diff --git a/programs/games/heliothryx/Tupfile.lua b/programs/games/heliothryx/Tupfile.lua index 707584a06..38b5ba3ae 100644 --- a/programs/games/heliothryx/Tupfile.lua +++ b/programs/games/heliothryx/Tupfile.lua @@ -17,5 +17,5 @@ end CFLAGS = CFLAGS .. " -DRS_KOS -D" .. C_LANG .. " " -compile_gcc{ "system/kolibri.c", "game/rs/rsmicrolibc.c", "game/rs/rsplatform_kos.c", "game/rs/rsmx.c", "game/rsnoise.c", "game/rsgentex.c", "game/rsgame.c", "game/rsgamedraw.c", "game/rskos.c", "game/rsgametext.c", "game/rsgamemenu.c"} +compile_gcc{ "system/kolibri.c", "game/rs/rsmicrolibc.c", "game/rs/rsplatform_kos.c", "game/rs/rsmx.c", "game/rsnoise.c", "game/rsgentex.c", "game/rsgame.c", "game/rsgamedraw.c", "game/rsgamelogic.c", "game/rskos.c", "game/rsgametext.c", "game/rsgamemenu.c"} link_gcc ("heliothryx") diff --git a/programs/games/heliothryx/game/rsgame.c b/programs/games/heliothryx/game/rsgame.c index 584c64a51..1f8863613 100755 --- a/programs/games/heliothryx/game/rsgame.c +++ b/programs/games/heliothryx/game/rsgame.c @@ -28,6 +28,47 @@ rs_game_t game; +game_obj_t game_obj(int obj_type, int flags, int tag, int radius, float x, float y, int t, float f) { + game_obj_t obj; + obj.obj_type = obj_type; + obj.flags = flags; + obj.tag = tag; + obj.radius = radius; + obj.x = x; + obj.y = y; + obj.t = t; + obj.f = f; + return obj; +}; + +int game_obj_add(game_obj_t obj) { + if (game.objs_count < GAME_OBJS_MAX_COUNT) { + game.objs[game.objs_count++] = obj; + return game.objs_count-1; + }; + #ifdef RS_LINUX + DEBUG10("Error, max objects count is reached"); + #endif + return 0; // Max objects count is reached +}; + +void game_obj_remove(int index) { + if (index == game.objs_count - 1) { + game.objs_count--; + return; + }; + game.objs[index] = game.objs[ game.objs_count-1 ]; + game.objs_count--; +}; + + + + + + + + + void texture_init(rs_texture_t *tex, int w, int h) { tex->status = 1; tex->w = w; @@ -121,6 +162,15 @@ void texture_draw_vline(rs_texture_t *tex, int x, int y, int l, unsigned int col if (y+l >= tex->h) { l = tex->h - y; }; + + if (x < 0) { + return; + }; + + if (x >= tex->w) { + return; + }; + for (i = 0; i < l; i++) { *((unsigned int*) &tex->data[ 4 * ( (y+i)*tex->w + (x) ) + 0 ]) = color; }; @@ -201,16 +251,22 @@ unsigned char clamp_byte(int value) { void game_reg_init() { - game.tx = 0; - game.ty = 0; +// game.tx = 0; +// game.ty = 0; +// game.tz = 0; + + game.player_x = 0; + game.player_y = 0; game.tz = 0; - int i; - for (i = 0; i < BULLETS_COUNT; i++) { - game.bullet_x[i] = 0; - game.bullet_y[i] = 0; - }; - game.bullet_index = 0; +// int i; +// for (i = 0; i < BULLETS_COUNT; i++) { +// game.bullet_x[i] = 0; +// game.bullet_y[i] = 0; +// }; +// game.bullet_index = 0; + + game.objs = malloc( sizeof(game_obj_t) * GAME_OBJS_MAX_COUNT ); game.status = STATUS_MENU; @@ -232,64 +288,19 @@ int is_key_pressed(int mask) { }; -void GameProcess() { +int seed = 0; + +unsigned short rs_rand() { + seed += 1000; + seed %= 