mirror of
https://github.com/KolibriOS/kolibrios.git
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254 lines
5.9 KiB
NASM
254 lines
5.9 KiB
NASM
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; Date : 1st April 2001
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; TETRIS for MENUET
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; Author : Paolo Minazzi (email paolo.minazzi@inwind.it)
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;
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; -Note-
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; 1. This program requires a PENTIUM or higher because uses the RDTSC
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; instrucion for get a random number.
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; 2. You must use NASM to compile. Compiling is OK with NASM 0.98, I
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; don't know what happen with other versions.
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; 3. You must use the arrow key to move and rotate a block.
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; 4. In the near future there will be a new version of TETRIS. This is
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; only the beginning.
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;
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; Thanks to Ville, the author of this wonderful OS !
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; Join with us to code !
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;
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;
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; Changelog:
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;
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; 28.06.2001 - fasm port & framed blocks - Ville Turjanmaa
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; 31.10.2001 - rdtsc replaced - quickcode <quickcode@mail.ru>
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; 03.11.2003 - added new blocks & random - Ivan Poddubny
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;
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LEN_X equ 14
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LEN_Y equ 24
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BORDER_LEFT equ 2
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BORDER_RIGHT equ 2
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BORDER_TOP equ 1
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BORDER_BOTTOM equ 1
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ADOBE_SIZE equ 12
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X_LOCATION equ 6
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Y_LOCATION equ 21
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_MAXBLOCKS_ = 7*4
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SCORE_TO_NEW_LEVEL equ 100000
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use32
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org 0x0
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db 'MENUET01' ; 8 byte id
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dd 0x01 ; header version
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dd START ; program start
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dd I_END ; program image size
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dd IM_END ; reguired amount of memory
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dd IM_END ; esp
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dd 0x0,0x0 ; I_PARAM, I_ICON
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include 'lang.inc'
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START: ; start of execution
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mov eax,3 ;
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int 0x40 ;
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mov cl,16 ;
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ror eax,cl ; to make seconds more significant
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mov [generator],eax ;
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call random ;
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mov byte[status],'0'
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mov byte[menu],'0'
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call draw_window ; at first, draw the window
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still:
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cmp byte[status],'2'
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je attesa
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cmp byte[status],'1'
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jne attesa
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xor edx,edx
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call draw_block
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attesa:
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call mouse
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;disabled because of bug
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;EDIT: the bug is somewhere else..
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;NOTE: dont release this without fixing the bug you lazy bastard!
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mov eax,11 ; get event
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int 0x40
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cmp eax,1 ; redraw request ?
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jz red
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cmp eax,2 ; key in buffer ?
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jnz check_button
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jmp key
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check_button:
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cmp eax,3 ; button in buffer ?
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jnz scendi
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mov eax,-1 ; close this program
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int 0x40
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red: ; redraw
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call draw_window
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jmp still
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parallel dd 1
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scendi: cmp byte[status],'1'
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jne still
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cmp byte[blabla],10
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je blabla_0
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inc byte[blabla]
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jmp blabla_1
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blabla_0:
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mov byte[blabla],0
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inc dword [current_block_y]
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call check_crash
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jne block_crash
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blabla_1:
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draw: movzx edx,byte [current_block_color]
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call draw_block
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mov eax,5
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mov ebx,5
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sub ebx,[speed]
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int 0x40
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jmp still
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block_crash: dec dword [current_block_y]
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movzx edx,byte [current_block_color]
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call draw_block
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call fix_block
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call check_full_line
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call draw_table
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call new_block
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call write_score
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call check_crash
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jz adr400
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aspetta: mov eax,10
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int 0x40
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cmp eax,1
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jne adr10000
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call draw_window
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adr10000: cmp eax,3
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jne aspetta
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new_game: mov dword [score],0
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mov dword [lines],0
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mov dword [level],0
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mov dword [speed],0
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mov byte [status],'1'
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call clear_table_tetris
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call first_block
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call new_block
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call draw_window
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adr400: movzx edx,byte [current_block_color]
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call draw_block
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jmp still
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include 'key.inc'
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include 'mouse.inc'
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include 'menu.inc'
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include 'window.inc'
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include 'block.inc'
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include 'table.inc'
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include 'random.inc'
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include 'score.inc'
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; DATA AREA
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include 'blocks.inc'
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labelt: db 'TETRIS II'
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scoretext: db 'Score:'
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linestext: db 'Lines:'
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speedtext: db 'Speed:'
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leveltext: db 'Level:'
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startgame: db 'START'
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instr: db 'INSTRUCTIONS'
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hist: db 'HISTORY'
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quit: db 'EXIT'
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paused: db 'PAUSED'
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txt_end:
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history:
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db 'TETRIS for MENUET v2.0 '
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db ' '
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db ' '
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db 'Originally made '
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db ' by Paolo Minazzi '
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db ' '
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db 'Port & framed blocks '
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db ' by Ville Turjanmaa '
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db ' '
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db 'RDTSC replaced '
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db ' by quickcode '
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db ' '
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db 'New blocks & better random '
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db ' by Ivan Poddubny '
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db ' '
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db 'Better control, logo, menu, pause '
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db ' by Jeffrey Amelynck'
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db 'x <- END MARKER, DONT DELETE '
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instructions:
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db 'TETRIS for MENUET v2.0 '
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db ' '
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db 'Controls: '
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db ' '
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db 'Use left & right key to navigate '
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db 'Use up key to turn the block '
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db 'Use down key to make block fall '
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db 'Use P to pause game '
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db 'Use N to start a new game '
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db 'Use ESC to go back to menu or exit'
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db 'You can also use the mouse to move'
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db 'the blocks, left button to let the'
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db 'blocks fall and right button to '
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db 'rotate them '
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db 'you can pause the game by pressing'
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db 'both mouse buttons '
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db ' '
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db 'DONT FORGET: move mouse out of the'
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db 'window if you want to use keyboard'
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db 'x <- END MARKER, DONT DELETE '
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I_END:
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score: dd 0
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level: dd 0
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speed: dd 0
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lines: dd 0
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TMP_0: dd 0
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TMP_1: dd 0
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generator: dd 0
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current_block_x: dd 0
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current_block_y: dd 0
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current_block_pointer: dd 0
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current_block_color: db 0
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next_block_pointer: dd 0
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next_block_color: db 0
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blabla dd 0
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lastmousebutton dd 0
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number_str: db 0,0,0,0,0,0,0,0,0
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end_number_str:
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size_of_number_str dd 7
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delay: dd 5
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status: dd 0 ; 0=menu, 1=playing, 2=paused, 3=history , 4=instructions
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menu: dd 0 ; 0=start, 1=instructions, 2=history, 3=exit
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table_tetris: rb 2048+55
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IM_END:
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