haiku/headers/private/app
Stephan Aßmus 38287e02af * completed my changes to DrawState handling, the current DrawingState
of the active ViewLayer is now always mirrored in the Painter instance
  of a ServerWindow, so that it doesn't need to be synced on every drawing
  command, this was previously incomplete for font handling
* removed the DrawState parameter from all the DrawingEngine functions
* adjusted ServerWindow and ServerPicture accordingly
* made sure that string related functions used by non-drawing related
  parts (ServerApp, Decorator) don't interfere with the current drawing
  state
* moved AS_SYNC handling from _DispatchViewMessage to _DispatchMessage,
  it is actually a window message and doesn't require fCurrentLayer to
  be valid
* fixed bug #1300, fCurrentLayer was not updated when a ViewLayer was
  deleted by client request which happened to be fCurrentLayer (I am now
  handling it so that the parent becomes the current layer, could be
  wrong)
* AGGTextRenderer is no longer using it's own scanline, which should save
  a few bytes RAM, the Painter already had such an object
* StringWidth() in AGGTextRenderer is now taking the escapement_delta into
  account
* Painter::StrokeLine() doesn't need to check the clipping as much, since
  that is already done in DrawingEngine
* if a ServerWindow message is not handled because fCurrentLayer is NULL,
  a reply is sent in case the messages needs it (client window could
  freeze otherwise, waiting for the reply for ever)
* removed unused AS_SET_FONT and AS_SET_FONT_SIZE
* added automatic RGBColor -> rgb_color conversion to RGBColor.h
* minor cleanup for 80 char/line limit



git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21685 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-07-22 19:48:27 +00:00
..
ApplicationPrivate.h * There is now a server_read_only_memory structure that is placed in a (surprise!) 2006-04-25 20:12:06 +00:00
AppMisc.h Introduced generalized versions of get_app_path() and get_app_ref() returning the path/ref for an arbitrary team. 2005-07-15 12:15:21 +00:00
AppServerLink.h * Added BString version of LinkReceiver::ReadString(). 2005-11-07 16:14:05 +00:00
AreaLink.h Another cleanup patch by Vasilis Kaoutsis - thanks! 2007-01-28 21:35:08 +00:00
ClipboardPrivate.h
DesktopLink.h * Implemented AS_DIRECT_WINDOW_SET_FULLSCREEN so that it sets kWindowScreenFeel 2006-06-09 21:46:40 +00:00
DirectMessageTarget.h Implemented direct message passing for local targets; this fixes a deadlock 2007-01-26 13:59:56 +00:00
LinkReceiver.h * BView::FillRegion() sends the BRegion data instead of decomposing 2006-04-01 16:56:10 +00:00
LinkSender.h Changed the meaning of the second parameter in AttachString(): it's now the maximum 2005-11-09 18:28:13 +00:00
LooperList.h Got rid of the looper ID stuff - it seems nowhere to be used. 2007-01-26 12:11:33 +00:00
MessageAdapter.h * Unified handling of different BMessage formats into MessageAdapter.cpp 2007-06-27 20:22:53 +00:00
MessagePrivate.h Implemented direct message passing for local targets; this fixes a deadlock 2007-01-26 13:59:56 +00:00
MessageUtils.h Fixed gcc 4(.1.2) build problems. 2007-03-04 05:00:40 +00:00
MessengerPrivate.h * reverted Adi's premature changes to BWindow and restored _DetermineTarget() and 2005-11-20 16:24:23 +00:00
PortLink.h Removed unused files like PortMessage.cpp/h and Session.cpp/h. 2005-11-02 12:55:20 +00:00
PortQueue.h
RegistrarDefs.h Turns out the whole "active app" mechanism in the registrar wasn't used at all; the 2007-01-18 17:45:08 +00:00
RegistrarThread.h
RegistrarThreadManager.h
RosterPrivate.h Turns out the whole "active app" mechanism in the registrar wasn't used at all; the 2007-01-18 17:45:08 +00:00
Server.h BServer now remembers whether the GUI context has already been initialized, so that InitGUIContext() can be invoked twice without harm. 2005-07-03 16:55:27 +00:00
ServerLink.h * Added LinkReceiver methods that return the length of the string. 2006-02-27 13:09:37 +00:00
ServerMemoryAllocator.h * There is now a server_read_only_memory structure that is placed in a (surprise!) 2006-04-25 20:12:06 +00:00
ServerProtocol.h * completed my changes to DrawState handling, the current DrawingState 2007-07-22 19:48:27 +00:00
ServerReadOnlyMemory.h * Removed ColorSet, it's no longer needed or used. 2006-04-26 09:03:28 +00:00
SimpleMallocIO.h More optimization for Message2. It now uses a more lightweight BSimpleMallocIO instead of the full blown BMallocIO. This wastes less memory and reduces unnecessary overhead when unflattening. 2005-07-31 11:48:38 +00:00
TokenSpace.h Implemented direct message passing for local targets; this fixes a deadlock 2007-01-26 13:59:56 +00:00