338b8dc301
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14574 a95241bf-73f2-0310-859d-f6bbb57e9c96
527 lines
16 KiB
C
527 lines
16 KiB
C
/*
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* Copyright 2005, Ingo Weinhold, bonefish@users.sf.net.
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* Distributed under the terms of the MIT License.
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*/
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#ifndef _DEBUGGER_H
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#define _DEBUGGER_H
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#include <signal.h>
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#include <image.h>
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#include <OS.h>
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// include architecture specific definitions
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#ifdef __INTEL__
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#include <arch/x86/arch_debugger.h>
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#elif __POWERPC__
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#include <arch/ppc/arch_debugger.h>
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#endif
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typedef struct debug_cpu_state debug_cpu_state;
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#ifdef __cplusplus
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extern "C" {
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#endif
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extern status_t install_default_debugger(port_id debuggerPort);
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extern port_id install_team_debugger(team_id team, port_id debuggerPort);
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extern status_t remove_team_debugger(team_id team);
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extern status_t debug_thread(thread_id thread);
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extern void wait_for_debugger(void);
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// team debugging flags
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enum {
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// event mask: If a flag is set, any of the team's threads will stop when
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// the respective event occurs. All flags are enabled by default. Always
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// enabled are debugger() calls and hardware exceptions, as well as the
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// deletion of the debugged team.
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B_TEAM_DEBUG_SIGNALS = 0x00010000,
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B_TEAM_DEBUG_PRE_SYSCALL = 0x00020000,
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B_TEAM_DEBUG_POST_SYSCALL = 0x00040000,
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B_TEAM_DEBUG_TEAM_CREATION = 0x00080000,
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B_TEAM_DEBUG_THREADS = 0x00100000,
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B_TEAM_DEBUG_IMAGES = 0x00200000,
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// new thread handling
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B_TEAM_DEBUG_STOP_NEW_THREADS = 0x01000000,
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B_TEAM_DEBUG_USER_FLAG_MASK = 0xffff0000,
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};
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// per-thread debugging flags
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enum {
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// event mask: If a flag is set, the thread will stop when the respective
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// event occurs. If there is a corresponding team flag, it is sufficient,
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// if either is set. Per default none of the flags is set.
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B_THREAD_DEBUG_PRE_SYSCALL = 0x00010000,
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B_THREAD_DEBUG_POST_SYSCALL = 0x00020000,
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// child thread handling
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B_THREAD_DEBUG_STOP_CHILD_THREADS = 0x00100000,
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B_THREAD_DEBUG_SYSCALL_TRACE_CHILD_THREADS = 0x00200000,
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B_THREAD_DEBUG_USER_FLAG_MASK = 0xffff0000,
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};
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// in case of a B_EXCEPTION_OCCURRED event: the type of the exception
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typedef enum {
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B_NON_MASKABLE_INTERRUPT = 0,
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B_MACHINE_CHECK_EXCEPTION,
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B_SEGMENT_VIOLATION,
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B_ALIGNMENT_EXCEPTION,
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B_DIVIDE_ERROR,
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B_OVERFLOW_EXCEPTION,
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B_BOUNDS_CHECK_EXCEPTION,
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B_INVALID_OPCODE_EXCEPTION,
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B_SEGMENT_NOT_PRESENT,
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B_STACK_FAULT,
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B_GENERAL_PROTECTION_FAULT,
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B_FLOATING_POINT_EXCEPTION,
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} debug_exception_type;
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// Value indicating how a stopped thread shall continue.
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enum {
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B_THREAD_DEBUG_HANDLE_EVENT = 0, // handle the event normally
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// (e.g. a signal is delivered, a
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// CPU fault kills the team,...)
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B_THREAD_DEBUG_IGNORE_EVENT, // ignore the event and continue as if
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// it didn't occur (e.g. a signal or
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// a CPU fault will be ignored)
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};
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// watchpoint types (ToDo: Check PPC support.)
