2014-12-31 02:59:59 +03:00
|
|
|
; KOLIBRI PUZZLE CHALLENGE
|
|
|
|
|
|
|
|
TILE.W=64
|
|
|
|
TILE.H=64
|
|
|
|
MAP.X=TILE.W
|
|
|
|
MAP.Y=TILE.H
|
|
|
|
MAP.W=8
|
|
|
|
MAP.H=8
|
|
|
|
PUZZLE.W=MAP.W*TILE.W
|
|
|
|
PUZZLE.H=MAP.H*TILE.H
|
|
|
|
|
|
|
|
WINDOW.W=PUZZLE.W+(TILE.W*2)
|
|
|
|
WINDOW.H=PUZZLE.H+(TILE.H*2)
|
|
|
|
|
|
|
|
include 'a.inc'
|
|
|
|
|
|
|
|
text title(64)='Kolibri Puzzle Challenge'
|
|
|
|
|
|
|
|
align
|
|
|
|
|
|
|
|
integer scene
|
|
|
|
numeric SCENE.*, TITLE, PLAY, SOLVED
|
|
|
|
|
|
|
|
integer solved, select.x, select.y
|
|
|
|
|
|
|
|
puzzle: db (MAP.W*MAP.H*4) dup(0)
|
|
|
|
numeric NORMAL, ROTATE.R, INVERT.XY, ROTATE.L
|
|
|
|
|
|
|
|
IMAGE piece.i
|
|
|
|
piece.pixels: db (TILE.W*TILE.H*4) dup(0)
|
|
|
|
|
|
|
|
BOX my.box, puzzle.box
|
|
|
|
integer grid.color=WHITE
|
|
|
|
|
|
|
|
IMAGE kolibri.i='kolibri', logo.i='logo2',\
|
|
|
|
wood1.i='wood1', wood2.i='wood2',\
|
|
|
|
close.i='x', solved.i='solved'
|
|
|
|
|
|
|
|
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
|
|
|
|
|
|
|
|
get.random equ random.x ROTATE.R, ROTATE.L
|
|
|
|
|
|
|
|
function erase.puzzle
|
|
|
|
memory.zero piece.pixels, (TILE.W*TILE.H*4)
|
|
|
|
endf
|
|
|
|
|
|
|
|
function randomize.puzzle
|
|
|
|
locals q, n
|
|
|
|
alias p=r0, x=r1
|
|
|
|
. q=puzzle, n=(MAP.W*MAP.H)
|
|
|
|
loop n
|
2014-12-31 04:22:51 +03:00
|
|
|
get x=get.random
|
|
|
|
. p=q, (u32) *p=x, q+4
|
2014-12-31 02:59:59 +03:00
|
|
|
endl
|
|
|
|
endf
|
|
|
|
|
|
|
|
function reset.game
|
|
|
|
randomize.puzzle
|
|
|
|
endf
|
|
|
|
|
|
|
|
function on.create
|
|
|
|
erase.puzzle
|
|
|
|
. scene=SCENE.TITLE
|
|
|
|
set.box puzzle.box,\
|
|
|
|
MAP.X, MAP.Y, PUZZLE.W, PUZZLE.H
|
|
|
|
endf
|
|
|
|
|
|
|
|
function is.solved
|
|
|
|
locals n
|
|
|
|
alias p=r0, x=r1
|
|
|
|
. p=puzzle, n=(MAP.W*MAP.H)
|
|
|
|
loop n, (u32) x=*p++
|
|
|
|
if x<>NORMAL, return 0, end
|
|
|
|
endl
|
|
|
|
endf 1
|
|
|
|
|
|
|
|
function get.piece, x, y
|
|
|
|
. r0=y, r0*MAP.W, r0+x, r0*4, r0+puzzle
|
|
|
|
endf
|
|
|
|
|
|
|
|
function get.piece.rotate, x, y
|
|
|
|
get.piece x, y
|
|
|
|
. (u32) r0=*r0
|
|
|
|
endf
|
|
|
|
|
|
|
|
function set.piece.rotate, x, y, r
|
|
|
|
if r>ROTATE.L, r=0, end
|
|
|
|
get.piece x, y
|
|
|
|
. r1=r, (u32) *r0=r1
|
|
|
|
is.solved
|
|
|
|
if true
|
|
|
|
. scene=SCENE.SOLVED
|
|
|
|
end
|
|
|
|
endf
|
|
|
|
|
|
|
|
function copy.piece, x, y
|
|
|
|
locals w, h, pw
|
|
|
|
alias p=r0, s=r1, n=r2
|
|
|
|
. p=piece.pixels, piece.i.p=p
|
|
|
|
. piece.i.w=TILE.W, piece.i.h=TILE.H
|
|
|
|
. n=PUZZLE.W, n*4, pw=n
|
|
|
|
. n=y, n*pw, n*TILE.W
|
|
|
|
. s=x, s*TILE.W, s*4, n+s
|
|
|
|
. s=kolibri.i.p, s+n
|
|
|
|
. h=TILE.H
|
|
|
|
loop h, w=TILE.W
|
|
|
|
loop w, (u32) *p++=*s++
|
|
|
|
endl
|
|
|
|
. n=TILE.W, n*4, s-n, s+pw
