1b7390044f
git-svn-id: file:///srv/svn/repos/haiku/trunk/current@3069 a95241bf-73f2-0310-859d-f6bbb57e9c96
505 lines
18 KiB
C++
505 lines
18 KiB
C++
//------------------------------------------------------------------------------
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// Copyright (c) 2001-2002, OpenBeOS
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//
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// Permission is hereby granted, free of charge, to any person obtaining a
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// copy of this software and associated documentation files (the "Software"),
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// to deal in the Software without restriction, including without limitation
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// the rights to use, copy, modify, merge, publish, distribute, sublicense,
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// and/or sell copies of the Software, and to permit persons to whom the
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// Software is furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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// DEALINGS IN THE SOFTWARE.
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//
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// File Name: Window.h
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// Author: Adrian Oanca (e2joseph@hotpop.com)
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// Description: BWindow is the base class for all windows (graphic areas
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// displayed on-screen).
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//
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//
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//!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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// NOTE(!!!) All private non virtual functions are to be renamed following
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// this scheme: word_another_third <-> wordAnotherThird
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// OBOS Team: If you use one of BWindow's private functions, please addapt to this code
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//!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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//------------------------------------------------------------------------------
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#ifndef _WINDOW_H
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#define _WINDOW_H
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// Standard Includes -----------------------------------------------------------
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// System Includes -------------------------------------------------------------
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#include <BeBuild.h>
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#include <InterfaceDefs.h>
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#include <List.h>
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#include <Looper.h>
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#include <Rect.h>
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#include <StorageDefs.h>
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// Project Includes ------------------------------------------------------------
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// Local Includes --------------------------------------------------------------
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//#include <PortLink.h>
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class PortLink; // tweak for compatibility with our build system --DW
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// Local Defines ---------------------------------------------------------------
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// Globals ---------------------------------------------------------------------
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// window definitions ----------------------------------------------------------
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enum window_type {
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B_UNTYPED_WINDOW = 0,
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B_TITLED_WINDOW = 1,
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B_MODAL_WINDOW = 3,
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B_DOCUMENT_WINDOW = 11,
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B_BORDERED_WINDOW = 20,
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B_FLOATING_WINDOW = 21
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};
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//----------------------------------------------------------------
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enum window_look {
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B_BORDERED_WINDOW_LOOK = 20,
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B_NO_BORDER_WINDOW_LOOK = 19,
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B_TITLED_WINDOW_LOOK = 1,
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B_DOCUMENT_WINDOW_LOOK = 11,
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B_MODAL_WINDOW_LOOK = 3,
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B_FLOATING_WINDOW_LOOK = 7
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};
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//----------------------------------------------------------------
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enum window_feel {
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B_NORMAL_WINDOW_FEEL = 0,
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B_MODAL_SUBSET_WINDOW_FEEL = 2,
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B_MODAL_APP_WINDOW_FEEL = 1,
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B_MODAL_ALL_WINDOW_FEEL = 3,
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B_FLOATING_SUBSET_WINDOW_FEEL = 5,
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B_FLOATING_APP_WINDOW_FEEL = 4,
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B_FLOATING_ALL_WINDOW_FEEL = 6
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};
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//----------------------------------------------------------------
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enum window_alignment {
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B_BYTE_ALIGNMENT = 0,
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B_PIXEL_ALIGNMENT = 1
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};
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//----------------------------------------------------------------
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enum {
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B_NOT_MOVABLE = 0x00000001,
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B_NOT_CLOSABLE = 0x00000020,
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B_NOT_ZOOMABLE = 0x00000040,
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B_NOT_MINIMIZABLE = 0x00004000,
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B_NOT_RESIZABLE = 0x00000002,
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B_NOT_H_RESIZABLE = 0x00000004,
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B_NOT_V_RESIZABLE = 0x00000008,
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B_AVOID_FRONT = 0x00000080,
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B_AVOID_FOCUS = 0x00002000,
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B_WILL_ACCEPT_FIRST_CLICK = 0x00000010,
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B_OUTLINE_RESIZE = 0x00001000,
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B_NO_WORKSPACE_ACTIVATION = 0x00000100,
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B_NOT_ANCHORED_ON_ACTIVATE = 0x00020000,
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B_ASYNCHRONOUS_CONTROLS = 0x00080000,
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B_QUIT_ON_WINDOW_CLOSE = 0x00100000
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};
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#define B_CURRENT_WORKSPACE 0
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#define B_ALL_WORKSPACES 0xffffffff
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//----------------------------------------------------------------
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class PortLink;
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class BButton;
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class BMenuBar;
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class BMenuItem;
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class BMessage;
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class BMessageRunner;
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class BMessenger;
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class BView;
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struct message;
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struct _cmd_key_;
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struct _view_attr_;
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// BWindow class ---------------------------------------------------------------
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class BWindow : public BLooper {
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public:
