haiku/headers/private/interface/WindowAux.h

70 lines
2.3 KiB
C

//------------------------------------------------------------------------------
// Copyright (c) 2001-2002, OpenBeOS
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the "Software"),
// to deal in the Software without restriction, including without limitation
// the rights to use, copy, modify, merge, publish, distribute, sublicense,
// and/or sell copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
//
// File Name: WindowAux.h
// Author: Adrian Oanca (oancaadrian@yahoo.com)
// Description: BWindowAux.h contains helper definitions for BWindow class
//
//------------------------------------------------------------------------------
#ifndef _WINDOWAUX_H
#define _WINDOWAUX_H
// Standard Includes -----------------------------------------------------------
// System Includes -------------------------------------------------------------
#include <BeBuild.h>
#include <Message.h>
#include <Handler.h>
// Project Includes ------------------------------------------------------------
// Local Includes --------------------------------------------------------------
// Local Defines ---------------------------------------------------------------
// Globals ---------------------------------------------------------------------
struct _BCmdKey{
uint32 key;
uint32 modifiers;
BMessage* message;
BHandler* target;
int32 targetToken;
_BCmdKey(uint32 k, uint32 mod, BMessage* m = NULL)
: key(k),
modifiers(mod),
message(m),
target(NULL),
targetToken(B_ANY_TOKEN)
{
}
~_BCmdKey()
{
delete message;
}
};
#endif // _WINDOWAUX_H