mirror of
https://github.com/KolibriOS/kolibrios.git
synced 2024-12-21 06:12:34 +03:00
360 lines
10 KiB
C
360 lines
10 KiB
C
|
/**************************************************************************
|
||
|
*
|
||
|
* Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
|
||
|
* All Rights Reserved.
|
||
|
*
|
||
|
* Permission is hereby granted, free of charge, to any person obtaining a
|
||
|
* copy of this software and associated documentation files (the
|
||
|
* "Software"), to deal in the Software without restriction, including
|
||
|
* without limitation the rights to use, copy, modify, merge, publish,
|
||
|
* distribute, sub license, and/or sell copies of the Software, and to
|
||
|
* permit persons to whom the Software is furnished to do so, subject to
|
||
|
* the following conditions:
|
||
|
*
|
||
|
* The above copyright notice and this permission notice (including the
|
||
|
* next paragraph) shall be included in all copies or substantial portions
|
||
|
* of the Software.
|
||
|
*
|
||
|
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
||
|
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
||
|
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
|
||
|
* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
|
||
|
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
|
||
|
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
|
||
|
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||
|
*
|
||
|
**************************************************************************/
|
||
|
|
||
|
/* Authors: Keith Whitwell <keith@tungstengraphics.com>
|
||
|
*/
|
||
|
|
||
|
#include "util/u_memory.h"
|
||
|
#include "util/u_math.h"
|
||
|
#include "pipe/p_defines.h"
|
||
|
#include "draw_private.h"
|
||
|
#include "draw_pipe.h"
|
||
|
#include "draw_context.h"
|
||
|
#include "draw_vbuf.h"
|
||
|
|
||
|
static boolean points( unsigned prim )
|
||
|
{
|
||
|
return (prim == PIPE_PRIM_POINTS);
|
||
|
}
|
||
|
|
||
|
static boolean lines( unsigned prim )
|
||
|
{
|
||
|
return (prim == PIPE_PRIM_LINES ||
|
||
|
prim == PIPE_PRIM_LINE_STRIP ||
|
||
|
prim == PIPE_PRIM_LINE_LOOP);
|
||
|
}
|
||
|
|
||
|
static boolean triangles( unsigned prim )
|
||
|
{
|
||
|
return prim >= PIPE_PRIM_TRIANGLES;
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Default version of a function to check if we need any special
|
||
|
* pipeline stages, or whether prims/verts can go through untouched.
|
||
|
* Don't test for bypass clipping or vs modes, this function is just
|
||
|
* about the primitive pipeline stages.
|
||
|
*
|
||
|
* This can be overridden by the driver.
|
||
|
*/
|
||
|
boolean
|
||
|
draw_need_pipeline(const struct draw_context *draw,
|
||
|
const struct pipe_rasterizer_state *rasterizer,
|
||
|
unsigned int prim )
|
||
|
{
|
||
|
/* If the driver has overridden this, use that version:
|
||
|
*/
|
||
|
if (draw->render &&
|
||
|
draw->render->need_pipeline)
|
||
|
{
|
||
|
return draw->render->need_pipeline( draw->render,
|
||
|
rasterizer,
|
||
|
prim );
|
||
|
}
|
||
|
|
||
|
/* Don't have to worry about triangles turning into lines/points
|
||
|
* and triggering the pipeline, because we have to trigger the
|
||
|
* pipeline *anyway* if unfilled mode is active.
|
||
|
*/
|
||
|
if (lines(prim))
|
||
|
{
|
||
|
/* line stipple */
|
||
|
if (rasterizer->line_stipple_enable && draw->pipeline.line_stipple)
|
||
|
return TRUE;
|
||
|
|
||
|
/* wide lines */
|
||
|
if (roundf(rasterizer->line_width) > draw->pipeline.wide_line_threshold)
|
||
|
return TRUE;
|
||
|
|
||
|
/* AA lines */
|
||
|
if (rasterizer->line_smooth && draw->pipeline.aaline)
|
||
|
return TRUE;
|
||
|
|
||
|
if (draw_current_shader_num_written_culldistances(draw))
|
||
|
return TRUE;
|
||
|
}
|
||
|
|
||
|
if (points(prim))
|
||
|
{
|
||
|
/* large points */
|
||
|
if (rasterizer->point_size > draw->pipeline.wide_point_threshold)
|
||
|
return TRUE;
|
||
|
|
||
|
/* sprite points */
|
||
|
if (rasterizer->point_quad_rasterization
|
||
|
&& draw->pipeline.wide_point_sprites)
|
||
|
return TRUE;
|
||
|
|
||
|
/* AA points */
|
||
|
if (rasterizer->point_smooth && draw->pipeline.aapoint)
|
||
|
return TRUE;
|
||
|
|
||
|
/* point sprites */
|
||
|
if (rasterizer->sprite_coord_enable && draw->pipeline.point_sprite)
|
||
|
return TRUE;
|
||
|
}
|
||
|
|
||
|
|
||
|
if (triangles(prim))
|
||
|
{
|
||
|
/* polygon stipple */
|
||
|
if (rasterizer->poly_stipple_enable && draw->pipeline.pstipple)
|
||
|
return TRUE;
|
||
|
|
||
|
/* unfilled polygons */
|
||
|
if (rasterizer->fill_front != PIPE_POLYGON_MODE_FILL ||
|
||
|
rasterizer->fill_back != PIPE_POLYGON_MODE_FILL)
|
||
|
return TRUE;
|
||
|
|
||
|
/* polygon offset */
|
||
|
if (rasterizer->offset_point ||
|
||
|
rasterizer->offset_line ||
|
||
|
rasterizer->offset_tri)
|
||
|
return TRUE;
|
||
|
|
||
|
/* two-side lighting */
|
||
|
if (rasterizer->light_twoside)
|
||
|
return TRUE;
|
||
|
|
||
|
if (draw_current_shader_num_written_culldistances(draw))
|
||
|
return TRUE;
|
||
|
}
|
||
|
|
||
|
/* polygon cull - this is difficult - hardware can cull just fine
|
||
|
* most of the time (though sometimes CULL_NEITHER is unsupported.
