mirror of
https://github.com/KolibriOS/kolibrios.git
synced 2024-12-24 23:56:49 +03:00
219 lines
8.3 KiB
Plaintext
219 lines
8.3 KiB
Plaintext
|
INSTALL for Linux Quake2
|
||
|
------------------------
|
||
|
|
||
|
Quake2 for Linux supports the following video subsystems:
|
||
|
|
||
|
- SVGALib Console Graphics (ref_soft.so)
|
||
|
- Requires SVGALib 1.2.0 or later
|
||
|
- X11 Window Graphics (ref_softx.so)
|
||
|
- X11R5 or later, XShm shared memory extension supported
|
||
|
- 3DFX fxMesa with Mesa 3-D or 3DFX Miniport (ref_gl.so)
|
||
|
- Mesa 3-D 2.6 or later, specifically compiled for 3DFX support
|
||
|
Mesa 3-D 2.6 compiled with 3DFX support is provided with this archive.
|
||
|
- Generic glX (X11) based OpenGL (ref_glx.so)
|
||
|
- Requires a glX based hardware accelerated OpenGL implementation.
|
||
|
Mesa 3-D 2.6 supports this on 3DFX hardware.
|
||
|
|
||
|
Also included is a specific 3DFX mini-OpenGL implementation for running Quake2
|
||
|
on 3DFX hardware.
|
||
|
|
||
|
Installation
|
||
|
------------
|
||
|
|
||
|
Mount the Quake2 CD as one would usually mount a CDROM, this can be
|
||
|
accomplished by using the command:
|
||
|
|
||
|
mount /dev/cdrom /mnt
|
||
|
|
||
|
As root. Once the CD is mounted, run the setup script on the CD as root.
|
||
|
|
||
|
$ su
|
||
|
Password:
|
||
|
# mount /dev/cdrom /mnt
|
||
|
# /bin/sh /mnt/setup
|
||
|
|
||
|
The script will ask some questions about what options you want to install
|
||
|
and automatically install the software into /usr/local/games/quake2.
|
||
|
|
||
|
Make sure you have the appropirate hardware, drivers and libraries installed
|
||
|
for the renderer you are going to play on.
|
||
|
|
||
|
Quake2 for Linux supports the following renderers:
|
||
|
|
||
|
- ref_soft
|
||
|
Software rendering under SVGALib (console only). SVGALib 1.2.10 or later
|
||
|
is required. Note that SVGALib 1.2.11 supports the ability to run a
|
||
|
SVGALib application under X11 as it will automatically allocate a new
|
||
|
console. The default mode is 320x240 (ModeX) since that is the lowest
|
||
|
resolution supported by Quake2. If SVGALib supports your video card, higher
|
||
|
resolution modes such as 640x480 and 800x600 are also supported.
|
||
|
|
||
|
Please note that you may need to configure your mouse for SVGALib in
|
||
|
/etc/vga/libvga.config (or /etc/libvga.config).
|
||
|
|
||
|
- ref_softx
|
||
|
Software rendering under X11. This uses the MITSHM Extension and should
|
||
|
work will virtually all Linux X Servers. **NOTE: Do not resize the window
|
||
|
under X11. You must use the Video menu to change resolution/window size.
|
||
|
|
||
|
By default, the mouse will not be 'tied' to the Quake2 window. To cause
|
||
|
Quake2 to grab the mouse, select 'Windowed Mouse' from the video menu,
|
||
|
or type '_windowed_mouse 0' at the console. Do the reverse to release it.
|
||
|
You can bind keys to grab and release the mouse in the console, like so:
|
||
|
bind i "_windowed_mouse 1"
|
||
|
bind o "_windowed_mouse 0"
|
||
|
Then "i" will grab the mouse and "o" will release it.
|
||
|
|
||
|
- ref_gl
|
||
|
This render can be run with two different OpenGL drivers: Mesa 3-D
|
||
|
ontop of Linux GLIDE, or 3DFX's mini-OpenGL Quake driver.
