7f9368cae5
The inseparable changes necessary to support live color updating across the system in a sane, safe, and performant manner. BView gains: HasSystemColors() HasDefaultColors() AdoptSystemColors() AdoptParentColors() AdoptViewColor(BView*) SetViewUIColor(color_which, float tint) SetHighUIColor(... SetLowUIColor(... ViewUIColor(float* tint) HighUIColor(... LowUIColor(... DelayedInvalidate() BWindow gains a simple helper method: IsOffscreenWindow() BMessage gains: AddColor() FindColor() GetColor() HasColor() * allegedly this API is deprecated, but I implemented it anyway ReplaceColor() SetColor() Previous private ColorTools methods are made public and moved into GraphicsDefs: mix_color, blend_color, disable_color These are fully compatible with BeOS dan0 R5.1 methods and are just code cleanup of BeOS example code under the OpenTracker license. In addition, four new colors are created: B_LINK_TEXT_COLOR B_LINK_HOVER_COLOR B_LINK_ACTIVE_COLOR B_LINK_VISITED_COLOR These changes are documented in their proper user documentation files. In addition, due to a history rewrite, B_FOLLOW_LEFT_TOP has been defined and used in lieu of B_FOLLOW_TOP | B_FOLLOW_LEFT and is included in this commit. On the app_server side, the following has changed: Add DelayedMessage - a system by which messages can be sent at a scheduled time, and can also be merged according to set rules. A single thread is used to service the message queue and multiple recipients can be set for each message. Desktop gains the ability to add message ports to a DelayedMessage so that said messages can target either all applications or all windows, as needed. Desktop maintains a BMessage which is used to queue up all pending color changes and the delayed messaging system is used to enact these changes after a short period of time has passed. This prevents abuse and allows the system to merge repeated set_ui_color events into one event for client applications, improving performance drastically. In addition, B_COLORS_UPDATED is sent to the BApplication, which forwards the message to each BWindow. This is done to improve performance over having the app_server independently informing each window. Decorator changes are live now, which required some reworking. Signed-off-by: Augustin Cavalier <waddlesplash@gmail.com>
658 lines
22 KiB
C++
658 lines
22 KiB
C++
/*
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* Copyright 2009-2015, Haiku, Inc. All rights reserved.
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* Distributed under the terms of the MIT License.
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*/
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#ifndef _CONTROL_LOOK_H
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#define _CONTROL_LOOK_H
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#include <Alignment.h>
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#include <Font.h>
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#include <Rect.h>
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#include <Slider.h>
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class BBitmap;
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class BControl;
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class BGradientLinear;
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class BView;
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// WARNING! This is experimental API and may change! Be prepared to
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// recompile your software in a next version of haiku.
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namespace BPrivate {
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class BControlLook {
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public:
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BControlLook();
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virtual ~BControlLook();
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// TODO: Probably more convenient to pull these enums into global
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// namespace and rename them to e.g. "B_CONTROL_LOOK_FOCUSED" instead of
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// "BControlLook::B_FOCUSED".
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enum frame_type {
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B_BUTTON_FRAME,
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B_GROUP_FRAME,
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B_MENU_FIELD_FRAME,
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B_SCROLL_VIEW_FRAME,
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B_TEXT_CONTROL_FRAME,
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};
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enum background_type {
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B_BUTTON_BACKGROUND,
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B_BUTTON_WITH_POP_UP_BACKGROUND,
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B_MENU_BACKGROUND,
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B_MENU_BAR_BACKGROUND,
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B_MENU_FIELD_BACKGROUND,
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B_MENU_ITEM_BACKGROUND,
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B_HORIZONTAL_SCROLL_BAR_BACKGROUND,
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B_VERTICAL_SCROLL_BAR_BACKGROUND,
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};
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enum {
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B_LEFT_BORDER = 1 << 0,
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B_RIGHT_BORDER = 1 << 1,
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B_TOP_BORDER = 1 << 2,
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B_BOTTOM_BORDER = 1 << 3,
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B_ALL_BORDERS = B_LEFT_BORDER | B_RIGHT_BORDER
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| B_TOP_BORDER | B_BOTTOM_BORDER
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};
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enum {
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B_LEFT_ARROW = 0,
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B_RIGHT_ARROW = 1,
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B_UP_ARROW = 2,
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B_DOWN_ARROW = 3,
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B_LEFT_UP_ARROW = 4,
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B_RIGHT_UP_ARROW = 5,
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B_RIGHT_DOWN_ARROW = 6,
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B_LEFT_DOWN_ARROW = 7
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};
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enum {
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B_FOCUSED = 1 << 0,
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B_CLICKED = 1 << 1, // some controls activate on mouse up
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B_ACTIVATED = 1 << 2,