56789; - if (game.status == STATUS_PLAYING) { - - // shoot - - if ( (game.shoot_keypressed) || (is_key_pressed(RS_ATTACK_KEY_MASK)) ) { - - game.shoot_delay ++; - - if (game.shoot_delay > GAME_SHOOT_PERIOD) { - -// if ( (game.tx > 0) && (game.ty > 5) && (game.tx < GAME_WIDTH-20) && (game.ty < GAME_HEIGHT-10) ) { - - soundbuf_play(&game.sound_test1); - - game.bullet_index++; - game.bullet_index %= BULLETS_COUNT; - game.bullet_x[game.bullet_index] = game.tx + 5; - game.bullet_y[game.bullet_index] = game.ty; -// }; - - game.shoot_delay -= GAME_SHOOT_PERIOD; - game.shoot_keypressed = 0; - - }; - }; - - - - - int speed = 4; - int bullet_speed = 11; - - game.tx += speed * ( is_key_pressed(RS_ARROW_RIGHT_MASK) - is_key_pressed(RS_ARROW_LEFT_MASK) ); - game.ty += speed * ( is_key_pressed(RS_ARROW_DOWN_MASK) - is_key_pressed(RS_ARROW_UP_MASK) ); - - game.tx = rs_clamp_i(game.tx, 5, GAME_WIDTH-25); - game.ty = rs_clamp_i(game.ty, 5, GAME_HEIGHT - 25); - - game.tz += 1; - - int i; - for (i = 0; i < BULLETS_COUNT; i++) { - if (game.bullet_y[i]) { - game.bullet_x[i] += bullet_speed; - if (game.bullet_x[i] > GAME_WIDTH) { - game.bullet_y[i] = 0; - }; - }; - }; - - }; - - game_draw(); - -} - + // from here, http://www.cplusplus.com/forum/general/85758/ + // koef. changed + int n = rskos_get_time() + seed * 57 * 5; // no *2 + n = (n << 13) ^ n; + return (n * (n * n * 15731 + 789221) + 1376312589) & 0xFFFF; + +}; @@ -406,13 +417,9 @@ void GameInit() { int rock_size = 32; rs_gen_init(3, rock_size); for (i = 0; i < ROCKS_COUNT; i++) { - - DEBUG10f("loading %d ...\n", i); texture_init(&(game.tex_rocks[i]), rock_size, rock_size); - - DEBUG10f("loading %d z...\n", i); - + rs_gen_func_set(0, 0.0); rs_gen_func_radial(0, 0.5, 0.5, 0.5, 0.75, 2.5 + i%5); @@ -439,6 +446,62 @@ void GameInit() { }; rs_gen_term(); + + rock_size = 16; + rs_gen_init(3, rock_size); + for (i = 0; i < MINIROCKS_COUNT; i++) { + + texture_init(&(game.tex_minirocks[i]), rock_size, rock_size); + + rs_gen_func_set(0, 0.0); + rs_gen_func_radial(0, 0.5, 0.5, 0.5, 0.75, 2.5 + i%5); + + rs_gen_func_perlin(2, 33, 4, 0.5, 350+i); + rs_gen_func_normalize(2, 0.0, 1.0); + rs_gen_func_posterize(2, 4); + + rs_gen_func_cell(1, 410+i, 50, NULL, -2.0, 1.0, 1.0, 1.0, 0.0, 1.0); + rs_gen_func_posterize(1, 2); + rs_gen_func_normalize(1, 0.0, 1.0); + rs_gen_func_add(1, 1, 2, 1.0, 0.5); + rs_gen_func_normalize(1, 0.0, 1.0); + rs_gen_func_posterize(1, 4); + + rs_gen_func_add(1, 0, 1, 1.0, 1.0); + rs_gen_func_normalize(1, 0.0, 1.0); + rs_gen_func_mult(1, 0, 1); + rs_gen_func_normalize(1, 0.0, 1.0); + rs_gen_func_posterize(1, 4); + rs_gen_tex_out_rgba_set(0.0, 0.0, 0.0, 0.0); + rs_gen_tex_out_rgba(1, 1, 1, -1, 0.7+ 0.01*(i%2), 0.7+ 0.01*(i%3) , 0.65, 1.0); + + memcpy(game.tex_minirocks[i].data, rs_gen_reg.tex_out, rock_size*rock_size*4 ); + }; + rs_gen_term(); + + + + + rs_gen_init(3, EXPLOSION_RADIUS*2); + for (i = 0; i < EXPLOSIONS_COUNT; i++) { + + texture_init(&(game.tex_explosions[i]), EXPLOSION_RADIUS*2, EXPLOSION_RADIUS*2); + + rs_gen_func_set(0, 