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is managed for those bitmaps: - the shared client memory mechanism is used to allocate a small overlay_client_data structure that contains the actual buffer and a semaphore that you have acquire in order to access it. - LockBits()/UnlockBits() now have a function: you need to call them before accessing the overlay buffer, and you need to keep that lock until you're done with it. * The overlay cookie is now an extra member of the ServerBitmap class. * Removed fInitialized from ServerBitmap - IsValid() now just checks the buffer associated with the bitmap. * ViewLayer::Draw() will now handle overlay bitmaps specially and will draw the overlay color instead of any contents (this is currently in ugly pink, but will become some dark color later on). * All what's missing from actually being able to use overlays now is to configure them so that they are shown on screen. VLC will now show an empty pink window when overlay video is enabled. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17201 a95241bf-73f2-0310-859d-f6bbb57e9c96
212 lines
5.3 KiB
C++
212 lines
5.3 KiB
C++
/*
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* Copyright 2001-2006, Haiku.
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* Distributed under the terms of the MIT License.
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*
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* Authors:
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* DarkWyrm <bpmagic@columbus.rr.com>
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* Axel Dörfler, axeld@pinc-software.de
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*/
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/*!
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Whenever a ServerBitmap associated with a client-side BBitmap needs to be
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created or destroyed, the BitmapManager needs to handle it. It takes care of
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all memory management related to them.
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*/
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#include "BitmapManager.h"
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#include "ClientMemoryAllocator.h"
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#include "HWInterface.h"
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#include "ServerBitmap.h"
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#include "ServerProtocol.h"
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#include "ServerTokenSpace.h"
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#include <BitmapPrivate.h>
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#include <video_overlay.h>
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#include <Autolock.h>
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#include <Bitmap.h>
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#include <new>
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#include <stdio.h>
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#include <string.h>
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using std::nothrow;
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//! The bitmap allocator for the server. Memory is allocated/freed by the AppServer class
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BitmapManager *gBitmapManager = NULL;
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//! Number of bytes to allocate to each area used for bitmap storage
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#define BITMAP_AREA_SIZE B_PAGE_SIZE * 16
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//! Sets up stuff to be ready to allocate space for bitmaps
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BitmapManager::BitmapManager()
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:
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fBitmapList(1024),
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fLock("BitmapManager Lock")
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{
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}
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//! Deallocates everything associated with the manager
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BitmapManager::~BitmapManager()
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{
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int32 count = fBitmapList.CountItems();
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for (int32 i = 0; i < count; i++) {
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if (ServerBitmap* bitmap = (ServerBitmap*)fBitmapList.ItemAt(i)) {
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if (bitmap->AllocationCookie() != NULL)
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debugger("We're not supposed to keep our cookies...");
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delete bitmap;
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}
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}
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}
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/*!
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\brief Allocates a new ServerBitmap.
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\param bounds Size of the bitmap
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\param space Color space of the bitmap
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\param flags Bitmap flags as defined in Bitmap.h
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\param bytesPerRow Number of bytes per row.
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\param screen Screen id of the screen associated with it. Unused.
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\return A new ServerBitmap or NULL if unable to allocate one.
