebx
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.redraw:
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call Set_geometry
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mcall 12,1
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mov ebx, [wp_x]
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shl ebx, 16
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add ebx, dword[window_width]
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mov ecx, [wp_y]
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shl ecx, 16
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add ecx, dword[window_height]
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mcall 0, , ,[window_style], ,window_title
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call Draw_decorations
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@ -68,16 +70,26 @@ First_menu:
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.key: ; a key was pressed
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mcall 2 ; get keycode
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cmp ah, 0x1B ; Escape
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cmp ah, 0x01 ; Escape
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je Save_do_smth_else_and_exit
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cmp ah, 0x0D ; Enter
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cmp ah, 0x1C ; Enter
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je Level_begin
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cmp ah, 0x20 ; Space
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cmp ah, 0x39 ; Space
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jne @f
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call Change_play_mode
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call Delete_buttons
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call Draw_buttons
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jmp .still ; jump to wait for another event
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@@:
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cmp ah, [shortcut_increase]
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jne @f
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call Increase_geometry
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jmp .redraw
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@@:
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cmp ah, [shortcut_decrease]
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jne @f
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call Decrease_geometry
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jmp .redraw
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@@:
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jmp .still ; jump to wait for another event
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@ -2,6 +2,17 @@
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Game_over:
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cmp [play_mode], LEVELS_MODE
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jne @f
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dec [lives]
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jz @f
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call Draw_splash
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jmp Level_begin
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@@:
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mov byte[window_title+5], 0
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mcall 71,1,window_title
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mcall 66,1,0 ; set ascii mode for keyboard
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call Show_cursor
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mov ebx, [score]
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@ -22,13 +33,8 @@ Game_over:
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mcall 40,100111b ; set events: standart + mouse
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.redraw:
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call Set_geometry
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mcall 12,1
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mov ebx, [wp_x]
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shl ebx, 16
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add ebx, dword[window_width]
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mov ecx, [wp_y]
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shl ecx, 16
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add ecx, dword[window_height]
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mcall 0, , ,[window_style], ,window_title
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call Draw_decorations
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@ -4,6 +4,7 @@ Level_begin:
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call Load_level
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call Get_eat
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mcall 66,1,1 ; set scan codes mode for keyboard
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Level_body:
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;;===Level_body========================================================================================================
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@ -15,13 +16,8 @@ mcall 26, 9
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mov [time_to_wait], eax
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.redraw:
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call Set_geometry
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mcall 12,1
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mov ebx, [wp_x]
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shl ebx, 16
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add ebx, dword[window_width]
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mov ecx, [wp_y]
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shl ecx, 16
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add ecx, dword[window_height]
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mcall 0, , ,[window_style], ,window_title
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call Draw_decorations
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@ -70,7 +66,7 @@ mcall 26, 9
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shr eax, 8 ; ᤢ¨£ ¥¬ ॣ¨áâà eax 8 ¡¨â ¢¯à ¢®, çâ®¡ë ¯®«ãç¨âì ®¬¥à ¦ ⮩ ª®¯ª¨
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cmp eax, 1
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je Save_do_smth_else_and_exit ; ¥á«¨ íâ® ¥ ª®¯ª 1 (§ १¥à¢¨à®¢ á¨á⥬®© ª ª ª®¯ª § ªàëâ¨ï ¯à®£à ¬¬ë), ¯à®¯ã᪠¥¬ 2 á«¥¤ãî騥 áâà®çª¨ ª®¤
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je Save_do_smth_else_and_exit
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jmp .still
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@ -78,18 +74,75 @@ mcall 26, 9
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.key:
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mcall 2 ; get keycode
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cmp ah, 0x1B ; Escape
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;pushf
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;pusha
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;movzx eax, ah
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;dph eax
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;newline
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;popa
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;popf
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cmp ah, 0x01 ; Escape
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je First_menu
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cmp ah, 0x20 ; Space
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cmp ah, 0x39 ; Space
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je Pause_mode
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cmp ah, 0xB0 ; Left
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cmp ah, 0x4B ; Left
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je .key.left
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cmp ah, 0xB1 ; Down
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cmp ah, [shortcut_move_left] ; Left
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je .key.left
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cmp ah, 0x50 ; Down
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je .key.down
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cmp ah, 0xB2 ; Up
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cmp ah, [shortcut_move_down] ; Down