1.0); +// rs_gen_func_radial(0, 0.5, 0.5, 0.3 + 0.5*i/EXPLOSION_FRAMES_COUNT, 0.975, 4.0); +// rs_gen_func_set(0, 1.0); + + rs_gen_func_set(1, 0.0); + rs_gen_func_radial(1, 0.5, 0.5, 0.1 + 0.4*i/EXPLOSIONS_COUNT, 1.0 - 1.0*i/EXPLOSIONS_COUNT, 2.5 + i%5); + + rs_gen_tex_out_rgba_set( 0.0, 0.0, 0.0, 0.0); + rs_gen_tex_out_rgba(0, 0, 0, 1, 1.0, 1.0, 1.0, 1.0); + + memcpy(game.tex_explosions[i].data, rs_gen_reg.tex_out, EXPLOSION_RADIUS*2*EXPLOSION_RADIUS*2*4 ); + }; + rs_gen_term(); + + #ifndef RS_KOS rs_audio_init(RS_AUDIO_FMT_MONO16, RS_AUDIO_FREQ_16000, 0); @@ -463,7 +526,7 @@ void GameInit() { void GameTerm() { - DEBUG10("--- Game Term ---"); + DEBUG10("--- Game Term ---"); #ifndef RS_KOS rs_audio_term(); @@ -473,6 +536,8 @@ void GameTerm() { free(game.scaled_framebuffer); + free(game.objs); + texture_free(&game.framebuffer); texture_free(&game.tex); texture_free(&game.tex_clouds); @@ -571,17 +636,16 @@ void GameKeyDown(int key, int first) { game.status = STATUS_MENU; menu_open(0); break; - case RS_KEY_A: + case RS_KEY_SPACE: -// if ( (game.tx > 0) && (game.ty > 5) && (game.tx < GAME_WIDTH-20) && (game.ty < GAME_HEIGHT-10) ) { -// -// soundbuf_play(&game.sound_test1); -// -// game.bullet_index++; -// game.bullet_index %= BULLETS_COUNT; -// game.bullet_x[game.bullet_index] = game.tx + 12; -// game.bullet_y[game.bullet_index] = game.ty + 3; -// }; + #ifdef RS_LINUX + game.stage_timer = 0; + game.stage = 7; + #endif + + //game_obj_add( game_obj( OBJ_EXPLOSION, 0, 0, 0, game.tx + 80, game.ty - 10, 0, 0.0 ) ); + +// game_obj_add( game_obj( OBJ_ROCK, 0, 0, 32, game.tx + 80, game.ty - 10, 0, 0.0 ) ); break; @@ -613,8 +677,8 @@ void GameKeyUp(int key) { }; void GameMouseDown(int x, int y) { - game.tx = x; - game.ty = y; +// game.tx = x; +// game.ty = y; DEBUG10f("Mouse Down %d, %d \n", x, y); }; diff --git a/programs/games/heliothryx/game/rsgame.h b/programs/games/heliothryx/game/rsgame.h index b8778db5e..d51dc157a 100755 --- a/programs/games/heliothryx/game/rsgame.h +++ b/programs/games/heliothryx/game/rsgame.h @@ -108,10 +108,54 @@ void soundbuf_sin_fade(rs_soundbuf_t *snd, float freq); void soundbuf_play(rs_soundbuf_t *snd); void soundbuf_stop(rs_soundbuf_t *snd); +// Game Objects + +#define GAME_OBJS_MAX_COUNT 1024 + +#define OBJ_PLAYER 0 +#define OBJ_BULLET 1 +#define OBJ_EXPLOSION 2 +#define OBJ_ROCK 3 +#define OBJ_MINIROCK 4 +#define OBJ_TURRET 5 +#define OBJ_RED_BULLET 6 + +typedef struct game_obj_t { + int obj_type; + int flags; + int tag; + int radius; + + float x; + float y; + int t; + float f; + +// int health; +// int reserved0; +// int reserved1; +// int reserved2; +} game_obj_t; + +#define OBJ_FLAG_DESTROYED 0x01 +#define OBJ_FLAG_ENEMY 0x02 +#define OBJ_FLAG_SIN 0x04 +#define OBJ_FLAG_BOSS 0x08 // draw health-bar above + +game_obj_t game_obj(int obj_type, int flags, int tag, int radius, float x, float y, int t, float f); + +int