haiku/build/jam/BuildSetup
Ingo Weinhold a0a9d225d3 Added a new fancy build system feature called "build profiles".
Especially people building various kinds of images with different
settings may want to have a look at the respective section in the
UserBuildConfig.ReadMe.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@24757 a95241bf-73f2-0310-859d-f6bbb57e9c96
2008-04-02 20:29:43 +00:00

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# Variable naming conventions:
# TARGET_*: A build system variable specifying a property for building for
# the target platform (usually Haiku). E.g. TARGET_CC specifies the
# compiler when building a target for the target platform.
# HOST_*: A build system variable specifying a property of the platform
# hosting the build. E.g. HOST_CC specifies the compiler when
# building a target for the host platform (a build tool for
# instance).
# HAIKU_*: A build system variable specifying a build system property. Usually
# directory paths and the like.
#pragma mark - container settings
# Haiku image
HAIKU_IMAGE_CONTAINER_NAME = haiku-image-container ;
HAIKU_CONTAINER_GRIST on $(HAIKU_IMAGE_CONTAINER_NAME) = HaikuImage ;
HAIKU_INCLUDE_IN_CONTAINER_VAR on $(HAIKU_IMAGE_CONTAINER_NAME)
= HAIKU_INCLUDE_IN_IMAGE ;
HAIKU_INSTALL_TARGETS_VAR on $(HAIKU_IMAGE_CONTAINER_NAME)
= HAIKU_IMAGE_INSTALL_TARGETS ;
# network boot archive
HAIKU_NET_BOOT_ARCHIVE_CONTAINER_NAME = haiku-netboot-archive-container ;
HAIKU_CONTAINER_GRIST on $(HAIKU_NET_BOOT_ARCHIVE_CONTAINER_NAME)
= NetBootArchive ;
# HAIKU_INCLUDE_IN_CONTAINER_VAR -- update only mode not supported
HAIKU_INSTALL_TARGETS_VAR on $(HAIKU_NET_BOOT_ARCHIVE_CONTAINER_NAME)
= HAIKU_NET_BOOT_ARCHIVE_INSTALL_TARGETS ;
# boot floppy
HAIKU_FLOPPY_BOOT_IMAGE_CONTAINER_NAME = haiku-boot-floppy-container ;
HAIKU_CONTAINER_GRIST on $(HAIKU_FLOPPY_BOOT_IMAGE_CONTAINER_NAME) = FloppyBootImage ;
# HAIKU_INCLUDE_IN_CONTAINER_VAR -- update only mode not supported
HAIKU_INSTALL_TARGETS_VAR on $(HAIKU_FLOPPY_BOOT_IMAGE_CONTAINER_NAME)
= HAIKU_FLOPPY_BOOT_IMAGE_INSTALL_TARGETS ;
# boot CD image
HAIKU_CD_BOOT_IMAGE_CONTAINER_NAME = haiku-boot-cd-container ;
HAIKU_CONTAINER_GRIST on $(HAIKU_CD_BOOT_IMAGE_CONTAINER_NAME) = CDBootImage ;
# HAIKU_INCLUDE_IN_CONTAINER_VAR -- update only mode not supported
HAIKU_INSTALL_TARGETS_VAR on $(HAIKU_CD_BOOT_IMAGE_CONTAINER_NAME)
= HAIKU_CD_BOOT_IMAGE_INSTALL_TARGETS ;
# Haiku image/install defaults
HAIKU_DEFAULT_IMAGE_NAME = haiku.image ;
HAIKU_DEFAULT_IMAGE_DIR = $(HAIKU_OUTPUT_DIR) ;
HAIKU_DEFAULT_VMWARE_IMAGE_NAME = haiku.vmdk ;
HAIKU_DEFAULT_INSTALL_DIR = /Haiku ;
HAIKU_DEFAULT_IMAGE_SIZE ?= 100 ; # 100 MB
# analyze an optionally replace jam's target parameters
HAIKU_ORIGINAL_JAM_TARGETS = $(JAM_TARGETS) ;
HAIKU_BUILD_PROFILE = ;
if $(JAM_TARGETS) {
switch $(JAM_TARGETS[1]) {
# If the target to be built is "all" (i.e. the default) and we're in
# the output directory, the root directory of the build system, or
# in "src/", we change the target to be built to "haiku-image".
case all : {
if ! $(INVOCATION_SUBDIR) || $(INVOCATION_SUBDIR) = src {
JAM_TARGETS = haiku-image ;
}
}
# The "run" target allows for running arbitrary command lines containing
# build system targets, which are built and replaced accordingly.
case run : {
if $(JAM_TARGETS[2]) {
JAM_TARGETS = [ RunCommandLine $(JAM_TARGETS[2-]) ] ;
} else {
Exit "\"jam run\" requires parameters!" ;
}
}
# A target starting with "@" is a build profile.
case @* : {
HAIKU_BUILD_PROFILE = [ Match "@(.*)" : $(JAM_TARGETS[1]) ] ;
HAIKU_BUILD_PROFILE_ACTION = $(JAM_TARGETS[2]:E=build) ;
HAIKU_BUILD_PROFILE_PARAMETERS = $(JAM_TARGETS[3-]) ;
HAIKU_BUILD_PROFILE_DEFINED = ;