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enum {
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B_DATA_READ_WATCHPOINT = 0, // !x86
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B_DATA_WRITE_WATCHPOINT,
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B_DATA_READ_WRITE_WATCHPOINT,
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};
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// how to apply signal ignore masks
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typedef enum {
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B_DEBUG_SIGNAL_MASK_AND = 0,
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B_DEBUG_SIGNAL_MASK_OR,
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B_DEBUG_SIGNAL_MASK_SET,
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} debug_signal_mask_op;
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#define B_DEBUG_SIGNAL_TO_MASK(signal) (1ULL << ((signal) - 1))
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// maximal number of bytes to read/write via B_DEBUG_MESSAGE_{READ,WRITE]_MEMORY
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enum {
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B_MAX_READ_WRITE_MEMORY_SIZE = 1024,
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};
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// messages to the debug nub thread
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typedef enum {
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B_DEBUG_MESSAGE_READ_MEMORY = 0, // read from the team's memory
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B_DEBUG_MESSAGE_WRITE_MEMORY, // write to the team's memory
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B_DEBUG_MESSAGE_SET_TEAM_FLAGS, // set the team's debugging flags
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B_DEBUG_MESSAGE_SET_THREAD_FLAGS, // set a thread's debugging flags
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B_DEBUG_MESSAGE_CONTINUE_THREAD, // continue a stopped thread
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B_DEBUG_MESSAGE_SET_CPU_STATE, // change a stopped thread's CPU state
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B_DEBUG_MESSAGE_GET_CPU_STATE, // get the thread's current CPU state
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B_DEBUG_MESSAGE_SET_BREAKPOINT, // set a breakpoint
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B_DEBUG_MESSAGE_CLEAR_BREAKPOINT, // clear a breakpoint
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B_DEBUG_MESSAGE_SET_WATCHPOINT, // set a watchpoint
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B_DEBUG_MESSAGE_CLEAR_WATCHPOINT, // clear a watchpoint
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B_DEBUG_MESSAGE_SET_SIGNAL_MASKS, // set/get a thread's masks of signals
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B_DEBUG_MESSAGE_GET_SIGNAL_MASKS, // the debugger is interested in
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B_DEBUG_MESSAGE_SET_SIGNAL_HANDLER, // set/get a thread's signal handler for
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B_DEBUG_MESSAGE_GET_SIGNAL_HANDLER, // a signal
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B_DEBUG_MESSAGE_PREPARE_HANDOVER, // prepares the debugged team for being
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// handed over to another debugger;
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// the new debugger can just invoke
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// install_team_debugger()
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} debug_nub_message;
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// messages sent to the debugger
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typedef enum {
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B_DEBUGGER_MESSAGE_THREAD_DEBUGGED = 0, // debugger message in reaction to
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// an invocation of debug_thread()
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B_DEBUGGER_MESSAGE_DEBUGGER_CALL, // thread called debugger()
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B_DEBUGGER_MESSAGE_BREAKPOINT_HIT, // thread hit a breakpoint
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B_DEBUGGER_MESSAGE_WATCHPOINT_HIT, // thread hit a watchpoint
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B_DEBUGGER_MESSAGE_SINGLE_STEP, // thread was single-stepped
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B_DEBUGGER_MESSAGE_PRE_SYSCALL, // begin of a syscall
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B_DEBUGGER_MESSAGE_POST_SYSCALL, // end of a syscall
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B_DEBUGGER_MESSAGE_SIGNAL_RECEIVED, // thread received a signal
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B_DEBUGGER_MESSAGE_EXCEPTION_OCCURRED, // an exception occurred
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B_DEBUGGER_MESSAGE_TEAM_CREATED, // the debugged team created a new
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// one
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B_DEBUGGER_MESSAGE_TEAM_DELETED, // the debugged team is gone
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B_DEBUGGER_MESSAGE_THREAD_CREATED, // a thread has been created
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B_DEBUGGER_MESSAGE_THREAD_DELETED, // a thread has been deleted
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B_DEBUGGER_MESSAGE_IMAGE_CREATED, // an image has been created
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B_DEBUGGER_MESSAGE_IMAGE_DELETED, // an image has been deleted
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B_DEBUGGER_MESSAGE_HANDED_OVER, // the debugged team has been
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// handed over to another debugger
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} debug_debugger_message;
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// #pragma mark -
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// #pragma mark ----- messages to the debug nub thread -----
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// B_DEBUG_MESSAGE_READ_MEMORY
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typedef struct {
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port_id reply_port; // port to send the reply to
