haiku/docs/develop/ikteam/schedule/Discussion.html

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<title>Schedule Rationale</title>
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<h1>Schedule Rationale</h1>
Below is an informal discussion of the rationale behind the Interface Kit team's
behemoth schedule. Various details may not reflect the current form of the schedule,
but the basic gist is what's really important here.
<br>
<hr>
<p>
First, let me head off the suggestion that we formally split into 3 or 4 stand-alone
projects: &nbsp; the Interface Kit, Application Kit and app_server are completely
dependent on one another in a way that no other set of system components is. Each
without the others can accomplish almost *nothing*; I think the existence of Integration
highlights this fact.
</p><p>
Each milestone listed has a number of tasks associated with it; these need to be listed
and the time for each estimated. These tasks should be as fine grained as possible.
Taking BView as an example, I would expect each method on BView to have its own entry
under milestones 1, 2, 3, 4 and 8 with entries added as necessary to milestones 18 to
22. "Why so detailed?" you say. I'm glad you asked. ;)
</p><p>
First off, the finer the schedule's granularity, the more realistic estimate you have for
the project as a whole. Asked to implement BView, one might be tempted to say "Oh, about
3 weeks," whereas an estimate of the time needed for each method might yield a total of
two to three times that. While the more realistic overall estimate may be more depressing
initially, being able to hit goals on or near the estimated date is much better for
morale in the long run than constantly being behind because all the estimates were too
low. Trust me on this, I've worked on *way* too many projects that went south because of
scheduling that was too broad -- usually because the project manager doesn't want to
"distress" the client by making them pay for the time to schedule correctly. Or design
correctly, but that's a different rant. =)
</p><p>
Second, a fine-grained schedule helps to ensure that nothing gets missed. You might
think it would be hard to forget to implement a BView method, but if you don't expressly
schedule for that method, there will be no interface, use case or technical specifications
or unit tests to fail because the method isn't doing anything. In fact, we might not
notice the missing functionality until some app that uses it dies a horrible death and
we have to figure out why.
</p><p>
Third, it helps us figure out what functionality is dependent on what -- which helps us
schedule our tasks in a logical sequence.
</p><p>
Fourth, it makes it much easier for someone that doesn't have a lot of time available or
much experience to pick something that they can tackle and know that they will be making
a meaningful contribution. It also makes it easier for us to keep track of who is doing
what on large items like BView: instead of saying "there's a bunch of stuff on BView
that needs doing," we can say "BView::StrokeEllipse() needs to be implemented" and know
that a specific person is responsible for that deliverable.
</p><p>
Fifth, as daunting as a detailed schedule looks like out of the gate, tasks are getting
completed *constantly* and it's very satisfying to see progress get made on a regular
basis. Ideally, one would like to be able to check on the progress each week and find
several items completed since the last time it was checked.
</p>
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