mirror of
https://github.com/KolibriOS/kolibrios.git
synced 2024-11-29 12:13:12 +03:00
409 lines
11 KiB
C
409 lines
11 KiB
C
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//Leency 06.10.2011, Flood-it! v2.0, GPL
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#include "lib\kolibri.h"
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#include "lib\random.h"
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#ifndef AUTOBUILD
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#include "lang.h--"
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#endif
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system_colors sc;
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proc_info Form;
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dword stak[100]; //<2F><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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int DIFFICULTY_LEV_PARAMS[]={ 28, 14, 25, //<2F><><EFBFBD><EFBFBD><EFBFBD>
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17, 28, 50}; //<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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//<2F><>-<2D><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> "<22><><EFBFBD><EFBFBD><EFBFBD>"
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int BLOCK_SIZE = 28; //<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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int BLOCKS_NUM = 14; //<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20> <20> <20><> Y
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int MAX_CLICKS = 25; //<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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int CLICKS = 0; //<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>
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#define USER_PANEL_WIDTH 119
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//<2F><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> (<28><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>) <20><><EFBFBD> <20><><EFBFBD><EFBFBD>,
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//<2F><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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dword FIELD_COLORS[]= {0xf18db6, 0x605ca8, 0xfddc80, 0xdc4a20, 0x46b1e2, 0x7e9d1e, 0x232323, 0};
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char *BOARD_SIZES[]={ "S", "L", 0 };
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#ifdef LANG_RUS
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char *BUTTON_CAPTIONS[]={ " <20><><EFBFBD><EFBFBD><EFBFBD> [F2]", " <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> [F1]", " <20><>室 [Esc]", 0};
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char CLICKS_TEXT[]=" <20><><EFBFBD><EFBFBD><EFBFBD>: /";
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char LEVELS_TEXT[]="<EFBFBD><EFBFBD><EFBFBD><EFBFBD>:";
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char HELP_WINDOW_CAPTION[]="<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>";
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char *HELP_TEXT[]={ "<EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> Flood-it?",
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"",
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"<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> 梥⮬ <20><> <20><>࠭<EFBFBD>祭<EFBFBD><E7A5AD><EFBFBD> <20><> 室<><E5AEA4>.",
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"<EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><>稭<EFBFBD><E7A8AD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD>孥<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD>⪨. <20>롥<EFBFBD><EBA1A5><EFBFBD><EFBFBD> 梥<>, <20><><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD> <20><>",
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"<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>⨪<EFBFBD><EFBFBD> <><E1ABA5>, <20> <20><><EFBFBD>⪨ <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>⨬ 梥⮬ - ⠪ <20><> <20><><EFBFBD>ᮥ<EFBFBD><E1AEA5><EFBFBD><EFBFBD><EFBFBD><EFBFBD>",
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"<EFBFBD><EFBFBD>ᥤ<EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD>⪨ ⮩ <20><> <20><><EFBFBD><EFBFBD>᪨. <20><>墠<EFBFBD><E5A2A0><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20>㦭<EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>쭮<EFBFBD>",
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"<EFBFBD><EFBFBD> 室<><E5AEA4>. <20><>蠣<EFBFBD><E8A0A3><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>⥣<EFBFBD><E2A5A3> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ਭ樯<E0A8AD><E6A8AF> - <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>,",
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"<EFBFBD>⮡<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>!", 0};
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#else
