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https://github.com/KolibriOS/kolibrios.git
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91 lines
2.2 KiB
C
91 lines
2.2 KiB
C
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/*
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uFMOD AC97SND codec header file
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Target OS: KolibriOS
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Compiler: Visual C
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NOTE: ufmod.obj should be rebuilt setting UF_MODE=AC97SND
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in order to make it usable in AC97SND player.
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The Infinity Sound driver handle should be available as
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a public symbol named hSound. It is so when using Serge's
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sound.lib.
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*/
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#ifdef __cplusplus
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extern "C" {
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#endif
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/* HANDLE uFMOD_LoadSong(char *lpXM);
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---
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Description:
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---
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Loads the given XM song and starts playing it as soon as you
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call uFMOD_WaveOut for the first time. It will stop any
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currently playing song before loading the new one. Heap should
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be initialized before calling this function!
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---
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Parameters:
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---
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lpXM
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Specifies the filename of the song to load.
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---
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Return Values:
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---
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On success, returns a non zero value. Returns 0 on failure.
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*/
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int __cdecl uFMOD_LoadSong(char*);
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/* int uFMOD_WaveOut(SNDBUF hBuff)
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---
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Description:
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---
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Updates the internal playback buffer.
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---
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Parameters:
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---
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hBuff
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The Infinity Sound buffer to update.
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---
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Remarks:
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---
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Playback doesn't actually begin when calling uFMOD_LoadSong,
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but when calling uFMOD_WaveOut after a successful uFMOD_LoadSong
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call. Afterwards, you should call uFMOD_WaveOut repeatedly at
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least once every 250 ms to prevent "buffer underruns".
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uFMOD_WaveOut is a non-blocking function.
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---
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Return Values:
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---
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Returns non zero on error.
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*/
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int __cdecl uFMOD_WaveOut(unsigned int);
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/* void uFMOD_StopSong(void)
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---
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Description:
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---
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Stops the currently playing song, freeing the associated
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resources.
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---
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Remarks:
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---
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Does nothing if no song is playing at the time the call is made.
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*/
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void __cdecl uFMOD_StopSong();
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/* unsigned char* _uFMOD_GetTitle(void)
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---
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Description:
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---
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Returns the current song's title.
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---
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Remarks:
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---
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Not every song has a title, so be prepared to get an empty string.
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*/
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unsigned char* __cdecl uFMOD_GetTitle();
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#ifdef __cplusplus
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}
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#endif
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