mirror of
https://github.com/KolibriOS/kolibrios.git
synced 2024-12-15 19:33:59 +03:00
793 lines
17 KiB
C++
793 lines
17 KiB
C++
|
// ID_VL.C
|
||
|
|
||
|
#include <string.h>
|
||
|
#include "wl_def.h"
|
||
|
#pragma hdrstop
|
||
|
|
||
|
// Uncomment the following line, if you get destination out of bounds
|
||
|
// assertion errors and want to ignore them during debugging
|
||
|
//#define IGNORE_BAD_DEST
|
||
|
|
||
|
#ifdef IGNORE_BAD_DEST
|
||
|
#undef assert
|
||
|
#define assert(x) if(!(x)) return
|
||
|
#define assert_ret(x) if(!(x)) return 0
|
||
|
#else
|
||
|
#define assert_ret(x) assert(x)
|
||
|
#endif
|
||
|
|
||
|
boolean fullscreen = true;
|
||
|
#if defined(_arch_dreamcast)
|
||
|
boolean usedoublebuffering = false;
|
||
|
unsigned screenWidth = 320;
|
||
|
unsigned screenHeight = 200;
|
||
|
unsigned screenBits = 8;
|
||
|
#elif defined(GP2X)
|
||
|
boolean usedoublebuffering = true;
|
||
|
unsigned screenWidth = 320;
|
||
|
unsigned screenHeight = 240;
|
||
|
#if defined(GP2X_940)
|
||
|
unsigned screenBits = 8;
|
||
|
#else
|
||
|
unsigned screenBits = 16;
|
||
|
#endif
|
||
|
#else
|
||
|
boolean usedoublebuffering = true;
|
||
|
unsigned screenWidth = 640;
|
||
|
unsigned screenHeight = 400;
|
||
|
unsigned screenBits = -1; // use "best" color depth according to libSDL
|
||
|
#endif
|
||
|
|
||
|
SDL_Surface *screen = NULL;
|
||
|
unsigned screenPitch;
|
||
|
|
||
|
SDL_Surface *screenBuffer = NULL;
|
||
|
unsigned bufferPitch;
|
||
|
|
||
|
SDL_Surface *curSurface = NULL;
|
||
|
unsigned curPitch;
|
||
|
|
||
|
unsigned scaleFactor;
|
||
|
|
||
|
boolean screenfaded;
|
||
|
unsigned bordercolor;
|
||
|
|
||
|
SDL_Color palette1[256], palette2[256];
|
||
|
SDL_Color curpal[256];
|
||
|
|
||
|
|
||
|
#define CASSERT(x) extern int ASSERT_COMPILE[((x) != 0) * 2 - 1];
|
||
|
#define RGB(r, g, b) {(r)*255/63, (g)*255/63, (b)*255/63, 0}
|
||
|
|
||
|
SDL_Color gamepal[]={
|
||
|
#ifdef SPEAR
|
||
|
#include "sodpal.inc"
|
||
|
#else
|
||
|
#include "wolfpal.inc"
|
||
|
#endif
|
||
|
};
|
||
|
|
||
|
CASSERT(lengthof(gamepal) == 256)
|
||
|
|
||
|
//===========================================================================
|
||
|
|
||
|
|
||
|
/*
|
||
|
=======================
|
||
|
=
|
||
|
= VL_Shutdown
|
||
|
=
|
||
|
=======================
|
||
|
*/
|
||
|
|
||
|
void VL_Shutdown (void)
|
||
|
{
|
||
|
//VL_SetTextMode ();
|
||
|
}
|
||
|
|
||
|
|
||
|
/*
|
||
|
=======================
|
||
|
=
|
||
|
= VL_SetVGAPlaneMode
|
||
|
=
|
||
|
=======================
|
||
|
*/
|
||
|
|
||
|
void VL_SetVGAPlaneMode (void)
|
||
|
{
|
||
|
#ifdef SPEAR
|
||
|
SDL_WM_SetCaption("Spear of Destiny", NULL);
|
||
|
#else
|
||
|
SDL_WM_SetCaption("Wolfenstein 3D", NULL);
|
||
|
#endif
|
||
|
|
||
|
if(screenBits == -1)
|
||
|
{
|
||
|
const SDL_VideoInfo *vidInfo = SDL_GetVideoInfo();
|
||
|
screenBits = vidInfo->vfmt->BitsPerPixel;
|
||
|
}
|
||
|
|
||
|
screen = SDL_SetVideoMode(screenWidth, screenHeight, screenBits,
|
||
|
(usedoublebuffering ? SDL_HWSURFACE | SDL_DOUBLEBUF : 0)
|
||
|