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BWindow(BRect frame,
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const char* title,
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window_type type,
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uint32 flags,
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uint32 workspace = B_CURRENT_WORKSPACE);
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BWindow(BRect frame,
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const char* title,
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window_look look,
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window_feel feel,
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uint32 flags,
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uint32 workspace = B_CURRENT_WORKSPACE);
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virtual ~BWindow();
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BWindow(BMessage* data);
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static BArchivable *Instantiate(BMessage* data);
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virtual status_t Archive(BMessage* data, bool deep = true) const;
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virtual void Quit();
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void Close(); // Synonym of Quit()
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void AddChild(BView* child, BView* before = NULL);
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bool RemoveChild(BView* child);
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int32 CountChildren() const;
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BView *ChildAt(int32 index) const;
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virtual void DispatchMessage(BMessage* message, BHandler* handler);
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virtual void MessageReceived(BMessage* message);
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virtual void FrameMoved(BPoint new_position);
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virtual void WorkspacesChanged(uint32 old_ws, uint32 new_ws);
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virtual void WorkspaceActivated(int32 ws, bool state);
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virtual void FrameResized(float new_width, float new_height);
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virtual void Minimize(bool minimize);
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virtual void Zoom( BPoint rec_position,
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float rec_width,
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float rec_height);
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void Zoom();
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void SetZoomLimits(float maxWidth, float maxHeight); // changed from: SetZoomLimits(float max_h, float max_v);
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virtual void ScreenChanged(BRect screen_size, color_space depth);
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void SetPulseRate(bigtime_t rate);
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bigtime_t PulseRate() const;
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void AddShortcut( uint32 key,
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uint32 modifiers,
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BMessage* msg);
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void AddShortcut( uint32 key,
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uint32 modifiers,
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BMessage* msg,
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BHandler* target);
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void RemoveShortcut(uint32 key, uint32 modifiers);
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void SetDefaultButton(BButton* button);
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BButton *DefaultButton() const;
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virtual void MenusBeginning();
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virtual void MenusEnded();
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bool NeedsUpdate() const;
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void UpdateIfNeeded();
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BView *FindView(const char* viewName) const; // changed from: FindView( const char* view_name );
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BView *FindView(BPoint) const;
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BView *CurrentFocus() const;
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void Activate(bool = true);
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virtual void WindowActivated(bool state);
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void ConvertToScreen(BPoint* pt) const;
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BPoint ConvertToScreen(BPoint pt) const;
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void ConvertFromScreen(BPoint* pt) const;
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BPoint ConvertFromScreen(BPoint pt) const;
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void ConvertToScreen(BRect* rect) const;
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BRect ConvertToScreen(BRect rect) const;
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void ConvertFromScreen(BRect* rect) const;
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BRect ConvertFromScreen(BRect rect) const;
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void MoveBy(float dx, float dy);
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void MoveTo(BPoint);
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void MoveTo(float x, float y);
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void ResizeBy(float dx, float dy);
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void ResizeTo(float width, float height);
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virtual void Show();
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virtual void Hide();
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bool IsHidden() const;
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bool IsMinimized() const;
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void Flush() const;
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void Sync() const;
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status_t SendBehind(const BWindow* window);
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void DisableUpdates();
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void EnableUpdates();
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void BeginViewTransaction(); // referred as OpenViewTransaction() in BeBook
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void EndViewTransaction(); // referred as CommitViewTransaction() in BeBook
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BRect Bounds() const;
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BRect Frame() const;
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const char *Title() const;
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void SetTitle(const char* title);
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bool IsFront() const;
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bool IsActive() const;
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void SetKeyMenuBar(BMenuBar* bar);
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BMenuBar *KeyMenuBar() const;
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void SetSizeLimits( float minWidth, // changed from: SetSizeLimits(float min_h, float max_h, float min_v, float max_v);
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float maxWidth,
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float minHeight,
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float maxHeight);
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void GetSizeLimits( float *minWidth, // changed from: SetSizeLimits(float* min_h, float* max_h, float* min_v, float* max_v);
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float *maxWidth,
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float *minHeight,
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float *maxHeight);
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uint32 Workspaces() const;
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void SetWorkspaces(uint32);
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BView *LastMouseMovedView() const;
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virtual BHandler *ResolveSpecifier(BMessage* msg,
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int32 index,
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BMessage* specifier,
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int32 form,
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const char* property);
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virtual status_t GetSupportedSuites(BMessage* data);
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status_t AddToSubset(BWindow* window);
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status_t RemoveFromSubset(BWindow* window);
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virtual status_t Perform(perform_code d, void* arg);
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status_t SetType(window_type type);
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window_type Type() const;
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status_t SetLook(window_look look);