}
case * : {
# "update-image", "update-vmware-image", and "update-install"
# targets allow for updating only specific targets in the
# image/installation dir.
if $(JAM_TARGETS[1]) in update-image update-vmware-image
update-install {
SetUpdateHaikuImageOnly 1 ;
HAIKU_INCLUDE_IN_IMAGE on $(JAM_TARGETS[2-]) = 1 ;
if $(JAM_TARGETS[1]) = update-image {
JAM_TARGETS = haiku-image ;
} else if $(JAM_TARGETS[1]) = update-vmware-image {
JAM_TARGETS = haiku-vmware-image ;
} else {
JAM_TARGETS = install-haiku ;
}
}
}
}
}
# Include BuildConfig/Timezones/libgccObjects
{
local buildConfig = [ GLOB $(HAIKU_BUILD_OUTPUT_DIR) : BuildConfig ] ;
local timezones = [ GLOB $(HAIKU_BUILD_OUTPUT_DIR) : Timezones ] ;
local libgccObjects = [ GLOB $(HAIKU_BUILD_OUTPUT_DIR) : libgccObjects ] ;
if ! $(buildConfig) {
ECHO "No `BuildConfig' found in $(HAIKU_BUILD_OUTPUT_DIR)!" ;
EXIT "Run ./configure in the source tree's root directory first!" ;
}
if ! ( $(timezones) && $(libgccObjects) ) {
ECHO "No `Timezones' or `libgccObjects' found in $(HAIKU_BUILD_OUTPUT_DIR)!" ;
EXIT "Please run ./configure in the source tree's root directory again!" ;
}
LOCATE on BuildConfig = $(HAIKU_BUILD_OUTPUT_DIR) ;
LOCATE on Timezones = $(HAIKU_BUILD_OUTPUT_DIR) ;
LOCATE on libgccObjects = $(HAIKU_BUILD_OUTPUT_DIR) ;
include BuildConfig ;
include Timezones ;
include libgccObjects ;
}
# supported debug levels
HAIKU_DEBUG_LEVELS = 0 1 2 3 4 5 ;
# BeOS, BONE, Dan0 compatible platforms
HAIKU_BEOS_COMPATIBLE_PLATFORMS = haiku r5 bone dano haiku_host ;
HAIKU_BONE_COMPATIBLE_PLATFORMS = haiku bone dano haiku_host ;
HAIKU_DANO_COMPATIBLE_PLATFORMS = haiku dano haiku_host ;
HAIKU_HAIKU_COMPATIBLE_PLATFORMS = haiku haiku_host ;
# configuration header directories
HAIKU_CONFIG_HEADERS = [ FDirName $(HAIKU_TOP) build user_config_headers ]
[ FDirName $(HAIKU_TOP) build config_headers ] ;
#pragma mark -
# haiku target platform settings
# analyze GCC version
HAIKU_GCC_VERSION = [ FAnalyzeGCCVersion HAIKU_GCC_RAW_VERSION ] ;
# enable GCC -pipe option, if requested
if $(HAIKU_USE_GCC_PIPE) = 1 {
HAIKU_GCC_BASE_FLAGS = -pipe ;
}
# override gcc 2.95.3's header directory -- strictly necessary only when using
# the BeOS native compiler (since its headers are incompatible), but it doesn't
# harm for the cross-compiler either.
if $(HAIKU_GCC_VERSION[1]) = 2 {
HAIKU_GCC_HEADERS_DIR = [ FDirName $(HAIKU_TOP) headers build gcc-2.95.3 ] ;
}
# initial state for flags etc.
HAIKU_C++ ?= $(HAIKU_CC) ;
HAIKU_LINK = $(HAIKU_CC) ;
HAIKU_LINKFLAGS = $(HAIKU_GCC_BASE_FLAGS) ;
HAIKU_HDRS = [ FStandardHeaders ] ;
HAIKU_CCFLAGS = $(HAIKU_GCC_BASE_FLAGS) -nostdinc ;
HAIKU_C++FLAGS = $(HAIKU_GCC_BASE_FLAGS) -nostdinc ;
HAIKU_KERNEL_CCFLAGS = $(HAIKU_GCC_BASE_FLAGS) ;
HAIKU_KERNEL_C++FLAGS = $(HAIKU_GCC_BASE_FLAGS) ;
HAIKU_DEFINES = __HAIKU__ ;
# distro compatibility level defines
HAIKU_DISTRO_COMPATIBILITY ?= "default" ;
switch $(HAIKU_DISTRO_COMPATIBILITY) {
case official : HAIKU_DEFINES += HAIKU_DISTRO_COMPATIBILITY_OFFICIAL ;
case compatible : HAIKU_DEFINES += HAIKU_DISTRO_COMPATIBILITY_COMPATIBLE ;
case "default" : HAIKU_DEFINES += HAIKU_DISTRO_COMPATIBILITY_DEFAULT ;
case * : Exit "Invalid value for HAIKU_DISTRO_COMPATIBILITY:"
$(HAIKU_DISTRO_COMPATIBILITY) ;
}
# analyze the gcc machine spec to determine HAIKU_CPU
switch $(HAIKU_GCC_MACHINE) {
case i386-* : HAIKU_CPU = x86 ;
case i486-* : HAIKU_CPU = x86 ;
case i586-* : HAIKU_CPU = x86 ;
case i686-* : HAIKU_CPU = x86 ;
case powerpc-* : HAIKU_CPU = ppc ;
case m68k-* : HAIKU_CPU = m68k ;
case * : Exit "Unsupported gcc target machine:" $(HAIKU_GCC_MACHINE) ;
}
switch $(HAIKU_CPU) {
case ppc :
{
HAIKU_DEFINES += __POWERPC__ ;
HAIKU_BOOT_PLATFORM = openfirmware ;
}
case x86 :
{
HAIKU_DEFINES += __INTEL__ ;
HAIKU_BOOT_PLATFORM = bios_ia32 ;
}
case m68k :
{
HAIKU_DEFINES += __M68K__ ;
HAIKU_BOOT_PLATFORM = atari_m68k ;
}
case * :
Exit "Currently unsupported target CPU:" $(HAIKU_CPU) ;
}
HAIKU_ARCH ?= $(HAIKU_CPU) ;
HAIKU_ARCH_MACRO_DEFINE = ARCH_$(HAIKU_ARCH) ;
HAIKU_DEFINES += $(HAIKU_ARCH_MACRO_DEFINE) ;
# directories
HAIKU_OBJECT_BASE_DIR = [ FDirName $(HAIKU_OBJECT_DIR) haiku ] ;
HAIKU_COMMON_ARCH_OBJECT_DIR = [ FDirName $(HAIKU_OBJECT_BASE_DIR) common ] ;
