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default.skn: update to Shkvorka 2.1, move arcanii game to cd version, desktop app: wider buttons
git-svn-id: svn://kolibrios.org@6033 a494cfbc-eb01-0410-851d-a64ba20cac60
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@ -333,7 +333,6 @@ tup.append_table(img_files, {
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{"File Managers/KFM", PROGS .. "/fs/kfm/trunk/kfm"},
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{"File Managers/OPENDIAL", PROGS .. "/fs/opendial/opendial"},
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{"GAMES/15", PROGS .. "/games/15/trunk/15"},
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{"GAMES/ARCANII", PROGS .. "/games/arcanii/trunk/arcanii"},
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{"GAMES/FREECELL", PROGS .. "/games/freecell/freecell"},
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{"GAMES/GOMOKU", PROGS .. "/games/gomoku/trunk/gomoku"},
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{"GAMES/KLAVISHA", PROGS .. "/games/klavisha/trunk/klavisha"},
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@ -428,9 +427,9 @@ tup.append_table(extra_files, {
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{"HD_Load/USB_Boot/", PROGS .. "/hd_load/usb_boot/setmbr.exe"},
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{"HD_Load/USB_boot_old/", PROGS .. "/hd_load/usb_boot_old/MeOSload.com"},
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{"HD_Load/USB_boot_old/", PROGS .. "/hd_load/usb_boot_old/enable.exe"},
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{"kolibrios/games/arcanii", PROGS .. "/games/arcanii/trunk/arcanii"},
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{"kolibrios/games/codemaster/binary_master", PROGS .. "/games/codemaster/binary_master"},
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{"kolibrios/games/codemaster/hang_programmer", PROGS .. "/games/codemaster/hang_programmer"},
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{"kolibrios/games/codemaster/kolibri_puzzle", PROGS .. "/games/codemaster/kolibri_puzzle"},
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{"kolibrios/games/invaders", PROGS .. "/games/invaders/invaders"},
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{"kolibrios/media/zsea/zsea", PROGS .. "/media/zsea/zSea"},
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@ -25,7 +25,7 @@ Pong=/sys/games/pong,79
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Pong3=/sys/games/pong3,12
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RocketForces=/sys/games/rforces
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Pig=/kolibrios/games/pig/pig
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Arcanii=/sys/games/arcanii,12
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Arcanii=/kolibrios/games/arcanii,12
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Padenie=/sys/games/padenie
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Xonix=/sys/games/xonix,21
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Ataka=/sys/games/ataka
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@ -510,7 +510,7 @@ draw_window:
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;-----------------------------------
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; select color DTP frame
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; LOAD BUTTON ; button 12
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mcall 8,<frame_1.x+10,load_w>,<frame_1.y+25,15>,12,[w_work_button]
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mcall 8,<frame_1.x+10,load_w>,<frame_1.y+25,18>,12,[w_work_button]
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; SAVE BUTTON
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add ebx,(load_w+2)*65536-load_w+save_w
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inc edx
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@ -519,11 +519,11 @@ draw_window:
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mov ebx,(frame_1.x + frame_1.width - apply_w - 15)*65536+apply_w
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mcall 8,,,16 ; button 17
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; select color DTP button text
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mcall 4,<frame_1.x+16,frame_1.y+29>,[w_work_button_text],t1,t1.size
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mcall 4,<frame_1.x+16,frame_1.y+31>,[w_work_button_text],t1,t1.size
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;-----------------------------------
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; select skin frame
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; LOAD SKIN BUTTON ; button 17
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mcall 8,<frame_2.x+10,load_w>,<frame_2.y+25,15>,17,[w_work_button]
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mcall 8,<frame_2.x+10,load_w>,<frame_2.y+25,18>,17,[w_work_button]
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; 3D
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mov ebx,(frame_2.x+155)*65536+34
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mcall ,,,14 ; button 14
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@ -535,7 +535,7 @@ draw_window:
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mov ebx,(frame_2.x + frame_2.width - apply_w -15)*65536+apply_w
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mcall ,,,18 ; button 18
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; select skin button text
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mcall 4,<frame_2.x+16,frame_2.y+29>,[w_work_button_text],t2,t2.size
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mcall 4,<frame_2.x+16,frame_2.y+31>,[w_work_button_text],t2,t2.size
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;-----------------------------------
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call draw_button_row
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call draw_button_row_of_texts
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@ -3,12 +3,12 @@ include '..\me_skin.inc'
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SKIN_PARAMS \
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height = bmp_center1.height,\ ; skin height
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margins = [6:5:43:3],\ ; margins [left:top:right:bottom]
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colors active = [binner=0xE4DFE1:\ ; border inner
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colors active = [binner=0xDDD7CF:\ ; border inner
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bouter=0x646464:\ ; border outer
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bframe=0xE4DFE1],\ ; border middle
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colors inactive = [binner=0xE4DFE1:\ ; border inner
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bframe=0xDDD7CF],\ ; border middle
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colors inactive = [binner=0xDDD7CF:\ ; border inner
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bouter=0x646464:\ ; border outer
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bframe=0xE4DFE1],\ ; border middle
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bframe=0xDDD7CF],\ ; border middle
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dtp = 'default.dtp' ; dtp colors
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SKIN_BUTTONS \
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@ -5,8 +5,8 @@ struc system_colors
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.grab_button dd 0x000000
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.grab_button_text dd 0x000000
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.grab_text dd 0x333333
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.work dd 0xE4DFE1
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.work_button dd 0x7288B1
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.work dd 0xDDD7CF
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.work_button dd 0x7887A6
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.work_button_text dd 0xFEFEFE
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.work_text dd 0x000000
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.work_graph dd 0x7E7E7E
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