| (screenBits == 8 ? SDL_HWPALETTE : 0)
|
||
|
| (fullscreen ? SDL_FULLSCREEN : 0));
|
||
|
if(!screen)
|
||
|
{
|
||
|
printf("Unable to set %ix%ix%i video mode: %s\n", screenWidth,
|
||
|
screenHeight, screenBits, SDL_GetError());
|
||
|
exit(1);
|
||
|
}
|
||
|
if((screen->flags & SDL_DOUBLEBUF) != SDL_DOUBLEBUF)
|
||
|
usedoublebuffering = false;
|
||
|
SDL_ShowCursor(SDL_DISABLE);
|
||
|
|
||
|
SDL_SetColors(screen, gamepal, 0, 256);
|
||
|
memcpy(curpal, gamepal, sizeof(SDL_Color) * 256);
|
||
|
|
||
|
screenBuffer = SDL_CreateRGBSurface(SDL_SWSURFACE, screenWidth,
|
||
|
screenHeight, 8, 0, 0, 0, 0);
|
||
|
if(!screenBuffer)
|
||
|
{
|
||
|
printf("Unable to create screen buffer surface: %s\n", SDL_GetError());
|
||
|
exit(1);
|
||
|
}
|
||
|
SDL_SetColors(screenBuffer, gamepal, 0, 256);
|
||
|
|
||
|
screenPitch = screen->pitch;
|
||
|
bufferPitch = screenBuffer->pitch;
|
||
|
|
||
|
curSurface = screenBuffer;
|
||
|
curPitch = bufferPitch;
|
||
|
|
||
|
scaleFactor = screenWidth/320;
|
||
|
if(screenHeight/200 < scaleFactor) scaleFactor = screenHeight/200;
|
||
|
|
||
|
pixelangle = (short *) malloc(screenWidth * sizeof(short));
|
||
|
CHECKMALLOCRESULT(pixelangle);
|
||
|
wallheight = (int *) malloc(screenWidth * sizeof(int));
|
||
|
CHECKMALLOCRESULT(wallheight);
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
=============================================================================
|
||
|
|
||
|
PALETTE OPS
|
||
|
|
||
|
To avoid snow, do a WaitVBL BEFORE calling these
|
||
|
|
||
|
=============================================================================
|
||
|
*/
|
||
|
|
||
|
/*
|
||
|
=================
|
||
|
=
|
||
|
= VL_ConvertPalette
|
||
|
=
|
||
|
=================
|
||
|
*/
|
||
|
|
||
|
void VL_ConvertPalette(byte *srcpal, SDL_Color *destpal, int numColors)
|
||
|
{
|
||
|
for(int i=0; i<numColors; i++)
|
||
|
{
|
||
|
destpal[i].r = *srcpal++ * 255 / 63;
|
||
|
destpal[i].g = *srcpal++ * 255 / 63;
|
||
|
destpal[i].b = *srcpal++ * 255 / 63;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
=================
|
||
|
=
|
||
|
= VL_FillPalette
|
||
|
=
|
||
|
=================
|
||
|
*/
|
||
|
|
||
|
void VL_FillPalette (int red, int green, int blue)
|
||
|
{
|
||
|
int i;
|
||
|
SDL_Color pal[256];
|
||
|
|
||
|
for(i=0; i<256; i++)
|
||
|
{
|
||
|
pal[i].r = red;
|
||
|
pal[i].g = green;
|
||
|
pal[i].b = blue;
|
||
|
}
|
||
|
|
||
|
VL_SetPalette(pal, true);
|
||
|
}
|
||
|
|
||
|
//===========================================================================
|
||
|
|
||
|
/*
|
||
|
=================
|
||
|
=
|
||
|
= VL_SetColor
|
||
|
=
|
||
|
=================
|
||
|
*/
|
||
|
|
||
|
void VL_SetColor (int color, int red, int green, int blue)
|
||
|
{
|
||
|
SDL_Color col = { red, green, blue };
|
||
|
curpal[color] = col;
|
||
|
|
||
|
if(screenBits == 8)
|
||
|
SDL_SetPalette(screen, SDL_PHYSPAL, &col, color, 1);
|
||
|
else
|
||
|
{
|
||
|
SDL_SetPalette(curSurface, SDL_LOGPAL, &col, color, 1);
|
||
|
SDL_BlitSurface(curSurface, NULL, screen, NULL);
|
||
|