|
||
|
*
|
||
|
* Generally this isn't a reason to require the pipeline, though.
|
||
|
*
|
||
|
if (rasterizer->cull_mode)
|
||
|
return TRUE;
|
||
|
*/
|
||
|
|
||
|
return FALSE;
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
/**
|
||
|
* Rebuild the rendering pipeline.
|
||
|
*/
|
||
|
static struct draw_stage *validate_pipeline( struct draw_stage *stage )
|
||
|
{
|
||
|
struct draw_context *draw = stage->draw;
|
||
|
struct draw_stage *next = draw->pipeline.rasterize;
|
||
|
boolean need_det = FALSE;
|
||
|
boolean precalc_flat = FALSE;
|
||
|
boolean wide_lines, wide_points;
|
||
|
const struct pipe_rasterizer_state *rast = draw->rasterizer;
|
||
|
|
||
|
/* Set the validate's next stage to the rasterize stage, so that it
|
||
|
* can be found later if needed for flushing.
|
||
|
*/
|
||
|
stage->next = next;
|
||
|
|
||
|
/* drawing wide lines? */
|
||
|
wide_lines = (roundf(rast->line_width) > draw->pipeline.wide_line_threshold
|
||
|
&& !rast->line_smooth);
|
||
|
|
||
|
/* drawing large/sprite points (but not AA points)? */
|
||
|
if (rast->sprite_coord_enable && draw->pipeline.point_sprite)
|
||
|
wide_points = TRUE;
|
||
|
else if (rast->point_smooth && draw->pipeline.aapoint)
|
||
|
wide_points = FALSE;
|
||
|
else if (rast->point_size > draw->pipeline.wide_point_threshold)
|
||
|
wide_points = TRUE;
|
||
|
else if (rast->point_quad_rasterization && draw->pipeline.wide_point_sprites)
|
||
|
wide_points = TRUE;
|
||
|
else
|
||
|
wide_points = FALSE;
|
||
|
|
||
|
/*
|
||
|
* NOTE: we build up the pipeline in end-to-start order.
|
||
|
*
|
||
|
* TODO: make the current primitive part of the state and build
|
||
|
* shorter pipelines for lines & points.
|
||
|
*/
|
||
|
|
||
|
if (rast->line_smooth && draw->pipeline.aaline) {
|
||
|
draw->pipeline.aaline->next = next;
|
||
|
next = draw->pipeline.aaline;
|
||
|
precalc_flat = TRUE;
|
||
|
}
|
||
|
|
||
|
if (rast->point_smooth && draw->pipeline.aapoint) {
|
||
|
draw->pipeline.aapoint->next = next;
|
||
|
next = draw->pipeline.aapoint;
|
||
|
}
|
||
|
|
||
|
if (wide_lines) {
|
||
|
draw->pipeline.wide_line->next = next;
|
||
|
next = draw->pipeline.wide_line;
|
||
|
precalc_flat = TRUE;
|
||
|
}
|
||
|
|
||
|
if (wide_points) {
|
||
|
draw->pipeline.wide_point->next = next;
|
||
|
next = draw->pipeline.wide_point;
|
||
|
}
|
||
|
|
||
|
if (rast->line_stipple_enable && draw->pipeline.line_stipple) {
|
||
|
draw->pipeline.stipple->next = next;
|
||
|
next = draw->pipeline.stipple;
|
||
|
precalc_flat = TRUE; /* only needed for lines really */
|
||
|
}
|
||
|
|
||
|
if (rast->poly_stipple_enable
|
||
|
&& draw->pipeline.pstipple) {
|
||
|
draw->pipeline.pstipple->next = next;
|
||
|
next = draw->pipeline.pstipple;
|
||
|
}
|
||
|
|
||
|
if (rast->fill_front != PIPE_POLYGON_MODE_FILL ||
|
||
|
rast->fill_back != PIPE_POLYGON_MODE_FILL) {
|
||
|
draw->pipeline.unfilled->next = next;
|
||
|
next = draw->pipeline.unfilled;
|
||
|
precalc_flat = TRUE; /* only needed for triangles really */
|
||
|
need_det = TRUE;
|
||
|
}
|
||
|
|
||
|
if (rast->flatshade && precalc_flat) {
|
||
|
draw->pipeline.flatshade->next = next;
|
||
|
next = draw->pipeline.flatshade;
|
||
|
}
|
||
|
|
||
|
if (rast->offset_point ||
|
||
|
rast->offset_line ||
|
||
|
rast->offset_tri) {
|
||
|
draw->pipeline.offset->next = next;
|
||
|
next = draw->pipeline.offset;
|
||
|
need_det = TRUE;
|
||
|
}
|
||
|
|
||
|
if (rast->light_twoside) {
|
||
|
draw->pipeline.twoside->next = next;
|
||
|
next = draw->pipeline.twoside;
|
||
|
need_det = TRUE;
|
||
|
}
|
||
|
|
||
|
/* Always run the cull stage as we calculate determinant there
|
||
|
* also.
