mirror of
https://github.com/KolibriOS/kolibrios.git
synced 2024-12-18 12:52:37 +03:00
210 lines
5.0 KiB
Plaintext
210 lines
5.0 KiB
Plaintext
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/*
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Memory Blocks for KolibriOS v1.02
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L&V Edition
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<09><><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>: Leency
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<09><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>: Veliant <20> Leency
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Compile with C--
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2008
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*/
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#codesize
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#include "kolibri.h--"
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#include "icons.txt"
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#define strok 6 //<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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#define stolbcov 10 //<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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char button_r[20] = "<22><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>(F2) <20><><EFBFBD><EFBFBD>:"; //<2F><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
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char button_e[20] = "New game (F2)Count:";
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byte bitstat[60], bitpict[60];
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dword butonsx[60], butonsy[60];
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dword firstbit, secondbit;
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int i, count, lang;
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void main()
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{
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byte id;
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init();
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loop()
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{
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switch (WaitEvent())
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{
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CASE evButton:
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id = GetButtonID();
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SWITCH (id)
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{
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CASE 1:
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ExitProcess();
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CASE 5:
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init();
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break;
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CASE 6:
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FOR (i=0;i<20;i++) button_r[i]><button_e[i];
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IF (!lang) lang=1; ELSE lang=0;
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Draw_Panel();
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break;
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default:
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if (bitstat[id-100] == 0)
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{
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if (firstbit <> 0x0BAD)
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{
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if (secondbit <> 0x0BAD)
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{
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IF (bitpict[firstbit-100] == bitpict[secondbit-100])
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bitstat[firstbit-100] = bitstat[secondbit-100] = 2;
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ELSE
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bitstat[firstbit-100] = bitstat[secondbit-100] = 0;
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ReDraw_Game_Button(firstbit - 100);
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ReDraw_Game_Button(secondbit - 100);
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secondbit = 0x0BAD;
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firstbit = id;
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bitstat[id-100] = 1;
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ReDraw_Game_Button(id - 100);
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count++;
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}
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ELSE IF (firstbit<>id)
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{
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secondbit = id;
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bitstat[id-100] = 1;
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ReDraw_Game_Button(id - 100);
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count++;
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}
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}
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ELSE
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{
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firstbit = id;
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bitstat[id-100] = 1;
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ReDraw_Game_Button(id - 100);
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count++;
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}
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}
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Draw_Count();
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}
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break;
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case evKey:
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IF (GetKey()==51) init();
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BREAK;
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case evReDraw:
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WindowRedrawStatus(1);
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DefineAndDrawWindow(100, 100, 434, 291 + GetSkinWidth(), 0x34, 0x10C0C0C0, 0, 0, "Memory Blocks L&V Edition");
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Draw_Panel();
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Draw_Game_Pole();
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WindowRedrawStatus(2);
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}
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}
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}
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void init()
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{
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byte off;
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$mov edi, #bitstat
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$mov ecx, 60
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$xor al, al
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$rep $stosb //<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>v<EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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$mov edi, #bitpict
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$mov ecx, 60
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$xor al, al
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$rep $stosb //<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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count = 0;
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firstbit = secondbit = 0x0BAD;
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FOR (i = 0; i < 30; i++)
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{
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do off = random(60); while (bitpict[off] != 0);
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bitpict[off] = i;
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do off = random(60); while (bitpict[off] != 0);
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bitpict[off] = i;
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}
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Draw_Game_Pole();
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Draw_Panel();
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}
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void ReDraw_Game_Button(int id)
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{
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DefineButton(butonsx[id], butonsy[id], 38, 38, 100 + id + BT_HIDE, 0xEFEBEF); //<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>
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switch (bitstat[id])
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{
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CASE 0:
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Draw_Block(butonsx[id], butonsy[id]);
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break;
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CASE 1:
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Draw_Pressed_Block(butonsx[id], butonsy[id]);
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PutImage(bitpict[id]*32*32+#data,32,32,butonsx[id]+3,butonsy[id]+3, #palitra);
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BREAK;
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CASE 2:
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Draw_Open_Block(butonsx[id], butonsy[id]);
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PutImage(bitpict[id]*32*32+#data,32,32,butonsx[id]+3,butonsy[id]+3, #palitra);
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BREAK;
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}
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}
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void Draw_Game_Pole()
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{
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byte j;
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FOR (j = 0; j < stolbcov; j++) FOR (i = 0; i < strok; i++)
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{
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butonsx[j*strok+i] = j * 42 + 4; //<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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butonsy[j*strok+i] = i * 42 + 4;
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ReDraw_Game_Button(j*strok + i); //<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
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}
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}
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void Draw_Block(dword x, y)
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{
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DrawRegion(x, y, 38, 38, 0x0094AECE);//<2F><><EFBFBD><EFBFBD><EFBFBD>
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DrawBar(x+1, y+1, 37, 1, 0xFFFFFF); //<2F><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>
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DrawBar(x+1, y+2, 1, 35, 0xFFFFFF);
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DrawBar(x+1, y+37, 37, 1, 0xDEDEDE); //<2F><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>
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DrawBar(x+37, y+2, 1, 35, 0xDEDEDE);
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DrawBar(x + 2, y + 2, 35, 35, 0x00BDC7D6);//<2F><><EFBFBD>
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}
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void Draw_Open_Block(dword x, y)
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{
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DrawRegion(x, y, 38, 38, 0x0094AECE);//<2F><><EFBFBD><EFBFBD><EFBFBD>
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DrawBar(x + 1, y + 1, 37, 37, 0x00EFEBEF);//<2F><><EFBFBD>
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}
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void Draw_Pressed_Block(dword x, y)
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{
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DrawRegion(x, y, 38, 38, 0x0094AECE);//<2F><><EFBFBD><EFBFBD><EFBFBD>
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DrawRegion(x + 1, y + 1, 36, 36, 0x0094DB00);//<2F><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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DrawRegion(x + 2, y + 2, 34, 34, 0x0094DB00);//<2F><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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DrawBar(x + 3, y + 3, 33, 33, 0x00EFEBEF);//<2F><><EFBFBD>
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}
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void Draw_Panel()
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{
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DrawBar(0, 255, 425, 32, 0xEBE7DB);//<2F><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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DrawBar(0, 255, 425, 1, 0x94AECE); //<2F><><EFBFBD><EFBFBD><EFBFBD>
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DrawBar(0, 256, 425, 1, 0xFFFFFF); //<2F><><EFBFBD><EFBFBD><EFBFBD>
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//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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DrawFlatButton(9, 260, 107, 23, 5, 0xEFEBEF);//<2F><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
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WriteText(22,268,0x00,0,#button_r,14);
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WriteText(150, 268, 0x80, 0x00, #button_r+14, 0); //<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> "<22><><EFBFBD><EFBFBD>"
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DrawFlatButton(215, 260, 23, 23, 6, 0xEFEBEF); //<2F><><EFBFBD><EFBFBD>
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IF (!lang)
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WriteText(221,268,0x80,0,"EN",0);
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ELSE
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WriteText(221,268,0x80,0,"RU",0);
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Draw_Count();
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//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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DrawBar(400 , 265, 2, 2, 0xBDCBDE);
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DrawBar(398 , 270, 6, 6, 0xBDCBDE);
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DrawBar(406 , 275, 6, 6, 0xBDCBDE);
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DrawBar(407 , 262, 9, 8, 0xD6D7CE);
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}
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void Draw_Count()
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{
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DrawBar(190,268,18,7,0xEBE7DB); //<2F><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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WriteNumber(190, 268, 0x80, 0x00, 3, count);
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}
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stop:
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