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char *BUTTON_CAPTIONS[]={ "New Game [F2]", "Help [F1]", "Exit [Esc]", 0};
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char CLICKS_TEXT[]="Clicks: /";
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char LEVELS_TEXT[]="Board:";
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char HELP_WINDOW_CAPTION[]="Help";
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char *HELP_TEXT[]={ "How to play Flood-it?",
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"",
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"Flood the whole board with one color within the allowed steps.",
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"You start from the top left corner and progress by selecting one",
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"of the colored balls on the left. When you change your current area",
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"color, every adjacent square with the same color also changes, that",
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"way you can flood other areas of the board. Select from 3 sizes of",
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"the board and try to flood-it in the least amount of steps!",
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"Addictive and Fun!", 0};
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#endif
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int color_matrix[28*28]; //<2F><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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int loose_matrix[14*14]={
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2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
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2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
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2, 3, 3, 3, 2, 3, 3, 3, 2, 3, 2, 3, 2, 2,
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2, 3, 2, 2, 2, 3, 2, 3, 2, 2, 2, 3, 2, 2,
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2, 3, 2, 2, 2, 3, 2, 3, 2, 3, 2, 3, 2, 2,
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2, 3, 2, 2, 2, 3, 2, 3, 2, 3, 2, 3, 2, 2,
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2, 3, 2, 2, 2, 3, 2, 3, 2, 3, 2, 3, 2, 2,
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2, 3, 3, 3, 2, 3, 3, 3, 2, 3, 2, 3, 2, 2,
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2, 3, 2, 2, 2, 3, 2, 3, 2, 3, 2, 3, 2, 2,
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2, 3, 2, 2, 2, 3, 2, 3, 2, 3, 2, 3, 2, 2,
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2, 3, 2, 2, 2, 3, 2, 3, 2, 3, 2, 3, 2, 2,
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2, 3, 2, 2, 2, 3, 2, 3, 2, 3, 2, 3, 3, 2,
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2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
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2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2
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};
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int win_matrix[14*14]={
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4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4,
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4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4,
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4, 1, 4, 1, 4, 1, 4, 1, 4, 1, 4, 4, 1, 4,
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4, 1, 4, 1, 4, 1, 4, 4, 4, 1, 4, 4, 1, 4,
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4, 1, 4, 1, 4, 1, 4, 1, 4, 1, 1, 4, 1, 4,
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4, 1, 4, 1, 4, 1, 4, 1, 4, 1, 4, 1, 1, 4,
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4, 1, 4, 1, 4, 1, 4, 1, 4, 1, 4, 4, 1, 4,
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4, 1, 4, 1, 4, 1, 4, 1, 4, 1, 4, 4, 1, 4,
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4, 1, 4, 1, 4, 1, 4, 1, 4, 1, 4, 4, 1, 4,
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4, 1, 4, 1, 4, 1, 4, 1, 4, 1, 4, 4, 1, 4,
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4, 1, 4, 1, 4, 1, 4, 1, 4, 1, 4, 4, 1, 4,
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4, 4, 1, 4, 1, 4, 4, 1, 4, 1, 4, 4, 1, 4,
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4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4,
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4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4,
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};
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void main()
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{
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int key, id;
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new_game();
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loop()