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void *address; // address from which to read
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int32 size; // number of bytes to read
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} debug_nub_read_memory;
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typedef struct {
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status_t error; // B_OK, if reading went fine
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int32 size; // the number of bytes actually read
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// > 0, iff error == B_OK
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char data[B_MAX_READ_WRITE_MEMORY_SIZE];
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// the read data
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} debug_nub_read_memory_reply;
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// B_DEBUG_MESSAGE_WRITE_MEMORY
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typedef struct {
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port_id reply_port; // port to send the reply to
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void *address; // address to which to write
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int32 size; // number of bytes to write
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char data[B_MAX_READ_WRITE_MEMORY_SIZE];
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// data to write
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} debug_nub_write_memory;
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typedef struct {
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status_t error; // B_OK, if writing went fine
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int32 size; // the number of bytes actually written
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} debug_nub_write_memory_reply;
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// B_DEBUG_MESSAGE_SET_TEAM_FLAGS
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typedef struct {
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int32 flags; // the new team debugging flags
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} debug_nub_set_team_flags;
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// B_DEBUG_MESSAGE_SET_THREAD_FLAGS
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typedef struct {
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thread_id thread; // the thread
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int32 flags; // the new thread debugging flags
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} debug_nub_set_thread_flags;
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// B_DEBUG_MESSAGE_CONTINUE_THREAD
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typedef struct {
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thread_id thread; // the thread
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uint32 handle_event; // how to handle the occurred event
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bool single_step; // true == single step, false == run full speed
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} debug_nub_continue_thread;
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// B_DEBUG_MESSAGE_SET_CPU_STATE
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typedef struct {
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thread_id thread; // the thread
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debug_cpu_state cpu_state; // the new CPU state
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} debug_nub_set_cpu_state;
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// B_DEBUG_MESSAGE_GET_CPU_STATE
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typedef struct {
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port_id reply_port; // port to send the reply to
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thread_id thread; // the thread
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} debug_nub_get_cpu_state;
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typedef struct {
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status_t error; // != B_OK, if something went wrong
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// (bad thread ID, thread not stopped)
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debug_debugger_message message; // the reason why the thread stopped
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debug_cpu_state cpu_state; // the thread's CPU state
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} debug_nub_get_cpu_state_reply;
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// B_DEBUG_MESSAGE_SET_BREAKPOINT
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typedef struct {
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port_id reply_port; // port to send the reply to
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void *address; // breakpoint address
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} debug_nub_set_breakpoint;
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typedef struct {
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status_t error; // B_OK, if the breakpoint has been set
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// successfully
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} debug_nub_set_breakpoint_reply;
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// B_DEBUG_MESSAGE_CLEAR_BREAKPOINT
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typedef struct {
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void *address; // breakpoint address
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} debug_nub_clear_breakpoint;
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// B_DEBUG_MESSAGE_SET_WATCHPOINT
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typedef struct {
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port_id reply_port; // port to send the reply to
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void *address; // watchpoint address
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uint32 type; // watchpoint type (see type constants above)
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int32 length; // number of bytes to watch (typically 1, 2,
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// 4); architecture specific alignment
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// restrictions apply.
