959a5a68bc
that will go away, too. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14590 a95241bf-73f2-0310-859d-f6bbb57e9c96
906 lines
20 KiB
C++
906 lines
20 KiB
C++
/*
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* Copyright (c) 2001-2005, Haiku, Inc.
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* Distributed under the terms of the MIT license.
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*
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* Author: DarkWyrm <bpmagic@columbus.rr.com>
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* Adi Oanca <adioanca@cotty.iren.ro>
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* Stephan Aßmus <superstippi@gmx.de>
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*/
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#include <Locker.h>
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#include <Region.h>
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#include <String.h>
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#include <View.h> // for mouse button defines
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#include <Debug.h>
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#include <WindowPrivate.h>
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#include "DebugInfoManager.h"
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#include "Decorator.h"
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#include "DecorManager.h"
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#include "Desktop.h"
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#include "Globals.h"
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#include "MessagePrivate.h"
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#include "PortLink.h"
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#include "RootLayer.h"
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#include "ServerWindow.h"
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#include "TokenHandler.h"
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#include "Workspace.h"
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#include "WinBorder.h"
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// Toggle general function call output
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//#define DEBUG_WINBORDER
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// toggle
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//#define DEBUG_WINBORDER_MOUSE
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//#define DEBUG_WINBORDER_CLICK
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#ifdef DEBUG_WINBORDER
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# include <stdio.h>
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# define STRACE(x) printf x
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#else
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# define STRACE(x) ;
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#endif
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#ifdef DEBUG_WINBORDER_MOUSE
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# include <stdio.h>
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# define STRACE_MOUSE(x) printf x
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#else
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# define STRACE_MOUSE(x) ;
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#endif
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#ifdef DEBUG_WINBORDER_CLICK
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# include <stdio.h>
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# define STRACE_CLICK(x) printf x
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#else
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# define STRACE_CLICK(x) ;
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#endif
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WinBorder::WinBorder(const BRect &frame,
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const char *name,
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const uint32 look,
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const uint32 feel,
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const uint32 flags,
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const uint32 workspaces,
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ServerWindow *window,
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DisplayDriver *driver)
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: Layer(frame, name, B_NULL_TOKEN, B_FOLLOW_NONE, 0UL, driver),
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fDecorator(NULL),
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fTopLayer(NULL),
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fCumulativeRegion(),
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fInUpdateRegion(),
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fMouseButtons(0),
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fLastMousePosition(-1.0, -1.0),
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fIsClosing(false),
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fIsMinimizing(false),
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fIsZooming(false),
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fIsResizing(false),
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fIsSlidingTab(false),
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fIsDragging(false),
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fUpdateRequestsEnabled(true),
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fInUpdate(false),
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fRequestSent(false),
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fLook(look),
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fLevel(-100),
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fWindowFlags(flags),
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fWorkspaces(workspaces),
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fMinWidth(1.0),
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fMaxWidth(32768.0),
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fMinHeight(1.0),
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fMaxHeight(32768.0),
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cnt(0) // for debugging
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{
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// unlike BViews, windows start off as hidden
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fHidden = true;
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fServerWin = window;
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fAdFlags = fAdFlags | B_LAYER_CHILDREN_DEPENDANT;
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fFlags = B_WILL_DRAW | B_FULL_UPDATE_ON_RESIZE;
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#ifdef NEW_CLIPPING
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fRebuildDecRegion = true;
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#endif
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QuietlySetFeel(feel);
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if (fFeel != B_NO_BORDER_WINDOW_LOOK) {
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fDecorator = gDecorManager.AllocateDecorator(frame, name, fLook, fFeel,
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fWindowFlags, fDriver);
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if (fDecorator)
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fDecorator->GetSizeLimits(&fMinWidth, &fMinHeight, &fMaxWidth, &fMaxHeight);
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}
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// do we need to change our size to let the decorator fit?
