fd25b902be
Fixes #14295.
429 lines
14 KiB
C++
429 lines
14 KiB
C++
/*
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* Copyright 2009-2017, Haiku, Inc. All rights reserved.
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* Distributed under the terms of the MIT License.
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*/
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#ifndef _CONTROL_LOOK_H
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#define _CONTROL_LOOK_H
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#include <Alignment.h>
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#include <Font.h>
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#include <Rect.h>
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#include <Slider.h>
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class BBitmap;
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class BControl;
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class BGradientLinear;
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class BView;
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// WARNING! This is experimental API and may change! Be prepared to
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// recompile your software in a next version of haiku.
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namespace BPrivate {
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class BControlLook {
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public:
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BControlLook();
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virtual ~BControlLook();
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// TODO: Probably more convenient to pull these enums into global
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// namespace and rename them to e.g. "B_CONTROL_LOOK_FOCUSED" instead of
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// "BControlLook::B_FOCUSED".
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enum frame_type {
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B_BUTTON_FRAME,
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B_GROUP_FRAME,
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B_MENU_FIELD_FRAME,
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B_SCROLL_VIEW_FRAME,
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B_TEXT_CONTROL_FRAME,
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};
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enum background_type {
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B_BUTTON_BACKGROUND,
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B_BUTTON_WITH_POP_UP_BACKGROUND,
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B_MENU_BACKGROUND,
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B_MENU_BAR_BACKGROUND,
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B_MENU_FIELD_BACKGROUND,
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B_MENU_ITEM_BACKGROUND,
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B_HORIZONTAL_SCROLL_BAR_BACKGROUND,
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B_VERTICAL_SCROLL_BAR_BACKGROUND,
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};
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enum {
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B_LEFT_BORDER = 1 << 0,
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B_RIGHT_BORDER = 1 << 1,
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B_TOP_BORDER = 1 << 2,
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B_BOTTOM_BORDER = 1 << 3,
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B_ALL_BORDERS = B_LEFT_BORDER | B_RIGHT_BORDER
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| B_TOP_BORDER | B_BOTTOM_BORDER
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};
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enum {
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B_LEFT_ARROW = 0,
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B_RIGHT_ARROW = 1,
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B_UP_ARROW = 2,
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B_DOWN_ARROW = 3,
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B_LEFT_UP_ARROW = 4,
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B_RIGHT_UP_ARROW = 5,
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B_RIGHT_DOWN_ARROW = 6,
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B_LEFT_DOWN_ARROW = 7
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};
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enum {
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B_FOCUSED = 1 << 0,
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B_CLICKED = 1 << 1, // some controls activate on mouse up
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B_ACTIVATED = 1 << 2,
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B_HOVER = 1 << 3,
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B_DISABLED = 1 << 4,
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B_DEFAULT_BUTTON = 1 << 5,
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B_IGNORE_OUTLINE = 1 << 6,
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B_PARTIALLY_ACTIVATED = 1 << 7, // like B_ACTIVATED, but for tri-state
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B_FLAT = 1 << 8, // flat look (e.g. button background)
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B_INVALID = 1 << 9, // invalid value, use B_FAILURE_COLOR
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B_IS_CONTROL = 1 << 10, // use control colors
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B_BLEND_FRAME = 1 << 16,
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};
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virtual BAlignment DefaultLabelAlignment() const = 0;
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virtual float DefaultLabelSpacing() const = 0;
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virtual float DefaultItemSpacing() const = 0;
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static float ComposeSpacing(float spacing);
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virtual uint32 Flags(BControl* control) const = 0;
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virtual void DrawButtonFrame(BView* view, BRect& rect,
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const BRect& updateRect,
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const rgb_color& base,
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const rgb_color& background,
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uint32 flags = 0,
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uint32 borders = B_ALL_BORDERS) = 0;
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virtual void DrawButtonFrame(BView* view, BRect& rect,
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const BRect& updateRect,
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float radius,
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const rgb_color& base,
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const rgb_color& background,
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uint32 flags = 0,
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uint32 borders = B_ALL_BORDERS) = 0;
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virtual void DrawButtonFrame(BView* view, BRect& rect,
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const BRect& updateRect,
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float leftTopRadius,
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float rightTopRadius,
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float leftBottomRadius,
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float rightBottomRadius,
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const rgb_color& base,
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const rgb_color& background,
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uint32 flags = 0,
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uint32 borders = B_ALL_BORDERS) = 0;
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virtual void DrawButtonBackground(BView* view, BRect& rect,
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const BRect& updateRect,