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B_HOVER = 1 << 3,
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B_DISABLED = 1 << 4,
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B_DEFAULT_BUTTON = 1 << 5,
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B_IGNORE_OUTLINE = 1 << 6,
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B_PARTIALLY_ACTIVATED = 1 << 7, // like B_ACTIVATED, but for tri-state
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B_FLAT = 1 << 8, // flat look (e.g. button background)
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B_INVALID = 1 << 9, // invalid value, use B_FAILURE_COLOR
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B_IS_CONTROL = 1 << 10, // use control colors
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B_BLEND_FRAME = 1 << 16,
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};
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virtual BAlignment DefaultLabelAlignment() const;
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virtual float DefaultLabelSpacing() const;
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// TODO: Make methods virtual before R1 release
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/*virtual*/ float DefaultItemSpacing() const;
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static float ComposeSpacing(float spacing);
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/*virtual*/ uint32 Flags(BControl* control) const;
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virtual void DrawButtonFrame(BView* view, BRect& rect,
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const BRect& updateRect,
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const rgb_color& base,
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const rgb_color& background,
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uint32 flags = 0,
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uint32 borders = B_ALL_BORDERS);
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/*virtual*/ void DrawButtonFrame(BView* view, BRect& rect,
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const BRect& updateRect,
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float radius,
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const rgb_color& base,
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const rgb_color& background,
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uint32 flags = 0,
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uint32 borders = B_ALL_BORDERS);
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/*virtual*/ void DrawButtonFrame(BView* view, BRect& rect,
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const BRect& updateRect,
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float leftTopRadius,
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float rightTopRadius,
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float leftBottomRadius,
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float rightBottomRadius,
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const rgb_color& base,
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const rgb_color& background,
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uint32 flags = 0,
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uint32 borders = B_ALL_BORDERS);
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virtual void DrawButtonBackground(BView* view, BRect& rect,
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const BRect& updateRect,
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const rgb_color& base,
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uint32 flags = 0,
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uint32 borders = B_ALL_BORDERS,
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orientation orientation = B_HORIZONTAL);
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/*virtual*/ void DrawButtonBackground(BView* view, BRect& rect,
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const BRect& updateRect,
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float radius,
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const rgb_color& base,
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uint32 flags = 0,
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uint32 borders = B_ALL_BORDERS,
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orientation orientation = B_HORIZONTAL);
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/*virtual*/ void DrawButtonBackground(BView* view, BRect& rect,
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const BRect& updateRect,
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float leftTopRadius,
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float rightTopRadius,
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float leftBottomRadius,
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float rightBottomRadius,
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const rgb_color& base,
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uint32 flags = 0,
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uint32 borders = B_ALL_BORDERS,
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orientation orientation = B_HORIZONTAL);
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virtual void DrawMenuBarBackground(BView* view, BRect& rect,
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const BRect& updateRect,
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const rgb_color& base,
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uint32 flags = 0,
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uint32 borders = B_ALL_BORDERS);
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virtual void DrawMenuFieldFrame(BView* view, BRect& rect,
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const BRect& updateRect,
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const rgb_color& base,
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const rgb_color& background,
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uint32 flags = 0,
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uint32 borders = B_ALL_BORDERS);
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/*virtual*/ void DrawMenuFieldFrame(BView* view, BRect& rect,
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const BRect& updateRect,
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float radius,
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const rgb_color& base,
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const rgb_color& background,
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uint32 flags = 0,
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uint32 borders = B_ALL_BORDERS);
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/*virtual*/ void DrawMenuFieldFrame(BView* view, BRect& rect,
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const BRect& updateRect,
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float leftTopRadius,
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float rightTopRadius,
