haiku/headers/os/game/StreamingGameSound.h
Axel Dörfler f46308c92a * More header cleanup, continuing korli's work.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@36206 a95241bf-73f2-0310-859d-f6bbb57e9c96
2010-04-13 09:48:02 +00:00

92 lines
3.2 KiB
C++

/*
* Copyright 2001-2002, Haiku Inc. All Rights Reserved.
* Distributed under the terms of the MIT License.
*
* Author:
* Christopher ML Zumwalt May (zummy@users.sf.net)
*/
#ifndef _STREAMINGGAMESOUND_H
#define _STREAMINGGAMESOUND_H
#include <SupportDefs.h>
#include <GameSound.h>
#include <Locker.h>
class BStreamingGameSound : public BGameSound {
public:
BStreamingGameSound(size_t bufferFrameCount,
const gs_audio_format* format,
size_t bufferCount = 2,
BGameSoundDevice* device = NULL);
virtual ~BStreamingGameSound();
virtual BGameSound* Clone() const;
virtual status_t SetStreamHook(void (*hook)(void* cookie,
void* buffer, size_t byteCount,
BStreamingGameSound* me),
void* cookie);
virtual void FillBuffer(void* buffer, size_t byteCount);
virtual status_t SetAttributes(gs_attribute* attributes,
size_t attributeCount);
virtual status_t Perform(int32 selector, void* data);
protected:
BStreamingGameSound(BGameSoundDevice* device);
virtual status_t SetParameters(size_t bufferFrameCount,
const gs_audio_format* format,
size_t bufferCount);
bool Lock();
void Unlock();
private:
BStreamingGameSound();
BStreamingGameSound(
const BStreamingGameSound& other);
BStreamingGameSound& operator=(const BStreamingGameSound& other);
// not implemented
virtual status_t _Reserved_BStreamingGameSound_0(int32 arg,...);
virtual status_t _Reserved_BStreamingGameSound_1(int32 arg,...);
virtual status_t _Reserved_BStreamingGameSound_2(int32 arg,...);
virtual status_t _Reserved_BStreamingGameSound_3(int32 arg,...);
virtual status_t _Reserved_BStreamingGameSound_4(int32 arg,...);
virtual status_t _Reserved_BStreamingGameSound_5(int32 arg,...);
virtual status_t _Reserved_BStreamingGameSound_6(int32 arg,...);
virtual status_t _Reserved_BStreamingGameSound_7(int32 arg,...);
virtual status_t _Reserved_BStreamingGameSound_8(int32 arg,...);
virtual status_t _Reserved_BStreamingGameSound_9(int32 arg,...);
virtual status_t _Reserved_BStreamingGameSound_10(int32 arg,...);
virtual status_t _Reserved_BStreamingGameSound_11(int32 arg,...);
virtual status_t _Reserved_BStreamingGameSound_12(int32 arg,...);
virtual status_t _Reserved_BStreamingGameSound_13(int32 arg,...);
virtual status_t _Reserved_BStreamingGameSound_14(int32 arg,...);
virtual status_t _Reserved_BStreamingGameSound_15(int32 arg,...);
virtual status_t _Reserved_BStreamingGameSound_16(int32 arg,...);
virtual status_t _Reserved_BStreamingGameSound_17(int32 arg,...);
virtual status_t _Reserved_BStreamingGameSound_18(int32 arg,...);
virtual status_t _Reserved_BStreamingGameSound_19(int32 arg,...);
virtual status_t _Reserved_BStreamingGameSound_20(int32 arg,...);
virtual status_t _Reserved_BStreamingGameSound_21(int32 arg,...);
virtual status_t _Reserved_BStreamingGameSound_22(int32 arg,...);
virtual status_t _Reserved_BStreamingGameSound_23(int32 arg,...);
private:
void (*fStreamHook)(void* cookie, void* buffer,
size_t bytes, BStreamingGameSound* sound);
void* fStreamCookie;
BLocker fLock;
uint32 _reserved[12];
};
#endif // _STREAMING_GAME_SOUND_H