SDL_Flip(screen);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//===========================================================================
|
||
|
|
||
|
/*
|
||
|
=================
|
||
|
=
|
||
|
= VL_GetColor
|
||
|
=
|
||
|
=================
|
||
|
*/
|
||
|
|
||
|
void VL_GetColor (int color, int *red, int *green, int *blue)
|
||
|
{
|
||
|
SDL_Color *col = &curpal[color];
|
||
|
*red = col->r;
|
||
|
*green = col->g;
|
||
|
*blue = col->b;
|
||
|
}
|
||
|
|
||
|
//===========================================================================
|
||
|
|
||
|
/*
|
||
|
=================
|
||
|
=
|
||
|
= VL_SetPalette
|
||
|
=
|
||
|
=================
|
||
|
*/
|
||
|
|
||
|
void VL_SetPalette (SDL_Color *palette, bool forceupdate)
|
||
|
{
|
||
|
memcpy(curpal, palette, sizeof(SDL_Color) * 256);
|
||
|
|
||
|
if(screenBits == 8)
|
||
|
SDL_SetPalette(screen, SDL_PHYSPAL, palette, 0, 256);
|
||
|
else
|
||
|
{
|
||
|
SDL_SetPalette(curSurface, SDL_LOGPAL, palette, 0, 256);
|
||
|
if(forceupdate)
|
||
|
{
|
||
|
SDL_BlitSurface(curSurface, NULL, screen, NULL);
|
||
|
SDL_Flip(screen);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
//===========================================================================
|
||
|
|
||
|
/*
|
||
|
=================
|
||
|
=
|
||
|
= VL_GetPalette
|
||
|
=
|
||
|
=================
|
||
|
*/
|
||
|
|
||
|
void VL_GetPalette (SDL_Color *palette)
|
||
|
{
|
||
|
memcpy(palette, curpal, sizeof(SDL_Color) * 256);
|
||
|
}
|
||
|
|
||
|
|
||
|
//===========================================================================
|
||
|
|
||
|
/*
|
||
|
=================
|
||
|
=
|
||
|
= VL_FadeOut
|
||
|
=
|
||
|
= Fades the current palette to the given color in the given number of steps
|
||
|
=
|
||
|
=================
|
||
|
*/
|
||
|
|
||
|
void VL_FadeOut (int start, int end, int red, int green, int blue, int steps)
|
||
|
{
|
||
|
int i,j,orig,delta;
|
||
|
SDL_Color *origptr, *newptr;
|
||
|
|
||
|
red = red * 255 / 63;
|
||
|
green = green * 255 / 63;
|
||
|
blue = blue * 255 / 63;
|
||
|
|
||
|
VL_WaitVBL(1);
|
||
|
VL_GetPalette(palette1);
|
||
|
memcpy(palette2, palette1, sizeof(SDL_Color) * 256);
|
||
|
|
||
|
//
|
||
|
// fade through intermediate frames
|
||
|
//
|
||
|
for (i=0;i<steps;i++)
|
||
|
{
|
||
|
origptr = &palette1[start];
|
||
|
newptr = &palette2[start];
|
||
|
for (j=start;j<=end;j++)
|
||
|
{
|
||
|
orig = origptr->r;
|
||
|
delta = red-orig;
|
||
|
newptr->r = orig + delta * i / steps;
|
||
|
orig = origptr->g;
|
||
|
delta = green-orig;
|
||
|
newptr->g = orig + delta * i / steps;
|
||
|
orig = origptr->b;
|
||
|
delta = blue-orig;
|
||
|
newptr->b = orig + delta * i / steps;
|
||
|
origptr++;
|
||
|
newptr++;
|
||
|
}
|
||
|
|
||
|
if(!usedoublebuffering || screenBits == 8) VL_WaitVBL(1);
|
||
|
VL_SetPalette (palette2, true);
|
||
|
}
|
||
|
|
||
|
//
|
||
|
// final color
|
||
|
//
|
||
|
VL_FillPalette (red,green,blue);
|
||
|
|
||
|
screenfaded = true;
|
||
|
}
|
||
|
|
||
|
|
||
|
/*
|
||
|
=================
|
||
|
=
|
||
|
= VL_FadeIn
|
||
|
=
|
||
|
=================
