haiku/headers/private/interface
Stefano Ceccherini b1af0a7a24 Setting the font shear in a BPicture didn't work, because the value was
treated as uint32 in some places, when it's a float.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22214 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-09-10 10:20:26 +00:00
..
BitmapPrivate.h * With Rudolf's information about relocating overlays, I changed the way memory 2006-04-22 16:41:12 +00:00
BMCPrivate.h * fixed size layout of BMenuBar on BMenuField in fixed size mode 2007-08-30 22:36:14 +00:00
clipping.h replaced usage of floor() and ceil() to convert from 2006-03-19 22:26:17 +00:00
ColorConversion.h * Fixed a swapping bug for 16 bit colorspaces 2006-03-05 23:53:33 +00:00
ColorTools.h added BColumnListView to libbe.so 2006-06-26 15:53:41 +00:00
ColumnListView.h
ColumnTypes.h * Fix typo in declaration of BStringColumn. 2006-07-09 22:04:16 +00:00
DefaultColors.h * There is now a server_read_only_memory structure that is placed in a (surprise!) 2006-04-25 20:12:06 +00:00
DirectWindowPrivate.h Moved dw_sync_data to a private header DirectWindowPrivate.h and renamed it to direct_window_sync_data. 2005-12-10 15:36:38 +00:00
DraggerPrivate.h * Implemented BDragger::{Show|Hide}AllDraggers() and its backend in the app_server. 2007-02-21 07:57:21 +00:00
FontPrivate.h More font work: 2005-11-07 11:02:39 +00:00
input_globals.h added _get_key_map() to get the character map size 2007-04-30 10:07:34 +00:00
interface_misc.h moved duplicate code to a common location. 2007-06-18 14:30:56 +00:00
MenuPrivate.h hopefully improved menu tracking. Among other things, this fixes bug 461 2006-04-22 17:56:21 +00:00
MenuWindow.h Changed the interaction between BMenuFrame, BMenuScroller and 2007-06-05 10:20:06 +00:00
PictureDataWriter.h Setting the font shear in a BPicture didn't work, because the value was 2007-09-10 10:20:26 +00:00
PicturePlayer.h Moved the dummy table local to the PicturePlayer::Play() function since, 2007-08-16 14:40:03 +00:00
PictureProtocol.h Added some debug output to PicturePlayer. Since checking the table size for every op is very slow, now we do that only at the beginning, and use a custom op table if needed. The best case (which is the one used when drawing a picture with BView::DrawPicture()) is very fast since it only requires one check. 2007-08-16 09:14:03 +00:00
pr_server.h * open 'Add printer dialog' when 'addp' message is sent to Printers preflet 2007-08-08 20:32:46 +00:00
RegionSupport.h * fix the build, forgot to commit this... 2007-07-19 17:22:53 +00:00
ShapePrivate.h * fix weird Shape op/point allocation 2007-08-17 11:17:29 +00:00
TextViewSupportBuffer.h
truncate_string.h
utf8_functions.h Corrected comments. It's a 0 byte, not a NULL pointer. 2006-12-25 22:02:01 +00:00
ViewPrivate.h oops forgot to commit this 2006-10-30 21:34:59 +00:00
WidthBuffer.h
WindowInfo.h
WindowPrivate.h