game_obj_add(game_obj_t obj); +void game_obj_remove(int index); + + + // Game Registry -#define ROCKS_COUNT 3 +#define ROCKS_COUNT 8 +#define MINIROCKS_COUNT ROCKS_COUNT // must equal #define FONTS_COUNT 4 +#define EXPLOSIONS_COUNT 8 +#define EXPLOSION_RADIUS 16 #define STATUS_MENU 0 #define STATUS_PLAYING 1 @@ -124,10 +168,12 @@ void soundbuf_stop(rs_soundbuf_t *snd); #define RS_ARROW_RIGHT_MASK 0x08 #define RS_ATTACK_KEY_MASK 0x10 -#define BULLETS_COUNT 8 +//#define BULLETS_COUNT 8 #define GAME_SHOOT_PERIOD 3 +#define GAME_FLAG_BOSS_DESTROYED 0x01 + typedef struct rs_game_t { rs_texture_t framebuffer; unsigned char *scaled_framebuffer; // 24-bit BGRBGRBGR... for direct drawing @@ -139,6 +185,9 @@ typedef struct rs_game_t { rs_texture_t tex_ship[4]; rs_texture_t tex_rocks[ROCKS_COUNT]; + rs_texture_t tex_minirocks[MINIROCKS_COUNT]; + + rs_texture_t tex_explosions[EXPLOSIONS_COUNT]; rs_texture_t tex_font[64*FONTS_COUNT]; @@ -150,6 +199,7 @@ typedef struct rs_game_t { rs_soundbuf_t sound_test3; int status; + int flags; unsigned int keyboard_state; @@ -158,18 +208,38 @@ typedef struct rs_game_t { int window_scale; - int tx; - int ty; +// int tx1; +// int ty1; int tz; - int bullet_x[BULLETS_COUNT]; - int bullet_y[BULLETS_COUNT]; - int bullet_index; + int player_x; + int player_y; +// int player_z; + +// int bullet_x[BULLETS_COUNT]; +// int bullet_y[BULLETS_COUNT]; +// int bullet_index; int shoot_delay; int shoot_keypressed; + int shoot_restore_delay; + + int health; + int ammo; + int score; + +// int ammo_max; + + int stage; + int stage_timer; + + game_obj_t *objs; + int objs_count; } rs_game_t; +#define GAME_HEALTH_MAX 8 +#define GAME_AMMO_MAX 24 + extern rs_game_t game; void game_reg_init(); @@ -180,7 +250,6 @@ void game_reg_init(); \eeee/ ------------------------------- */ -void GameProcess(); void game_ding(int i); @@ -195,4 +264,7 @@ void GameMouseUp(int x, int y); void game_change_window_scale(int d); +int is_key_pressed(int mask); +unsigned short rs_rand(); + #endif // RSGAME_H_INCLUDED diff --git a/programs/games/heliothryx/game/rsgamedraw.c b/programs/games/heliothryx/game/rsgamedraw.c index f4459743f..3ac8cb72b 100755 --- a/programs/games/heliothryx/game/rsgamedraw.c +++ b/programs/games/heliothryx/game/rsgamedraw.c @@ -55,8 +55,6 @@ void game_draw() { texture_draw_vline(&game.tex_ground, i, 25 + rs_perlin(0,i+game.tz)*25 + 2, 999, 0xFF000000); }; - texture_draw(&game.tex_ground, &game.tex_clouds, game.tz, 0, /* game.tx, game.ty, */ DRAW_MODE_ADDITIVE | DRAW_TILED_FLAG ); - texture_draw(&game.framebuffer, &game.tex_ground, 0, GAME_HEIGHT-50, DRAW_MODE_ALPHA); if (game.status == STATUS_MENU) { @@ -72,39 +70,137 @@ void game_draw() { if (game.menu_index == MENU_MAIN) { - for (i = 0; i < ROCKS_COUNT; i++) { + for (i = 0; i < 3; i++) { texture_draw(&game.framebuffer, &game.tex_rocks[i], 250+80*rs_noise(i,150), 60+60*rs_noise(i,1110), DRAW_MODE_ADDITIVE ); }; game_textout( GAME_WIDTH/2 - 100, 40, 