|
||
|
*/
|
||
|
|
||
|
void VL_FadeIn (int start, int end, SDL_Color *palette, int steps)
|
||
|
{
|
||
|
int i,j,delta;
|
||
|
|
||
|
VL_WaitVBL(1);
|
||
|
VL_GetPalette(palette1);
|
||
|
memcpy(palette2, palette1, sizeof(SDL_Color) * 256);
|
||
|
|
||
|
//
|
||
|
// fade through intermediate frames
|
||
|
//
|
||
|
for (i=0;i<steps;i++)
|
||
|
{
|
||
|
for (j=start;j<=end;j++)
|
||
|
{
|
||
|
delta = palette[j].r-palette1[j].r;
|
||
|
palette2[j].r = palette1[j].r + delta * i / steps;
|
||
|
delta = palette[j].g-palette1[j].g;
|
||
|
palette2[j].g = palette1[j].g + delta * i / steps;
|
||
|
delta = palette[j].b-palette1[j].b;
|
||
|
palette2[j].b = palette1[j].b + delta * i / steps;
|
||
|
}
|
||
|
|
||
|
if(!usedoublebuffering || screenBits == 8) VL_WaitVBL(1);
|
||
|
VL_SetPalette(palette2, true);
|
||
|
}
|
||
|
|
||
|
//
|
||
|
// final color
|
||
|
//
|
||
|
VL_SetPalette (palette, true);
|
||
|
screenfaded = false;
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
=============================================================================
|
||
|
|
||
|
PIXEL OPS
|
||
|
|
||
|
=============================================================================
|
||
|
*/
|
||
|
|
||
|
byte *VL_LockSurface(SDL_Surface *surface)
|
||
|
{
|
||
|
if(SDL_MUSTLOCK(surface))
|
||
|
{
|
||
|
if(SDL_LockSurface(surface) < 0)
|
||
|
return NULL;
|
||
|
}
|
||
|
return (byte *) surface->pixels;
|
||
|
}
|
||
|
|
||
|
void VL_UnlockSurface(SDL_Surface *surface)
|
||
|
{
|
||
|
if(SDL_MUSTLOCK(surface))
|
||
|
{
|
||
|
SDL_UnlockSurface(surface);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
=================
|
||
|
=
|
||
|
= VL_Plot
|
||
|
=
|
||
|
=================
|
||
|
*/
|
||
|
|
||
|
void VL_Plot (int x, int y, int color)
|
||
|
{
|
||
|
byte *ptr;
|
||
|
|
||
|
assert(x >= 0 && (unsigned) x < screenWidth
|
||
|
&& y >= 0 && (unsigned) y < screenHeight
|
||
|
&& "VL_Plot: Pixel out of bounds!");
|
||
|
|
||
|
ptr = VL_LockSurface(curSurface);
|
||
|
if(ptr == NULL) return;
|
||
|
|
||
|
ptr[y * curPitch + x] = color;
|
||
|
|
||
|
VL_UnlockSurface(curSurface);
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
=================
|
||
|
=
|
||
|
= VL_GetPixel
|
||
|
=
|
||
|
=================
|
||
|
*/
|
||
|
|
||
|
byte VL_GetPixel (int x, int y)
|
||
|
{
|
||
|
byte *ptr;
|
||
|
byte col;
|
||
|
|
||
|
assert_ret(x >= 0 && (unsigned) x < screenWidth
|
||
|
&& y >= 0 && (unsigned) y < screenHeight
|
||
|
&& "VL_GetPixel: Pixel out of bounds!");
|
||
|
|
||
|
ptr = VL_LockSurface(curSurface);
|
||
|
if(ptr == NULL) return 0;
|
||
|
|
||
|
col = ((byte *) curSurface->pixels)[y * curPitch + x];
|
||
|
|
||
|
VL_UnlockSurface(curSurface);
|
||
|
|
||
|
return col;
|
||
|
}
|
||
|
|
||
|
|
||
|
/*
|
||
|
=================
|
||
|
=
|
||
|
= VL_Hlin
|
||
|
=
|
||
|
=================
|
||
|
*/
|
||
|
|
||
|
void VL_Hlin (unsigned x, unsigned y, unsigned width, int color)
|
||
|
{
|
||
|
byte *ptr;
|
||
|
|
||
|
assert(x >= 0 && x + width <= screenWidth
|
||
|
&& y >= 0 && y < screenHeight
|
||
|