|
||
|
For Mesa 3-D, the necessary libMesaGL.so.2.6 is included with this archive.
|
||
|
You must copy it to /usr/lib or /usr/local/lib and run ldconfig (as root)
|
||
|
in order to use it. You can do this as follows:
|
||
|
tar cf - lib*GL* | (cd /usr/lib; tar xf -)
|
||
|
You should use tar to keep the symlinks intact. Once you copy them over
|
||
|
run ldconfig.
|
||
|
You must also download and install the Linux GLIDE drivers at
|
||
|
http://www.3dfx.com/software/download_glidel.html
|
||
|
And install them as instructed.
|
||
|
RPMs for GLIDE are available at :
|
||
|
http://glide.xxedgexx.com/3DfxRPMS.html
|
||
|
With version 3.20, the GL library is entirely runtime loaded. This means
|
||
|
you can specify what shared object to load for GL display.
|
||
|
To use Mesa 3-D GL (console), run quake with:
|
||
|
./quake2 +set vid_ref gl +set gl_driver libMesaGL.so.2
|
||
|
To use the 3DFX OpenGL Miniport, run the included quake2.3dfxgl:
|
||
|
./quake2 +set vid_ref gl +set gl_driver lib3dfxgl.so
|
||
|
The gl_driver cvar indicates the name of the library to load for GL
|
||
|
functions. It can be in any directory listed in /etc/ld.so.conf
|
||
|
or in /etc/quake2.conf
|
||
|
|
||
|
**NOTE: There is a problem on libc5 systems where a vid_restart (causing
|
||
|
a reload of the video system) will crash. There doesn't seem to be a
|
||
|
solution to this yet. It looks to be some sort of ld.so dynamic loading
|
||
|
interaction with SVGALib and ref_gl.so. A work around is to start in
|
||
|
software mode (./quake2 +set vid_ref soft), then use the menu to set your
|
||
|
mode and a vid_restart will work when going from software to GL. Exit
|
||
|
out then and save your video mode settings.
|
||
|
This problem does not occur on libc6 (glibc) based systems; vid_restart
|
||
|
works fine on there.
|
||
|
|
||
|
- ref_glx
|
||
|
ref_glx should run on many different hardward OpenGL implementations under
|
||
|
Linux and X11. This binary is an X11 application and must be run under
|
||
|
X11. It will work with Mesa 3-D as a standard glX based OpenGL
|
||
|
applications. If the Mesa 3-D library is compiled with 3DFX support,
|
||
|
you can have Mesa 3-D support 3DFX hardware under X11 by setting the
|
||
|
enviroment variable "MESA_GLX_FX" to "fullscreen" for fullscreen mode
|
||
|
and "window" for windowed mode, eg. "export MESA_GLX_FX=fullscreen" for sh
|
||
|
or "setenv MESA_GLX_FX fullscreen" for csh.
|
||
|
|
||
|
As with ref_gl, the "gl_driver" cvar indicates the shared library to load
|
||
|
for OpenGL functions (the glX functions must provided in that library
|
||
|
as well).
|
||
|
|
||
|
Permissions
|
||
|
-----------
|
||
|
|
||
|
Quake2 requires root permissions to use the software (SVGALib) and GL (MesaGL
|
||
|
w/3dfx) renders. In order to make this secure, some special considerations
|
||
|
must be made.
|
||
|
|
||
|
Quake2 should get setuid root:
|
||
|
chown root quake2
|
||
|
chmod 4711 quake2
|
||
|
|
||
|
And the ref_soft.so and ref_gl.so files must owned by root.
|
||
|
|
||
|
The file /etc/quake2.conf must be installed. This file contains a single
|
||
|
line with the path of where the ref shared libraries can be found.
|
||
|
A sample one is included that lists /usr/games/quake2 as the default
|
||
|
path. The libraries are only loaded out of the directory listed in
|
||
|
/etc/quake2.conf for security considerations.