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} debug_nub_set_watchpoint;
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typedef struct {
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status_t error; // B_OK, if the watchpoint has been set
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// successfully
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} debug_nub_set_watchpoint_reply;
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// B_DEBUG_MESSAGE_CLEAR_WATCHPOINT
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typedef struct {
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void *address; // watchpoint address
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} debug_nub_clear_watchpoint;
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// B_DEBUG_MESSAGE_SET_SIGNAL_MASKS
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typedef struct {
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thread_id thread; // the thread
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uint64 ignore_mask; // the mask for signals the
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// debugger wishes not to be
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// notified of
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uint64 ignore_once_mask; // the mask for signals the
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// debugger wishes not to be
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// notified of when they next
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// occur
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debug_signal_mask_op ignore_op; // what to do with ignore_mask
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debug_signal_mask_op ignore_once_op; // what to do with
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// ignore_once_mask
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} debug_nub_set_signal_masks;
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// B_DEBUG_MESSAGE_GET_SIGNAL_MASKS
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typedef struct {
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port_id reply_port; // port to send the reply to
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thread_id thread; // the thread
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} debug_nub_get_signal_masks;
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typedef struct {
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status_t error; // B_OK, if the thread exists
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uint64 ignore_mask; // the mask for signals the debugger wishes
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// not to be notified of
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uint64 ignore_once_mask; // the mask for signals the debugger wishes
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// not to be notified of when they next
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// occur
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} debug_nub_get_signal_masks_reply;
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// B_DEBUG_MESSAGE_SET_SIGNAL_HANDLER
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typedef struct {
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thread_id thread; // the thread
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int signal; // the signal
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struct sigaction handler; // the new signal handler
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} debug_nub_set_signal_handler;
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// B_DEBUG_MESSAGE_GET_SIGNAL_HANDLER
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typedef struct {
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port_id reply_port; // port to send the reply to
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thread_id thread; // the thread
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int signal; // the signal
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} debug_nub_get_signal_handler;
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typedef struct {
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status_t error; // B_OK, if the thread exists
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struct sigaction handler; // the signal handler
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} debug_nub_get_signal_handler_reply;
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// B_DEBUG_MESSAGE_PREPARE_HANDOVER
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// no parameters, no reply
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// union of all messages structures sent to the debug nub thread
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typedef union {
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debug_nub_read_memory read_memory;
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debug_nub_write_memory write_memory;
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debug_nub_set_team_flags set_team_flags;
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debug_nub_set_thread_flags set_thread_flags;
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debug_nub_continue_thread continue_thread;
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debug_nub_set_cpu_state set_cpu_state;
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debug_nub_get_cpu_state get_cpu_state;
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debug_nub_set_breakpoint set_breakpoint;
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debug_nub_clear_breakpoint clear_breakpoint;
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debug_nub_set_watchpoint set_watchpoint;
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debug_nub_clear_watchpoint clear_watchpoint;
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debug_nub_set_signal_masks set_signal_masks;
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debug_nub_get_signal_masks get_signal_masks;
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debug_nub_set_signal_handler set_signal_handler;
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debug_nub_get_signal_handler get_signal_handler;
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} debug_nub_message_data;
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// #pragma mark -
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// #pragma mark ----- messages to the debugger -----
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// first member of all debugger messages -- not a message by itself
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typedef struct {
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thread_id thread; // the thread being the event origin
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team_id team; // the thread's team
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port_id nub_port; // port to debug nub for this team (only set
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// for synchronous messages)
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} debug_origin;
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// B_DEBUGGER_MESSAGE_THREAD_DEBUGGED
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typedef struct {
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debug_origin origin;
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} debug_thread_debugged;
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// B_DEBUGGER_MESSAGE_DEBUGGER_CALL
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typedef struct {
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debug_origin origin;
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void *message; // address of the message passed to
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// debugger()
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} debug_debugger_call;
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// B_DEBUGGER_MESSAGE_BREAKPOINT_HIT
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typedef struct {
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debug_origin origin;
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debug_cpu_state cpu_state; // cpu state
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bool software; // true, if the is a software breakpoint
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// (i.e. caused by a respective trap
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// instruction)
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} debug_breakpoint_hit;
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// B_DEBUGGER_MESSAGE_WATCHPOINT_HIT
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typedef struct {