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{
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switch(WaitEvent())
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{
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case evButton:
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id = GetButtonID();
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if (id==1) || (id==4) ExitProcess();
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if (id==2) goto _NEW_GAME_MARK;
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if (id==3) goto _HELP_MARK;
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if (id>=100)
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{
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if (color_matrix[0]==id-100) break; //<2F><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><>, <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD>
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if (CLICKS>=MAX_CLICKS) break; //<2F><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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CLICKS++;
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draw_clicks_num();
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fill_field(id-100);
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draw_field();
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check_for_end(); //<2F><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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break;
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}
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if (id>=10)
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{
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id=id-10*3;
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if (BLOCK_SIZE == DIFFICULTY_LEV_PARAMS[id]) break; //<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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BLOCK_SIZE = DIFFICULTY_LEV_PARAMS[id]; //<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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BLOCKS_NUM = DIFFICULTY_LEV_PARAMS[id+1]; //<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20> <20> <20><> Y
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MAX_CLICKS = DIFFICULTY_LEV_PARAMS[id+2]; //<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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new_game();
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MoveSize(-1, -1, BLOCK_SIZE*BLOCKS_NUM +14+USER_PANEL_WIDTH, BLOCK_SIZE*BLOCKS_NUM +GetSkinWidth()+14);
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break;
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}
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break;
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case evKey:
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key = GetKey();
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if (key==027) //Escape
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ExitProcess();
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if (key==050) //F1
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{
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_HELP_MARK:
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CreateThread(#help,#stak);
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}
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if (key==051) //F2
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{
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_NEW_GAME_MARK:
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new_game();
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draw_clicks_num();
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draw_field();
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}
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break;
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case evReDraw:
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draw_window();
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}
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}
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}
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void draw_window()
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{
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int i, j;
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#define BUTTON_SIZE 28
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sc.get();
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DefineAndDrawWindow(300,176, BLOCK_SIZE*BLOCKS_NUM +14+USER_PANEL_WIDTH, BLOCK_SIZE*BLOCKS_NUM +GetSkinWidth()+14, 0x74,sc.work,0,0,"Flood-it!");
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//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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GetProcessInfo(#Form, SelfInfo);
