haiku/src/servers/app/BitmapManager.cpp
Axel Dörfler 0ec4af2233 Improved AreaPool to have an initial size as well as well as a name that is
used for new area.
MemPool::AddToPool() now gracefully deals with NULL pointers (or a size of 0).
BitmapManager was deleting the area it transferred to AreaPool before - it
no longer needs an extra area, though.
Minor other cleanup.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13260 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-06-24 04:01:16 +00:00

117 lines
2.8 KiB
C++

/*
* Copyright 2001-2005, Haiku.
* Distributed under the terms of the MIT License.
*
* Authors:
* DarkWyrm <bpmagic@columbus.rr.com>
*/
/** Handler for allocating and freeing area memory for BBitmaps
* on the server side. Utilizes the BGET pool allocator.
*/
#include <new>
#include <stdio.h>
#include <string.h>
#include <Autolock.h>
#include "ServerBitmap.h"
#include "BitmapManager.h"
//! The bitmap allocator for the server. Memory is allocated/freed by the AppServer class
BitmapManager *gBitmapManager = NULL;
//! Number of bytes to allocate to each area used for bitmap storage
#define BITMAP_AREA_SIZE B_PAGE_SIZE * 2
//! Sets up stuff to be ready to allocate space for bitmaps
BitmapManager::BitmapManager()
:
fBitmapList(1024),
fBuffer(NULL),
fTokenizer(),
fLock("BitmapManager Lock"),
fMemPool("bitmap pool", BITMAP_AREA_SIZE)
{
}
//! Deallocates everything associated with the manager
BitmapManager::~BitmapManager()
{
int32 count = fBitmapList.CountItems();
for (int32 i = 0; i < count; i++) {
if (ServerBitmap* bitmap = (ServerBitmap*)fBitmapList.ItemAt(i)) {
fMemPool.ReleaseBuffer(bitmap->fBuffer);
delete bitmap;
}
}
}
/*!
\brief Allocates a new ServerBitmap.
\param bounds Size of the bitmap
\param space Color space of the bitmap
\param flags Bitmap flags as defined in Bitmap.h
\param bytesPerRow Number of bytes per row.
\param screen Screen id of the screen associated with it. Unused.
\return A new ServerBitmap or NULL if unable to allocate one.
*/
ServerBitmap*
BitmapManager::CreateBitmap(BRect bounds, color_space space, int32 flags,
int32 bytesPerRow, screen_id screen)
{
BAutolock locker(fLock);
if (!locker.IsLocked())
return NULL;
ServerBitmap* bitmap = new(nothrow) ServerBitmap(bounds, space, flags, bytesPerRow);
if (bitmap == NULL)
return NULL;
// Server version of this code will also need to handle such things as
// bitmaps which accept child views by checking the flags.
uint8* buffer = (uint8*)fMemPool.GetBuffer(bitmap->BitsLength());
if (buffer && fBitmapList.AddItem(bitmap)) {
bitmap->fArea = area_for(buffer);
bitmap->fBuffer = buffer;
bitmap->fToken = fTokenizer.GetToken();
bitmap->fInitialized = true;
// calculate area offset
area_info info;
get_area_info(bitmap->fArea, &info);
bitmap->fOffset = buffer - (uint8*)info.address;
} else {
// Allocation failed for buffer or bitmap list
fMemPool.ReleaseBuffer(buffer);
delete bitmap;
bitmap = NULL;
}
return bitmap;
}
/*!
\brief Deletes a ServerBitmap.
\param bitmap The bitmap to delete
*/
void
BitmapManager::DeleteBitmap(ServerBitmap *bitmap)
{
BAutolock locker(fLock);
if (!locker.IsLocked())
return;
if (fBitmapList.RemoveItem(bitmap)) {
// Server code will require a check to ensure bitmap doesn't have its own area
fMemPool.ReleaseBuffer(bitmap->fBuffer);
delete bitmap;
}
}