view3ds: fixed model generation by macgub
git-svn-id: svn://kolibrios.org@9521 a494cfbc-eb01-0410-851d-a64ba20cac60
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@ -19,7 +19,7 @@
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yobs dw 0 ;SIZE_Y / 2 ;200 ;coordinates
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zobs dw -1000
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re_alloc_flag db 0
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angle_counter dw 0
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piD180 dd 0.017453292519943295769236907684886
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piD128 dd 0.024544
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@ -74,9 +74,16 @@ START: ; start of execution
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jne .asc
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call read_tp_variables ; init points and triangles count variables
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cmp eax,0
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je .gen
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jmp .malloc
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jne .malloc
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.gen:
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; if no house.3ds on board - generate
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xor bl,bl ; reallocate memory
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mov [triangles_count_var],20000
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mov [points_count_var],20000
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call alloc_mem_for_tp
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mov bl,[generator_flag]
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call generate_object
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jmp .opt
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.asc:
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@ -368,11 +375,10 @@ START: ; start of execution
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cmp ah,18
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jne .next_m2
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mov [re_alloc_flag],1 ; reallocate memory
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mov bl,1 ; reallocate memory
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mov [triangles_count_var],20000
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mov [points_count_var],20000
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call alloc_mem_for_tp
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mov [re_alloc_flag],0
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mov bl,[generator_flag]
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; or bl,bl
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@ -392,6 +398,16 @@ START: ; start of execution
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.calc_norm:
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call optimize_object1
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call init_triangles_normals2
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if Ext >= SSE2
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call detect_chunks
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mov [chunks_number],ecx
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mov [chunks_ptr],ebx
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; esi - tri_ch
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; edi - t_ptr - every vertice index - pointer to to all triangles
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; that have this index
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end if
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call init_point_normals
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call calc_bumpmap_coords ; bump and texture mapping
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call do_edges_list
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@ -3286,8 +3302,9 @@ ret
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alloc_mem_for_tp:
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;in: bl = 1 - realloc
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mov eax, 68
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cmp [re_alloc_flag],1
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cmp bl,1
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jz @f
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mov ebx, 12
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jmp .alloc
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@ -3352,7 +3369,7 @@ alloc_mem_for_tp:
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mov [points_rotated_ptr], eax
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mov eax, 68
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mov ebx, 12
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; mov ebx, 12
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mov ecx, [points_count_var]
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shl ecx,2
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add ecx,32
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