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if (Form.height==GetSkinWidth()+3) return;
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//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> -> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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for (i=0;i<=4;i++)
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{
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if (i<>4)
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DrawRegion(USER_PANEL_WIDTH+i-5,i, BLOCK_SIZE*BLOCKS_NUM +9-i-i, BLOCK_SIZE*BLOCKS_NUM+9-i-i, sc.work);
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else
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DrawRegion(USER_PANEL_WIDTH+i-5,i, BLOCK_SIZE*BLOCKS_NUM +9-i-i, BLOCK_SIZE*BLOCKS_NUM+9-i-i, sc.work_graph); //<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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}
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DrawBar(0,0, USER_PANEL_WIDTH-5, BLOCK_SIZE*BLOCKS_NUM+10, sc.work);
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//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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for (i=0;i<2;i++)
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for (j=0;j<3;j++)
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DefineButton(j*BUTTON_SIZE+17,i*BUTTON_SIZE+15,BUTTON_SIZE,BUTTON_SIZE, i*3+j+100,FIELD_COLORS[i*3+j]);
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//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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for (j=0;j<3;j++)
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{
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DefineButton(17,j*25+120, 13*6+6, 20, j+2,sc.work_button);
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WriteText(17+4,j*25+127,0x80,sc.work_button_text,BUTTON_CAPTIONS[j],0);
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}
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//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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WriteText(17,BLOCKS_NUM*BLOCK_SIZE-20+7,0x80,sc.work_text,#LEVELS_TEXT,0);
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for (j=0;j<2;j++)
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{
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DefineButton(j*25+56,BLOCKS_NUM*BLOCK_SIZE-20, 20,20, j+10,sc.work_button);
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if (BLOCK_SIZE == DIFFICULTY_LEV_PARAMS[j*3]) EDI=0x800080;
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else EDI=sc.work_button_text;
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WriteText(j*25+56+8,BLOCKS_NUM*BLOCK_SIZE-20+7,0x80,EDI,BOARD_SIZES[j],0);
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WriteText(j*25+56+9,BLOCKS_NUM*BLOCK_SIZE-20+7,0x80,EDI,BOARD_SIZES[j],0);
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}
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draw_clicks_num();
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draw_field();
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}
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void new_game()
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{
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int i, j;
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//randomize();
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CLICKS = 0;
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for (i=0;i<BLOCKS_NUM;i++)
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for (j=0;j<BLOCKS_NUM;j++)
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|
color_matrix[i*BLOCKS_NUM+j] = random(6);
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
void fill_field(int new_color_id)
|
|||
|
{
|
|||
|
int i=0, j=0,
|
|||
|
old_color_id=color_matrix[0],
|
|||
|
restart;
|
|||
|
#define MARKED 6
|
|||
|
|
|||
|
color_matrix[0]=MARKED;
|
|||
|
|
|||
|
_RESTART_MARK:
|
|||
|
|
|||
|
restart=0;
|
|||
|
|
|||
|
for (i=0;i<BLOCKS_NUM;i++)
|
|||
|
for (j=0;j<BLOCKS_NUM;j++)
|
|||
|
{
|
|||
|
if (color_matrix[i*BLOCKS_NUM+j]<>old_color_id) continue; //<2F><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
|||
|
if (color_matrix[i*BLOCKS_NUM+j]==MARKED) continue; //<2F><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>
|
|||
|
|
|||
|
if (j>0) && (color_matrix[i*BLOCKS_NUM+j-1]==MARKED) color_matrix[i*BLOCKS_NUM+j]=MARKED; //<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>
|
|||
|
if (i>0) && (color_matrix[i-1*BLOCKS_NUM+j]==MARKED) color_matrix[i*BLOCKS_NUM+j]=MARKED; //<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
|||
|
if (j<BLOCKS_NUM-1) && (color_matrix[i*BLOCKS_NUM+j+1]==MARKED) color_matrix[i*BLOCKS_NUM+j]=MARKED; //<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