|
||
|
|
||
|
Special permissions are not required for the softx renderer, but quake2 may
|
||
|
still need to be setuid root to open the sound device (quake2 will give up
|
||
|
setuid root permissions before loading softx).
|
||
|
|
||
|
NOTE: If you use a setuid quake2 binary and run it as a normal user, it
|
||
|
will NOT be able to switch renderers on the fly because root permissions
|
||
|
are given up after the renderer is loaded. You can switch renderers on the
|
||
|
fly if you run quake2 as root (su or log in as root).
|
||
|
|
||
|
NOTE: When the quake2 binary is run in dedicated server mode
|
||
|
(+set dedicated 1), no special permissions are required and
|
||
|
/etc/quake2.conf is not read since no renderer is loaded.
|
||
|
|
||
|
----
|
||
|
|
||
|
The first time you run Quake2, it will use ref_soft or ref_softx based
|
||
|
on whether a DISPLAY environment variable exists.
|
||
|
|
||
|
To force the loading of a specific renderer at load time, use the following
|
||
|
command lines:
|
||
|
|
||
|
./quake2 +set vid_ref soft
|
||
|
./quake2 +set vid_ref softx
|
||
|
./quake2 +set vid_ref gl
|
||
|
./quake2 +set vid_ref glx
|
||
|
|
||
|
Linux Specific Cvars
|
||
|
--------------------
|
||
|
|
||
|
To set this, use +set on the command line, i.e.:
|
||
|
./quake2 +set cd_dev /dev/hdc +set sndmono 1
|
||
|
|
||
|
nocdaudio (defaults to 0)
|
||
|
Do not enable cd audio if not zero
|
||
|
|
||
|
sndbits (defaults to 16)
|
||
|
Set sound bit sample size.
|
||
|
|
||
|
sndspeed (defaults to 0)
|
||
|
Set sound speed. Usual values are 8000, 11025, 22051 and 44100.
|
||
|
If set to zero, causes the sound driver to attempt speeds in the following
|
||
|
order: 11025, 22051, 44100, 8000.
|
||
|
|
||
|
sndchannels (defaults to 2)
|
||
|
Indicates stereo or mono sound. Defaults to 2 (stereo). Use 1 for mono.
|
||
|
|
||
|
nostdout (defaults to 0)
|
||
|
Whether to output console msgs to standard out. Non-zero is cease output.
|
||
|
|
||
|
Dedicated server
|
||
|
----------------
|
||
|
|
||
|
To run Linux Quake2 as a dedicated server, just run it as follows:
|
||
|
|
||
|
./quake2 +set dedicated 1
|
||
|
|
||
|
You can also set dmflags, timelimit, etc. in a config file, like so:
|
||
|
set timelimit 20
|
||
|
set fraglimit 25
|
||
|
set dmflags 532
|
||
|
map fact3
|
||
|
|
||
|
Then exec that config file on load, like so:
|
||
|
|
||
|
./quake2 +set dedicated 1 +exec server.cfg
|
||
|
|
||
|
If you use a config file, you must put a 'map' command in it or the
|
||
|
server won't load a map.
|
||
|
|
||
|
To run a dedicated server in the background, use this;
|
||
|
|
||
|
nohup ./quake2 +set dedicated 1 +exec server.cfg &
|
||
|
|
||
|
A better way is to run Quake2 on a tty via screen. screen can be found
|
||
|
at ftp://prep.ai.mit.edu/pub/gnu/screen-3.7.4.tar.gz, but it comes with
|
||
|
most modern Linux installations now.
|
||
|
|
||
|
-----------------------------------------------------------------------------
|
||
|
|
||
|
Linux Quake2 is an unsupported product. Usage of this product is bound by
|
||
|
the legal notice found on the distribution Quake2 CDROM.
|
||
|
|
||
|
/// Zoid
|
||
|
zoid@idsoftware.com
|
||
|
|