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const rgb_color& base,
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uint32 flags = 0,
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uint32 borders = B_ALL_BORDERS,
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orientation orientation = B_HORIZONTAL) = 0;
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virtual void DrawButtonBackground(BView* view, BRect& rect,
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const BRect& updateRect,
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float radius,
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const rgb_color& base,
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uint32 flags = 0,
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uint32 borders = B_ALL_BORDERS,
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orientation orientation = B_HORIZONTAL) = 0;
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virtual void DrawButtonBackground(BView* view, BRect& rect,
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const BRect& updateRect,
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float leftTopRadius,
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float rightTopRadius,
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float leftBottomRadius,
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float rightBottomRadius,
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const rgb_color& base,
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uint32 flags = 0,
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uint32 borders = B_ALL_BORDERS,
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orientation orientation = B_HORIZONTAL) = 0;
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virtual void DrawMenuBarBackground(BView* view, BRect& rect,
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const BRect& updateRect,
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const rgb_color& base,
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uint32 flags = 0,
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uint32 borders = B_ALL_BORDERS) = 0;
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virtual void DrawMenuFieldFrame(BView* view, BRect& rect,
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const BRect& updateRect,
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const rgb_color& base,
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const rgb_color& background,
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uint32 flags = 0,
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uint32 borders = B_ALL_BORDERS) = 0;
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virtual void DrawMenuFieldFrame(BView* view, BRect& rect,
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const BRect& updateRect,
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float radius,
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const rgb_color& base,
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const rgb_color& background,
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uint32 flags = 0,
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uint32 borders = B_ALL_BORDERS) = 0;
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virtual void DrawMenuFieldFrame(BView* view, BRect& rect,
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const BRect& updateRect,
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float leftTopRadius,
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float rightTopRadius,
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float leftBottomRadius,
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float rightBottomRadius,
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const rgb_color& base,
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const rgb_color& background,
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uint32 flags = 0,
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uint32 borders = B_ALL_BORDERS) = 0;
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virtual void DrawMenuFieldBackground(BView* view,
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BRect& rect, const BRect& updateRect,
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const rgb_color& base, bool popupIndicator,
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uint32 flags = 0) = 0;
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virtual void DrawMenuFieldBackground(BView* view,
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BRect& rect, const BRect& updateRect,
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float radius, const rgb_color& base,
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bool popupIndicator, uint32 flags = 0) = 0;
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virtual void DrawMenuFieldBackground(BView* view,
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BRect& rect, const BRect& updateRect,
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float leftTopRadius,
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float rightTopRadius,
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float leftBottomRadius,
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float rightBottomRadius,
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const rgb_color& base,
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bool popupIndicator, uint32 flags = 0) = 0;
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virtual void DrawMenuFieldBackground(BView* view,
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BRect& rect, const BRect& updateRect,
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const rgb_color& base, uint32 flags = 0,
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uint32 borders = B_ALL_BORDERS) = 0;
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virtual void DrawMenuBackground(BView* view,
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BRect& rect, const BRect& updateRect,
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const rgb_color& base, uint32 flags = 0,
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uint32 borders = B_ALL_BORDERS) = 0;
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virtual void DrawMenuItemBackground(BView* view,
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BRect& rect, const BRect& updateRect,
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const rgb_color& base, uint32 flags = 0,
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uint32 borders = B_ALL_BORDERS) = 0;
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virtual void DrawStatusBar(BView* view, BRect& rect,
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const BRect& updateRect,
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const rgb_color& base,
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const rgb_color& barColor,
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float progressPosition) = 0;
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virtual void DrawCheckBox(BView* view, BRect& rect,
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const BRect& updateRect,
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const rgb_color& base,
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uint32 flags = 0) = 0;
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virtual void DrawRadioButton(BView* view, BRect& rect,
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const BRect& updateRect,
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const rgb_color& base,
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uint32 flags = 0) = 0;
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virtual void DrawScrollBarBackground(BView* view,
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BRect& rect1, BRect& rect2,
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const BRect& updateRect,
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const rgb_color& base, uint32 flags,
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orientation orientation) = 0;
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virtual void DrawScrollBarBackground(BView* view,