|
|
|
|
endl
|
|
|
|
endf
|
|
|
|
|
|
|
|
function draw.piece, px, py, x, y
|
|
|
|
locals z
|
|
|
|
get z=get.piece.rotate px, py
|
|
|
|
copy.piece px, py
|
|
|
|
if z=NORMAL
|
|
|
|
draw.image piece.i, x, y
|
|
|
|
else.if z=ROTATE.R
|
|
|
|
draw.image.rr piece.i, x, y
|
|
|
|
else.if z=INVERT.XY
|
|
|
|
. r0=y, r0+TILE.H
|
|
|
|
draw.image.ixy piece.i, x, r0
|
|
|
|
else.if z=ROTATE.L
|
|
|
|
draw.image.rl piece.i, x, y
|
|
|
|
end
|
|
|
|
endf
|
|
|
|
|
|
|
|
function draw.puzzle
|
|
|
|
locals x, y
|
|
|
|
. y=0
|
|
|
|
while y<8, x=0
|
|
|
|
while x<8
|
|
|
|
. r0=x, r0*TILE.W, r0+MAP.X
|
|
|
|
. r1=y, r1*TILE.H, r1+MAP.Y
|
|
|
|
draw.piece x, y, r0, r1
|
|
|
|
. x++
|
|
|
|
endw
|
|
|
|
. y++
|
|
|
|
endw
|
|
|
|
endf
|
|
|
|
|
|
|
|
function draw.grid
|
|
|
|
locals x, y
|
|
|
|
. y=0
|
|
|
|
while y<8, x=0
|
|
|
|
while x<8
|
|
|
|
. r0=x, r0*TILE.W, r0+MAP.X
|
|
|
|
. r1=y, r1*TILE.H, r1+MAP.Y
|
|
|
|
draw.outline r0, r1,\
|
|
|
|
TILE.W, TILE.H, grid.color
|
|
|
|
. x++
|
|
|
|
endw
|
|
|
|
. y++
|
|
|
|
endw
|
|
|
|
endf
|
|
|
|
|
|
|
|
function draw.wood.frame
|
|
|
|
draw.image wood1.i, 0, 0
|
|
|
|
draw.image wood1.i, 0, WINDOW.H-TILE.H
|
|
|
|
draw.image wood2.i, 0, TILE.H
|
|
|
|
draw.image wood2.i, WINDOW.W-TILE.W, TILE.H
|
|
|
|
draw.image close.i, WINDOW.W-40, 8
|
|
|
|
endf
|
|
|
|
|
|
|
|
function on.draw
|
|
|
|
draw.wood.frame
|
|
|
|
draw.puzzle
|
|
|
|
if scene=SCENE.TITLE
|
|
|
|
draw.box.o puzzle.box, grid.color
|
|
|
|
end
|
|
|
|
if scene=SCENE.PLAY
|
|
|
|
draw.grid
|
|
|
|
end
|
|
|
|
if scene=SCENE.SOLVED
|
|
|
|
draw.image.v solved.i, 132, 13, WHITE
|
|
|
|
else
|
|
|
|
draw.image.v logo.i, 180, 13, WHITE
|
|
|
|
end
|
|
|
|
endf
|
|
|
|
|
|
|
|
function on.key
|
|
|
|
; ...
|
|
|
|
endf
|
|
|
|
|
|
|
|
function get.select.xy
|
|
|
|
. r0=mouse.x, r0-MAP.X, r0-WINDOW.X
|
|
|
|
. r1=TILE.W, r0/r1, select.x=r0
|
|
|
|
. r0=mouse.y, r0-MAP.Y, r0-WINDOW.Y
|
|
|
|
. r1=TILE.H, r0/r1, select.y=r0
|
|
|
|
endf
|
|
|
|
|
|
|
|
function on.mouse
|
|
|
|
locals r
|
|
|
|
if mouse.event='c'
|
|
|
|
. r0=&close.i.x
|
|
|
|
if.select r0
|
|
|
|
exit
|
|
|
|
end
|
|
|
|
if scene=SCENE.TITLE
|
|
|
|
reset.game
|
|
|
|
. scene=SCENE.PLAY
|
|
|
|
go .draw
|
|
|
|
end
|
|
|
|
if scene=SCENE.PLAY
|
|
|
|
if.select puzzle.box
|
|
|
|
get.select.xy
|
|
|
|
get r=get.piece.rotate \
|
|
|
|
select.x, select.y
|
|
|
|
. r++
|
|
|
|
set.piece.rotate \
|
|
|
|
select.x, select.y, r
|
|
|
|
go .draw
|
|
|
|
end
|
|
|
|
end
|
|
|
|
if scene=SCENE.SOLVED
|
|
|
|
reset.game
|
|
|
|
. scene=SCENE.TITLE
|
|
|
|
go .draw
|
|
|
|
end
|
|
|
|
.draw:
|
|
|
|
render
|
|
|
|
end
|
|
|
|
endf
|
|
|
|
|
|
|
|
function on.timer
|
|
|
|
; ...
|
|
|
|
endf
|
|
|
|
|
|
|
|
function on.exit
|
|
|
|
; ...
|
|
|
|
endf
|