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// _ResizeBy() will adapt the frame for validity before resizing
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if (feel == kDesktopWindowFeel) {
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// the desktop window spans over the whole screen
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// ToDo: this functionality should be moved somewhere else (so that it
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// is always used when the workspace is changed)
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uint16 width, height;
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uint32 colorSpace;
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float frequency;
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GetRootLayer()->GetDesktop()->ScreenAt(0)->GetMode(width, height, colorSpace, frequency);
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_ResizeBy(width - frame.Width(), height - frame.Height());
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} else
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_ResizeBy(0, 0);
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#ifndef NEW_CLIPPING
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RebuildFullRegion();
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#endif
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STRACE(("WinBorder %p, %s:\n", this, Name()));
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STRACE(("\tFrame: (%.1f, %.1f, %.1f, %.1f)\n", fFrame.left, fFrame.top,
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fFrame.right, fFrame.bottom));
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STRACE(("\tWindow %s\n", window ? window->Title() : "NULL"));
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}
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WinBorder::~WinBorder()
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{
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STRACE(("WinBorder(%s)::~WinBorder()\n", Name()));
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delete fTopLayer;
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delete fDecorator;
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}
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//! redraws a certain section of the window border
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void
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WinBorder::Draw(const BRect &r)
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{
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#ifdef DEBUG_WINBORDER
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printf("WinBorder(%s)::Draw() : ", Name());
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r.PrintToStream();
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#endif
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// if we have a visible region, it is decorator's one.
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if (fDecorator) {
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WinBorder* wb = GetRootLayer()->Focus();
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if (wb == this)
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fDecorator->SetFocus(true);
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else
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fDecorator->SetFocus(false);
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fDecorator->Draw(r);
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}
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}
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//! Moves the winborder with redraw
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void
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WinBorder::MoveBy(float x, float y)
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{
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#ifndef NEW_CLIPPING
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x = (float)int32(x);
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y = (float)int32(y);
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if (x == 0.0 && y == 0.0)
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return;
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STRACE(("WinBorder(%s)::MoveBy(%.1f, %.1f) fDecorator: %p\n", Name(), x, y, fDecorator));
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if (fDecorator)
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fDecorator->MoveBy(x,y);
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// NOTE: I moved this here from Layer::move_layer()
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// Should this have any bad consequences I'm not aware of?
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fCumulativeRegion.OffsetBy(x, y);
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fInUpdateRegion.OffsetBy(x, y);
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if (IsHidden()) {
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// TODO: This is a work around for a design issue:
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// The actual movement of a layer is done during
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// the region rebuild. The mechanism is somewhat
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// complicated and scheduled for refractoring...
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// The problem here for hidden layers is that
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// they seem *not* to be part of the layer tree.
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// I don't think this is wrong as such, but of
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// course the rebuilding of regions does not take
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// place then. I don't understand yet the consequences
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// for normal views, but this here fixes at least
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// BWindows being MoveTo()ed before they are Show()n.
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// In Layer::move_to, StartRebuildRegions() is called
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// on fParent. But the rest of the this layers tree
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// has not been added to fParent apperantly. So now
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// you ask why fParent is even valid? Me too.
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fFrame.OffsetBy(x, y);
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fFull.OffsetBy(x, y);
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fTopLayer->move_layer(x, y);
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// ...and here we get really hacky...
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fTopLayer->fFrame.OffsetTo(0.0, 0.0);
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} else {
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Layer::move_layer(x, y);
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}
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if (Window()) {
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// dispatch a message to the client informing about the changed size
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BMessage msg(B_WINDOW_MOVED);
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msg.AddPoint("where", fFrame.LeftTop());
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Window()->SendMessageToClient(&msg, B_NULL_TOKEN, false);
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}
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#else
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Layer::MoveBy(x, y);
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#endif
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}
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void
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WinBorder::ResizeBy(float x, float y)
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{
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STRACE(("WinBorder(%s)::ResizeBy()\n", Name()));
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if (!_ResizeBy(x, y))
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return;
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#ifndef NEW_CLIPPING
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if (Window()) {
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// send a message to the client informing about the changed size
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BMessage msg(B_WINDOW_RESIZED);
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msg.AddInt64("when", system_time());
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BRect frame(fTopLayer->Frame());
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msg.AddInt32("width", frame.IntegerWidth());
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msg.AddInt32("height", frame.IntegerHeight());
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Window()->SendMessageToClient(&msg, B_NULL_TOKEN, false);
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}
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#endif
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}
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//! Resizes the winborder with redraw
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bool
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WinBorder::_ResizeBy(float x, float y)
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{
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float wantWidth = fFrame.Width() + x;
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float wantHeight = fFrame.Height() + y;
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// enforce size limits
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if (wantWidth < fMinWidth)
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wantWidth = fMinWidth;
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if (wantWidth > fMaxWidth)
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wantWidth = fMaxWidth;
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if (wantHeight < fMinHeight)
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wantHeight = fMinHeight;
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if (wantHeight > fMaxHeight)
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wantHeight = fMaxHeight;
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x = wantWidth - fFrame.Width();
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y = wantHeight - fFrame.Height();
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if (x == 0.0 && y == 0.0)
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return false;
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#ifndef NEW_CLIPPING
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if (fDecorator)
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fDecorator->ResizeBy(x, y);
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if (IsHidden()) {
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// TODO: See large comment in MoveBy()
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fFrame.right += x;
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fFrame.bottom += y;
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if (fTopLayer)
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fTopLayer->resize_layer(x, y);
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} else {
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resize_layer(x, y);
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}
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#else
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Layer::ResizeBy(x, y);
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#endif
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return true;
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}
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// SetName
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void
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WinBorder::SetName(const char* name)
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{
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Layer::SetName(name);
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// rebuild the clipping for the title area
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// and redraw it.
