d51ce54011
arch dependent code (they will be removed as soon as someone else asks for these interrupt lines). * Added an interrupt driven keyboard handler to the kernel that uses this technique. As a result, you can now press F12 to enter the kernel debugger before the input_server has been started, and Control-Alt-Delete should reboot the system (actually I did not test the latter yet). git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17806 a95241bf-73f2-0310-859d-f6bbb57e9c96
298 lines
6.9 KiB
C
298 lines
6.9 KiB
C
/*
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* Copyright 2002-2006, Axel Dörfler, axeld@pinc-software.de. All rights reserved.
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* Distributed under the terms of the MIT License.
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*
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* Copyright 2001-2002, Travis Geiselbrecht. All rights reserved.
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* Distributed under the terms of the NewOS License.
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*/
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#include <int.h>
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#include <smp.h>
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#include <util/kqueue.h>
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#include <arch/debug_console.h>
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#include <arch/int.h>
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#include <boot/kernel_args.h>
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#include <string.h>
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#include <stdio.h>
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#include <malloc.h>
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//#define TRACE_INT
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#ifdef TRACE_INT
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# define TRACE(x) dprintf x
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#else
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# define TRACE(x) ;
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#endif
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#define DEBUG_INT
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struct io_handler {
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struct io_handler *next;
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struct io_handler *prev;
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interrupt_handler func;
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void *data;
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bool use_enable_counter;
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};
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struct io_vector {
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struct io_handler handler_list;
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spinlock vector_lock;
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int32 enable_count;
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#ifdef DEBUG_INT
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int64 handled_count;
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int64 unhandled_count;
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#endif
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};
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static struct io_vector io_vectors[NUM_IO_VECTORS];
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cpu_status
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disable_interrupts(void)
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{
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return arch_int_disable_interrupts();
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}
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void
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restore_interrupts(cpu_status status)
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{
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arch_int_restore_interrupts(status);
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}
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bool
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interrupts_enabled(void)
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{
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return arch_int_are_interrupts_enabled();
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}
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#ifdef DEBUG_INT
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static int
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dump_int_statistics(int argc, char **argv)
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{
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int i;
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for (i = 0; i < NUM_IO_VECTORS; i++) {
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if (io_vectors[i].vector_lock == 0
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&& io_vectors[i].enable_count == 0
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&& io_vectors[i].handled_count == 0
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&& io_vectors[i].unhandled_count == 0
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&& io_vectors[i].handler_list.next == &io_vectors[i].handler_list)
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continue;
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kprintf("int %3d, enabled %ld, handled %8lld, unhandled %8lld%s%s\n",
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i,
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io_vectors[i].enable_count,
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io_vectors[i].handled_count,
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io_vectors[i].unhandled_count,
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(io_vectors[i].vector_lock != 0) ? ", ACTIVE" : "",
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(io_vectors[i].handler_list.next == &io_vectors[i].handler_list) ? ", no handler" : "");
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}
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return 0;
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}
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#endif
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status_t
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int_init(kernel_args *args)
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{
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TRACE(("init_int_handlers: entry\n"));
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return arch_int_init(args);
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}
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status_t
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int_init_post_vm(kernel_args *args)
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{
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int i;
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/* initialize the vector list */
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for (i = 0; i < NUM_IO_VECTORS; i++) {
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io_vectors[i].vector_lock = 0; /* initialize spinlock */
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io_vectors[i].enable_count = 0;
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#ifdef DEBUG_INT
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io_vectors[i].handled_count = 0;
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io_vectors[i].unhandled_count = 0;
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#endif
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initque(&io_vectors[i].handler_list); /* initialize handler queue */
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}
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#ifdef DEBUG_INT
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add_debugger_command("ints", &dump_int_statistics, "list interrupt statistics");
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#endif
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return arch_int_init_post_vm(args);
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}
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status_t
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int_init_post_device_manager(kernel_args *args)
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{
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arch_debug_install_interrupt_handlers();
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return arch_int_init_post_device_manager(args);
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}
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/** Install a handler to be called when an interrupt is triggered
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* for the given interrupt number with \a data as the argument.
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*/
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status_t
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install_io_interrupt_handler(long vector, interrupt_handler handler, void *data, ulong flags)
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{
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struct io_handler *io = NULL;
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cpu_status state;
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if (vector < 0 || vector >= NUM_IO_VECTORS)
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return B_BAD_VALUE;
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io = (struct io_handler *)malloc(sizeof(struct io_handler));
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if (io == NULL)
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return B_NO_MEMORY;
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arch_debug_remove_interrupt_handler(vector);
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// There might be a temporary debug interrupt installed on this
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// vector that should be removed now.
