02be5353fd
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12772 a95241bf-73f2-0310-859d-f6bbb57e9c96
200 lines
5.9 KiB
C++
200 lines
5.9 KiB
C++
/*
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Open Tracker License
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Terms and Conditions
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Copyright (c) 1991-2000, Be Incorporated. All rights reserved.
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Permission is hereby granted, free of charge, to any person obtaining a copy of
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this software and associated documentation files (the "Software"), to deal in
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the Software without restriction, including without limitation the rights to
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use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
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of the Software, and to permit persons to whom the Software is furnished to do
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so, subject to the following conditions:
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The above copyright notice and this permission notice applies to all licensees
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and shall be included in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF TITLE, MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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BE INCORPORATED BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
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AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF, OR IN CONNECTION
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WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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Except as contained in this notice, the name of Be Incorporated shall not be
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used in advertising or otherwise to promote the sale, use or other dealings in
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this Software without prior written authorization from Be Incorporated.
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Tracker(TM), Be(R), BeOS(R), and BeIA(TM) are trademarks or registered trademarks
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of Be Incorporated in the United States and other countries. Other brand product
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names are registered trademarks or trademarks of their respective holders.
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All rights reserved.
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*/
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// A lot of the code in here wouldn't be needed if the destructor
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// for BEntryList was virtual
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// ToDo:
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// get rid of all BEntryList API's in here, replace them with EntryListBase ones
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#ifndef __ENTRY_ITERATOR__
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#define __ENTRY_ITERATOR__
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#include <Directory.h>
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#include "ObjectList.h"
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#include "NodeWalker.h"
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namespace BPrivate {
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class EntryListBase : public BEntryList {
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// this is what BEntryList should have been
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public:
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EntryListBase();
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virtual ~EntryListBase() {}
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virtual status_t InitCheck() const;
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virtual status_t GetNextEntry(BEntry *entry, bool traverse = false) = 0;
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virtual status_t GetNextRef(entry_ref *ref) = 0;
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virtual int32 GetNextDirents(struct dirent *buffer, size_t length,
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int32 count = INT_MAX) = 0;
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virtual status_t Rewind() = 0;
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virtual int32 CountEntries() = 0;
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static dirent *Next(dirent *);
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protected:
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status_t fStatus;
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};
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class TWalkerWrapper : public EntryListBase {
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// this is to be able to use TWalker polymorfically as BEntryListBase
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public:
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TWalkerWrapper(WALKER_NS::TWalker *walker);
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virtual ~TWalkerWrapper();
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virtual status_t InitCheck() const;
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virtual status_t GetNextEntry(BEntry *entry, bool traverse = false);
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virtual status_t GetNextRef(entry_ref *ref);
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virtual int32 GetNextDirents(struct dirent *buffer, size_t length,
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int32 count = INT_MAX);
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virtual status_t Rewind();
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virtual int32 CountEntries();
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protected:
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WALKER_NS::TWalker *fWalker;
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status_t fStatus;
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};
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const int32 kDirentBufferSize = 10 * 1024;
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class CachedEntryIterator : public EntryListBase {
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public:
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// takes any iterator and runs it through a cache of a specified size
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// used to cluster entry_ref reads together, away from node accesses
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//
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// each chunk of iterators in the cache are then returned in an order,
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// sorted by their i-node number -- this turns out to give quite a bit
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// better performance over just using the order in which they show up using
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// the default BEntryList iterator subclass
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CachedEntryIterator(BEntryList *iterator, int32 numEntries,
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bool sortInodes = false);
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// CachedEntryIterator does not get to own the <iterator>
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virtual ~CachedEntryIterator();
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virtual status_t GetNextEntry(BEntry *entry, bool traverse = false);
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virtual status_t GetNextRef(entry_ref *ref);
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virtual int32 GetNextDirents(struct dirent *buffer, size_t length,
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int32 count = INT_MAX);
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virtual status_t Rewind();
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virtual int32 CountEntries();
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virtual void SetTo(BEntryList *iterator);
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// CachedEntryIterator does not get to own the <iterator>
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private:
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BEntryList *fIterator;
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entry_ref *fEntryRefBuffer;
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int32 fCacheSize;
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int32 fNumEntries;
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int32 fIndex;
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dirent *fDirentBuffer;
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dirent *fCurrentDirent;
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bool fSortInodes;
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BObjectList<dirent> *fSortedList;
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BEntry *fEntryBuffer;
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};
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class DirectoryEntryList : public EntryListBase {
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public:
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DirectoryEntryList(const BDirectory &);
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virtual status_t GetNextEntry(BEntry *entry, bool traverse = false);
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virtual status_t GetNextRef(entry_ref *ref);
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virtual int32 GetNextDirents(struct dirent *buffer, size_t length,
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int32 count = INT_MAX);
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virtual status_t Rewind();
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virtual int32 CountEntries();
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private:
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BDirectory fDir;
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};
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class CachedDirectoryEntryList : public CachedEntryIterator {
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// this class is to work around not being able to delete
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// BEntryList polymorfically - need to have a special
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// caching entry list iterator for directories
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public:
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CachedDirectoryEntryList(const BDirectory &);
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virtual ~CachedDirectoryEntryList();
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private:
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BDirectory fDir;
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};
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class EntryIteratorList : public EntryListBase {
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// This wraps up several BEntryList style iterators and
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// iterates them all, going from one to the other as it finishes
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// up each of them
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public:
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EntryIteratorList();
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virtual ~EntryIteratorList();
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void AddItem(BEntryList *);
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// list gets to own walkers
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virtual status_t GetNextEntry(BEntry *entry, bool traverse = false);
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virtual status_t GetNextRef(entry_ref *ref);
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virtual int32 GetNextDirents(struct dirent *buffer, size_t length,
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int32 count = INT_MAX);
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virtual status_t Rewind();
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virtual int32 CountEntries();
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protected:
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BObjectList<BEntryList> fList;
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int32 fCurrentIndex;
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};
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class CachedEntryIteratorList : public CachedEntryIterator {
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public:
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CachedEntryIteratorList();
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void AddItem(BEntryList *);
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protected:
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EntryIteratorList fIteratorList;
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};
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} // namespace BPrivate
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using namespace BPrivate;
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#endif
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