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// TODO: Adi, please have a look at this,
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// it doesn't work yet.
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if (fDecorator) {
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// before the change
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BRegion invalid(fDecorator->GetTabRect());
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fDecorator->SetTitle(name);
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// after the change
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invalid.Include(fDecorator->GetTabRect());
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#ifndef NEW_CLIPPING
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RebuildFullRegion();
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fRootLayer->GoRedraw(this, invalid);
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#else
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// TODO: ...
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#endif
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}
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}
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// UpdateStart
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void
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WinBorder::UpdateStart()
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{
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// During updates we only want to draw what's in the update region
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fInUpdate = true;
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fRequestSent = false;
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cnt--;
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if (cnt != 0)
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CRITICAL("Layer::UpdateStart(): wb->cnt != 0 -> Not Allowed!");
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}
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// UpdateEnd
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void
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WinBorder::UpdateEnd()
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{
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// The usual case. Drawing is permitted in the whole visible area.
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fInUpdate = false;
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fInUpdateRegion.MakeEmpty();
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if (fCumulativeRegion.CountRects() > 0) {
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BRegion reg(fCumulativeRegion);
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RequestDraw(reg, NULL);
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}
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}
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#ifndef NEW_CLIPPING
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//! Rebuilds the WinBorder's "fully-visible" region based on info from the decorator
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void
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WinBorder::RebuildFullRegion()
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{
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STRACE(("WinBorder(%s)::RebuildFullRegion()\n", Name()));
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fFull.MakeEmpty();
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// Winborder holds Decorator's full regions. if any...
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if (fDecorator)
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fDecorator->GetFootprint(&fFull);
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}
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#endif
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//! Sets the minimum and maximum sizes of the window
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void
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WinBorder::SetSizeLimits(float minWidth, float maxWidth,
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float minHeight, float maxHeight)
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{
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if (minWidth < 0)
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minWidth = 0;
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if (minHeight < 0)
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minHeight = 0;
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fMinWidth = minWidth;
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fMaxWidth = maxWidth;
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fMinHeight = minHeight;
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fMaxHeight = maxHeight;
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// give the Decorator a say in this too
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if (fDecorator)
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fDecorator->GetSizeLimits(&fMinWidth, &fMinHeight,
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&fMaxWidth, &fMaxHeight);
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if (fMaxWidth < fMinWidth)
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fMaxWidth = fMinWidth;
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if (fMaxHeight < fMinHeight)
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fMaxHeight = fMinHeight;
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// Automatically resize the window to fit these new limits
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// if it does not already.
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// On R5, Windows don't automatically resize, but since
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// BWindow::ResizeTo() even honors the limits, I would guess
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// this is a bug that we don't have to adopt.
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// Note that most current apps will do unnecessary resizing
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// after having set the limits, but the overhead is neglible.