|||
|
if (i<BLOCKS_NUM-1) && (color_matrix[i+1*BLOCKS_NUM+j]==MARKED) color_matrix[i*BLOCKS_NUM+j]=MARKED; //<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
|||
|
|
|||
|
if (color_matrix[i*BLOCKS_NUM+j]==MARKED) restart=1; //<2F><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <20><> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> - <20><><EFBFBD> <20><><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
|||
|
}
|
|||
|
if (restart) goto _RESTART_MARK;
|
|||
|
|
|||
|
for (i=0;i<BLOCKS_NUM;i++)
|
|||
|
for (j=0;j<BLOCKS_NUM;j++)
|
|||
|
if (color_matrix[i*BLOCKS_NUM+j]==MARKED) color_matrix[i*BLOCKS_NUM+j]=new_color_id;
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
int check_for_end()
|
|||
|
{
|
|||
|
int i, j, ii, jj;
|
|||
|
|
|||
|
if (CLICKS>=MAX_CLICKS) //<2F><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
|||
|
{
|
|||
|
if (CLICKS==MAX_CLICKS) //<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
|
|||
|
{
|
|||
|
for (i=0;i<BLOCKS_NUM;i++) //<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20><> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>, <20><><EFBFBD><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
|||
|
for (j=0;j<BLOCKS_NUM;j++)
|
|||
|
if (color_matrix[i*BLOCKS_NUM+j]<>color_matrix[0]) goto _LOOSE_MARK;
|
|||
|
goto _WIN_MARK;
|
|||
|
}
|
|||
|
|
|||
|
_LOOSE_MARK:
|
|||
|
|
|||
|
for (i=0;i<14;i++)
|
|||
|
for (j=0;j<14;j++)
|
|||
|
{
|
|||
|
if (BLOCK_SIZE == DIFFICULTY_LEV_PARAMS[0])
|
|||
|
{
|
|||
|
ii=i;
|
|||
|
jj=j;
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
ii=i*2;
|
|||
|
jj=j*2;
|
|||
|
}
|
|||
|
color_matrix[ii*BLOCKS_NUM+jj]=loose_matrix[i*14+j];
|
|||
|
color_matrix[ii+1*BLOCKS_NUM+jj]=loose_matrix[i*14+j];
|
|||
|
color_matrix[ii*BLOCKS_NUM+jj+1]=loose_matrix[i*14+j];
|
|||
|
color_matrix[ii+1*BLOCKS_NUM+jj+1]=loose_matrix[i*14+j];
|
|||
|
draw_field();
|
|||
|
//Pause(5);
|
|||
|
}
|
|||
|
|
|||
|
return 1;
|
|||
|
}
|
|||
|
|
|||
|
for (i=0;i<BLOCKS_NUM;i++) //<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20><> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>, <20><><EFBFBD><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
|||
|
for (j=0;j<BLOCKS_NUM;j++)
|
|||
|
if (color_matrix[i*BLOCKS_NUM+j]<>color_matrix[0]) return 0;
|
|||
|
|
|||
|
//<2F><><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> MAX_CLICKS -> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
|||
|
|
|||
|
_WIN_MARK:
|
|||
|
|
|||
|
for (i=0;i<25;i++)
|
|||
|
{
|
|||
|
new_game();
|
|||
|
draw_field();
|
|||
|
Pause(7);
|
|||
|
}
|
|||
|
|
|||
|
CLICKS=MAX_CLICKS;
|
|||
|
|
|||
|
for (i=0;i<14;i++)
|
|||
|
for (j=0;j<14;j++)
|
|||
|
{
|
|||
|
if (BLOCK_SIZE == DIFFICULTY_LEV_PARAMS[0]) //<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
|||
|
{
|
|||
|
ii=i;
|
|||
|
jj=j;
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
ii=i*2;
|
|||
|
jj=j*2;
|
|||
|
}
|
|||
|
color_matrix[ii*BLOCKS_NUM+jj]=win_matrix[i*14+j];
|
|||
|
color_matrix[ii+1*BLOCKS_NUM+jj]=win_matrix[i*14+j];
|
|||
|
color_matrix[ii*BLOCKS_NUM+jj+1]=win_matrix[i*14+j];
|
|||
|
color_matrix[ii+1*BLOCKS_NUM+jj+1]=win_matrix[i*14+j];
|
|||
|
draw_field();
|
|||
|
//Pause(5);
|
|||
|
}
|
|||
|
return 1;
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
void draw_clicks_num()
|
|||
|
{
|
|||
|
#define TEXT_X 21
|
|||
|
#define TEXT_Y 92
|
|||
|
|
|||
|
DrawBar(8*6+TEXT_X, TEXT_Y, 6*2,9, sc.work);
|
|||
|
|
|||
|
WriteText(TEXT_X,TEXT_Y,0x80,sc.work_text,#CLICKS_TEXT,0);
|
|||
|
|
|||
|
if (CLICKS<10) EBX=9*6+TEXT_X;
|
|||
|
else EBX=8*6+TEXT_X;
|
|||
|
|
|||
|
WriteText(EBX,TEXT_Y,0x80,sc.work_text,IntToStr(CLICKS),0);
|
|||
|
|
|||
|
WriteText(11*6+TEXT_X,TEXT_Y,0x80,sc.work_text,IntToStr(MAX_CLICKS),0);
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
void draw_field()
|
|||
|
{
|
|||
|
int i, j;
|
|||
|
int color_id;
|
|||
|
|
|||
|
for (i=0;i<BLOCKS_NUM;i++)
|
|||
|
for (j=0;j<BLOCKS_NUM;j++)
|
|||
|
{
|
|||
|
color_id = color_matrix[i*BLOCKS_NUM+j];
|
|||
|
DrawBar(j*BLOCK_SIZE+USER_PANEL_WIDTH, i*BLOCK_SIZE+5, BLOCK_SIZE,BLOCK_SIZE, FIELD_COLORS[color_id]);
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
void help()
|
|||
|
{
|
|||
|
int i;
|
|||
|
|
|||
|
loop()
|
|||
|
switch (WaitEvent())
|
|||
|
{
|
|||
|
CASE evButton:
|
|||
|
if (GetButtonID()==1) ExitProcess();
|
|||
|
break;
|
|||
|
CASE evKey:
|
|||
|
if (GetKey()==27) ExitProcess(); //Esc
|
|||
|
break;
|
|||
|
CASE evReDraw:
|
|||
|
for (i=0; HELP_TEXT[i]<>0; i++;) {};
|
|||
|
|
|||
|
DefineAndDrawWindow(500,200,450,i*13+50,0x34,sc.work,0,0,#HELP_WINDOW_CAPTION);
|
|||
|
|
|||
|
WriteText(6,12,0x80,sc.work_text,HELP_TEXT[0],0); //<2F><><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
|||
|
for (i=0; HELP_TEXT[i]<>0; i++;) WriteText(5,i*13+12,0x80,sc.work_text,HELP_TEXT[i],0);
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
stop:
|