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float leftBottomRadius,
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float rightBottomRadius,
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const rgb_color& base,
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const rgb_color& background,
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uint32 flags = 0,
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uint32 borders = B_ALL_BORDERS);
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virtual void DrawMenuFieldBackground(BView* view,
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BRect& rect, const BRect& updateRect,
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const rgb_color& base, bool popupIndicator,
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uint32 flags = 0);
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/*virtual*/ void DrawMenuFieldBackground(BView* view,
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BRect& rect, const BRect& updateRect,
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float radius, const rgb_color& base,
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bool popupIndicator, uint32 flags = 0);
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/*virtual*/ void DrawMenuFieldBackground(BView* view,
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BRect& rect, const BRect& updateRect,
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float leftTopRadius,
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float rightTopRadius,
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float leftBottomRadius,
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float rightBottomRadius,
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const rgb_color& base,
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bool popupIndicator, uint32 flags = 0);
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virtual void DrawMenuFieldBackground(BView* view,
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BRect& rect, const BRect& updateRect,
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const rgb_color& base, uint32 flags = 0,
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uint32 borders = B_ALL_BORDERS);
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virtual void DrawMenuBackground(BView* view,
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BRect& rect, const BRect& updateRect,
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const rgb_color& base, uint32 flags = 0,
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uint32 borders = B_ALL_BORDERS);
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virtual void DrawMenuItemBackground(BView* view,
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BRect& rect, const BRect& updateRect,
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const rgb_color& base, uint32 flags = 0,
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uint32 borders = B_ALL_BORDERS);
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virtual void DrawStatusBar(BView* view, BRect& rect,
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const BRect& updateRect,
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const rgb_color& base,
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const rgb_color& barColor,
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float progressPosition);
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virtual void DrawCheckBox(BView* view, BRect& rect,
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const BRect& updateRect,
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const rgb_color& base,
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uint32 flags = 0);
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virtual void DrawRadioButton(BView* view, BRect& rect,
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const BRect& updateRect,
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const rgb_color& base,
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uint32 flags = 0);
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virtual void DrawScrollBarBackground(BView* view,
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BRect& rect1, BRect& rect2,
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const BRect& updateRect,
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const rgb_color& base, uint32 flags,
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orientation orientation);
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virtual void DrawScrollBarBackground(BView* view,
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BRect& rect, const BRect& updateRect,
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const rgb_color& base, uint32 flags,
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orientation orientation);
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/*virtual*/ void DrawScrollViewFrame(BView* view,
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BRect& rect, const BRect& updateRect,
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BRect verticalScrollBarFrame,
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BRect horizontalScrollBarFrame,
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const rgb_color& base,
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border_style border,
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uint32 flags = 0,
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uint32 borders = B_ALL_BORDERS);
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/*virtual*/ void DrawArrowShape(BView* view,
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BRect& rect, const BRect& updateRect,
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const rgb_color& base, uint32 direction,
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uint32 flags = 0,
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float tint = B_DARKEN_MAX_TINT);
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virtual rgb_color SliderBarColor(const rgb_color& base);
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virtual void DrawSliderBar(BView* view, BRect rect,
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const BRect& updateRect,
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const rgb_color& base,
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rgb_color leftFillColor,
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rgb_color rightFillColor,
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float sliderScale, uint32 flags,
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orientation orientation);
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virtual void DrawSliderBar(BView* view, BRect rect,
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const BRect& updateRect,
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const rgb_color& base, rgb_color fillColor,
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uint32 flags, orientation orientation);
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virtual void DrawSliderThumb(BView* view, BRect& rect,