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float minWidthDiff = fMinWidth - fFrame.Width();
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float minHeightDiff = fMinHeight - fFrame.Height();
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float maxWidthDiff = fMaxWidth - fFrame.Width();
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float maxHeightDiff = fMaxHeight - fFrame.Height();
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float xDiff = 0.0;
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if (minWidthDiff > 0.0) // we're currently smaller than minWidth
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xDiff = minWidthDiff;
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else if (maxWidthDiff < 0.0) // we're currently larger than maxWidth
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xDiff = maxWidthDiff;
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float yDiff = 0.0;
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if (minHeightDiff > 0.0) // we're currently smaller than minHeight
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yDiff = minHeightDiff;
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else if (maxHeightDiff < 0.0) // we're currently larger than maxHeight
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yDiff = maxHeightDiff;
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ResizeBy(xDiff, yDiff);
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}
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void
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WinBorder::GetSizeLimits(float* minWidth, float* maxWidth,
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float* minHeight, float* maxHeight) const
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{
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*minWidth = fMinWidth;
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*maxWidth = fMaxWidth;
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*minHeight = fMinHeight;
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*maxHeight = fMaxHeight;
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}
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void
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WinBorder::MouseDown(const BMessage *msg)
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{
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DesktopSettings desktopSettings(GetRootLayer()->GetDesktop());
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BPoint where(0,0);
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msg->FindPoint("where", &where);
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// not in FFM mode?
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if (desktopSettings.MouseMode() == B_NORMAL_MOUSE) {
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// default action is to drag the WinBorder
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click_type action = DEC_DRAG;
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Layer *target = LayerAt(where);
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// clicking a simple Layer.
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if (target != this) {
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if (GetRootLayer()->ActiveWorkspace()->Active() == this) {
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target->MouseDown(msg);
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}
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else {
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if (WindowFlags() & B_WILL_ACCEPT_FIRST_CLICK)
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target->MouseDown(msg);
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else
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goto activateWindow;
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}
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}
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// clicking WinBorder visible area
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else {
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winBorderAreaHandle:
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if (fDecorator)
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action = _ActionFor(msg);
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// deactivate border buttons on first click(select)
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if (GetRootLayer()->Focus() != this && action != DEC_MOVETOBACK
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&& action != DEC_RESIZE && action != DEC_SLIDETAB)
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action = DEC_DRAG;
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// set decorator internals
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switch(action) {
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case DEC_CLOSE:
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fIsClosing = true;
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fDecorator->SetClose(true);
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STRACE_CLICK(("===> DEC_CLOSE\n"));
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break;
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case DEC_ZOOM:
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fIsZooming = true;
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fDecorator->SetZoom(true);
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STRACE_CLICK(("===> DEC_ZOOM\n"));
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break;
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case DEC_MINIMIZE:
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fIsMinimizing = true;
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fDecorator->SetMinimize(true);
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STRACE_CLICK(("===> DEC_MINIMIZE\n"));
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break;
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case DEC_DRAG:
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fIsDragging = true;
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fLastMousePosition = where;
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STRACE_CLICK(("===> DEC_DRAG\n"));
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break;
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case DEC_RESIZE:
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fIsResizing = true;
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fLastMousePosition = where;
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STRACE_CLICK(("===> DEC_RESIZE\n"));
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break;
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case DEC_SLIDETAB:
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fIsSlidingTab = true;
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fLastMousePosition = where;
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STRACE_CLICK(("===> DEC_SLIDETAB\n"));
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break;
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default:
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break;
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}
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// based on what the Decorator returned, properly place this window.
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if (action == DEC_MOVETOBACK) {
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GetRootLayer()->SetActive(this, false);
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}
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else {
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GetRootLayer()->SetNotifyLayer(this, B_POINTER_EVENTS, 0UL);
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activateWindow:
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GetRootLayer()->SetActive(this);
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}
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}
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}
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// in FFM mode
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else {
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Layer *target = LayerAt(where);
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// clicking a simple Layer; forward event.
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if (target != this)
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target->MouseDown(msg);
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// clicking inside our visible area.
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else
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goto winBorderAreaHandle;
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}
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}
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void
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WinBorder::MouseUp(const BMessage *msg)
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{
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bool invalidate = false;
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if (fDecorator) {
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click_type action = _ActionFor(msg);
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// TODO: present behavior is not fine!
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// Decorator's Set*() methods _actualy draw_! on screen, not
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// taking into account if that region is visible or not!
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// Decorator redraw code should follow the same path as Layer's
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// one!
