Heliothryx game update
- added performance check with auto-closing on low performance git-svn-id: svn://kolibrios.org@5261 a494cfbc-eb01-0410-851d-a64ba20cac60
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@ -24,6 +24,10 @@ int draw_dt = 1;
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int area_width = 160;
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int area_height = 160;
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int low_performance_counter = 0;
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int logic_halted = 0;
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int w_plus = 0;
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@ -76,10 +80,17 @@ void wnd_draw()
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tmp[5] = '0' + ( (fps/10) % 10 );
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tmp[6] = '0' + ( (fps) % 10 );
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kol_wnd_define(100, 100, window_width, window_height, 0x74ddddff, 0x34ddddff, "HELLO WINDOW");
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kol_wnd_caption(tmp);
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if (!logic_halted) {
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kol_wnd_define(100, 100, window_width, window_height, 0x74ddddff, 0x34ddddff, "Heliothryx");
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kol_wnd_caption(tmp);
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GameProcess();
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}
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else {
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kol_wnd_define(100, 100, window_width, window_height, 0x34ddddff, 0x34ddddff, "Heliothryx");
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//kol_paint_bar(0, 0, window_width, window_height, 0xffffffff);
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kol_paint_string(20, 20, "Performance is too low. Halted. ", 0x902222ff);
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};
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kol_paint_end();
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@ -172,6 +183,8 @@ void kol_main()
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key_up = key & 0x80;
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key = key & 0x7F;
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if (!logic_halted) {
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if (key_up) {
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GameKeyUp(key, 1);
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}
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@ -179,6 +192,8 @@ void kol_main()
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GameKeyDown(key);
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};
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};
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break;
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case 3:
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@ -233,6 +248,24 @@ void kol_main()
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};
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kol_sleep(wait_time);
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if (draw_dt > 10) {
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low_performance_counter++;
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}
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else {
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low_performance_counter--;
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if (low_performance_counter < 0) {
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low_performance_counter = 0;
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};
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};
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if (low_performance_counter > 6) {
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logic_halted = 1;
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window_width = 280;
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window_height = 80;
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kol_wnd_caption("Heliothryx");
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kol_wnd_resize(window_width, window_height);
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};
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}
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