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kolibrios/programs/games/megamaze/trunk/loops.inc

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LP_levelp:
mcall 40,100111b
inc [drag_flag]
lodsb
lodsw
mov byte[fx],al
mov byte[fy],ah
and dword[player],0
and dword[finish],0
call get_xy_sf.count
call erase_field
; mov [levptr],esi
.bit2:
mov edx,8/2
mov edi,field
lodsb
mov ecx,[cell_count]
.lp:
mov bl,al
rol al,2
and bl,11000000b
mov [edi],bl
inc edi
dec edx
test edx,edx
jnz .nxt
mov edx,8/2
lodsb
.nxt:
loop .lp
ret
LP_key:
cmp eax,0
jl LP_mouse
cmp eax,8
jne .nobsp
cmp [stepptr],0
jne .no1st
mov [jump],run.game
ret
.no1st:
mov [win_flag],0
sub [cur_step],2
mov esi,[cur_step]
mov edi,[finish]
mov eax,3
movzx ebx,byte[esi]
sub eax,ebx
movzx ecx,byte[esi+1]
.lp0:
and byte[field+edi],0
add edi,[dirs+eax*4]
loop .lp0
mov [finish],edi
dec [stepptr]
ret
.nobsp:
cmp eax,176
jb .ex
cmp eax,179
ja .ex
sub eax,176
.ex:
ret
LP_drawm:
and [pause_time],0
mov ecx,[cell_count]
.lp:
push ecx
mov bl,byte[field+ecx-1]
push ebx
lea eax,[ecx-1]
mov ecx,eax
call get_xy
mov al,bl
and al,0xf
test bl,11000000b
jnz .noempty
mov esi,LP_aw
mov ecx,11
call LP_draw_alert
jmp .no
.noempty:
mov edx,0
test bl,10000000b
je .stable
mov edx,0xffffff
mov esi,LP_aw
mov ecx,7
jmp .d13
.stable:
mov esi,LP_em
mov ecx,9
.d13:
call LP_draw_alert
mcall 13,[lx],[ly]
.no:
mov esi,[esp+4]
dec esi
mov edi,esi
mov edx,0x0000FF
; ecx - cell #
test byte[esp],10b
je .no_dn
add edi,[dirs+4*1]
call getline
.no_dn:
test byte[esp],1000b
je .no_right
mov edi,esi
add edi,[dirs+4*3]
call getline
.no_right:
pop ebx
pop ecx
.valid:
loop .lp2
jmp .exlp
.lp2:
jmp .lp
.exlp:
mov esi,[player]
mov edi,[finish]
cmp esi,edi
je .ex
mov edx,0x7777FF
call getline
.ex:
cmp [pause_time],0
jne .ex2
xor ecx,ecx
xor ebx,ebx
mov edx,5
; eax - cur cell content, ebx - cell #, ecx - cell counter, edx - dir
.chwin:
movzx eax,byte[field+ebx]
and eax,0xf
btr eax,edx
bsf edx,eax
je .ex3
inc ecx
add ebx,[dirs+edx*4]
jz .ex3
xor edx,11b
jmp .chwin
.ex3:
cmp ecx,[cell_count]
jne .ex2
mov [win_flag],1
.ex2:
ret
LP_mouse:
cmp [win_flag],1
je .ex
mov [jump],still
mov edx,eax
call get_last_mclick
cmp edx,-2
jne .no1st
test eax,eax
jnz .noempty
mov eax,[player]
mov ebx,[finish]
call get_offset
mov ecx,eax
mov edx,0x101
shl dl,cl
xor ecx,11b
shl dh,cl
mov ecx,ebx
jecxz LP_drawm.ex2
mov esi,[player]
.lp:
xor [field+esi],dl
add esi,[dirs+eax*4]
xor [field+esi],dh
loop .lp
xor ebx,ebx
.noempty:
mov [player],ebx
jmp .exx
.no1st:
test eax,eax
jz .ex
mov eax,[player]
push ebx
call get_offset
pop ebx
cmp eax,-1
je .ex
.exx:
mov [finish],ebx
mov [jump],drw
; ud2
.ex:
ret
LP_aw db 1001b,0110b
LP_em db 0000b,0001b,0010b,0100b,1000b
LP_ab db 0011b,0101b,1100b,1010b,1001b,0110b
LP_draw_alert:
; al-cell, esi - ptr,ecx - len
.lp:
cmp al,[esi]
je .ex
inc esi
loop .lp
pusha
mov ebx,[lx]
mov ecx,[ly]
add ebx,4-2 shl 16
add ecx,4-2 shl 16
mcall 13,,,0xFFAAAA
mov [pause_time],eax
popa
.ex:
ret
LP_level:
file 'loops.bin'
if lang eq ru
LP_help mstr \
'<27><><20><><EFBFBD> <20><><EFBFBD><20><>אַ㣮<EFACAE><EFBFBD><ECADA8> <20><><EFBFBD><EFBFBD><EFBFBD><E5AEA4><EFBFBD>',\
'<27><EFBFBD><E0AEA2><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>. <20><><EFBFBD><EFBFBD> <20><><20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>',\
'<27><><EFBFBD>, <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFA7A0> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <20> <20><><EFBFBD><EFBFBD>',\
'<27><><20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD>, <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><E7A8A2><EFBFBD> <20><>',\
'<27><><EFBFBD><EFBFBD><EFBFBD>. <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><> <20><><EFBFBD>',\
'<27><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>.','',\
'http://puzzleprograms.narod.ru'
else
LP_help mstr \
'You have to draw closed line over every grid',\
'cell. On black square line must turn, and it must',\
'go straight when over white square. The line may',\
'behave anyhow elsewhere.','',\
'http://puzzleprograms.narod.ru'
end if