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if (fIsZooming) {
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fIsZooming = false;
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fDecorator->SetZoom(false);
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|
if (action == DEC_ZOOM) {
|
|
invalidate = true;
|
|
Window()->NotifyZoom();
|
|
}
|
|
}
|
|
if (fIsClosing) {
|
|
fIsClosing = false;
|
|
fDecorator->SetClose(false);
|
|
if (action == DEC_CLOSE) {
|
|
invalidate = true;
|
|
Window()->NotifyQuitRequested();
|
|
}
|
|
}
|
|
if (fIsMinimizing) {
|
|
fIsMinimizing = false;
|
|
fDecorator->SetMinimize(false);
|
|
if (action == DEC_MINIMIZE) {
|
|
invalidate = true;
|
|
Window()->NotifyMinimize(true);
|
|
}
|
|
}
|
|
}
|
|
fIsDragging = false;
|
|
fIsResizing = false;
|
|
fIsSlidingTab = false;
|
|
}
|
|
|
|
void
|
|
WinBorder::MouseMoved(const BMessage *msg)
|
|
{
|
|
BPoint where(0,0);
|
|
|
|
msg->FindPoint("where", &where);
|
|
|
|
if (fDecorator) {
|
|
// TODO: present behavior is not fine!
|
|
// Decorator's Set*() methods _actualy draw_! on screen, not
|
|
// taking into account if that region is visible or not!
|
|
// Decorator redraw code should follow the same path as Layer's
|
|
// one!
|
|
if (fIsZooming) {
|
|
fDecorator->SetZoom(_ActionFor(msg) == DEC_ZOOM);
|
|
} else if (fIsClosing) {
|
|
fDecorator->SetClose(_ActionFor(msg) == DEC_CLOSE);
|
|
} else if (fIsMinimizing) {
|
|
fDecorator->SetMinimize(_ActionFor(msg) == DEC_MINIMIZE);
|
|
}
|
|
}
|
|
|
|
if (fIsDragging) {
|
|
BPoint delta = where - fLastMousePosition;
|
|
#ifndef NEW_CLIPPING
|
|
MoveBy(delta.x, delta.y);
|
|
#else
|
|
do_MoveBy(delta.x, delta.y);
|
|
#endif
|
|
}
|
|
if (fIsResizing) {
|
|
BPoint delta = where - fLastMousePosition;
|
|
#ifndef NEW_CLIPPING
|
|
ResizeBy(delta.x, delta.y);
|
|
#else
|
|
do_ResizeBy(delta.x, delta.y);
|
|
#endif
|
|
}
|
|
if (fIsSlidingTab) {
|
|
// TODO: implement
|
|
}
|
|
|
|
fLastMousePosition = where;
|
|
}
|
|
|
|
void
|
|
WinBorder::WorkspaceActivated(int32 index, bool active)
|
|
{
|
|
BMessage activatedMsg(B_WORKSPACE_ACTIVATED);
|
|
activatedMsg.AddInt64("when", real_time_clock_usecs());
|
|
activatedMsg.AddInt32("workspace", index);
|
|
activatedMsg.AddBool("active", active);
|
|
|
|
Window()->SendMessageToClient(&activatedMsg, B_NULL_TOKEN, false);
|
|
}
|
|
|
|
void
|
|
WinBorder::WorkspacesChanged(uint32 oldWorkspaces, uint32 newWorkspaces)
|
|
{
|
|
fWorkspaces = newWorkspaces;
|
|
|
|
BMessage changedMsg(B_WORKSPACES_CHANGED);
|
|
changedMsg.AddInt64("when", real_time_clock_usecs());
|
|
changedMsg.AddInt32("old", oldWorkspaces);
|
|
changedMsg.AddInt32("new", newWorkspaces);
|
|
|
|
Window()->SendMessageToClient(&changedMsg, B_NULL_TOKEN, false);