HAIKU_ARCH_OBJECT_DIR = [ FDirName $(HAIKU_OBJECT_BASE_DIR) $(HAIKU_ARCH) ] ;
HAIKU_COMMON_DEBUG_OBJECT_DIR = [ FDirName $(HAIKU_ARCH_OBJECT_DIR) common ] ;
HAIKU_DEBUG_0_OBJECT_DIR = [ FDirName $(HAIKU_ARCH_OBJECT_DIR) release ] ;
local level ;
for level in $(HAIKU_DEBUG_LEVELS[2-]) {
HAIKU_DEBUG_$(level)_OBJECT_DIR
= [ FDirName $(HAIKU_ARCH_OBJECT_DIR) debug_$(level) ] ;
}
# set variables for gcc header options
SetIncludePropertiesVariables HAIKU ;
# assembler flags
HAIKU_ASFLAGS = ;
# C/C++ flags
HAIKU_CCFLAGS += -Wno-multichar ;
HAIKU_C++FLAGS += -Wno-multichar ;
HAIKU_KERNEL_CCFLAGS += -finline -fno-builtin -Wno-multichar
-DBOCHS_DEBUG_HACK=$(BOCHS_DEBUG_HACK) ;
HAIKU_KERNEL_C++FLAGS += -finline -fno-builtin -fno-exceptions -Wno-multichar
-DBOCHS_DEBUG_HACK=$(BOCHS_DEBUG_HACK) ;
HAIKU_KERNEL_DEFINES += _KERNEL_MODE ;
if $(HAIKU_GCC_VERSION[1]) >= 3 {
HAIKU_KERNEL_C++FLAGS += -fno-use-cxa-atexit ;
}
if $(HAIKU_GCC_VERSION[1]) >= 4 {
HAIKU_C++FLAGS += -Wno-deprecated ;
}
HAIKU_KERNEL_PIC_CCFLAGS = -fno-pic ;
HAIKU_KERNEL_PIC_LINKFLAGS = ;
if $(HAIKU_ARCH) = ppc {
# Build a position independent PPC kernel. We need to be able to relocate
# the kernel, since the virtual address space layout at boot time is not
# fixed.
HAIKU_KERNEL_PIC_CCFLAGS = -fPIE ;
HAIKU_KERNEL_PIC_LINKFLAGS = -shared -fPIE ;
}
# If the environment variable DEBUG_PRINTF is defined we define an equally
# named macro to the variable value. Some components use the macro to allow
# another function than printf() to print the debug output. The variable should
# be set to the name of the alternative function.
#
if $(DEBUG_PRINTF) {
HAIKU_CCFLAGS += [ FDefines DEBUG_PRINTF=$(DEBUG_PRINTF) ] ;
HAIKU_C++FLAGS += [ FDefines DEBUG_PRINTF=$(DEBUG_PRINTF) ] ;
}
# warning flags
HAIKU_WARNING_CCFLAGS = -Wall -Wno-trigraphs -Wmissing-prototypes -Wpointer-arith -Wcast-align
-Wsign-compare ;
HAIKU_WARNING_C++FLAGS = -Wall -Wno-trigraphs -Wno-ctor-dtor-privacy
-Woverloaded-virtual -Wpointer-arith -Wcast-align -Wsign-compare ;
HAIKU_KERNEL_WARNING_CCFLAGS = -Wall -Wno-trigraphs -Wmissing-prototypes ;
HAIKU_KERNEL_WARNING_C++FLAGS = -Wall -Wno-trigraphs ;
# debug flags
HAIKU_DEBUG_FLAGS ?= -ggdb ;
# debug 0: suppress asserts
HAIKU_DEBUG_0_CCFLAGS = [ FDefines NDEBUG=$(NDEBUG) ] ;
HAIKU_DEBUG_0_C++FLAGS = [ FDefines NDEBUG=$(NDEBUG) ] ;
HAIKU_KERNEL_DEBUG_0_CCFLAGS = [ FDefines NDEBUG=$(NDEBUG) ] ;
HAIKU_KERNEL_DEBUG_0_C++FLAGS = [ FDefines NDEBUG=$(NDEBUG) ] ;
local level ;
for level in $(HAIKU_DEBUG_LEVELS[2-]) {
local flags = $(HAIKU_DEBUG_FLAGS) [ FDefines DEBUG=$(level) ] ;
HAIKU_DEBUG_$(level)_CCFLAGS = $(flags) ;
HAIKU_DEBUG_$(level)_C++FLAGS = $(flags) ;
HAIKU_KERNEL_DEBUG_$(level)_CCFLAGS = $(flags) ;
HAIKU_KERNEL_DEBUG_$(level)_C++FLAGS = $(flags) ;
}
if $(HAIKU_GCC_VERSION[1]) >= 3 {
# TODO: Temporary work-around. Should be defined in the compiler specs
HAIKU_LINKFLAGS += -Xlinker --no-undefined ;
} else {
HAIKU_DEFINES += _BEOS_R5_COMPATIBLE_ ;
}
# private kernel headers to be used when compiling kernel code
HAIKU_PRIVATE_KERNEL_HEADERS =
[ PrivateHeaders $(DOT) kernel libroot
kernel/boot/platform/$(HAIKU_BOOT_PLATFORM) ]
[ ArchHeaders $(HAIKU_ARCH) ]
;
# Add some grist to the libgcc objects
HAIKU_GCC_LIBGCC_OBJECTS = $(HAIKU_GCC_LIBGCC_OBJECTS:G=libgcc) ;
# the C++ library
if $(HAIKU_SHARED_LIBSTDC++) {
HAIKU_LIBSTDC++ = $(HAIKU_SHARED_LIBSTDC++) ;
} else if $(HAIKU_STATIC_LIBSTDC++) {
HAIKU_LIBSTDC++ = $(HAIKU_STATIC_LIBSTDC++) ;
} else {
HAIKU_LIBSTDC++ = libstdc++.r4.so ;
}
# the C++ support library
if $(HAIKU_SHARED_LIBSUPC++) {
HAIKU_LIBSUPC++ = $(HAIKU_SHARED_LIBSUPC++) ;
} else if $(HAIKU_STATIC_LIBSUPC++) {
HAIKU_LIBSUPC++ = $(HAIKU_STATIC_LIBSUPC++) ;
} else {
HAIKU_LIBSUPC++ = ;
}
# network libraries
HAIKU_NETWORK_LIBS = network ;
HAIKU_NETAPI_LIB = network ;
HAIKU_SELECT_UNAME_ETC_LIB = ; # libroot, against which we link anyway
# library and executable glue code
local commonGlueCode =
<src!system!glue>init_term_dyn.o
<src!system!glue!arch!$(HAIKU_ARCH)>crti.o
<src!system!glue!arch!$(HAIKU_ARCH)>crtn.o
;
HAIKU_LIBRARY_BEGIN_GLUE_CODE =
<src!system!glue!arch!$(HAIKU_ARCH)>crti.o
crtbegin.o
<src!system!glue>init_term_dyn.o
;