&& "VL_Hlin: Destination rectangle out of bounds!");
|
||
|
|
||
|
ptr = VL_LockSurface(curSurface);
|
||
|
if(ptr == NULL) return;
|
||
|
|
||
|
memset(ptr + y * curPitch + x, color, width);
|
||
|
|
||
|
VL_UnlockSurface(curSurface);
|
||
|
}
|
||
|
|
||
|
|
||
|
/*
|
||
|
=================
|
||
|
=
|
||
|
= VL_Vlin
|
||
|
=
|
||
|
=================
|
||
|
*/
|
||
|
|
||
|
void VL_Vlin (int x, int y, int height, int color)
|
||
|
{
|
||
|
byte *ptr;
|
||
|
|
||
|
assert(x >= 0 && (unsigned) x < screenWidth
|
||
|
&& y >= 0 && (unsigned) y + height <= screenHeight
|
||
|
&& "VL_Vlin: Destination rectangle out of bounds!");
|
||
|
|
||
|
ptr = VL_LockSurface(curSurface);
|
||
|
if(ptr == NULL) return;
|
||
|
|
||
|
ptr += y * curPitch + x;
|
||
|
|
||
|
while (height--)
|
||
|
{
|
||
|
*ptr = color;
|
||
|
ptr += curPitch;
|
||
|
}
|
||
|
|
||
|
VL_UnlockSurface(curSurface);
|
||
|
}
|
||
|
|
||
|
|
||
|
/*
|
||
|
=================
|
||
|
=
|
||
|
= VL_Bar
|
||
|
=
|
||
|
=================
|
||
|
*/
|
||
|
|
||
|
void VL_BarScaledCoord (int scx, int scy, int scwidth, int scheight, int color)
|
||
|
{
|
||
|
byte *ptr;
|
||
|
|
||
|
assert(scx >= 0 && (unsigned) scx + scwidth <= screenWidth
|
||
|
&& scy >= 0 && (unsigned) scy + scheight <= screenHeight
|
||
|
&& "VL_BarScaledCoord: Destination rectangle out of bounds!");
|
||
|
|
||
|
ptr = VL_LockSurface(curSurface);
|
||
|
if(ptr == NULL) return;
|
||
|
|
||
|
ptr += scy * curPitch + scx;
|
||
|
|
||
|
while (scheight--)
|
||
|
{
|
||
|
memset(ptr, color, scwidth);
|
||
|
ptr += curPitch;
|
||
|
}
|
||
|
VL_UnlockSurface(curSurface);
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
============================================================================
|
||
|
|
||
|
MEMORY OPS
|
||
|
|
||
|
============================================================================
|
||
|
*/
|
||
|
|
||
|
/*
|
||
|
=================
|
||
|
=
|
||
|
= VL_MemToLatch
|
||
|
=
|
||
|
=================
|
||
|
*/
|
||
|
|
||
|
void VL_MemToLatch(byte *source, int width, int height,
|
||
|
SDL_Surface *destSurface, int x, int y)
|
||
|
{
|
||
|
byte *ptr;
|
||
|
int xsrc, ysrc, pitch;
|
||
|
|
||
|
assert(x >= 0 && (unsigned) x + width <= screenWidth
|
||
|
&& y >= 0 && (unsigned) y + height <= screenHeight
|
||
|
&& "VL_MemToLatch: Destination rectangle out of bounds!");
|
||
|
|
||
|
ptr = VL_LockSurface(destSurface);
|
||
|
if(ptr == NULL) return;
|
||
|
|
||
|
pitch = destSurface->pitch;
|
||
|
ptr += y * pitch + x;
|
||
|
for(ysrc = 0; ysrc < height; ysrc++)
|
||
|
{
|
||
|
for(xsrc = 0; xsrc < width; xsrc++)
|
||
|
{
|
||
|
ptr[ysrc * pitch + xsrc] = source[(ysrc * (width >> 2) + (xsrc >> 2))
|
||
|
+ (xsrc & 3) * (width >> 2) * height];
|
||
|
}
|
||
|
}
|
||
|
VL_UnlockSurface(destSurface);
|
||
|
}
|
||
|
|
||
|
//===========================================================================
|
||
|
|
||
|
|
||
|
/*
|
||
|
=================
|
||
|
=
|
||
|
= VL_MemToScreenScaledCoord
|
||
|
=
|
||
|
= Draws a block of data to the screen with scaling according to scaleFactor.