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je .key.down
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cmp ah, 0x48 ; Up
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je .key.up
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cmp ah, 0xB3 ; Right
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cmp ah, [shortcut_move_up] ; Up
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je .key.up
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cmp ah, 0x4D ; Right
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je .key.right
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cmp ah, [shortcut_move_right] ; Right
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je .key.right
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cmp ah, 0x4B+0x80 ; Left released
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je .key.released.left
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mov al, [shortcut_move_left]
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add al, 0x80
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cmp ah, al ; Left released
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je .key.released.left
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cmp ah, 0x50+0x80 ; Down released
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je .key.released.down
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mov al, [shortcut_move_down]
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add al, 0x80
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cmp ah, al ; Down released
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je .key.released.down
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cmp ah, 0x48+0x80 ; Up released
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je .key.released.up
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mov al, [shortcut_move_up]
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add al, 0x80
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cmp ah, al ; Up released
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je .key.released.up
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cmp ah, 0x4D+0x80 ; Right released
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je .key.released.right
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mov al, [shortcut_move_right]
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add al, 0x80
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cmp ah, al ; Right released
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je .key.released.right
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cmp ah, [shortcut_reverse]
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jne @f
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call Reverse_snake
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jmp .still
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@@:
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cmp ah, [shortcut_increase]
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jne @f
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call Increase_geometry
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jmp .redraw
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@@:
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cmp ah, [shortcut_decrease]
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jne @f
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call Decrease_geometry
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jmp .redraw
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@@:
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jmp .still ; jump to wait for another event
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@ -98,32 +151,77 @@ mcall 26, 9
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bts [action], 0
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jc @f
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mov [time_to_wait], 0
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@@:
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cmp [smart_reverse], 1
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jne @f
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cmp [snake_direction], RIGHT
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je .still
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@@:
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mov [snake_direction_next], LEFT
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bts [acceleration_mask], LEFT
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jc Game_step
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jmp .still
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.key.down:
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bts [action], 0
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jc @f
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mov [time_to_wait], 0
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@@:
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cmp [smart_reverse], 1
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jne @f
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cmp [snake_direction], UP
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je .still
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@@:
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mov [snake_direction_next], DOWN
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bts [acceleration_mask], DOWN
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jc Game_step
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jmp .still
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.key.up:
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bts [action], 0
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jc @f
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mov [time_to_wait], 0
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@@:
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cmp [smart_reverse], 1
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jne @f
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cmp [snake_direction], DOWN
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je .still
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@@:
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mov [snake_direction_next], UP
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bts [acceleration_mask], UP
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jc Game_step
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jmp .still
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.key.right:
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bts [action], 0
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jc @f
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mov [time_to_wait], 0
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@@:
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cmp [smart_reverse], 1
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jne @f
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cmp [snake_direction], LEFT
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je .still
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@@:
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mov [snake_direction_next], RIGHT
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bts [acceleration_mask], RIGHT
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jc Game_step
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jmp .still
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.key.released.left:
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btr [acceleration_mask], LEFT
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jmp .still
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.key.released.down:
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btr [acceleration_mask], DOWN
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jmp .still
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.key.released.up:
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btr [acceleration_mask], UP
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jmp .still
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.key.released.right:
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btr [acceleration_mask], RIGHT
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jmp .still
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@ -256,6 +354,7 @@ Draw_head_prehead:
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mov bx, [esi]
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mov edx, [snake_color]
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call Draw_square
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call Draw_lives_in_head