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const BRect& updateRect,
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const rgb_color& base, uint32 flags,
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orientation orientation);
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/*virtual*/ void DrawSliderTriangle(BView* view, BRect& rect,
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const BRect& updateRect,
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const rgb_color& base, uint32 flags,
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orientation orientation);
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virtual void DrawSliderTriangle(BView* view, BRect& rect,
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const BRect& updateRect,
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const rgb_color& base,
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const rgb_color& fill, uint32 flags,
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orientation orientation);
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virtual void DrawSliderHashMarks(BView* view, BRect& rect,
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const BRect& updateRect,
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const rgb_color& base, int32 count,
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hash_mark_location location,
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uint32 flags, orientation orientation);
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virtual void DrawActiveTab(BView* view, BRect& rect,
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const BRect& updateRect,
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const rgb_color& base, uint32 flags = 0,
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uint32 borders = B_ALL_BORDERS);
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virtual void DrawInactiveTab(BView* view, BRect& rect,
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const BRect& updateRect,
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const rgb_color& base, uint32 flags = 0,
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uint32 borders = B_ALL_BORDERS);
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/*virtual*/ void DrawSplitter(BView* view, BRect& rect,
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const BRect& updateRect,
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const rgb_color& base,
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orientation orientation,
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uint32 flags = 0,
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uint32 borders = B_ALL_BORDERS);
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// various borders
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virtual void DrawBorder(BView* view, BRect& rect,
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const BRect& updateRect,
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const rgb_color& base,
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border_style border, uint32 flags = 0,
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uint32 borders = B_ALL_BORDERS);
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virtual void DrawRaisedBorder(BView* view, BRect& rect,
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const BRect& updateRect,
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const rgb_color& base, uint32 flags = 0,
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uint32 borders = B_ALL_BORDERS);
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virtual void DrawGroupFrame(BView* view, BRect& rect,
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const BRect& updateRect,
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const rgb_color& base,
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uint32 borders = B_ALL_BORDERS);
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virtual void DrawTextControlBorder(BView* view, BRect& rect,
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const BRect& updateRect,
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const rgb_color& base, uint32 flags = 0,
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uint32 borders = B_ALL_BORDERS);
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// aligned labels
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/*virtual*/ void DrawLabel(BView* view, const char* label,
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BRect rect, const BRect& updateRect,
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const rgb_color& base, uint32 flags,
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const rgb_color* textColor = NULL);
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virtual void DrawLabel(BView* view, const char* label,
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BRect rect, const BRect& updateRect,
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const rgb_color& base, uint32 flags,
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const BAlignment& alignment,
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const rgb_color* textColor = NULL);
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// TODO: Would be nice to have a (non-virtual) version of this method
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// which takes an array of labels and locations. That would save some
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// setup with the view graphics state.
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/*virtual*/ void DrawLabel(BView* view, const char* label,
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const rgb_color& base, uint32 flags,
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const BPoint& where,
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const rgb_color* textColor = NULL);
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void DrawLabel(BView* view, const char* label,
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const BBitmap* icon, BRect rect,
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const BRect& updateRect,
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const rgb_color& base, uint32 flags,
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const rgb_color* textColor = NULL);
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virtual void DrawLabel(BView* view, const char* label,
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const BBitmap* icon, BRect rect,
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const BRect& updateRect,
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const rgb_color& base, uint32 flags,
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const BAlignment& alignment,
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const rgb_color* textColor = NULL);
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virtual void GetFrameInsets(frame_type frameType,
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uint32 flags, float& _left, float& _top,