|
||
|
=
|
||
|
=================
|
||
|
*/
|
||
|
|
||
|
void VL_MemToScreenScaledCoord (byte *source, int width, int height, int destx, int desty)
|
||
|
{
|
||
|
byte *ptr;
|
||
|
int i, j, sci, scj;
|
||
|
unsigned m, n;
|
||
|
|
||
|
assert(destx >= 0 && destx + width * scaleFactor <= screenWidth
|
||
|
&& desty >= 0 && desty + height * scaleFactor <= screenHeight
|
||
|
&& "VL_MemToScreenScaledCoord: Destination rectangle out of bounds!");
|
||
|
|
||
|
ptr = VL_LockSurface(curSurface);
|
||
|
if(ptr == NULL) return;
|
||
|
|
||
|
for(j = 0, scj = 0; j < height; j++, scj += scaleFactor)
|
||
|
{
|
||
|
for(i = 0, sci = 0; i < width; i++, sci += scaleFactor)
|
||
|
{
|
||
|
byte col = source[(j * (width >> 2) + (i >> 2)) + (i & 3) * (width >> 2) * height];
|
||
|
for(m = 0; m < scaleFactor; m++)
|
||
|
{
|
||
|
for(n = 0; n < scaleFactor; n++)
|
||
|
{
|
||
|
ptr[(scj + m + desty) * curPitch + sci + n + destx] = col;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
VL_UnlockSurface(curSurface);
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
=================
|
||
|
=
|
||
|
= VL_MemToScreenScaledCoord
|
||
|
=
|
||
|
= Draws a part of a block of data to the screen.
|
||
|
= The block has the size origwidth*origheight.
|
||
|
= The part at (srcx, srcy) has the size width*height
|
||
|
= and will be painted to (destx, desty) with scaling according to scaleFactor.
|
||
|
=
|
||
|
=================
|
||
|
*/
|
||
|
|
||
|
void VL_MemToScreenScaledCoord (byte *source, int origwidth, int origheight, int srcx, int srcy,
|
||
|
int destx, int desty, int width, int height)
|
||
|
{
|
||
|
byte *ptr;
|
||
|
int i, j, sci, scj;
|
||
|
unsigned m, n;
|
||
|
|
||
|
assert(destx >= 0 && destx + width * scaleFactor <= screenWidth
|
||
|
&& desty >= 0 && desty + height * scaleFactor <= screenHeight
|
||
|
&& "VL_MemToScreenScaledCoord: Destination rectangle out of bounds!");
|
||
|
|
||
|
ptr = VL_LockSurface(curSurface);
|
||
|
if(ptr == NULL) return;
|
||
|
|
||
|
for(j = 0, scj = 0; j < height; j++, scj += scaleFactor)
|
||
|
{
|
||
|
for(i = 0, sci = 0; i < width; i++, sci += scaleFactor)
|
||
|
{
|
||
|
byte col = source[((j + srcy) * (origwidth >> 2) + ((i + srcx) >>2 ))
|
||
|
+ ((i + srcx) & 3) * (origwidth >> 2) * origheight];
|
||
|
|
||
|
for(m = 0; m < scaleFactor; m++)
|
||
|
{
|
||
|
for(n = 0; n < scaleFactor; n++)
|
||
|
{
|
||
|
ptr[(scj + m + desty) * curPitch + sci + n + destx] = col;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
VL_UnlockSurface(curSurface);
|
||
|
}
|
||
|
|
||
|
//==========================================================================
|
||
|
|
||
|
/*
|
||
|
=================
|
||
|
=
|
||
|
= VL_LatchToScreen
|
||
|
=
|
||
|
=================
|
||
|
*/
|
||
|
|
||
|
void VL_LatchToScreenScaledCoord(SDL_Surface *source, int xsrc, int ysrc,
|
||
|