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debug_origin origin;
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debug_cpu_state cpu_state; // cpu state
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} debug_watchpoint_hit;
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// B_DEBUGGER_MESSAGE_SINGLE_STEP
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typedef struct {
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debug_origin origin;
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debug_cpu_state cpu_state; // cpu state
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} debug_single_step;
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// B_DEBUGGER_MESSAGE_PRE_SYSCALL
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typedef struct {
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debug_origin origin;
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uint32 syscall; // the syscall number
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uint32 args[16]; // syscall arguments
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} debug_pre_syscall;
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// B_DEBUGGER_MESSAGE_POST_SYSCALL
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typedef struct {
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debug_origin origin;
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bigtime_t start_time; // time of syscall start
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bigtime_t end_time; // time of syscall completion
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uint64 return_value; // the syscall's return value
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uint32 syscall; // the syscall number
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uint32 args[16]; // syscall arguments
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} debug_post_syscall;
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// B_DEBUGGER_MESSAGE_SIGNAL_RECEIVED
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typedef struct {
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debug_origin origin;
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int signal; // the signal
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struct sigaction handler; // the signal handler
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bool deadly; // true, if handling the signal will kill
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// the team
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} debug_signal_received;
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// B_DEBUGGER_MESSAGE_EXCEPTION_OCCURRED
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typedef struct {
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debug_origin origin;
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debug_exception_type exception; // the exception
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int signal; // the signal that will be sent,
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// when the thread continues
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// normally
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} debug_exception_occurred;
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// B_DEBUGGER_MESSAGE_TEAM_CREATED
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typedef struct {
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debug_origin origin;
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team_id new_team; // the newly created team
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} debug_team_created;
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// B_DEBUGGER_MESSAGE_TEAM_DELETED
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typedef struct {
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debug_origin origin; // thread is < 0, team is the deleted team
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// (asynchronous message)
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} debug_team_deleted;
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// B_DEBUGGER_MESSAGE_THREAD_CREATED
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typedef struct {
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debug_origin origin; // the thread that created the new thread
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team_id new_thread; // the newly created thread
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} debug_thread_created;
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// B_DEBUGGER_MESSAGE_THREAD_DELETED
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typedef struct {
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debug_origin origin; // the deleted thread (asynchronous message)
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} debug_thread_deleted;
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// B_DEBUGGER_MESSAGE_IMAGE_CREATED
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typedef struct {
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debug_origin origin;
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image_info info; // info for the image
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} debug_image_created;
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// B_DEBUGGER_MESSAGE_IMAGE_DELETED
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typedef struct {
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debug_origin origin;
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image_info info; // info for the image
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} debug_image_deleted;
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// B_DEBUGGER_MESSAGE_HANDED_OVER
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typedef struct {
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debug_origin origin; // thread is < 0, team is the deleted team
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// (asynchronous message)
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team_id debugger; // the new debugger
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port_id debugger_port; // the port the new debugger uses
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} debug_handed_over;
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// union of all messages structures sent to the debugger
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typedef union {
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debug_thread_debugged thread_debugged;
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debug_debugger_call debugger_call;
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debug_breakpoint_hit breakpoint_hit;
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debug_watchpoint_hit watchpoint_hit;
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debug_single_step single_step;
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debug_pre_syscall pre_syscall;
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debug_post_syscall post_syscall;
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debug_signal_received signal_received;
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debug_exception_occurred exception_occurred;
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debug_team_created team_created;
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debug_team_deleted team_deleted;
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debug_thread_created thread_created;
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debug_thread_deleted thread_deleted;
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debug_image_created image_created;
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debug_image_deleted image_deleted;
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debug_handed_over handed_over;
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debug_origin origin; // for convenience (no real message)
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} debug_debugger_message_data;
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extern void get_debug_message_string(debug_debugger_message message,
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char *buffer, int32 bufferSize);
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extern void get_debug_exception_string(debug_exception_type exception,
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char *buffer, int32 bufferSize);
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#ifdef __cplusplus
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} // extern "C"
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#endif
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#endif // _DEBUGGER_H
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