haiku/src/servers/app/BitmapManager.cpp
Axel Dörfler 21c8c925d8 * With Rudolf's information about relocating overlays, I changed the way memory
is managed for those bitmaps:
  - the shared client memory mechanism is used to allocate a small overlay_client_data
    structure that contains the actual buffer and a semaphore that you have acquire in
    order to access it.
  - LockBits()/UnlockBits() now have a function: you need to call them before accessing
    the overlay buffer, and you need to keep that lock until you're done with it.
* The overlay cookie is now an extra member of the ServerBitmap class.
* Removed fInitialized from ServerBitmap - IsValid() now just checks the buffer associated
  with the bitmap.
* ViewLayer::Draw() will now handle overlay bitmaps specially and will draw the overlay
  color instead of any contents (this is currently in ugly pink, but will become some
  dark color later on).
* All what's missing from actually being able to use overlays now is to configure
  them so that they are shown on screen. VLC will now show an empty pink window when
  overlay video is enabled.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17201 a95241bf-73f2-0310-859d-f6bbb57e9c96
2006-04-22 16:41:12 +00:00

212 lines
5.3 KiB
C++

/*
* Copyright 2001-2006, Haiku.
* Distributed under the terms of the MIT License.
*
* Authors:
* DarkWyrm <bpmagic@columbus.rr.com>
* Axel Dörfler, axeld@pinc-software.de
*/
/*!
Whenever a ServerBitmap associated with a client-side BBitmap needs to be
created or destroyed, the BitmapManager needs to handle it. It takes care of
all memory management related to them.
*/
#include "BitmapManager.h"
#include "ClientMemoryAllocator.h"
#include "HWInterface.h"
#include "ServerBitmap.h"
#include "ServerProtocol.h"
#include "ServerTokenSpace.h"
#include <BitmapPrivate.h>
#include <video_overlay.h>
#include <Autolock.h>
#include <Bitmap.h>
#include <new>
#include <stdio.h>
#include <string.h>
using std::nothrow;
//! The bitmap allocator for the server. Memory is allocated/freed by the AppServer class
BitmapManager *gBitmapManager = NULL;
//! Number of bytes to allocate to each area used for bitmap storage
#define BITMAP_AREA_SIZE B_PAGE_SIZE * 16
//! Sets up stuff to be ready to allocate space for bitmaps
BitmapManager::BitmapManager()
:
fBitmapList(1024),
fLock("BitmapManager Lock")
{
}
//! Deallocates everything associated with the manager
BitmapManager::~BitmapManager()
{
int32 count = fBitmapList.CountItems();
for (int32 i = 0; i < count; i++) {
if (ServerBitmap* bitmap = (ServerBitmap*)fBitmapList.ItemAt(i)) {
if (bitmap->AllocationCookie() != NULL)
debugger("We're not supposed to keep our cookies...");
delete bitmap;
}
}
}
/*!
\brief Allocates a new ServerBitmap.
\param bounds Size of the bitmap
\param space Color space of the bitmap
\param flags Bitmap flags as defined in Bitmap.h
\param bytesPerRow Number of bytes per row.
\param screen Screen id of the screen associated with it. Unused.
\return A new ServerBitmap or NULL if unable to allocate one.
*/
ServerBitmap*
BitmapManager::CreateBitmap(ClientMemoryAllocator* allocator, HWInterface& hwInterface,
BRect bounds, color_space space, int32 flags, int32 bytesPerRow, screen_id screen,
uint8* _allocationFlags)
{
BAutolock locker(fLock);
if (!locker.IsLocked())
return NULL;
overlay_token overlayToken = NULL;
if (flags & B_BITMAP_WILL_OVERLAY) {
if (!hwInterface.CheckOverlayRestrictions(bounds.IntegerWidth() + 1,
bounds.IntegerHeight() + 1, space))
return NULL;
if (flags & B_BITMAP_RESERVE_OVERLAY_CHANNEL) {
overlayToken = hwInterface.AcquireOverlayChannel();
if (overlayToken == NULL)
return NULL;
}
}
ServerBitmap* bitmap = new(nothrow) ServerBitmap(bounds, space, flags, bytesPerRow);
if (bitmap == NULL) {
if (overlayToken != NULL)
hwInterface.ReleaseOverlayChannel(overlayToken);
return NULL;
}
void* cookie = NULL;
uint8* buffer = NULL;
if (flags & B_BITMAP_WILL_OVERLAY) {
OverlayCookie* overlayCookie = new (std::nothrow) OverlayCookie(hwInterface);
const overlay_buffer* overlayBuffer = NULL;
overlay_client_data* clientData = NULL;
bool newArea = false;
if (overlayCookie != NULL && overlayCookie->InitCheck() == B_OK) {
// allocate client memory to communicate the overlay semaphore
// and buffer location to the BBitmap
cookie = allocator->Allocate(sizeof(overlay_client_data),
(void**)&clientData, newArea);
if (cookie != NULL) {
overlayBuffer = hwInterface.AllocateOverlayBuffer(bitmap->Width(),
bitmap->Height(), space);
}
}
if (overlayBuffer != NULL) {
overlayCookie->SetOverlayData(overlayBuffer, overlayToken, clientData);
bitmap->fAllocator = allocator;
bitmap->fAllocationCookie = cookie;
bitmap->SetOverlayCookie(overlayCookie);
bitmap->fBytesPerRow = overlayBuffer->bytes_per_row;
buffer = (uint8*)overlayBuffer->buffer;
if (_allocationFlags)
*_allocationFlags = kFramebuffer | (newArea ? kNewAllocatorArea : 0);
} else {
hwInterface.ReleaseOverlayChannel(overlayToken);
delete overlayCookie;
allocator->Free(cookie);
}
} else if (allocator != NULL) {
// standard bitmaps
bool newArea;
cookie = allocator->Allocate(bitmap->BitsLength(), (void**)&buffer, newArea);
if (cookie != NULL) {
bitmap->fAllocator = allocator;
bitmap->fAllocationCookie = cookie;
if (_allocationFlags)
*_allocationFlags = kAllocator | (newArea ? kNewAllocatorArea : 0);
}
} else {
// server side only bitmaps
buffer = (uint8*)malloc(bitmap->BitsLength());
if (buffer != NULL) {
bitmap->fAllocator = NULL;
bitmap->fAllocationCookie = NULL;
if (_allocationFlags)
*_allocationFlags = kHeap;
}
}
if (buffer && fBitmapList.AddItem(bitmap)) {
bitmap->fBuffer = buffer;
bitmap->fToken = gTokenSpace.NewToken(kBitmapToken, bitmap);
if (flags & B_BITMAP_CLEAR_TO_WHITE) {
if (space == B_CMAP8) {
// "255" is the "transparent magic" index for B_CMAP8 bitmaps
memset(bitmap->Bits(), 65, bitmap->BitsLength());
} else {
// should work for most colorspaces
memset(bitmap->Bits(), 0xff, bitmap->BitsLength());
}
}
} else {
// Allocation failed for buffer or bitmap list
delete bitmap;
bitmap = NULL;
}
return bitmap;
}
/*!
\brief Deletes a ServerBitmap.
\param bitmap The bitmap to delete
*/
void
BitmapManager::DeleteBitmap(ServerBitmap* bitmap)
{
if (bitmap == NULL || !bitmap->_Release()) {
// there are other references to this bitmap, we don't have to delete it yet
return;
}
BAutolock locker(fLock);
if (!locker.IsLocked())
return;
if (fBitmapList.RemoveItem(bitmap))
delete bitmap;
}