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window_look Look() const;
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status_t SetFeel(window_feel feel);
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window_feel Feel() const;
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status_t SetFlags(uint32);
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uint32 Flags() const;
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bool IsModal() const;
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bool IsFloating() const;
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status_t SetWindowAlignment(window_alignment mode,
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int32 h,
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int32 hOffset = 0,
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int32 width = 0,
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int32 widthOffset = 0,
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int32 v = 0,
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int32 vOffset = 0,
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int32 height = 0,
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int32 heightOffset = 0);
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status_t GetWindowAlignment(window_alignment* mode = NULL,
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int32* h = NULL,
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int32* hOffset = NULL,
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int32* width = NULL,
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int32* widthOffset = NULL,
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int32* v = NULL,
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int32* vOffset = NULL,
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int32* height = NULL,
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int32* heightOffset = NULL) const;
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virtual bool QuitRequested();
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virtual thread_id Run();
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// Private or reserved ---------------------------------------------------------
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private:
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typedef BLooper inherited;
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friend class BApplication;
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friend class BBitmap;
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friend class BScrollBar;
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friend class BView;
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friend class BMenuItem;
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friend class BWindowScreen;
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friend class BDirectWindow;
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friend class BFilePanel;
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friend class BHandler;
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friend class _BEventMask;
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friend void _set_menu_sem_(BWindow* w, sem_id sem);
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friend status_t _safe_get_server_token_(const BLooper* , int32* );
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virtual void _ReservedWindow1();
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virtual void _ReservedWindow2();
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virtual void _ReservedWindow3();
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virtual void _ReservedWindow4();
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virtual void _ReservedWindow5();
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virtual void _ReservedWindow6();
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virtual void _ReservedWindow7();
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virtual void _ReservedWindow8();
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BWindow();
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BWindow(BWindow&);
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BWindow &operator=(BWindow&);
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BWindow(BRect frame, color_space depth, // to be implemented
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uint32 bitmapFlags, int32 rowBytes);
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void InitData(BRect frame,
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const char* title,
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window_look look,
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window_feel feel,
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uint32 flags,
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uint32 workspace);
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status_t ArchiveChildren(BMessage* data, bool deep) const; // call made from within Archive
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status_t UnarchiveChildren(BMessage* data); // Instantiate(BMessage* data)->BWindow(BMessage)->UnarchiveChildren(BMessage* data)
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void BitmapClose(); // to be implemented
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virtual void task_looper(); // thread function - it's here where app_server messages are received
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/* void start_drag( BMessage* msg,
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int32 token,
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BPoint offset,
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BRect track_rect,
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BHandler* reply_to);
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void start_drag( BMessage* msg,
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int32 token,
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BPoint offset,
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int32 bitmap_token,
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drawing_mode dragMode,
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BHandler* reply_to);
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*/
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void prepareView(BView* aView); // changed from view_builder(BView* a_view);
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void attachView(BView* aView); // changed from attach_builder(BView* a_view);
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void detachView(BView* aView); // changed from detach_builder(BView* a_view);
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//int32 get_server_token() const;
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BMessage *extract_drop(BMessage* an_event, BHandler* *target);
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//void movesize(uint32 opcode, float h, float v);
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BMessage* ReadMessageFromPort(bigtime_t tout = B_INFINITE_TIMEOUT);
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//int32 MessagesWaiting();
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void handle_activate(BMessage* an_event);
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//void do_view_frame(BMessage* an_event);
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//void do_value_change(BMessage* an_event, BHandler* handler);
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//void do_mouse_down(BMessage* an_event, BView* target);
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//void do_mouse_moved(BMessage* an_event, BView* target);
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//void do_key_down(BMessage* an_event, BHandler* handler);
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//void do_key_up(BMessage* an_event, BHandler* handler);
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void do_menu_event(BMessage* an_event);
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//void do_draw_views();
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virtual BMessage *ConvertToMessage(void* raw, int32 code); // HUGE function - it converts PortLink messages into BMessages
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//_cmd_key_ *allocShortcut(uint32 key, uint32 modifiers);
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//_cmd_key_ *FindShortcut(uint32 key, uint32 modifiers);
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void AddShortcut(uint32 key, // !!! - and menu shortcuts to list when a menu is added
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uint32 modifiers,
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BMenuItem* item);
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//void post_message(BMessage* message);
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//void SetLocalTitle(const char* new_title);
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//void enable_pulsing(bool enable);
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BHandler *determine_target(BMessage* msg, BHandler* target, bool pref);
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//void kb_navigate();
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//void navigate_to_next(int32 direction, bool group = false);
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//void set_focus(BView* focus, bool notify_input_server); // what does notify_input_server mean??? why???
