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28 lines
561 B
C
28 lines
561 B
C
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#ifndef RS_NOISE_H
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#define RS_NOISE_H
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#include "rsgame.h"
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//void rs_model_create_pyramid(rs_vbo_t* vbo);
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float rs_perlin(float i, float j);
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float rs_quad_noise(float i, float j);
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float rs_noise(int x, int y);
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float rs_noise_for_perlin(int x, int y);
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void rs_perlin_configure(float freq, int octaves, float persistence, float seed, int tex_size);
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typedef struct rs_perlin_conf_t {
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float freq;
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int octaves;
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float persistence;
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float seed;
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int period;
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int tex_size;
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} rs_perlin_conf_t;
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extern rs_perlin_conf_t rs_perlin_conf;
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#endif
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