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float& _right, float& _bottom);
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virtual void GetBackgroundInsets(
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background_type backgroundType,
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uint32 flags, float& _left, float& _top,
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float& _right, float& _bottom);
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void GetInsets(frame_type frameType,
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background_type backgroundType,
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uint32 flags, float& _left, float& _top,
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float& _right, float& _bottom);
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virtual void DrawButtonWithPopUpBackground(BView* view,
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BRect& rect, const BRect& updateRect,
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const rgb_color& base,
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uint32 flags = 0,
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uint32 borders = B_ALL_BORDERS,
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orientation orientation = B_HORIZONTAL);
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virtual void DrawButtonWithPopUpBackground(BView* view,
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BRect& rect, const BRect& updateRect,
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float radius,
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const rgb_color& base,
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uint32 flags = 0,
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uint32 borders = B_ALL_BORDERS,
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orientation orientation = B_HORIZONTAL);
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virtual void DrawButtonWithPopUpBackground(BView* view,
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BRect& rect, const BRect& updateRect,
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float leftTopRadius,
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float rightTopRadius,
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float leftBottomRadius,
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float rightBottomRadius,
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const rgb_color& base,
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uint32 flags = 0,
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uint32 borders = B_ALL_BORDERS,
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orientation orientation = B_HORIZONTAL);
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void SetBackgroundInfo(
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const BMessage& backgroundInfo);
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protected:
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void _DrawButtonFrame(BView* view, BRect& rect,
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const BRect& updateRect,
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float leftTopRadius,
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float rightTopRadius,
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float leftBottomRadius,
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float rightBottomRadius,
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const rgb_color& base,
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const rgb_color& background,
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float contrast, float brightness = 1.0,
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uint32 flags = 0,
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uint32 borders = B_ALL_BORDERS);
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void _DrawOuterResessedFrame(BView* view,
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BRect& rect, const rgb_color& base,
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float contrast = 1.0f,
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float brightness = 1.0f,
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uint32 flags = 0,
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uint32 borders = B_ALL_BORDERS);
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void _DrawFrame(BView* view, BRect& rect,
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const rgb_color& left,
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const rgb_color& top,
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const rgb_color& right,
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const rgb_color& bottom,
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uint32 borders = B_ALL_BORDERS);
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void _DrawFrame(BView* view, BRect& rect,
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const rgb_color& left,
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const rgb_color& top,
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const rgb_color& right,
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const rgb_color& bottom,
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const rgb_color& rightTop,
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const rgb_color& leftBottom,
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uint32 borders = B_ALL_BORDERS);
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void _DrawButtonBackground(BView* view, BRect& rect,
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const BRect& updateRect,
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float leftTopRadius,
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float rightTopRadius,
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float leftBottomRadius,
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float rightBottomRadius,
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const rgb_color& base,
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bool popupIndicator = false,
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uint32 flags = 0,
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uint32 borders = B_ALL_BORDERS,
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orientation orientation = B_HORIZONTAL);
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void _DrawFlatButtonBackground(BView* view,
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BRect& rect, const BRect& updateRect,
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const rgb_color& base,
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bool popupIndicator = false,
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uint32 flags = 0,
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uint32 borders = B_ALL_BORDERS,
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orientation orientation = B_HORIZONTAL);
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void _DrawNonFlatButtonBackground(BView* view,
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BRect& rect, const BRect& updateRect,