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BRect& rect, const BRect& updateRect,
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const rgb_color& base, uint32 flags,
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orientation orientation) = 0;
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virtual void DrawScrollViewFrame(BView* view,
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BRect& rect, const BRect& updateRect,
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BRect verticalScrollBarFrame,
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BRect horizontalScrollBarFrame,
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const rgb_color& base,
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border_style borderStyle,
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uint32 flags = 0,
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uint32 borders = B_ALL_BORDERS) = 0;
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virtual void DrawArrowShape(BView* view,
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BRect& rect, const BRect& updateRect,
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const rgb_color& base, uint32 direction,
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uint32 flags = 0,
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float tint = B_DARKEN_MAX_TINT) = 0;
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virtual rgb_color SliderBarColor(const rgb_color& base) = 0;
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virtual void DrawSliderBar(BView* view, BRect rect,
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const BRect& updateRect,
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const rgb_color& base,
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rgb_color leftFillColor,
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rgb_color rightFillColor,
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float sliderScale, uint32 flags,
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orientation orientation) = 0;
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virtual void DrawSliderBar(BView* view, BRect rect,
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const BRect& updateRect,
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const rgb_color& base, rgb_color fillColor,
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uint32 flags, orientation orientation) = 0;
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virtual void DrawSliderThumb(BView* view, BRect& rect,
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const BRect& updateRect,
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const rgb_color& base, uint32 flags,
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orientation orientation) = 0;
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virtual void DrawSliderTriangle(BView* view, BRect& rect,
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const BRect& updateRect,
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const rgb_color& base, uint32 flags,
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orientation orientation) = 0;
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virtual void DrawSliderTriangle(BView* view, BRect& rect,
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const BRect& updateRect,
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const rgb_color& base,
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const rgb_color& fill, uint32 flags,
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orientation orientation) = 0;
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virtual void DrawSliderHashMarks(BView* view, BRect& rect,
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const BRect& updateRect,
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const rgb_color& base, int32 count,
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hash_mark_location location,
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uint32 flags, orientation orientation) = 0;
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virtual void DrawActiveTab(BView* view, BRect& rect,
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const BRect& updateRect,
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const rgb_color& base, uint32 flags = 0,
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uint32 borders = B_ALL_BORDERS,
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uint32 side = B_TOP_BORDER) = 0;
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virtual void DrawInactiveTab(BView* view, BRect& rect,
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const BRect& updateRect,
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const rgb_color& base, uint32 flags = 0,
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uint32 borders = B_ALL_BORDERS,
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uint32 side = B_TOP_BORDER) = 0;
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virtual void DrawSplitter(BView* view, BRect& rect,
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const BRect& updateRect,
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const rgb_color& base,
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orientation orientation,
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uint32 flags = 0,
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uint32 borders = B_ALL_BORDERS) = 0;
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// various borders
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virtual void DrawBorder(BView* view, BRect& rect,
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const BRect& updateRect,
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const rgb_color& base,
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border_style borderStyle, uint32 flags = 0,
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uint32 borders = B_ALL_BORDERS) = 0;
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virtual void DrawRaisedBorder(BView* view, BRect& rect,
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const BRect& updateRect,
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const rgb_color& base, uint32 flags = 0,
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uint32 borders = B_ALL_BORDERS) = 0;
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virtual void DrawGroupFrame(BView* view, BRect& rect,
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const BRect& updateRect,
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const rgb_color& base,
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uint32 borders = B_ALL_BORDERS) = 0;
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virtual void DrawTextControlBorder(BView* view, BRect& rect,
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const BRect& updateRect,
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const rgb_color& base, uint32 flags = 0,
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uint32 borders = B_ALL_BORDERS) = 0;
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// aligned labels
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virtual void DrawLabel(BView* view, const char* label,
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BRect rect, const BRect& updateRect,
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const rgb_color& base, uint32 flags,
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const rgb_color* textColor = NULL) = 0;
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virtual void DrawLabel(BView* view, const char* label,
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BRect rect, const BRect& updateRect,
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const rgb_color& base, uint32 flags,
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const BAlignment& alignment,
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const rgb_color* textColor = NULL) = 0;
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// TODO: Would be nice to have a (non-virtual) version of this method
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// which takes an array of labels and locations. That would save some
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// setup with the view graphics state.
