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109 lines
3.9 KiB
HTML
109 lines
3.9 KiB
HTML
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
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<html lang="en">
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<head>
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<meta http-equiv="content-type" content="text/html; charset=utf-8">
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<title>Mesa Release Notes</title>
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<link rel="stylesheet" type="text/css" href="../mesa.css">
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</head>
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<body>
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<div class="header">
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<h1>The Mesa 3D Graphics Library</h1>
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</div>
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<iframe src="../contents.html"></iframe>
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<div class="content">
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<h1>Mesa 7.5 Release Notes / 17 July 2009</h1>
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<p>
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Mesa 7.5 is a new development release.
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People who are concerned with stability and reliability should stick
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with the 7.4.x branch or wait for Mesa 7.5.1.
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</p>
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<p>
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The main new feature of Mesa 7.5 is the
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<a href="http://wiki.freedesktop.org/wiki/Software/gallium">Gallium3D</a> infrastructure.
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</p>
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<p>
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Mesa 7.5 implements the OpenGL 2.1 API, but the version reported by
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glGetString(GL_VERSION) depends on the particular driver being used.
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Some drivers don't support all the features required in OpenGL 2.1.
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</p>
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<p>
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See the <a href="../install.html">Compiling/Installing page</a> for prerequisites
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for DRI hardware acceleration.
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</p>
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<p>
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Note that the Mesa project is no longer using odd/even version numbers
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to indicate development/stable releases.
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The so-called development releases have been fairly stable.
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If you're especially concerned with stability you should probably look for
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"point" releases such as 7.5.1 which will be a bug-fix release.
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</p>
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<h2>MD5 checksums</h2>
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<pre>
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553fd956e544727f30fbe249619b6286 MesaLib-7.5.tar.gz
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459f332551f6ebb86f384d21dd15e1f0 MesaLib-7.5.tar.bz2
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8c02c0e17a9025250d20424ae32f5163 MesaLib-7.5.zip
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a188da2886fa5496ea0c2cda602b2eeb MesaDemos-7.5.tar.gz
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398ee8801814a00e47f6c2314e3dfddc MesaDemos-7.5.tar.bz2
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15a0c8ae013c54335a26335e1a98d609 MesaDemos-7.5.zip
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81010147def5a644ba14f9bbb7a49a2a MesaGLUT-7.5.tar.gz
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baa7a1e850b6e39bae58868fd0684004 MesaGLUT-7.5.tar.bz2
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265228418e4423fa328f2f5b7970cf08 MesaGLUT-7.5.zip
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</pre>
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<h2>New features</h2>
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<ul>
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<li>Gallium3D - this is the new architecture for OS-independent and
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API-independent 3D drivers.
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Gallium3D is intended for GPUs that fully support vertex/fragment shaders.
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The Gallium3D drivers currently included are:
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<ul>
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<li>softpipe - a software/reference driver
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<li>i915 - Intel 915/945 driver
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<li>Cell - IBM/Sony/Toshiba Cell processor driver
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<li>nouveau (for NVIDIA GPUs) and R300 for (AMD/ATI R300).
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<b>PLEASE NOTE: these drivers are incomplete and still under development.
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It's probably NOT worthwhile to report any bugs unless you have patches.
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</b>
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</ul>
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<li>GL_ARB_framebuffer_object extension (software drivers, i965 driver)
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<li>Reworked two-sided stencil support.
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This allows a driver to support all three variations of two-sided stencil
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including GL_ATI_separate_stencil, GL_EXT_stencil_two_side and OpenGL 2.0
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<li>GL_EXT_vertex_array_bgra extension (software drivers, i965 driver)
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<li>GL_NV_texture_env_combine4 extension (software drivers, i965/i915 drivers)
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<li>GL_EXT_texture_swizzle extension (software drivers, i965 driver)
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<li>Updated SPARC assembly optimizations (David S. Miller)
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<li>Initial support for separate compilation units in GLSL compiler.
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<li>Increased max number of generic GLSL varying variables to 16 (formerly 8).
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<li>GLSL linker now detects when too many varying variables are used.
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<li>Optimize-out redundant glMaterial and glShadeModel calls in display lists
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<li>Fixed gl_TextureMatrix[i][j] array indexing bug in GLSL compiler.
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</ul>
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<h2>Bug fixes</h2>
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<ul>
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<li>Lots of i965 driver bug fixes
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<li>Fixed some GLSL preprocessor bugs
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<li>GLSL: continue inside of a for-loop didn't work
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</ul>
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<h2>Changes</h2>
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<ul>
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<li>Remove support for GL_SGIX_shadow, GL_SGIX_shadow_ambient and
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GL_SGIX_depth_texture extensions. Superseded by the ARB versions.
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<li>Omitted some old Mesa demos from the release tarballs, added some others.
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</ul>
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</div>
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</body>
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</html>
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