HAIKU_LIBRARY_END_GLUE_CODE =
# TODO: For the time being always link against libsupc++.a.
$(HAIKU_STATIC_LIBSUPC++)
crtend.o
<src!system!glue!arch!$(HAIKU_ARCH)>crtn.o
;
HAIKU_EXECUTABLE_BEGIN_GLUE_CODE =
<src!system!glue!arch!$(HAIKU_ARCH)>crti.o
crtbegin.o
<src!system!glue>start_dyn.o
<src!system!glue>init_term_dyn.o
;
HAIKU_EXECUTABLE_END_GLUE_CODE = $(HAIKU_LIBRARY_END_GLUE_CODE) ;
HAIKU_KERNEL_ADDON_BEGIN_GLUE_CODE = crtbegin.o ;
HAIKU_KERNEL_ADDON_END_GLUE_CODE = $(HAIKU_GCC_LIBGCC) crtend.o ;
SEARCH on crtbegin.o crtend.o = $(HAIKU_GCC_LIB_DIR) ;
HAIKU_EXECUTABLE_MIME_TYPE = "application/x-vnd.Be-elfexecutable" ;
# TODO: The version stuff should probably go into a separate file and be made
# available as macro, too.
# Set our version number if not already set and mark it as a developer build
if ! $(HAIKU_BUILD_VERSION) {
HAIKU_BUILD_VERSION ?= "1 0 0 a 1" ;
HAIKU_BUILD_DESCRIPTION ?= "Developer Build" ;
}
# If HAIKU_BUILD_VERSION is set, but HAIKU_BUILD_DESCRIPTION isn't, mark it as
# an unknown build.
HAIKU_BUILD_DESCRIPTION ?= "Unknown Build" ;
# init library name map
{
local i ;
for i in be game GL mail media midi midi2 network netapi opengl screensaver root z
textencoding tracker translation {
HAIKU_LIBRARY_NAME_MAP_$(i) = lib$(i).so ;
}
HAIKU_LIBRARY_NAME_MAP_libstdc++ = $(HAIKU_LIBSTDC++) ;
HAIKU_LIBRARY_NAME_MAP_input_server = <nogrist>input_server ;
}
#pragma mark -
# host platform settings
# enable GCC -m32 option, if requested
if $(HAIKU_HOST_USE_32BIT) = 1 {
HOST_GCC_BASE_FLAGS = -m32 ;
}
# save jam's variables for the build platform
HOST_AR ?= $(AR) ;
HOST_CC ?= $(CC) ;
HOST_C++ ?= $(C++) ;
HOST_LINK ?= $(LINK) ;
HOST_LD ?= ld ; # TODO: Fix this!
HOST_OBJCOPY ?= objcopy ; #
HOST_RANLIB ?= $(RANLIB) ;
HOST_CPPFLAGS ?= $(CPPFLAGS) ;
HOST_CCFLAGS ?= $(HOST_GCC_BASE_FLAGS) $(CCFLAGS) ;
HOST_C++FLAGS ?= $(HOST_GCC_BASE_FLAGS) $(C++FLAGS) ;
HOST_LDFLAGS ?= $(HOST_GCC_BASE_FLAGS) $(LDFLAGS) ;
HOST_LINKFLAGS ?= $(HOST_GCC_BASE_FLAGS) $(LINKFLAGS) ;
HOST_DEFINES ?= $(DEFINES) ;
HOST_HDRS ?= $(HDRS) ;
# split up HOST_AR into the command name and flags
HOST_AR = [ Match "([^ ]*) *(.*)" : $(HOST_AR[1]) ]
$(HOST_AR[2-]) ;
HOST_ARFLAGS = $(HOST_AR[2-]) ;
HOST_AR = $(HOST_AR[1]) ;
HOST_UNARFLAGS ?= x ;
# check the host platform compatibility
SetPlatformCompatibilityFlagVariables HOST_PLATFORM : HOST : host
: linux freebsd darwin ;
if $(HOST_PLATFORM) = linux || $(HOST_PLATFORM) = freebsd
|| $(HOST_PLATFORM) = darwin {
# don't use lex: otherwise rc will not work correctly
if $(LEX) = lex {
LEX = flex ;
}
}
HOST_CPU ?= $(OSPLAT:L) ;
HOST_ARCH ?= $(HOST_CPU) ;
HOST_ARCH_MACRO_DEFINE = ARCH_$(HOST_CPU) ;
# directories
HOST_OBJECT_BASE_DIR = [ FDirName $(HAIKU_OBJECT_DIR) $(HOST_PLATFORM) ] ;
HOST_COMMON_ARCH_OBJECT_DIR = [ FDirName $(HOST_OBJECT_BASE_DIR) common ] ;
HOST_ARCH_OBJECT_DIR = [ FDirName $(HOST_OBJECT_BASE_DIR) $(HOST_ARCH) ] ;
HOST_COMMON_DEBUG_OBJECT_DIR = [ FDirName $(HOST_ARCH_OBJECT_DIR) common ] ;
HOST_DEBUG_0_OBJECT_DIR = [ FDirName $(HOST_ARCH_OBJECT_DIR) release ] ;
local level ;