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virtual void DrawLabel(BView* view, const char* label,
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const rgb_color& base, uint32 flags,
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const BPoint& where,
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const rgb_color* textColor = NULL) = 0;
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void DrawLabel(BView* view, const char* label,
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const BBitmap* icon, BRect rect,
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const BRect& updateRect,
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const rgb_color& base, uint32 flags,
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const rgb_color* textColor = NULL);
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virtual void DrawLabel(BView* view, const char* label,
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const BBitmap* icon, BRect rect,
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const BRect& updateRect,
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const rgb_color& base, uint32 flags,
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const BAlignment& alignment,
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const rgb_color* textColor = NULL) = 0;
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virtual void GetFrameInsets(frame_type frameType,
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uint32 flags, float& _left, float& _top,
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float& _right, float& _bottom) = 0;
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virtual void GetBackgroundInsets(
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background_type backgroundType,
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uint32 flags, float& _left, float& _top,
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float& _right, float& _bottom) = 0;
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void GetInsets(frame_type frameType,
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background_type backgroundType,
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uint32 flags, float& _left, float& _top,
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float& _right, float& _bottom);
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virtual void DrawButtonWithPopUpBackground(BView* view,
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BRect& rect, const BRect& updateRect,
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const rgb_color& base,
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uint32 flags = 0,
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uint32 borders = B_ALL_BORDERS,
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orientation orientation = B_HORIZONTAL) = 0;
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virtual void DrawButtonWithPopUpBackground(BView* view,
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BRect& rect, const BRect& updateRect,
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float radius,
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const rgb_color& base,
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uint32 flags = 0,
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uint32 borders = B_ALL_BORDERS,
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orientation orientation = B_HORIZONTAL) = 0;
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virtual void DrawButtonWithPopUpBackground(BView* view,
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BRect& rect, const BRect& updateRect,
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float leftTopRadius,
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float rightTopRadius,
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float leftBottomRadius,
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float rightBottomRadius,
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const rgb_color& base,
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uint32 flags = 0,
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uint32 borders = B_ALL_BORDERS,
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orientation orientation = B_HORIZONTAL) = 0;
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void SetBackgroundInfo(
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const BMessage& backgroundInfo);
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private:
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// FBC padding
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virtual void _ReservedControlLook1();
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virtual void _ReservedControlLook2();
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virtual void _ReservedControlLook3();
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virtual void _ReservedControlLook4();
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virtual void _ReservedControlLook5();
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virtual void _ReservedControlLook6();
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virtual void _ReservedControlLook7();
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virtual void _ReservedControlLook8();
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virtual void _ReservedControlLook9();
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virtual void _ReservedControlLook10();
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protected:
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int32 fCachedWorkspace;
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BMessage fBackgroundInfo;
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uint32 _reserved[20];
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};
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extern BControlLook* be_control_look;
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} // namespace BPrivate
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using BPrivate::BControlLook;
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using BPrivate::be_control_look;
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#endif // _CONTROL_LOOK_H
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