1, "HELI0THRYX"); - game_textout( GAME_WIDTH/2 - 8, 58, 3, "TECHDEM0"); +// game_textout( GAME_WIDTH/2 - 8, 58, 3, "TECHDEM0"); game_textout( 2, GAME_HEIGHT-10, 2, L_BOTTOM_LINE_DEVELOPER_INFO); }; } else { - texture_draw(&game.framebuffer, &game.tex_ship[0], game.tx-8, game.ty-4, DRAW_MODE_ALPHA); - texture_draw(&game.framebuffer, &game.tex_ship[1], game.tx-8, game.ty-4, DRAW_MODE_ALPHA); - texture_draw(&game.framebuffer, &game.tex_ship[2], game.tx, game.ty-4, DRAW_MODE_ALPHA); - texture_draw(&game.framebuffer, &game.tex_ship[3], game.tx, game.ty-4, DRAW_MODE_ALPHA); - - int i; - for (i = 0; i < BULLETS_COUNT; i++) { - if (game.bullet_y[i]) { - texture_set_pixel(&game.framebuffer, game.bullet_x[i]-4, game.bullet_y[i], 0xFF00BB00); - texture_set_pixel(&game.framebuffer, game.bullet_x[i]-3, game.bullet_y[i], 0xFF00CC00); - texture_set_pixel(&game.framebuffer, game.bullet_x[i]-2, game.bullet_y[i], 0xFF00DD00); - texture_set_pixel(&game.framebuffer, game.bullet_x[i]-1, game.bullet_y[i], 0xFF00EE00); - texture_set_pixel(&game.framebuffer, game.bullet_x[i]-0, game.bullet_y[i], 0xFF00FF00); - }; + int i, j; + game_obj_t *obj; + for (i = 0; i < game.objs_count; i++) { + obj = &(game.objs[i]); + + if (obj->obj_type == OBJ_BULLET) { + + texture_set_pixel(&game.framebuffer, obj->x-4, obj->y, 0xFF00BB00); + texture_set_pixel(&game.framebuffer, obj->x-3, obj->y, 0xFF00CC00); + texture_set_pixel(&game.framebuffer, obj->x-2, obj->y, 0xFF00DD00); + texture_set_pixel(&game.framebuffer, obj->x-1, obj->y, 0xFF00EE00); + texture_set_pixel(&game.framebuffer, obj->x-0, obj->y, 0xFF00FF00); + + } + else if (obj->obj_type == OBJ_RED_BULLET) { + + texture_set_pixel(&game.framebuffer, obj->x-1, obj->y-0, 0xFFFF0000); + texture_set_pixel(&game.framebuffer, obj->x-1, obj->y-1, 0xFFFF6600); + texture_set_pixel(&game.framebuffer, obj->x-1, obj->y-0, 0xFFFF0000); + texture_set_pixel(&game.framebuffer, obj->x-0, obj->y-1, 0xFFFF0000); + texture_set_pixel(&game.framebuffer, obj->x-0, obj->y-0, 0xFFFF6600); + texture_set_pixel(&game.framebuffer, obj->x+1, obj->y-1, 0xFFFF0000); + texture_set_pixel(&game.framebuffer, obj->x+1, obj->y-0, 0xFFFF6600); + + } + else if (obj->obj_type == OBJ_EXPLOSION) { + +// char s[] = "00 "; +// s[0] += obj->t / 10; +// s[1] += obj->t % 10; +// game_textout( obj->x, obj->y, 0, s ); + + texture_draw( &game.framebuffer, &game.tex_explosions[ obj->t ], obj->x - obj->radius, obj->y - obj->radius, DRAW_MODE_ALPHA ); + + } + else if (obj->obj_type == OBJ_ROCK) { + texture_draw( &game.framebuffer, &game.tex_rocks[ obj->tag ], obj->x - obj->radius, obj->y - obj->radius, DRAW_MODE_ALPHA ); + } + else if (obj->obj_type == OBJ_MINIROCK) { + texture_draw( &game.framebuffer, &game.tex_minirocks[ obj->tag ], obj->x - obj->radius, obj->y - obj->radius, DRAW_MODE_ALPHA ); + } + else if (obj->obj_type == OBJ_TURRET) { + texture_draw( &game.framebuffer, &game.tex_rocks[ 0 ], obj->x - obj->radius, obj->y - obj->radius, DRAW_MODE_ALPHA ); + texture_draw( &game.framebuffer, &game.tex_rocks[ 0 ], obj->x - obj->radius, obj->y - obj->radius, DRAW_MODE_ADDITIVE ); + + for (j = 0; j < 1 + (obj->tag)/6; j++) { + texture_draw_vline(&game.framebuffer, obj->x - obj->radius + j*4 + 0, obj->y - obj->radius - 16, 8, 0xFF993333 ); + texture_draw_vline(&game.framebuffer, obj->x - obj->radius + j*4 + 1, obj->y - obj->radius - 16, 8, 0xFF993333 ); + texture_draw_vline(&game.framebuffer, obj->x - obj->radius + j*4 + 2, obj->y - obj->radius - 16, 8, 0xFF993333 ); + }; + + } + }; - game_textout( 2, 2, 2, L_TECHDEMO_LINE1 ); - game_textout( 2, 12, 2, L_TECHDEMO_LINE2 ); + + texture_draw(&game.framebuffer, &game.tex_ship[0], game.player_x-8, game.player_y-4, DRAW_MODE_ALPHA); + texture_draw(&game.framebuffer, &game.tex_ship[1], game.player_x-8, game.player_y-4, DRAW_MODE_ALPHA); + texture_draw(&game.framebuffer, &game.tex_ship[2], game.player_x, game.player_y-4, DRAW_MODE_ALPHA); + texture_draw(&game.framebuffer, &game.tex_ship[3], game.player_x, game.player_y-4, DRAW_MODE_ALPHA); + + + if ( game.stage == 0 ) { + game_textout_at_center( 0, GAME_HEIGHT + 50 - game.stage_timer*(GAME_HEIGHT+50)/50, 1, "LEVEL 1" ); + game_textout_at_center( 0, GAME_HEIGHT*2/3, 2, L_TECHDEMO_LINE1 ); + } + else { + + char s_score[] = "000"; + s_score[0] += game.score / 100; + s_score[1] += (game.score / 10) % 10; + s_score[2] += (game.score / 1) % 10; + + game_textout_at_center(0, 10, 3, s_score); + + + }; + + + + + char s_health[] = "HEALTH: 0 "; + char s_ammo[] = "AMM0: 00 "; + + s_health[8] += game.health; + s_ammo[6] += game.ammo / 10; + s_ammo[7] += game.ammo % 10; + + game_textout(8, 8, 2, s_health); + game_textout(GAME_WIDTH - 12 - GAME_AMMO_MAX*2 - 1, 8, 2, s_ammo); + + for (i = 0; i < game.ammo; i++) { + texture_draw_vline(&game.framebuffer, GAME_WIDTH - 12 - GAME_AMMO_MAX*2 + i*2, 20, 8, 0xFF3366FF ); + }; + + int health_color = 0xFF339933; + if (game.health < 5) { + health_color = 0xFF808010; + }; + if (game.health < 3) { + health_color = 0xFFFF3300; + }; + + for (i = 0; i < game.health; i++) { + texture_draw_vline(&game.framebuffer, 8 + i*4 + 0, 20, 8, health_color ); + texture_draw_vline(&game.framebuffer, 8 + i*4 + 1, 20, 8, health_color ); + texture_draw_vline(&game.framebuffer, 8 + i*4 + 2, 20, 8, health_color ); + }; + + + + +// game_textout( 2, 12, 2, L_TECHDEMO_LINE2 ); }; + texture_draw(&game.tex_ground, &game.tex_clouds, game.tz, 0, /* game.tx, game.ty, */ DRAW_MODE_ADDITIVE | DRAW_TILED_FLAG ); + texture_draw(&game.framebuffer, &game.tex_ground, 0, GAME_HEIGHT-50, DRAW_MODE_ALPHA); + rskos_draw_area(0, 0, w, h, game.window_scale, game.framebuffer.data, game.scaled_framebuffer); diff --git a/programs/games/heliothryx/game/rsgamemenu.c b/programs/games/heliothryx/game/rsgamemenu.c index c7ec099e7..977055bcd 100644 --- a/programs/games/heliothryx/game/rsgamemenu.c +++ b/programs/games/heliothryx/game/rsgamemenu.c @@ -9,10 +9,12 @@ PRSFUNC0 menu_actions[] = { /* a */ &menu_action_start, /* b */ &menu_action_exit, - /* c */ &menu_action_change_window_scale + /* c */ &menu_action_change_window_scale, +// /* d */ &menu_action_ }; char window_scale_str[] = "c< 2X >"; +char level_passed_score_str[] = " 000 "; /* First char: @@ -45,14 +47,34 @@ char* menu_about_titles[] = { " "L_DEVELOPED_BY, " "L_ROMAN_SHUVALOV, " ", - "0"L_DONE, + "0"L_BACK, 0 }; +char* menu_level_passed_titles[] = { + " "L_LEVEL_PASSED, + " "L_YOUR_SCORE, + level_passed_score_str, + " ", + "0"L_BACK, + 0 +}; + +char* menu_game_over_titles[] = { + " "L_GAME_OVER, + " ", + "0"L_BACK, + 0 +}; + + + char **menu_titles[] = { /* 0 */ menu_main_titles, /* 1 */ menu_settings_titles, /* 2 */ menu_about_titles, + /* 3 */ menu_level_passed_titles, + /* 4 */ menu_game_over_titles, 0 }; @@ -120,8 +142,23 @@ void menu_cursor_click() { void menu_action_start() { game.status = STATUS_PLAYING; - game.tx = GAME_WIDTH/2 - 50; - game.ty = GAME_HEIGHT/2 - 10; + game.player_x = GAME_WIDTH/2 - 50; + game.player_y = GAME_HEIGHT/2 - 10; + + game.stage = 0; + game.stage_timer = 0; + + game.health = GAME_HEALTH_MAX; + game.ammo = GAME_AMMO_MAX; + + game.shoot_delay = 0; + game.shoot_keypressed = 0; + game.shoot_restore_delay = 0; + + game.score = 0; + game.flags = 0; + + game.objs_count = 0; }; diff --git a/programs/games/heliothryx/game/rsgamemenu.h b/programs/games/heliothryx/game/rsgamemenu.h index 55bf56d91..918da2cd7 100644 --- a/programs/games/heliothryx/game/rsgamemenu.h +++ b/programs/games/heliothryx/game/rsgamemenu.h @@ -10,6 +10,8 @@ #define MENU_MAIN 0 #define MENU_SETTINGS 1 #define MENU_ABOUT 2 +#define MENU_LEVEL_PASSED 3 +#define MENU_GAME_OVER 4 #define MENU_ITEM_WINDOW_SCALE 1 @@ -20,6 +22,7 @@ extern char **menu_titles[]; extern PRSFUNC0 menu_actions[]; extern char window_scale_str[]; +extern char level_passed_score_str[]; void menu_cursor_down(); void menu_cursor_up(); diff --git a/programs/games/heliothryx/game/rsgametext.c b/programs/games/heliothryx/game/rsgametext.c index 36cc50b1c..9c74c3b4c 100755 --- a/programs/games/heliothryx/game/rsgametext.c +++ b/programs/games/heliothryx/game/rsgametext.c @@ -487,12 +487,24 @@ float game_colors[4*7] = { 0.6, 0.6, 0.6, 0.9, }; + + void game_textout(int x, int y, int font_index, char* s) { + game_textout_adv(&game.framebuffer, x, y, font_index, DRAW_MODE_ALPHA, s); +}; + +void game_textout_at_center(int x, int y, int font_index, char *s) { + x += (GAME_WIDTH - game.tex_font[font_index*64].w*strlen(s))/2; + game_textout_adv(&game.framebuffer, x, y, font_index, DRAW_MODE_ALPHA, s); +}; + +void game_textout_adv(rs_texture_t *dest, int x, int y, int font_index, int draw_mode, char* s) { +//void game_textout(int x, int y, int font_index, char* s) { int i = 0; while (*s) { if (*s != ' ') { - texture_draw(&game.framebuffer, &game.tex_font[ 64*font_index + ((*s - 48) % 64) ], x+i*game.tex_font[64*font_index+0].w, y, DRAW_MODE_ALPHA); + texture_draw(&game.framebuffer, &game.tex_font[ 64*font_index + ((*s - 48) % 64) ], x+i*game.tex_font[64*font_index+0].w, y, draw_mode); }; s++; i++; diff --git a/programs/games/heliothryx/game/rsgametext.h b/programs/games/heliothryx/game/rsgametext.h index 2952d7275..8ee4f24fb 100755 --- a/programs/games/heliothryx/game/rsgametext.h +++ b/programs/games/heliothryx/game/rsgametext.h @@ -29,6 +29,8 @@ void game_font_init(); void game_font_term(); void game_textout(int x, int y, int font_index, char* s); +void game_textout_at_center(int x, int y, int font_index, char *s); +void game_textout_adv(rs_texture_t *dest, int x, int y, int font_index, int draw_mode, char* s); //void game_textout_init(int set_to_ortho, int font_index); #endif diff --git a/programs/games/heliothryx/game/rskos.c b/programs/games/heliothryx/game/rskos.c index e3c2152cf..2a37502e5 100644 --- a/programs/games/heliothryx/game/rskos.c +++ b/programs/games/heliothryx/game/rskos.c @@ -147,7 +147,7 @@ void rskos_snd_stop(SNDBUF *hbuf) { unsigned int rskos_get_time() { - return 1; + return kol_system_time_get() * 10; // (1/0.01 sec) * 10 = (1/0.001 sec) = 1 ms }; void rskos_draw_area(int x, int y, int w, int h, int k_scale, unsigned char *data, unsigned char *scaled_buffer) { diff --git a/programs/games/heliothryx/game/strings_en.h b/programs/games/heliothryx/game/strings_en.h index 09d01bb51..1da774cad 100644 --- a/programs/games/heliothryx/game/strings_en.h +++ b/programs/games/heliothryx/game/strings_en.h @@ -15,6 +15,7 @@ // Settings menu #define L_WINDOW_SCALE "WIND0W 5CALE:" #define L_DONE "D0NE" +#define L_BACK "BACK" // About menu #define L_DEVELOPED_BY "DEVEL0PED BY" @@ -24,7 +25,12 @@ #define L_BOTTOM_LINE_DEVELOPER_INFO "DEVEL0PER: R0MAN 5HUVAL0V` T0GLIATTI_ 2014" // Gameplay -#define L_TECHDEMO_LINE1 "THI5 I5 TECHDEM0` " -#define L_TECHDEMO_LINE2 "U5E ARR0W5 T0 M0VE_ T0 5H00T_ T0 EXIT` " +//#define L_TECHDEMO_LINE1 "THI5 I5 TECHDEM0` " +#define L_TECHDEMO_LINE1 "U5E ARR0W5 T0 M0VE_ T0 5H00T_ T0 EXIT` " + +#define L_LEVEL_PASSED "DEM0=LEVEL PA55ED" +#define L_YOUR_SCORE "Y0UR 5C0RE:" + +#define L_GAME_OVER "GAME 0VER" #endif diff --git a/programs/games/heliothryx/game/strings_ru.h b/programs/games/heliothryx/game/strings_ru.h index 601c15842..2391e1d9b 100644 --- a/programs/games/heliothryx/game/strings_ru.h +++ b/programs/games/heliothryx/game/strings_ru.h @@ -15,6 +15,7 @@ // Settings menu #define L_WINDOW_SCALE "MAChTAb 0KHA:" #define L_DONE "g0T0B0" +#define L_BACK "HA3Ad" // About menu #define L_DEVELOPED_BY "PA3PAb0T4iK:" @@ -24,8 +25,11 @@ #define L_BOTTOM_LINE_DEVELOPER_INFO "PA3PAb0T4iK: P0MAH hYBAl0B` T0l]aTTi_ 2014" // Gameplay -#define L_TECHDEMO_LINE1 "eT0 TEXH0dEMKA` " -#define L_TECHDEMO_LINE2 "CTPElKi = dBijEHiE_ = B\\CTPEl_ = B\\X0d` " +//#define L_TECHDEMO_LINE1 "eT0 TEXH0dEMKA` " +#define L_TECHDEMO_LINE1 "CTPElKi = dBijEHiE_ = B\\CTPEl_ = B\\X0d` " +#define L_LEVEL_PASSED "dEM0=YP0BEH] nP0^dEH" +#define L_YOUR_SCORE "04K0B HAbPAH0:" +#define L_GAME_OVER "igPA 0K0H4EHA" #endif