|
|
}
|
|
|
|
void
|
|
WinBorder::Activated(bool active)
|
|
{
|
|
BMessage msg(B_WINDOW_ACTIVATED);
|
|
msg.AddBool("active", false);
|
|
Window()->SendMessageToClient(&msg, B_NULL_TOKEN, false);
|
|
}
|
|
|
|
// SetTabLocation
|
|
void
|
|
WinBorder::SetTabLocation(float location)
|
|
{
|
|
if (fDecorator)
|
|
fDecorator->SetTabLocation(location);
|
|
}
|
|
|
|
// TabLocation
|
|
float
|
|
WinBorder::TabLocation() const
|
|
{
|
|
if (fDecorator)
|
|
return fDecorator->TabLocation();
|
|
return 0.0;
|
|
}
|
|
|
|
//! Sets the decorator focus to active or inactive colors
|
|
void
|
|
WinBorder::HighlightDecorator(bool active)
|
|
{
|
|
STRACE(("Decorator->Highlight\n"));
|
|
if (fDecorator)
|
|
fDecorator->SetFocus(active);
|
|
}
|
|
|
|
// Unimplemented. Hook function for handling when system GUI colors change
|
|
void
|
|
WinBorder::UpdateColors()
|
|
{
|
|
STRACE(("WinBorder %s: UpdateColors unimplemented\n", Name()));
|
|
}
|
|
|
|
// Unimplemented. Hook function for handling when the system decorator changes
|
|
void
|
|
WinBorder::UpdateDecorator()
|
|
{
|
|
STRACE(("WinBorder %s: UpdateDecorator unimplemented\n", Name()));
|
|
}
|
|
|
|
// Unimplemented. Hook function for handling when a system font changes
|
|
void
|
|
WinBorder::UpdateFont()
|
|
{
|
|
STRACE(("WinBorder %s: UpdateFont unimplemented\n", Name()));
|
|
}
|
|
|
|
// Unimplemented. Hook function for handling when the screen resolution changes
|
|
void
|
|
WinBorder::UpdateScreen()
|
|
{
|
|
STRACE(("WinBorder %s: UpdateScreen unimplemented\n", Name()));
|
|
}
|
|
|
|
// QuietlySetFeel
|
|
void
|
|
WinBorder::QuietlySetFeel(int32 feel)
|
|
{
|
|
fFeel = feel;
|
|
|
|
switch (fFeel) {
|
|
case B_FLOATING_SUBSET_WINDOW_FEEL:
|
|
case B_FLOATING_APP_WINDOW_FEEL:
|
|
fLevel = B_FLOATING_APP;
|
|
break;
|
|
|
|
case B_MODAL_SUBSET_WINDOW_FEEL:
|
|
case B_MODAL_APP_WINDOW_FEEL:
|
|
fLevel = B_MODAL_APP;
|
|
break;
|
|
|
|
case B_NORMAL_WINDOW_FEEL:
|
|
fLevel = B_NORMAL;
|
|
break;
|
|
|
|
case B_FLOATING_ALL_WINDOW_FEEL:
|
|
fLevel = B_FLOATING_ALL;
|
|
break;
|
|
|
|
case B_MODAL_ALL_WINDOW_FEEL:
|
|
fLevel = B_MODAL_ALL;
|
|
break;
|
|
|
|
// TODO: This case is bogus, since I'm sure "feel"
|
|
// is being represented by uint32 somewhere before
|
|
// this function is used. And B_SYSTEM_LAST is defined -10. -Stephan
|
|
case B_SYSTEM_LAST:
|
|
case kDesktopWindowFeel:
|
|
fLevel = B_SYSTEM_LAST;
|
|
break;
|
|
|
|
case B_SYSTEM_FIRST:
|
|
fLevel = B_SYSTEM_FIRST;
|
|
break;
|
|
|
|
default:
|
|
fLevel = B_NORMAL;
|
|
}
|
|
|
|
// floating and modal windows must appear in every workspace where
|
|
// their main window is present. Thus their fWorkspaces will be set to
|
|
// '0x0' and they will be made visible when needed.