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ret
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@ -502,8 +601,28 @@ Snake_move:
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mov cl, 1
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call Draw_on_map
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call Draw_head_prehead
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cmp [play_mode], CLASSIC_MODE
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jne .is_not_classic_mode
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dec byte[speed_up_counter]
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jns @f
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mov al, byte[speed_up_counter+1]
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mov byte[speed_up_counter], al
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cmp [time_wait_limit], 4
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jl @f
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dec [time_wait_limit]
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@@:
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.is_not_classic_mode:
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cmp [play_mode], LEVELS_MODE
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jne .is_not_levels_mode
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cmp [snake_length_x2], (EAT_TO_END_LEVEL+3)*2
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je .skip
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.is_not_levels_mode:
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call Get_eat
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call Draw_eat
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.skip:
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jmp Keys_done
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@ -519,6 +638,7 @@ Snake_move:
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pop ax
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call Get_from_map
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test bl, bl
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jnz Game_over
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@ -606,17 +726,26 @@ Draw_splash:
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dec cl
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cmp cl, 0
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jl @f
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jl .picture
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push eax ebx
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mcall 5,PAUSE_WHILE_DRAWING_SPLASH
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mcall 2
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cmp ah, 0x39 ; Space
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jne @f
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pop ebx eax
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jmp .draw
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jmp .quit
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@@:
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cmp ah, 0x1C ; Enter
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jne @f
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pop ebx eax
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jmp .quit
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@@:
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pop ebx eax
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jmp .draw
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.picture:
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mov ax, 2*0x100+24
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mov cx, 1*0x100+5
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mov edx, [splash_level_string_color]
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@ -632,7 +761,7 @@ Draw_splash:
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@@:
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test al, al
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jz @f
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add esi, 20
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add esi, 5
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dec al
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jmp @b
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@@:
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@ -647,7 +776,7 @@ Draw_splash:
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@@:
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test ah, ah
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jz @f
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add esi, 20
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add esi, 5
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dec ah
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jmp @b
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@@:
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@ -657,11 +786,62 @@ Draw_splash:
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mov edx, [splash_level_number_color]
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call Draw_picture
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mcall 5,PAUSE_BETWEEN_LEVELS
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mcall 26,9
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mov [time_before_waiting], eax
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mov [time_to_wait], PAUSE_BETWEEN_LEVELS
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@@:
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mcall 23,[time_to_wait]
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mcall 2
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cmp ah, 0x39 ; Space
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je .quit
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cmp ah, 0x1C ; Enter
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je .quit
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mcall 26,9
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push eax
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sub eax, [time_before_waiting]
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pop [time_before_waiting]
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sub [time_to_wait], eax
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jns @b
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.quit:
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ret
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;;---Draw_splash-----------------------------------------------------------------------------------------------------------
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Draw_lives_in_head:
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;;===Draw_lives_in_head====================================================================================================
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cmp [play_mode], LEVELS_MODE
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jne .quit
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test [show_lives_style], 2
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jz .quit
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mov eax, snake_dots-2
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add eax, [snake_length_x2]
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mov ax, word[eax]
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mov bl, ah
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mul byte[g_s]
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mov edx, [gbxm1]
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add dx, ax
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shl edx, 16
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mov al, bl
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mul byte[g_s]
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mov dx, word[gbym1]
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add dx, ax
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mov eax, [g_s]
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shl eax, 16
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add eax, [g_s]
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and eax, 0xfffefffe
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shr eax, 1
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add edx, eax
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sub edx, 0x00020003
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mcall 47,0x80010001,lives,,[lives_in_head_number_color]
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.quit:
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ret
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;;---Draw_lives_in_head----------------------------------------------------------------------------------------------------
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;;---Some_functions------------------------------------------------------------------------------------------------------------
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@ -2,19 +2,15 @@
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Pause_mode:
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mcall 66,1,1 ; set scan codes mode for keyboard
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call Show_cursor
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mov [action], 0
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mov eax, [time_wait_limit]
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mov [time_to_wait], eax
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.redraw:
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call Set_geometry
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mcall 12,1
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mov ebx, [wp_x]
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shl ebx, 16
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add ebx, dword[window_width]
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mov ecx, [wp_y]
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shl ecx, 16
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add ecx, dword[window_height]
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mcall 0, , ,[window_style], ,window_title
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call Draw_decorations
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@ -46,10 +42,20 @@ Pause_mode:
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.key: ; a key was pressed
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mcall 2 ; get keycode
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cmp ah, 0x1B ; Escape - go to menu
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cmp ah, 0x01 ; Escape - go to menu
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je First_menu
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cmp ah, 0x20 ; Space - resume game
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cmp ah, 0x39 ; Space - resume game
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je Level_body
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cmp ah, [shortcut_increase]
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jne @f
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call Increase_geometry
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jmp .redraw
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@@:
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cmp ah, [shortcut_decrease]
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jne @f
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call Decrease_geometry
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jmp .redraw
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@@:
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jmp .still
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|
File diff suppressed because it is too large
Load Diff
@ -1,17 +1,53 @@
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;;===Common_preferences=================================================
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[Preferences]
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Speed=80
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; Delay between moves in ms (1/100 second)
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; SLOW == 0 <= Speed <= 100 == FAST
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Theme=Theme_standard
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; Theme name to use
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; See [Theme_*] sections below for available themes
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; Name of any theme must be shorter than 30 chars
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Smart_reverse=0
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; 0 - disabled, 1 - eabled
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; If this option is enabled, the snake may be reversed only by pressing Reverse key (see [Shortcuts] section)
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; For example, if the snake is moving to the left and you press RIGHT key the snake will not move to the right
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Show_lives_style=2
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; 0 - do not show remaining lives
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; 1 - show as a number in window title
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; 2 - draw the number in snake head
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; 3 - both 1 & 2
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Draw_level_name_in_window_title=1
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; 1 - yes, draw
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; 0 - no
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; This option includes drawing 'Classic mode' string in window title for classic mode (without levels)
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Separating_symbol=/
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; Symbol that separates 'Snake', '3 lives' and level name in window title
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; 'Snake | 3 lives | Towers of Hanoi'
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; 'Snake - 3 lives
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; 'Snake / Towers of Hanoi'
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; or smth like these ones
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;;---Common_preferences-------------------------------------------------
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;;===Shortcuts==========================================================
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[Shortcuts]
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; Keys of moving. These ones are in addition to the standard combination of arrows.
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; VIM-like navigation is used by default.
|
||||
Move_left = h
|
||||
Move_down = j
|
||||
Move_up = k
|
||||
Move_right = l
|
||||
; Snake reverse key
|
||||
Reverse = Tab
|
||||
; Increare/decrease field keys
|
||||
Increase = u
|
||||
Decrease = i
|
||||
|
||||
;;---Shortcuts----------------------------------------------------------
|
||||
|
||||
;;===Visual_themes======================================================
|
||||
[Theme_standard]
|
||||
; all these keys are optional
|
||||
Decorations = 2
|
||||
Decorations = 3
|
||||
; 0 = nothing
|
||||
; 1 = grid_lines
|
||||
; 2 = grid_lines_with_ends
|
||||
@ -29,6 +65,8 @@ Decorations_color = 170,170,0
|
||||
Snake_color = 17,17,255
|
||||
Snake_head_color = 107,107,255
|
||||
; by default Snake_head_color is equal to Snake_color, so the snake has no head
|
||||
Lives_in_head_number_color= 255,136,0
|
||||
; color of the number in snake head which represents remaining lives
|
||||
Snake_picture_color = 68,136,255
|
||||
; color of big 'SNAKE' label at start menu
|
||||
Version_picture_color = 85,255,85
|
||||
@ -75,6 +113,7 @@ Background_color = 245,245,245
|
||||
Decorations_color = 55,55,55
|
||||
Snake_color = 225,125,225
|
||||
Snake_head_color = 255,125,55
|
||||
Lives_in_head_number_color= 255,255,255
|
||||
Snake_picture_color = 105,155,205
|
||||
Version_picture_color = 155,255,0
|
||||
Pause_picture_color = 75,255,75
|
||||
@ -106,6 +145,7 @@ Background_color = 255,255,255
|
||||
Decorations_color = 0,0,0
|
||||
Snake_color = 30,30,30
|
||||
Snake_head_color = 30,30,30
|
||||
Lives_in_head_number_color= 255,255,255
|
||||
Snake_picture_color = 30,30,30
|
||||
Version_picture_color = 70,70,70
|
||||
Pause_picture_color = 30,30,30
|
||||
@ -137,6 +177,7 @@ Background_color = 0,0,0
|
||||
Decorations_color = 255,255,255
|
||||
Snake_color = 255,255,255
|
||||
Snake_head_color = 255,255,255
|
||||
Lives_in_head_number_color= 30,30,30
|
||||
Snake_picture_color = 255,255,255
|
||||
Version_picture_color = 225,225,225
|
||||
Pause_picture_color = 225,225,225
|
||||
@ -173,3 +214,4 @@ Champion_name_classic=
|
||||
Hiscore_classic=777
|
||||
Champion_name_levels=
|
||||
Hiscore_levels=222
|
||||
;;---Reserved_Section---------------------------------------------------
|
Loading…
Reference in New Issue
Block a user