for level in $(HAIKU_DEBUG_LEVELS[2-]) {
HOST_DEBUG_$(level)_OBJECT_DIR
= [ FDirName $(HOST_ARCH_OBJECT_DIR) debug_$(level) ] ;
}
# analyze GCC version
HOST_GCC_VERSION = [ FAnalyzeGCCVersion HOST_GCC_RAW_VERSION ] ;
# set variables for gcc header options
SetIncludePropertiesVariables HOST ;
# assembler flags
HOST_ASFLAGS = ;
# C/C++ flags
HOST_CCFLAGS += -Wno-multichar ;
HOST_C++FLAGS += -Wno-multichar ;
HOST_PIC_CCFLAGS += -fPIC ;
HOST_PIC_C++FLAGS += -fPIC ;
HOST_KERNEL_CCFLAGS += $(HOST_GCC_BASE_FLAGS) -finline -fno-builtin
-DBOCHS_DEBUG_HACK=$(BOCHS_DEBUG_HACK) -D_KERNEL_MODE ;
HOST_KERNEL_C++FLAGS += $(HOST_GCC_BASE_FLAGS) -finline -fno-builtin
-fno-exceptions -DBOCHS_DEBUG_HACK=$(BOCHS_DEBUG_HACK) -D_KERNEL_MODE ;
HOST_KERNEL_DEFINES += _KERNEL_MODE ;
HOST_KERNEL_PIC_CCFLAGS = -fno-pic ;
HOST_KERNEL_PIC_LINKFLAGS = ;
if $(HOST_ARCH) = ppc {
# Build a position independent PPC kernel. We need to be able to relocate
# the kernel, since the virtual address space layout at boot time is not
# fixed.
HOST_KERNEL_PIC_CCFLAGS = -fPIE ;
HOST_KERNEL_PIC_LINKFLAGS = -shared -fPIE ;
}
# warning flags
HOST_WARNING_CCFLAGS = -Wall -Wno-trigraphs -Wmissing-prototypes -Wpointer-arith -Wcast-align
-Wsign-compare ;
HOST_WARNING_C++FLAGS = -Wall -Wno-trigraphs -Wno-ctor-dtor-privacy
-Woverloaded-virtual -Wpointer-arith -Wcast-align -Wsign-compare ;
HOST_KERNEL_WARNING_CCFLAGS = -Wall -Wno-trigraphs -Wmissing-prototypes ;
HOST_KERNEL_WARNING_C++FLAGS = -Wall -Wno-trigraphs ;
# debug flags
switch $(HOST_PLATFORM) {
case haiku : HOST_DEBUG_FLAGS ?= -ggdb ;
case haiku_host : HOST_DEBUG_FLAGS ?= -ggdb ;
case linux : HOST_DEBUG_FLAGS ?= -ggdb ;
case freebsd : HOST_DEBUG_FLAGS ?= -ggdb ;
case darwin : HOST_DEBUG_FLAGS ?= -ggdb ;
case * : HOST_DEBUG_FLAGS ?= -g ;
}
# debug 0: suppress asserts
HOST_DEBUG_0_CCFLAGS = [ FDefines NDEBUG=$(NDEBUG) ] ;
HOST_DEBUG_0_C++FLAGS = [ FDefines NDEBUG=$(NDEBUG) ] ;
HOST_KERNEL_DEBUG_0_CCFLAGS = [ FDefines NDEBUG=$(NDEBUG) ] ;
HOST_KERNEL_DEBUG_0_C++FLAGS = [ FDefines NDEBUG=$(NDEBUG) ] ;
local level ;
for level in $(HAIKU_DEBUG_LEVELS[2-]) {
local flags = $(HOST_DEBUG_FLAGS) [ FDefines DEBUG=$(level) ] ;
HOST_DEBUG_$(level)_CCFLAGS = $(flags) ;
HOST_DEBUG_$(level)_C++FLAGS = $(flags) ;
HOST_KERNEL_DEBUG_$(level)_CCFLAGS = $(flags) ;
HOST_KERNEL_DEBUG_$(level)_C++FLAGS = $(flags) ;
}
# ld flags
if $(HOST_ARCH) = x86 && $(HAIKU_HOST_USE_32BIT) = 1 {
HOST_LDFLAGS += -melf_i386 ;
}
# private kernel headers do be used when compiling kernel code
HOST_PRIVATE_KERNEL_HEADERS = ;
# under BeOS use copyattr instead of cp
if $(HOST_PLATFORM_BEOS_COMPATIBLE)
{
CP = copyattr --data ;
}
HOST_DEFINES += $(HOST_ARCH_MACRO_DEFINE) ;
HOST_DEFINES += _NO_INLINE_ASM ;
if $(HOST_PLATFORM_BEOS_COMPATIBLE) {
# TODO: That's obviously not correct, but in the way the COMPILE_FOR_R5
# macro is used, it actually seems to mean r5/bone/dano.
# TODO: Deprecated. Remove!
HOST_DEFINES += COMPILE_FOR_R5 ;
}
# for builds of tools in the current environment
HOST_BUILD_COMPATIBILITY_LIB_DIR = [ FDirName $(HOST_OBJECT_BASE_DIR) lib ] ;
