138a802617
* This is the only solution that allowed to use the best of both ways to do this calculus. I've also tested it with a modified sound player that snoozed every time the buffer should be handled, and found that neither of the lateness calculus I tested (including enqueue_time) really solve all problems. That's why I've tried to find an average solution. There's still room for improvements eventually. |
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.. | ||
Buffer.h | ||
BufferConsumer.h | ||
BufferGroup.h | ||
BufferProducer.h | ||
Controllable.h | ||
FileInterface.h | ||
MediaAddOn.h | ||
MediaDecoder.h | ||
MediaDefs.h | ||
MediaEncoder.h | ||
MediaEventLooper.h | ||
MediaFile.h | ||
MediaFiles.h | ||
MediaFormats.h | ||
MediaNode.h | ||
MediaRoster.h | ||
MediaTheme.h | ||
MediaTrack.h | ||
ParameterWeb.h | ||
PlaySound.h | ||
RealtimeAlloc.h | ||
Sound.h | ||
SoundFile.h | ||
SoundPlayer.h | ||
TimeCode.h | ||
TimedEventQueue.h | ||
TimeSource.h |