|
|
switch (fFeel) {
|
|
case B_MODAL_APP_WINDOW_FEEL:
|
|
break;
|
|
case B_MODAL_SUBSET_WINDOW_FEEL:
|
|
case B_FLOATING_APP_WINDOW_FEEL:
|
|
case B_FLOATING_SUBSET_WINDOW_FEEL:
|
|
fWorkspaces = 0x0UL;
|
|
break;
|
|
case B_MODAL_ALL_WINDOW_FEEL:
|
|
case B_FLOATING_ALL_WINDOW_FEEL:
|
|
case B_SYSTEM_LAST:
|
|
case B_SYSTEM_FIRST:
|
|
fWorkspaces = 0xffffffffUL;
|
|
break;
|
|
case B_NORMAL_WINDOW_FEEL:
|
|
break;
|
|
}
|
|
}
|
|
|
|
// _ActionFor
|
|
click_type
|
|
WinBorder::_ActionFor(const BMessage *msg) const
|
|
{
|
|
BPoint where(0,0);
|
|
int32 buttons = 0;
|
|
int32 modifiers = 0;
|
|
|
|
msg->FindPoint("where", &where);
|
|
msg->FindInt32("buttons", &buttons);
|
|
msg->FindInt32("modifiers", &modifiers);
|
|
|
|
#ifndef NEW_INPUT_HANDING
|
|
#ifndef NEW_CLIPPING
|
|
if (fTopLayer->fFullVisible.Contains(where))
|
|
return DEC_NONE;
|
|
else
|
|
#else
|
|
if (fTopLayer->fFullVisible2.Contains(where))
|
|
return DEC_NONE;
|
|
else
|
|
#endif
|
|
#endif
|
|
if (fDecorator)
|
|
return fDecorator->Clicked(where, buttons, modifiers);
|
|
else
|
|
return DEC_NONE;
|
|
}
|
|
|
|
#ifdef NEW_CLIPPING
|
|
void WinBorder::MovedByHook(float dx, float dy)
|
|
{
|
|
STRACE(("WinBorder(%s)::MovedByHook(%.1f, %.1f) fDecorator: %p\n", Name(), x, y, fDecorator));
|
|
|
|
fDecRegion.OffsetBy(dx, dy);
|
|
|
|
if (fDecorator)
|
|
fDecorator->MoveBy(dx, dy);
|
|
|
|
fCumulativeRegion.OffsetBy(dx, dy);
|
|
fInUpdateRegion.OffsetBy(dx, dy);
|
|
|
|
// dispatch a message to the client informing about the changed size
|
|
BMessage msg(B_WINDOW_MOVED);
|
|
msg.AddInt64("when", system_time());
|
|
msg.AddPoint("where", Frame().LeftTop());
|
|
Window()->SendMessageToClient(&msg, B_NULL_TOKEN, false);
|
|
}
|
|
|
|
void WinBorder::ResizedByHook(float dx, float dy, bool automatic)
|
|
{
|
|
STRACE(("WinBorder(%s)::ResizedByHook(%.1f, %.1f, %s) fDecorator: %p\n", Name(), x, y, automatic?"true":"false", fDecorator));
|
|
fRebuildDecRegion = true;
|
|
|
|
if (fDecorator)
|
|
fDecorator->ResizeBy(dx, dy);
|
|
|
|
// send a message to the client informing about the changed size
|
|
BRect frame(fTopLayer->Frame());
|
|
BMessage msg(B_WINDOW_RESIZED);
|
|
msg.AddInt64("when", system_time());
|
|
msg.AddInt32("width", frame.IntegerWidth());
|
|
msg.AddInt32("height", frame.IntegerHeight());
|
|
Window()->SendMessageToClient(&msg, B_NULL_TOKEN, false);
|
|
}
|
|
|
|
void WinBorder::set_decorator_region(BRect bounds)
|
|
{
|
|
fRebuildDecRegion = false;
|
|
|
|
if (fDecorator)
|
|
{
|
|
fDecRegion.MakeEmpty();
|
|
fDecorator->GetFootprint(&fDecRegion);
|
|
}
|
|
}
|
|
|
|
void
|
|
WinBorder::_ReserveRegions(BRegion ®)
|
|
{
|
|
BRegion reserve(reg);
|
|
reserve.IntersectWith(&fDecRegion);
|
|
fVisible2.Include(&reserve);
|
|
reg.Exclude(&reserve);
|
|
}
|
|
|
|
void
|
|
WinBorder::_GetWantedRegion(BRegion ®)
|
|
{
|
|
if (fRebuildDecRegion)
|
|
{
|
|
set_decorator_region(Bounds());
|
|
// TODO? the decorator should be in WinBorder coordinates?? It's easier not to.
|
|
//ConvertToScreen2(&fDecRegion);
|
|
}
|
|
|
|
BRect screenFrame(Bounds());
|
|
ConvertToScreen2(&screenFrame);
|
|
reg.Set(screenFrame);
|
|
|
|
BRegion screenReg(GetRootLayer()->Bounds());
|
|
|
|
reg.IntersectWith(&screenReg);
|
|
|
|
reg.Include(&fDecRegion);
|
|
}
|
|
#endif
|
|
|
|
// SetTopLayer
|
|
void
|
|
WinBorder::SetTopLayer(Layer* layer)
|
|
{
|
|
if (layer) {
|
|
fTopLayer = layer;
|
|
fTopLayer->SetAsTopLayer(true);
|
|
|
|
// connect decorator and top layer. (?)
|
|
AddChild(fTopLayer, NULL);
|
|
}
|
|
}
|
|
|