# For the generic attributes emulation: Target rm_attrs -- rm replacement that
# also removes the attributes.
HOST_RM_ATTRS_TARGET = ;
if $(HOST_PLATFORM_BEOS_COMPATIBLE) {
HOST_LIBSTDC++ = stdc++.r4 ;
HOST_LIBROOT = root ;
HOST_STATIC_LIBROOT = $(HOST_LIBROOT) ;
HOST_LIBBE = be ;
HOST_ADD_BUILD_COMPATIBILITY_LIB_DIR = ;
HOST_LIBRARY_NAME_MAP_input_server = /system/servers/input_server ;
} else {
HOST_LIBSTDC++ = stdc++ ;
HOST_LIBROOT = libroot_build.so ;
HOST_STATIC_LIBROOT = libroot_build.a ;
HOST_LIBBE = libbe_build.so ;
HOST_ADD_BUILD_COMPATIBILITY_LIB_DIR
= "export LD_LIBRARY_PATH=$LD_LIBRARY_PATH:$(HOST_BUILD_COMPATIBILITY_LIB_DIR)" ;
# the C++ support library
if $(HOST_GCC_VERSION[1]) < 3 {
HOST_LIBSUPC++ = ;
} else {
HOST_LIBSUPC++ = supc++ ;
}
if $(HOST_PLATFORM) = darwin {
# part of the C++ runtime lives in libstdc++ on Darwin
HOST_LIBSUPC++ = gcc_s.1 stdc++ ;
HOST_LIBSTDC++ = ;
}
# Unlike glibc FreeBSD's libc doesn't have built-in regex support.
if $(HOST_PLATFORM) = freebsd {
HOST_LIBROOT += /usr/lib/libgnuregex.so ;
HOST_STATIC_LIBROOT += /usr/lib/libgnuregex.so ;
} else if $(HOST_PLATFORM) = darwin {
HOST_LIBROOT += /opt/local/lib/libgnuregex.dylib ;
HOST_STATIC_LIBROOT += /opt/local/lib/libgnuregex.dylib ;
}
# The BeOS compilers define __INTEL__ respectively __POWERPC__. On the
# build platform we need to make sure, this is also defined.
if $(HOST_CPU) = x86 {
HOST_DEFINES += __INTEL__ ;
} else if $(HOST_CPU) = ppc {
HOST_DEFINES += __POWERPC__ ;
} else if $(HOST_CPU) = m68k {
HOST_DEFINES += __M68K__ ;
}
# Supposing this is a glibc platform, let's try to get features like large
# file support, ISO C 99 definitions, etc. On some platforms we need to
# request 64 bit off_t support explicitely.
HOST_DEFINES += _GNU_SOURCE _FILE_OFFSET_BITS=64 ;
# On Linux with xattr support we can use it for our attribute emulation,
# which is somewhat more robust.
if $(HAIKU_HOST_USE_XATTR) = 1 {
HOST_DEFINES += HAIKU_HOST_USE_XATTR ;
} else {
# Otherwise the generic attribute emulation is used, which uses a
# directory per file to store its attribute. We need to redefine RM so
# that the attributes are removed as well. We use a wrapper script, which
# invokes a build tool. If the build tool hasn't been built yet, the
# normal "rm" is used and the attributes are leaked (likely there aren't
# any yet).
RM = $(HOST_ADD_BUILD_COMPATIBILITY_LIB_DIR) ";"
[ FDirName $(HAIKU_TOP) build scripts rm_attrs ]
[ FDirName $(HAIKU_OBJECT_DIR) $(HOST_PLATFORM) $(HOST_ARCH) release
tools rm_attrs ] -f ;
# assumes that rm_attrs is built with debugging disabled
HOST_RM_ATTRS_TARGET = <build>rm_attrs ;
}
}
# network libraries
if $(HOST_PLATFORM_HAIKU_COMPATIBLE) {
HOST_NETWORK_LIBS = network ;
HOST_NETAPI_LIB = network ;
HOST_SELECT_UNAME_ETC_LIB = ; # libroot
} else if $(HOST_PLATFORM_BONE_COMPATIBLE) {
HOST_NETWORK_LIBS = socket bind ;
HOST_NETAPI_LIB = bnetapi ;
HOST_SELECT_UNAME_ETC_LIB = ; # libroot
} else if $(HOST_PLATFORM_BEOS_COMPATIBLE) {
HOST_NETWORK_LIBS = net ;
HOST_NETAPI_LIB = netapi ;
HOST_SELECT_UNAME_ETC_LIB = net ;
} else {
# Linux,...
HOST_NETWORK_LIBS = ;
HOST_NETAPI_LIB = ;
HOST_SELECT_UNAME_ETC_LIB = ;
}
# define the executable MIME type
HOST_EXECUTABLE_MIME_TYPE = "application/x-vnd.Be-elfexecutable" ;
if $(METROWERKS) {
# at least parts of Haiku still can be compiled with
# the Metrowerks compiler on BeOS/PPC
HOST_EXECUTABLE_MIME_TYPE = "application/x-be-executable" ;
}
# Be API compatibility
HOST_BE_API_HEADERS = ;
HOST_BE_API_CCFLAGS = ;
HOST_BE_API_C++FLAGS = ;
if ! $(HOST_PLATFORM_BEOS_COMPATIBLE) {
HOST_BE_API_HEADERS =
[ FDirName $(HAIKU_TOP) headers build ]
[ FDirName $(HAIKU_TOP) headers build os ]
[ FDirName $(HAIKU_TOP) headers build os app ]
[ FDirName $(HAIKU_TOP) headers build os drivers ]
[ FDirName $(HAIKU_TOP) headers build os kernel ]
[ FDirName $(HAIKU_TOP) headers build os interface ]
[ FDirName $(HAIKU_TOP) headers build os storage ]
[ FDirName $(HAIKU_TOP) headers build os support ]
;
HOST_BE_API_CCFLAGS = -include BeOSBuildCompatibility.h ;
HOST_BE_API_C++FLAGS = $(HOST_BE_API_CCFLAGS) ;
