d92e4b19e4
implementation. Some cleanups of the other code. git-svn-id: file:///srv/svn/repos/haiku/trunk/current@2112 a95241bf-73f2-0310-859d-f6bbb57e9c96
245 lines
5.2 KiB
C
245 lines
5.2 KiB
C
/* Generic hash table
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**
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** Copyright 2001, Travis Geiselbrecht. All rights reserved.
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** Distributed under the terms of the NewOS License.
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*/
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#include <KernelExport.h>
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#include <malloc.h>
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#include <debug.h>
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#include <Errors.h>
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#include <string.h>
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#include <khash.h>
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#define TRACE_HASH 0
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#if TRACE_HASH
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# define TRACE(x) dprintf x
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#else
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# define TRACE(x) ;
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#endif
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// ToDo: the hashtable is not expanded when necessary (no load factor, no nothing)
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// Could try to use pools instead of malloc() for the elements - might be
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// faster than the current approach.
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struct hash_table {
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struct hash_element **table;
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int next_ptr_offset;
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uint32 table_size;
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int num_elements;
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int flags;
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int (*compare_func)(void *e, const void *key);
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uint32 (*hash_func)(void *e, const void *key, uint32 range);
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};
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// XXX gross hack
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#define NEXT_ADDR(t, e) ((void *)(((unsigned long)(e)) + (t)->next_ptr_offset))
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#define NEXT(t, e) ((void *)(*(unsigned long *)NEXT_ADDR(t, e)))
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#define PUT_IN_NEXT(t, e, val) (*(unsigned long *)NEXT_ADDR(t, e) = (long)(val))
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static inline void *
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next_element(hash_table *table, void *element)
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{
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// ToDo: should we use this instead of the NEXT() macro?
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return (void *)(*(unsigned long *)NEXT_ADDR(table, element));
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}
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struct hash_table *
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hash_init(uint32 table_size, int next_ptr_offset,
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int compare_func(void *e, const void *key),
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uint32 hash_func(void *e, const void *key, uint32 range))
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{
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struct hash_table *t;
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unsigned int i;
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if (compare_func == NULL || hash_func == NULL) {
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dprintf("hash_init() called with NULL function pointer\n");
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return NULL;
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}
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t = (struct hash_table *)malloc(sizeof(struct hash_table));
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if (t == NULL)
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return NULL;
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t->table = (struct hash_element **)malloc(sizeof(void *) * table_size);
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if (t->table == NULL) {
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free(t);
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return NULL;
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}
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for (i = 0; i < table_size; i++)
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t->table[i] = NULL;
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t->table_size = table_size;
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t->next_ptr_offset = next_ptr_offset;
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t->flags = 0;
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t->num_elements = 0;
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t->compare_func = compare_func;
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t->hash_func = hash_func;
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TRACE(("hash_init: created table %p, next_ptr_offset %d, compare_func %p, hash_func %p\n",
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t, next_ptr_offset, compare_func, hash_func));
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return t;
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}
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int
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hash_uninit(struct hash_table *table)
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{
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ASSERT(table->num_elements == 0);
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free(table->table);
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free(table);
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return 0;
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}
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status_t
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hash_insert(struct hash_table *table, void *element)
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{
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uint32 hash;
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ASSERT(table != NULL && element != NULL);
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TRACE(("hash_insert: table 0x%x, element 0x%x\n", table, element));
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hash = table->hash_func(element, NULL, table->table_size);
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PUT_IN_NEXT(table, element, table->table[hash]);
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table->table[hash] = (struct hash_element *)element;
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table->num_elements++;
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// ToDo: resize hash table if it's grown too much!
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return 0;
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}
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status_t
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hash_remove(struct hash_table *table, void *_element)
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{
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uint32 hash = table->hash_func(_element, NULL, table->table_size);
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void *element, *lastElement = NULL;
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for (element = table->table[hash]; element != NULL; lastElement = element, element = NEXT(table, element)) {
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if (element == _element) {
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if (lastElement != NULL) {
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// connect the previous entry with the next one
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PUT_IN_NEXT(table, lastElement, NEXT(table, element));
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} else
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table->table[hash] = (struct hash_element *)NEXT(table, element);
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table->num_elements--;
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return B_OK;
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}
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}
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return B_ERROR;
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}
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void *
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hash_find(struct hash_table *table, void *searchedElement)
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{
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uint32 hash = table->hash_func(searchedElement, NULL, table->table_size);
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void *element;
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for (element = table->table[hash]; element != NULL; element = NEXT(table, element)) {
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if (element == searchedElement)
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return element;
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}
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return NULL;
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}
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void *
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hash_lookup(struct hash_table *table, const void *key)
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{
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uint32 hash = table->hash_func(NULL, key, table->table_size);
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void *element;
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for (element = table->table[hash]; element != NULL; element = NEXT(table, element)) {
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if (table->compare_func(element, key) == 0)
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return element;
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}
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return NULL;
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}
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struct hash_iterator *
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hash_open(struct hash_table *table, struct hash_iterator *iterator)
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{
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if (iterator == NULL) {
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iterator = (struct hash_iterator *)malloc(sizeof(struct hash_iterator));
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if (iterator == NULL)
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return NULL;
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}
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hash_rewind(table, iterator);
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return iterator;
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}
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void
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hash_close(struct hash_table *table, struct hash_iterator *iterator, bool freeIterator)
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{
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if (freeIterator)
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free(iterator);
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}
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void
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hash_rewind(struct hash_table *table, struct hash_iterator *iterator)
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{
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iterator->current = NULL;
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iterator->bucket = -1;
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}
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void *
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hash_next(struct hash_table *table, struct hash_iterator *iterator)
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{
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uint32 index;
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restart:
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if (iterator->current == NULL) {
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// get next bucket
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for (index = (uint32)(iterator->bucket + 1); index < table->table_size; index++) {
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if (table->table[index]) {
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iterator->bucket = index;
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iterator->current = table->table[index];
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break;
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}
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}
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} else {
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iterator->current = NEXT(table, iterator->current);
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if (!iterator->current)
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goto restart;
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}
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return iterator->current;
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}
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uint32
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hash_hash_string(const char *string)
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{
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uint32 hash = 0;
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char c;
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// we assume hash to be at least 32 bits
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while ((c = *string++) != 0) {
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hash ^= hash >> 28;
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hash <<= 4;
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hash ^= c;
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}
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return hash;
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}
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