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*/
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ServerBitmap*
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BitmapManager::CreateBitmap(ClientMemoryAllocator* allocator, HWInterface& hwInterface,
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BRect bounds, color_space space, int32 flags, int32 bytesPerRow, screen_id screen,
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uint8* _allocationFlags)
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{
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BAutolock locker(fLock);
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if (!locker.IsLocked())
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return NULL;
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overlay_token overlayToken = NULL;
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if (flags & B_BITMAP_WILL_OVERLAY) {
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if (!hwInterface.CheckOverlayRestrictions(bounds.IntegerWidth() + 1,
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bounds.IntegerHeight() + 1, space))
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return NULL;
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if (flags & B_BITMAP_RESERVE_OVERLAY_CHANNEL) {
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overlayToken = hwInterface.AcquireOverlayChannel();
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if (overlayToken == NULL)
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return NULL;
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}
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}
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ServerBitmap* bitmap = new(nothrow) ServerBitmap(bounds, space, flags, bytesPerRow);
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if (bitmap == NULL) {
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if (overlayToken != NULL)
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hwInterface.ReleaseOverlayChannel(overlayToken);
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return NULL;
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}
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void* cookie = NULL;
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uint8* buffer = NULL;
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if (flags & B_BITMAP_WILL_OVERLAY) {
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OverlayCookie* overlayCookie = new (std::nothrow) OverlayCookie(hwInterface);
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const overlay_buffer* overlayBuffer = NULL;
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overlay_client_data* clientData = NULL;
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bool newArea = false;
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if (overlayCookie != NULL && overlayCookie->InitCheck() == B_OK) {
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// allocate client memory to communicate the overlay semaphore
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// and buffer location to the BBitmap
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cookie = allocator->Allocate(sizeof(overlay_client_data),
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(void**)&clientData, newArea);
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if (cookie != NULL) {
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overlayBuffer = hwInterface.AllocateOverlayBuffer(bitmap->Width(),
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bitmap->Height(), space);
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}
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}
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if (overlayBuffer != NULL) {
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overlayCookie->SetOverlayData(overlayBuffer, overlayToken, clientData);
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bitmap->fAllocator = allocator;
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bitmap->fAllocationCookie = cookie;
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bitmap->SetOverlayCookie(overlayCookie);
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bitmap->fBytesPerRow = overlayBuffer->bytes_per_row;
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buffer = (uint8*)overlayBuffer->buffer;
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if (_allocationFlags)
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*_allocationFlags = kFramebuffer | (newArea ? kNewAllocatorArea : 0);
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} else {
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hwInterface.ReleaseOverlayChannel(overlayToken);
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delete overlayCookie;
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allocator->Free(cookie);
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}
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} else if (allocator != NULL) {
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// standard bitmaps
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bool newArea;
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cookie = allocator->Allocate(bitmap->BitsLength(), (void**)&buffer, newArea);
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if (cookie != NULL) {
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bitmap->fAllocator = allocator;
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bitmap->fAllocationCookie = cookie;
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if (_allocationFlags)
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*_allocationFlags = kAllocator | (newArea ? kNewAllocatorArea : 0);
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}
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} else {
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// server side only bitmaps
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buffer = (uint8*)malloc(bitmap->BitsLength());
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if (buffer != NULL) {
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bitmap->fAllocator = NULL;
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bitmap->fAllocationCookie = NULL;
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if (_allocationFlags)
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*_allocationFlags = kHeap;
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}
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}
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if (buffer && fBitmapList.AddItem(bitmap)) {
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bitmap->fBuffer = buffer;
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bitmap->fToken = gTokenSpace.NewToken(kBitmapToken, bitmap);
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if (flags & B_BITMAP_CLEAR_TO_WHITE) {
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if (space == B_CMAP8) {
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// "255" is the "transparent magic" index for B_CMAP8 bitmaps
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memset(bitmap->Bits(), 65, bitmap->BitsLength());
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} else {
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// should work for most colorspaces
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memset(bitmap->Bits(), 0xff, bitmap->BitsLength());
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}
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}
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} else {
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// Allocation failed for buffer or bitmap list
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delete bitmap;
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bitmap = NULL;
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}
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return bitmap;
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}
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/*!
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\brief Deletes a ServerBitmap.
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\param bitmap The bitmap to delete
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*/
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void
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BitmapManager::DeleteBitmap(ServerBitmap* bitmap)
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{
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if (bitmap == NULL || !bitmap->_Release()) {
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// there are other references to this bitmap, we don't have to delete it yet
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return;
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}
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BAutolock locker(fLock);
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if (!locker.IsLocked())
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return;
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if (fBitmapList.RemoveItem(bitmap))
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delete bitmap;
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}
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