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bool InUpdate();
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void DequeueAll();
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//bool find_token_and_handler(BMessage* msg, int32* token, BHandler* *handler);
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window_type composeType(window_look look, // changed from: compose_type(...)
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window_feel feel) const;
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void decomposeType(window_type type, // changed from: decompose_type(...)
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window_look* look,
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window_feel* feel) const;
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void SetIsFilePanel(bool yes);
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bool IsFilePanel() const;
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// OBOS BWindow's addon functions
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uint32 WindowLookToInteger(window_look wl);
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uint32 WindowFeelToInteger(window_feel wf);
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BView* buildTopView();
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void attachTopView();
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void detachTopView();
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void stopConnection();
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void setFocus(BView *focusView, bool notifyIputServer=false);
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bool handleKeyDown( uint32 key, uint32 modifiers);
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// message: B_MOUSE_UP, B_MOUSE_DOWN, B_MOUSE_MOVED
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void sendMessageUsingEventMask( int32 message, BPoint where );
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BView* sendMessageUsingEventMask2( BView* aView, int32 message, BPoint where );
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void sendPulse( BView* );
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int32 findShortcut(uint32 key, int32 modifiers);
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bool findHandler( BView* start, BHandler* handler );
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BView* findView(BView* aView, const char* viewName) const;
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BView* findView(BView* aView, BPoint point) const;
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BView* findView(BView* aView, int32 token);
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BView* findNextView( BView *focus, uint32 flags);
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BView* findPrevView( BView *focus, uint32 flags);
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BView* findLastChild(BView *parent);
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bool handleKeyDown( int32 raw_char, uint32 modifiers);
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void handleActivation( bool active );
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void activateView( BView *aView, bool active );
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void drawAllViews(BView* aView);
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void drawView(BView* aView, BRect area);
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uint8* ReadRawFromPort(int32* code,
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bigtime_t tout = B_INFINITE_TIMEOUT);
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// END: OBOS addon functions
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// 3 deprecated calls
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//void AddFloater(BWindow* a_floating_window);
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//void RemoveFloater(BWindow* a_floating_window);
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//window_type WindowType() const;
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char *fTitle; // used
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int32 server_token;
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bool fInTransaction; // used // changed from: char fInUpdate;
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bool fActive; // used // changed from: char f_active;
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short fShowLevel; // used
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uint32 fFlags; // used
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port_id send_port; // used
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port_id receive_port; // used
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BView *top_view; // used
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BView *fFocus; // used
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BView *fLastMouseMovedView; // used
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PortLink *serverLink; // used
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BMenuBar *fKeyMenuBar; // used
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BButton *fDefaultButton; // used
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BList accelList; // used
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int32 fTopViewToken; // // changed from: int32 top_view_token;
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bool fPulseEnabled; // used // changed from: bool pulse_enabled;
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bool fViewsNeedPulse;
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bool fIsFilePanel; // used
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bool fMaskActivated;
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bigtime_t fPulseRate; // used // changed from: bigtime_t pulse_rate;
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bool fWaitingForMenu;
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bool fMinimized; // used // changed from: bool fOffscreen;
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sem_id fMenuSem;
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float fMaxZoomHeight; // used // changed from: float fMaxZoomH;
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float fMaxZoomWidth; // used // changed from: float fMaxZoomV;
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float fMinWindHeight; // used // changed from: float fMinWindH;
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float fMinWindWidth; // used // changed from: float fMinWindV;
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float fMaxWindHeight; // used // changed from: float fMaxWindH;
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float fMaxWindWidth; // used // changed from: float fMaxWindV;
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BRect fFrame; // used
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window_look fLook; // used
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_view_attr_ *fCurDrawViewState;
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window_feel fFeel; // used
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int32 fLastViewToken;
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uint32 fUnused1; // changed from: _CEventPort_* fEventPort;
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BMessageRunner *fPulseRunner; // used
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BRect fCurrentFrame;
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// dedicated for graphic calls
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PortLink *srvGfxLink; // used
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uint32 _reserved;
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// uint32 _reserved[2]; // was 8
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#if !_PR3_COMPATIBLE_
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uint32 _more_reserved[4];
|
|
#endif
|
|
};
|
|
|
|
// inline definitions ----------------------------------------------------------
|
|
inline void BWindow::Close()
|
|
{
|
|
Quit();
|
|
}
|
|
//------------------------------------------------------------------------------
|
|
|
|
#endif // _WINDOW_H
|
|
|
|
/*
|
|
* $Log $
|
|
*
|
|
* $Id $
|
|
*
|
|
*/
|
|
|