}
# Add directory with system headers we need when building something for the host
# platform, e.g. containing missing POSIX/GNU headers.
HOST_HDRS += [ FDirName $(HAIKU_TOP) headers build host $(HOST_PLATFORM) ] ;
# For all versions of BeOS also add the common beos directory.
if $(HOST_PLATFORM) in r5 bone dano {
HOST_HDRS += [ FDirName $(HAIKU_TOP) headers build host beos_common ] ;
}
#pragma mark -
# target platform settings
# check the target platform compatibility
SetPlatformCompatibilityFlagVariables TARGET_PLATFORM : TARGET : target ;
# check the compatibility between host and target platform
if $(TARGET_PLATFORM) != haiku {
if ! $(HOST_PLATFORM_($(TARGET_PLATFORM))_COMPATIBLE) {
Exit ERROR: The host platform is not compatible with target platform
$(TARGET_PLATFORM). ;
}
}
# Set TARGET_* variables either from HAIKU_* or HOST_* depending on the
# specified TARGET_PLATFORM.
local buildVars =
ARCH CPU GCC_VERSION
AR CC C++ LD OBJCOPY RANLIB
INCLUDES_SEPARATOR LOCAL_INCLUDES_OPTION SYSTEM_INCLUDES_OPTION
HDRS CPPFLAGS CCFLAGS C++FLAGS LDFLAGS LINK LINKFLAGS DEFINES
ARFLAGS UNARFLAGS
KERNEL_DEFINES
KERNEL_CCFLAGS KERNEL_C++FLAGS
KERNEL_PIC_CCFLAGS KERNEL_PIC_LINKFLAGS
WARNING_CCFLAGS WARNING_C++FLAGS
KERNEL_WARNING_CCFLAGS KERNEL_WARNING_C++FLAGS
DEBUG_FLAGS
DEBUG_$(HAIKU_DEBUG_LEVELS)_CCFLAGS DEBUG_$(HAIKU_DEBUG_LEVELS)_C++FLAGS
KERNEL_DEBUG_$(HAIKU_DEBUG_LEVELS)_CCFLAGS
KERNEL_DEBUG_$(HAIKU_DEBUG_LEVELS)_C++FLAGS
PRIVATE_KERNEL_HEADERS
LIBSTDC++ LIBSUPC++
NETWORK_LIBS NETAPI_LIB SELECT_UNAME_ETC_LIB
ARCH_MACRO_DEFINE EXECUTABLE_MIME_TYPE
OBJECT_BASE_DIR COMMON_ARCH_OBJECT_DIR COMMON_DEBUG_OBJECT_DIR
DEBUG_$(HAIKU_DEBUG_LEVELS)_OBJECT_DIR
;
if $(TARGET_PLATFORM) = haiku {
local var ;
for var in $(buildVars) {
TARGET_$(var) = $(HAIKU_$(var)) ;
}
TARGET_GCC_LIB_DIR = $(HAIKU_GCC_LIB_DIR) ;
TARGET_GCC_HEADERS_DIR = $(HAIKU_GCC_HEADERS_DIR) ;
TARGET_GCC_LIBGCC = $(HAIKU_GCC_LIBGCC) ;
TARGET_GCC_LIBGCC_OBJECTS = $(HAIKU_GCC_LIBGCC_OBJECTS) ;
TARGET_BOOT_PLATFORM ?= $(HAIKU_BOOT_PLATFORM) ;
TARGET_LIBRARY_NAME_MAP = HAIKU_LIBRARY_NAME_MAP ;
} else {
local var ;
for var in $(buildVars) {
TARGET_$(var) = $(HOST_$(var)) ;
}
TARGET_GCC_LIB_DIR = ;
TARGET_GCC_HEADERS_DIR = ;
TARGET_GCC_LIBGCC = ;
TARGET_GCC_LIBGCC_OBJECTS = ;
TARGET_BOOT_PLATFORM = ;
TARGET_LIBRARY_NAME_MAP = HOST_LIBRARY_NAME_MAP ;
}
# define macro, for identifying the platform
switch $(TARGET_PLATFORM) {
case r5 : TARGET_DEFINES += HAIKU_TARGET_PLATFORM_BEOS ;
case bone : TARGET_DEFINES += HAIKU_TARGET_PLATFORM_BONE ;
case dano : TARGET_DEFINES += HAIKU_TARGET_PLATFORM_DANO ;
case haiku_host : TARGET_DEFINES += HAIKU_TARGET_PLATFORM_HAIKU ;
case haiku : TARGET_DEFINES += HAIKU_TARGET_PLATFORM_HAIKU ;
case linux : TARGET_DEFINES += HAIKU_TARGET_PLATFORM_LINUX ;
case freebsd : TARGET_DEFINES += HAIKU_TARGET_PLATFORM_FREEBSD ;
case darwin : TARGET_DEFINES += HAIKU_TARGET_PLATFORM_DARWIN ;
case libbe_test : TARGET_DEFINES += HAIKU_TARGET_PLATFORM_LIBBE_TEST ;
}
# define macro, for identifying the host platform
switch $(HOST_PLATFORM) {
case r5 : HOST_DEFINES += HAIKU_HOST_PLATFORM_BEOS ;
case bone : HOST_DEFINES += HAIKU_HOST_PLATFORM_BONE ;
case dano : HOST_DEFINES += HAIKU_HOST_PLATFORM_DANO ;
case haiku_host : HOST_DEFINES += HAIKU_HOST_PLATFORM_HAIKU ;
case linux : HOST_DEFINES += HAIKU_HOST_PLATFORM_LINUX ;
case freebsd : HOST_DEFINES += HAIKU_HOST_PLATFORM_FREEBSD ;
case darwin : HOST_DEFINES += HAIKU_HOST_PLATFORM_DARWIN ;