int width, int height, int scxdest, int scydest)
|
||
|
{
|
||
|
assert(scxdest >= 0 && scxdest + width * scaleFactor <= screenWidth
|
||
|
&& scydest >= 0 && scydest + height * scaleFactor <= screenHeight
|
||
|
&& "VL_LatchToScreenScaledCoord: Destination rectangle out of bounds!");
|
||
|
|
||
|
if(scaleFactor == 1)
|
||
|
{
|
||
|
// HACK: If screenBits is not 8 and the screen is faded out, the
|
||
|
// result will be black when using SDL_BlitSurface. The reason
|
||
|
// is that the logical palette needed for the transformation
|
||
|
// to the screen color depth is not equal to the logical
|
||
|
// palette of the latch (the latch is not faded). Therefore,
|
||
|
// SDL tries to map the colors...
|
||
|
// The result: All colors are mapped to black.
|
||
|
// So, we do the blit on our own...
|
||
|
if(screenBits != 8)
|
||
|
{
|
||
|
byte *src, *dest;
|
||
|
unsigned srcPitch;
|
||
|
int i, j;
|
||
|
|
||
|
src = VL_LockSurface(source);
|
||
|
if(src == NULL) return;
|
||
|
|
||
|
srcPitch = source->pitch;
|
||
|
|
||
|
dest = VL_LockSurface(curSurface);
|
||
|
if(dest == NULL) return;
|
||
|
|
||
|
for(j = 0; j < height; j++)
|
||
|
{
|
||
|
for(i = 0; i < width; i++)
|
||
|
{
|
||
|
byte col = src[(ysrc + j)*srcPitch + xsrc + i];
|
||
|
dest[(scydest + j) * curPitch + scxdest + i] = col;
|
||
|
}
|
||
|
}
|
||
|
VL_UnlockSurface(curSurface);
|
||
|
VL_UnlockSurface(source);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
SDL_Rect srcrect = { xsrc, ysrc, width, height };
|
||
|
SDL_Rect destrect = { scxdest, scydest, 0, 0 }; // width and height are ignored
|
||
|
SDL_BlitSurface(source, &srcrect, curSurface, &destrect);
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
byte *src, *dest;
|
||
|
unsigned srcPitch;
|
||
|
int i, j, sci, scj;
|
||
|
unsigned m, n;
|
||
|
|
||
|
src = VL_LockSurface(source);
|
||
|
if(src == NULL) return;
|
||
|
|
||
|
srcPitch = source->pitch;
|
||
|
|
||
|
dest = VL_LockSurface(curSurface);
|
||
|
if(dest == NULL) return;
|
||
|
|
||
|
for(j = 0, scj = 0; j < height; j++, scj += scaleFactor)
|
||
|
{
|
||
|
for(i = 0, sci = 0; i < width; i++, sci += scaleFactor)
|
||
|
{
|
||
|
byte col = src[(ysrc + j)*srcPitch + xsrc + i];
|
||
|
for(m = 0; m < scaleFactor; m++)
|
||
|
{
|
||
|
for(n = 0; n < scaleFactor; n++)
|
||
|
{
|
||
|
dest[(scydest + scj + m) * curPitch + scxdest + sci + n] = col;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
VL_UnlockSurface(curSurface);
|
||
|
VL_UnlockSurface(source);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//===========================================================================
|
||
|
|
||
|
/*
|
||
|
=================
|
||
|
=
|
||
|
= VL_ScreenToScreen
|
||
|
=
|
||
|
=================
|
||
|
*/
|
||
|
|
||
|
void VL_ScreenToScreen (SDL_Surface *source, SDL_Surface *dest)
|
||
|
{
|
||
|
SDL_BlitSurface(source, NULL, dest, NULL);
|
||
|
}
|