|
||
|
*
|
||
|
* This can actually be a win as culling out the triangles can lead
|
||
|
* to less work emitting vertices, smaller vertex buffers, etc.
|
||
|
* It's difficult to say whether this will be true in general.
|
||
|
*/
|
||
|
if (need_det || rast->cull_face != PIPE_FACE_NONE ||
|
||
|
draw_current_shader_num_written_culldistances(draw)) {
|
||
|
draw->pipeline.cull->next = next;
|
||
|
next = draw->pipeline.cull;
|
||
|
}
|
||
|
|
||
|
/* Clip stage
|
||
|
*/
|
||
|
if (draw->clip_xy || draw->clip_z || draw->clip_user)
|
||
|
{
|
||
|
draw->pipeline.clip->next = next;
|
||
|
next = draw->pipeline.clip;
|
||
|
}
|
||
|
|
||
|
|
||
|
draw->pipeline.first = next;
|
||
|
|
||
|
if (0) {
|
||
|
debug_printf("draw pipeline:\n");
|
||
|
for (next = draw->pipeline.first; next ; next = next->next )
|
||
|
debug_printf(" %s\n", next->name);
|
||
|
debug_printf("\n");
|
||
|
}
|
||
|
|
||
|
return draw->pipeline.first;
|
||
|
}
|
||
|
|
||
|
static void validate_tri( struct draw_stage *stage,
|
||
|
struct prim_header *header )
|
||
|
{
|
||
|
struct draw_stage *pipeline = validate_pipeline( stage );
|
||
|
pipeline->tri( pipeline, header );
|
||
|
}
|
||
|
|
||
|
static void validate_line( struct draw_stage *stage,
|
||
|
struct prim_header *header )
|
||
|
{
|
||
|
struct draw_stage *pipeline = validate_pipeline( stage );
|
||
|
pipeline->line( pipeline, header );
|
||
|
}
|
||
|
|
||
|
static void validate_point( struct draw_stage *stage,
|
||
|
struct prim_header *header )
|
||
|
{
|
||
|
struct draw_stage *pipeline = validate_pipeline( stage );
|
||
|
pipeline->point( pipeline, header );
|
||
|
}
|
||
|
|
||
|
static void validate_reset_stipple_counter( struct draw_stage *stage )
|
||
|
{
|
||
|
struct draw_stage *pipeline = validate_pipeline( stage );
|
||
|
pipeline->reset_stipple_counter( pipeline );
|
||
|
}
|
||
|
|
||
|
static void validate_flush( struct draw_stage *stage,
|
||
|
unsigned flags )
|
||
|
{
|
||
|
/* May need to pass a backend flush on to the rasterize stage.
|
||
|
*/
|
||
|
if (stage->next)
|
||
|
stage->next->flush( stage->next, flags );
|
||
|
}
|
||
|
|
||
|
|
||
|
static void validate_destroy( struct draw_stage *stage )
|
||
|
{
|
||
|
FREE( stage );
|
||
|
}
|
||
|
|
||
|
|
||
|
/**
|
||
|
* Create validate pipeline stage.
|
||
|
*/
|
||
|
struct draw_stage *draw_validate_stage( struct draw_context *draw )
|
||
|
{
|
||
|
struct draw_stage *stage = CALLOC_STRUCT(draw_stage);
|
||
|
if (stage == NULL)
|
||
|
return NULL;
|
||
|
|
||
|
stage->draw = draw;
|
||
|
stage->name = "validate";
|
||
|
stage->next = NULL;
|
||
|
stage->point = validate_point;
|
||
|
stage->line = validate_line;
|
||
|
stage->tri = validate_tri;
|
||
|
stage->flush = validate_flush;
|
||
|
stage->reset_stipple_counter = validate_reset_stipple_counter;
|
||
|
stage->destroy = validate_destroy;
|
||
|
|
||
|
return stage;
|
||
|
}
|