diff --git a/programs/games/tanks/trunk/build_ru.bat b/programs/games/tanks/trunk/build_ru.bat index 34062e09c..b9f413495 100644 --- a/programs/games/tanks/trunk/build_ru.bat +++ b/programs/games/tanks/trunk/build_ru.bat @@ -1,5 +1,6 @@ @erase lang.inc @echo lang fix ru >lang.inc @fasm tanks.asm tanks +@fasm leveledit.asm leveledit @erase lang.inc @pause \ No newline at end of file diff --git a/programs/games/tanks/trunk/leveledit.asm b/programs/games/tanks/trunk/leveledit.asm index 1e33bab94..60ca66809 100644 --- a/programs/games/tanks/trunk/leveledit.asm +++ b/programs/games/tanks/trunk/leveledit.asm @@ -11,6 +11,7 @@ org 0x0 dd 0x0 include 'lang.inc' include 'pixengin.inc' +include '../../../macros.inc' START: mov eax,40 mov ebx,111b diff --git a/programs/games/tanks/trunk/tanks.asm b/programs/games/tanks/trunk/tanks.asm index 438d2217d..4b89347ca 100644 --- a/programs/games/tanks/trunk/tanks.asm +++ b/programs/games/tanks/trunk/tanks.asm @@ -1,6 +1,12 @@ ;************************************************************ ;*GAME TANKS CRETED BY ANDREW_PROGRAMMER AKA ANDREY IGNATYEV* ;*********************/8/2005******************************** +;Leency aka Lipatov Kirill 19.07.2011: update and some fixes +; v1.02 + +; bug: window can't end redraw untill new game wasn't start +; if press close button it goes to infinite loop + use32 org 0x0 include 'lang.inc' @@ -890,34 +896,17 @@ action: ;------------------------------------------------- ;-------------end of tanks logic------------------ ;------------------------------------------------- - mov eax,13 - mov ebx,180*65536+220 - mov ecx,425*65536+17 - mov edx,0xdfffff - mcall - mov eax,4 - mov ebx,190*65536+430 - mov ecx,0x1ded00;0 - mov edx,Level - mov esi,5 - mcall - mov eax,4 - mov ebx,260*65536+430 - mov ecx,0x3558ff - mov edx,Lifes - mov esi,5 - mcall - mov eax,4 - mov ebx,330*65536+430 - mov ecx,0xf93500 - mov edx,Score - mov esi,5 - mcall + mcall 13, 190*65536+192, 5*65536+7, 0 + + mcall 4,190*65536+5,0x1ded00,Level,5 + mcall 4,260*65536+5,0x3558ff,Lifes,5 + mcall 4,330*65536+5,0xf93500,Score,5 + mov eax,47 mov ebx,3*65536 mov ecx,[number_level] inc ecx - mov edx,225*65536+430 + mov edx,225*65536+5 mov esi,0x1ded00 mcall mov eax,47 @@ -925,14 +914,14 @@ action: xor ecx,ecx mov cl,[LifesPlayer] shr ecx,2 - mov edx,295*65536+430 + mov edx,295*65536+5 mov esi,0x3558ff mcall mov eax,47 mov ebx,3*65536 xor ecx,ecx mov cl,byte[score] - mov edx,365*65536+430 + mov edx,365*65536+5 mov esi,0xf93500 mcall jmp maincycle @@ -1179,45 +1168,22 @@ end_game: ret ;---------------------------------------------------------- drawwin: - mov eax,12 - mov ebx,1 - mcall + mcall 12,1 ;рисуем окно задавая все необходимые цвета - mov eax,0 - mov ebx,50*65536+640 - mov ecx,50*65536+480 - mov edx,0x03AABBCC - mov esi,0x805080d0 - mov edi,0x005080d0 - mcall - ;пишем заголовок окна - mov eax,4 - mov ebx,5*65536+5 - mov ecx,0x10ffffff - mov edx,name - mov esi,42 - mcall + mcall 0,100*65536+649,50*65536+446,(0x74000000+0xffffff),,name + mcall 12,2 + mcall 13, 0*65536+640, 0*65536+20, 0 ret ;---------------------------------------------------------- menu: cycle_menu: - mov eax,13 - mov ebx,235*65536+140 - mov ecx,230*65536+20 - mov edx,0xed16 - mcall - mov eax,4 - mov ebx,255*65536+235 - mov ecx,0xff0200 - mov edx,start_menu - mov esi,11 - mcall - mov eax,47 - mov ebx,3*65536 - mov ecx,[number_level] - mov edx,345*65536+235 - mov esi,0xff0200 - mcall + + mcall 13,238*65536+141,229*65536+20,0xed16 + mcall 4,255*65536+235,0xff0200,start_menu,11 + mcall 47,3*65536,[number_level],345*65536+235, 0xff0200 + + mcall 4,186*65536+5,0x888888,description,49 + still: mov eax,10 mcall @@ -1292,12 +1258,13 @@ _dy dd 0 strike_action dd 0 end_bum db 0 bazas db 0 -name db ' game *TANKS* creted by andrew_programmer' +name db 'Tanks v1.02' ,0 +description db 'SPACE - New Game Left/Right - Change level' ,0 won1 db '*****************************' won2 db '* YOU WON LEVEL !!! *' won3 db '*****************************' game_over db 'GAME OVER' -Lifes db 'LIFES' +Lifes db 'LIVES' Level db 'LEVEL' Score db 'SCORE' start_menu db 'START LEVEL'