mirror of
https://github.com/KolibriOS/kolibrios.git
synced 2024-12-16 03:42:35 +03:00
212 lines
3.8 KiB
C++
212 lines
3.8 KiB
C++
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#include "kosSyst.h"
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#include "KosFile.h"
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#include "gfxdef.h"
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#include "mainWnd.h"
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#include "lang.h"
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//
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RGB bmPMButton[] = {
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0xCCCCCC, 0xCCCCCC, 0x000000, 0x000000, 0xCCCCCC, 0xCCCCCC,
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0xCCCCCC, 0xCCCCCC, 0x000000, 0x000000, 0xCCCCCC, 0xCCCCCC,
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0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000,
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0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000,
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0xCCCCCC, 0xCCCCCC, 0x000000, 0x000000, 0xCCCCCC, 0xCCCCCC,
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0xCCCCCC, 0xCCCCCC, 0x000000, 0x000000, 0xCCCCCC, 0xCCCCCC,
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};
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//
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#if LANG == RUS
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char mainWndTitle[] = "PHARAON's CRYPT";
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char mainWndCopyright[] = "(C) MMVI by Rabid Rabbit";
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char mainWndMenuStart[] = "1. <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>";
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char mainWndMenuExit[] = "2. <20><>室";
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char mainWndMenuLevel[] = "<EFBFBD><EFBFBD>砫<EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><EFBFBD><E0AEA2><EFBFBD> - %U";
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#else
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char mainWndTitle[] = "PHARAON's CRYPT";
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char mainWndCopyright[] = "(C) MMVI by Rabid Rabbit";
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char mainWndMenuStart[] = "1. Start game";
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char mainWndMenuExit[] = "2. Exit";
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char mainWndMenuLevel[] = "Starting level - %U";
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#endif
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//
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CKosBitmap mainWndFace;
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//
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Word mcx, mcy;
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#define BT_SIZE_X_MINUS 4
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#define BT_SIZE_X_PLUS 5
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//
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int MainWndLoop()
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{
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Byte keyCode;
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Dword buttonID;
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int result;
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static bool firstTime = true;
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//
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startGameLevel = maxGameLevel;
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//
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if ( firstTime )
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{
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//
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mainWndFace.GetSize( mcx, mcy );
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//
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firstTime = false;
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//
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DrawMainWindow();
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}
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//
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kos_ChangeWindow( -1, -1, mcx + 1, mcy + 21 );
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//
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for ( result = MW_NONE; result == MW_NONE; )
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{
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switch( kos_WaitForEvent() )
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{
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case 1:
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DrawMainWindow();
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break;
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case 2:
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if ( kos_GetKey( keyCode ) )
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{
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//
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switch ( keyCode )
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{
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case '1':
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result = MW_START_GAME;
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break;
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case '2':
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result = MW_EXIT_APP;
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break;
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default:
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break;
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}
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}
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break;
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case 3:
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if ( kos_GetButtonID( buttonID ) )
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{
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//
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switch ( buttonID )
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{
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//
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case BT_SIZE_X_MINUS:
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if ( --startGameLevel < 1 )
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startGameLevel = 1;
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else
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DrawMainWindow();
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break;
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//
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case BT_SIZE_X_PLUS:
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if ( ++startGameLevel > maxGameLevel )
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startGameLevel = maxGameLevel;
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else
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DrawMainWindow();
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break;
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//
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default:
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break;
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}
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}
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default:
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break;
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}
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}
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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kos_DefineButton(
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0, 0,
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0, 0,
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BT_SIZE_X_MINUS + 0x80000000,
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0
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);
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//
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kos_DefineButton(
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0, 0,
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0, 0,
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BT_SIZE_X_PLUS + 0x80000000,
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0
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);
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//
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return result;
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}
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> (1)
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void DrawMainWindow()
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{
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char line[64];
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//
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kos_WindowRedrawStatus( WRS_BEGIN );
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// <20><><EFBFBD><EFBFBD>
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kos_DefineAndDrawWindow(
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WNDLEFT, WNDTOP,
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mcx + 1, mcy + 21,
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0, 0x0,
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0, WNDHEADCOLOUR,
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WNDHEADCOLOUR
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);
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
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kos_WriteTextToWindow(
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4, 7,
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0x10, WNDTITLECOLOUR,
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mainWndTitle, sizeof(mainWndTitle)-1
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);
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//
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mainWndFace.Draw( 1, 21 );
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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kos_WriteTextToWindow(
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8, 32,
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0, 0x0,
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mainWndMenuStart, sizeof(mainWndMenuStart)-1
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);
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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kos_WriteTextToWindow(
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8, 48,
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0, 0x0,
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mainWndMenuExit, sizeof(mainWndMenuExit)-1
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);
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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sprintf( line, mainWndMenuLevel, startGameLevel);
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kos_WriteTextToWindow(
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8, 64,
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0, 0x0,
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line, strlen( line )
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);
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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kos_DefineButton(
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mcx - 29, 64,
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12, 12,
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BT_SIZE_X_MINUS,
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0xCCCCCC
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);
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//
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kos_PutImage( bmPMButton + 12, 6, 2, mcx - 29 + 3, 69 );
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//
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kos_DefineButton(
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mcx - 16, 64,
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12, 12,
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BT_SIZE_X_PLUS,
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0xCCCCCC
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);
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//
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kos_PutImage( bmPMButton, 6, 6, mcx - 16 + 3, 67 );
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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kos_WriteTextToWindow(
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8, mcy - 16 + 21,
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0, 0x000066,
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mainWndCopyright, sizeof(mainWndCopyright)-1
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);
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//
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kos_WindowRedrawStatus( WRS_END );
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}
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