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io->func = handler;
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io->data = data;
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io->use_enable_counter = (flags & B_NO_ENABLE_COUNTER) == 0;
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// Disable the interrupts, get the spinlock for this irq only
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// and then insert the handler
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state = disable_interrupts();
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acquire_spinlock(&io_vectors[vector].vector_lock);
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insque(io, &io_vectors[vector].handler_list);
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// If B_NO_ENABLE_COUNTER is set, we're being asked to not alter
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// whether the interrupt should be enabled or not
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if (io->use_enable_counter) {
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if (io_vectors[vector].enable_count++ == 0)
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arch_int_enable_io_interrupt(vector);
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}
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release_spinlock(&io_vectors[vector].vector_lock);
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restore_interrupts(state);
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return B_OK;
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}
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/** Remove a previously installed interrupt handler */
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status_t
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remove_io_interrupt_handler(long vector, interrupt_handler handler, void *data)
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{
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status_t status = B_BAD_VALUE;
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struct io_handler *io = NULL;
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cpu_status state;
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if (vector < 0 || vector >= NUM_IO_VECTORS)
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return B_BAD_VALUE;
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/* lock the structures down so it is not modified while we search */
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state = disable_interrupts();
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acquire_spinlock(&io_vectors[vector].vector_lock);
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/* loop through the available handlers and try to find a match.
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* We go forward through the list but this means we start with the
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* most recently added handlers.
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*/
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for (io = io_vectors[vector].handler_list.next;
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io != &io_vectors[vector].handler_list;
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io = io->next) {
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/* we have to match both function and data */
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if (io->func == handler && io->data == data) {
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remque(io);
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// Check if we need to disable the interrupt
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if (io->use_enable_counter && --io_vectors[vector].enable_count == 0)
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arch_int_disable_io_interrupt(vector);
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status = B_OK;
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break;
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}
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}
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release_spinlock(&io_vectors[vector].vector_lock);
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restore_interrupts(state);
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// if the handler could be found and removed, we still have to free it
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if (status == B_OK)
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free(io);
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return status;
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}
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/** actually process an interrupt via the handlers registered for that
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* vector (irq)
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*/
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int
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int_io_interrupt_handler(int vector, bool levelTriggered)
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{
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int status = B_UNHANDLED_INTERRUPT;
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struct io_handler *io;
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bool invokeScheduler = false, handled = false;
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acquire_spinlock(&io_vectors[vector].vector_lock);
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// The list can be empty at this place
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if (io_vectors[vector].handler_list.next == &io_vectors[vector].handler_list) {
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dprintf("unhandled io interrupt %d\n", vector);
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release_spinlock(&io_vectors[vector].vector_lock);
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return B_UNHANDLED_INTERRUPT;
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}
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/* For level-triggered interrupts, we actually handle the return
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* value (ie. B_HANDLED_INTERRUPT) to decide wether or not we
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* want to call another interrupt handler.
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* For edge-triggered interrupts, however, we always need to call
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* all handlers, as multiple interrupts cannot be identified. We
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* still make sure the return code of this function will issue
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* whatever the driver thought would be useful (ie. B_INVOKE_SCHEDULER)
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*/
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for (io = io_vectors[vector].handler_list.next;
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io != &io_vectors[vector].handler_list; // Are we already at the end of the list?
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io = io->next) {
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status = io->func(io->data);
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if (levelTriggered && status != B_UNHANDLED_INTERRUPT)
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break;
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if (status == B_HANDLED_INTERRUPT)
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handled = true;
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else if (status == B_INVOKE_SCHEDULER)
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invokeScheduler = true;
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}
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#ifdef DEBUG_INT
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if (status != B_UNHANDLED_INTERRUPT)
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io_vectors[vector].handled_count++;
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else
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io_vectors[vector].unhandled_count++;
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#endif
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release_spinlock(&io_vectors[vector].vector_lock);
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if (levelTriggered)
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return status;
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// edge triggered return value
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if (invokeScheduler)
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return B_INVOKE_SCHEDULER;
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if (handled)
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return B_HANDLED_INTERRUPT;
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return B_UNHANDLED_INTERRUPT;
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}
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