}
#pragma mark -
# In case we build for a BeOS compatible platform, but not for Haiku, we
# include the HaikuBuildCompatibility.h header and link against
# libhaikucompat.a.
if ! $(TARGET_PLATFORM_HAIKU_COMPATIBLE) && $(TARGET_PLATFORM_BEOS_COMPATIBLE) {
# headers and flags
local compatibilityHeader = -include [ FDirName $(HAIKU_TOP) headers build
HaikuBuildCompatibility.h ] ;
TARGET_CCFLAGS += $(compatibilityHeader) ;
TARGET_C++FLAGS += $(compatibilityHeader) ;
# compatibility library
TARGET_HAIKU_COMPATIBILITY_LIBS = libhaikucompat.a ;
}
# special target libbe_test
if $(TARGET_PLATFORM) = libbe_test {
# headers and flags
TARGET_HDRS +=
[ PublicHeaders $(DOT) app drivers game interface kernel storage
support ]
[ PrivateHeaders $(DOT) ] ;
TARGET_DEFINES += __HAIKU__ ;
# directories
TARGET_OBJECT_BASE_DIR
= [ FDirName $(HAIKU_OBJECT_DIR) $(TARGET_PLATFORM) ] ;
TARGET_COMMON_ARCH_OBJECT_DIR
= [ FDirName $(TARGET_OBJECT_BASE_DIR) common ] ;
TARGET_ARCH_OBJECT_DIR
= [ FDirName $(TARGET_OBJECT_BASE_DIR) $(TARGET_ARCH) ] ;
TARGET_COMMON_DEBUG_OBJECT_DIR
= [ FDirName $(TARGET_ARCH_OBJECT_DIR) common ] ;
TARGET_DEBUG_0_OBJECT_DIR
= [ FDirName $(TARGET_ARCH_OBJECT_DIR) release ] ;
local level ;
for level in $(HAIKU_DEBUG_LEVELS[2-]) {
TARGET_DEBUG_$(level)_OBJECT_DIR
= [ FDirName $(TARGET_ARCH_OBJECT_DIR) debug_$(level) ] ;
}
# library name map
TARGET_LIBRARY_NAME_MAP = LIBBE_LIBRARY_NAME_MAP ;
LIBBE_LIBRARY_NAME_MAP_be = libbe_haiku.so ;
}
#pragma mark -
# common stuff
# start with a clean state
CCFLAGS = ;
C++FLAGS = ;
DEFINES = ;
# Set CC, C++, LINK to invalid values, so that we realize early, that we use
# the wrong compiler.
CC = bad-cc ;
C++ = bad-c++ ;
LINK = bad-link ;
# Allow compiling unit tests on Zeta. Instead of fixing the PostMessage()
# issues, they deprecated that nice function. This will enable it again:
C++FLAGS += -D_ZETA_USING_DEPRECATED_API_=1 ;
# Same for buggy find_directory threadsafety fixes
C++FLAGS += -D_ZETA_TS_FIND_DIR_=1 ;
# TODO: Doesn't really belong here.
# Defaults for warnings, optimization, and debugging.
#
WARNINGS ?= 1 ;
OPTIM ?= -O2 ;
DEBUG ?= 0 ;
# Set the defaults for PLATFORM and SUPPORTED_PLATFORMS. PLATFORM is only
# overridden for targets to be built for the host platform. SUPPORTED_PLATFORMS
# can be overridden by the author of a component.
PLATFORM = $(TARGET_PLATFORM) ;
SUPPORTED_PLATFORMS = haiku ;
# Instructs the Library rule to not make its object files temporary.
# This is needed as some objects are used in a static library and for an
# executable.
KEEPOBJS = true ;
# Set permissions to how they should be on the image.
EXEMODE = 755 ;
FILEMODE = 644 ;
SHELLMODE = 755 ;
# output directories
# TODO: Review this.
HAIKU_DOCUMENTATION_DIR ?= [ FDirName $(HAIKU_OUTPUT_DIR) documentation ] ;
HAIKU_DOCUMENTATION_OBJECT_DIR ?= [ FDirName $(HAIKU_COMMON_PLATFORM_OBJECT_DIR)
documentation ] ;
# TODO: Rethink test stuff.
HAIKU_TEST_DIR ?= [ FDirName $(HAIKU_OUTPUT_DIR) tests $(TARGET_PLATFORM) $(HAIKU_ARCH) ] ;
HAIKU_APP_TEST_DIR ?= [ FDirName $(HAIKU_TEST_DIR) apps ] ;
HAIKU_APP_TEST_LIB_DIR ?= [ FDirName $(HAIKU_APP_TEST_DIR) lib ] ;
HAIKU_TMP_DIR ?= [ FDirName $(HAIKU_OUTPUT_DIR) tmp ] ;
HAIKU_PACKAGE_DIR ?= [ FDirName $(HAIKU_OUTPUT_DIR) packages ] ;
HAIKU_PACKAGE_OBJECT_DIR ?= [ FDirName $(HAIKU_OBJECT_DIR) packages ] ;
TARGET_TEST_DIR ?= [ FDirName $(HAIKU_TEST_DIR)
$(TARGET_PLATFORM) ] ;
TARGET_UNIT_TEST_DIR ?= [ FDirName $(TARGET_TEST_DIR) unittests ] ;
TARGET_UNIT_TEST_LIB_DIR ?= [ FDirName $(TARGET_UNIT_TEST_DIR) lib ] ;
# automatically setup the objects directory per subdirectory
SUBDIRRULES += SetupObjectsDir ;
# Add the standard (userland) warning flags variables to the ones restored in
# every subdirectory. Thus we can easily meddle with them in subdirectories
# with imported sources.
AUTO_SET_UP_CONFIG_VARIABLES +=
HOST_WARNING_CCFLAGS HOST_WARNING_C++FLAGS
TARGET_WARNING_CCFLAGS TARGET_WARNING_C++FLAGS
# also add PLATFORM and SUPPORTED_PLATFORMS
PLATFORM SUPPORTED_PLATFORMS
;