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BRegion& clipping,
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float leftTopRadius,
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float rightTopRadius,
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float leftBottomRadius,
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float rightBottomRadius,
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const rgb_color& base,
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bool popupIndicator = false,
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uint32 flags = 0,
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uint32 borders = B_ALL_BORDERS,
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orientation orientation = B_HORIZONTAL);
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void _DrawPopUpMarker(BView* view, const BRect& rect,
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const rgb_color& base, uint32 flags);
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void _DrawMenuFieldBackgroundOutside(BView* view,
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BRect& rect, const BRect& updateRect,
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float leftTopRadius,
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float rightTopRadius,
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float leftBottomRadius,
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float rightBottomRadius,
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const rgb_color& base,
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bool popupIndicator = false,
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uint32 flags = 0);
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void _DrawMenuFieldBackgroundInside(BView* view,
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BRect& rect, const BRect& updateRect,
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|
float leftTopRadius,
|
|
float rightTopRadius,
|
|
float leftBottomRadius,
|
|
float rightBottomRadius,
|
|
const rgb_color& base, uint32 flags = 0,
|
|
uint32 borders = B_ALL_BORDERS);
|
|
|
|
// Rounded corner methods
|
|
void _DrawRoundCornerLeftTop(BView* view,
|
|
BRect& cornerRect, const BRect& updateRect,
|
|
const rgb_color& background,
|
|
const rgb_color& edgeColor,
|
|
const rgb_color& frameColor,
|
|
const rgb_color& bevelColor,
|
|
const BGradientLinear& fillGradient);
|
|
|
|
void _DrawRoundCornerFrameLeftTop(BView* view,
|
|
BRect& cornerRect, const BRect& updateRect,
|
|
const rgb_color& background,
|
|
const rgb_color& edgeColor,
|
|
const rgb_color& frameColor);
|
|
|
|
void _DrawRoundCornerBackgroundLeftTop(BView* view,
|
|
BRect& cornerRect, const BRect& updateRect,
|
|
const rgb_color& bevelColor,
|
|
const BGradientLinear& fillGradient);
|
|
|
|
void _DrawRoundCornerRightTop(BView* view,
|
|
BRect& cornerRect, const BRect& updateRect,
|
|
const rgb_color& background,
|
|
const rgb_color& edgeTopColor,
|
|
const rgb_color& edgeRightColor,
|
|
const rgb_color& frameTopColor,
|
|
const rgb_color& frameRightColor,
|
|
const rgb_color& bevelTopColor,
|
|
const rgb_color& bevelRightColor,
|
|
const BGradientLinear& fillGradient);
|
|
|
|
void _DrawRoundCornerFrameRightTop(BView* view,
|
|
BRect& cornerRect, const BRect& updateRect,
|
|
const rgb_color& background,
|
|
const rgb_color& edgeTopColor,
|
|
const rgb_color& edgeRightColor,
|
|
const rgb_color& frameTopColor,
|
|
const rgb_color& frameRightColor);
|
|
|
|
void _DrawRoundCornerBackgroundRightTop(BView* view,
|
|
BRect& cornerRect, const BRect& updateRect,
|
|
const rgb_color& bevelTopColor,
|
|
const rgb_color& bevelRightColor,
|
|
const BGradientLinear& fillGradient);
|
|
|
|
void _DrawRoundCornerLeftBottom(BView* view,
|
|
BRect& cornerRect, const BRect& updateRect,
|
|
const rgb_color& background,
|
|
const rgb_color& edgeLeftColor,
|
|
const rgb_color& edgeBottomColor,
|
|
const rgb_color& frameLeftColor,
|
|
const rgb_color& frameBottomColor,
|
|
const rgb_color& bevelLeftColor,
|
|
const rgb_color& bevelBottomColor,
|
|
const BGradientLinear& fillGradient);
|
|
|
|
void _DrawRoundCornerFrameLeftBottom(BView* view,
|
|
BRect& cornerRect, const BRect& updateRect,
|
|
const rgb_color& background,
|
|
const rgb_color& edgeLeftColor,
|
|
const rgb_color& edgeBottomColor,
|
|
const rgb_color& frameLeftColor,
|
|
const rgb_color& frameBottomColor);
|
|
|
|
void _DrawRoundCornerBackgroundLeftBottom(BView* view,
|
|
BRect& cornerRect, const BRect& updateRect,
|
|
const rgb_color& bevelLeftColor,
|
|
const rgb_color& bevelBottomColor,
|
|
const BGradientLinear& fillGradient);
|
|
|
|
void _DrawRoundCornerRightBottom(BView* view,
|
|
BRect& cornerRect, const BRect& updateRect,
|
|
const rgb_color& background,
|
|
const rgb_color& edgeColor,
|
|
const rgb_color& frameColor,
|
|
const rgb_color& bevelColor,
|
|
const BGradientLinear& fillGradient);
|
|
|
|
void _DrawRoundCornerFrameRightBottom(BView* view,
|
|
BRect& cornerRect, const BRect& updateRect,
|
|
const rgb_color& background,
|
|
const rgb_color& edgeColor,
|
|
const rgb_color& frameColor);
|
|
|
|
void _DrawRoundCornerBackgroundRightBottom(
|
|
BView* view,
|
|
BRect& cornerRect, const BRect& updateRect,
|
|
const rgb_color& bevelColor,
|
|
const BGradientLinear& fillGradient);
|
|
|
|
void _DrawRoundBarCorner(BView* view, BRect& rect,
|
|
const BRect& updateRect,
|
|
const rgb_color& edgeLightColor,
|
|
const rgb_color& edgeShadowColor,
|
|
const rgb_color& frameLightColor,
|
|
const rgb_color& frameShadowColor,
|
|
const rgb_color& fillLightColor,
|
|
const rgb_color& fillShadowColor,
|
|
float leftInset, float topInset,
|
|
float rightInset, float bottomInset,
|
|
orientation orientation);
|
|
|
|
// Border color methods
|
|
rgb_color _EdgeLightColor(const rgb_color& base,
|
|
float contrast, float brightness,
|
|
uint32 flags);
|
|
|
|
rgb_color _EdgeShadowColor(const rgb_color& base,
|
|
float contrast, float brightness,
|
|
uint32 flags);
|
|
|
|
rgb_color _FrameLightColor(const rgb_color& base,
|
|
uint32 flags);
|
|
|
|
rgb_color _FrameShadowColor(const rgb_color& base,
|
|
uint32 flags);
|
|
|
|
rgb_color _BevelLightColor(const rgb_color& base,
|
|
uint32 flags);
|
|
|
|
rgb_color _BevelShadowColor(const rgb_color& base,
|
|
uint32 flags);
|
|
|
|
// Background gradient methods
|
|
void _FillGradient(BView* view, const BRect& rect,
|
|
const rgb_color& base, float topTint,
|
|
float bottomTint,
|
|
orientation orientation = B_HORIZONTAL);
|
|
|
|
void _FillGlossyGradient(BView* view,
|
|
const BRect& rect, const rgb_color& base,
|
|
float topTint, float middle1Tint,
|
|
float middle2Tint, float bottomTint,
|
|
orientation orientation = B_HORIZONTAL);
|
|
|
|
void _MakeGradient(BGradientLinear& gradient,
|
|
const BRect& rect, const rgb_color& base,
|
|
float topTint, float bottomTint,
|
|
orientation orientation = B_HORIZONTAL) const;
|
|
|
|
void _MakeGlossyGradient(BGradientLinear& gradient,
|
|
const BRect& rect, const rgb_color& base,
|
|
float topTint, float middle1Tint,
|
|
float middle2Tint, float bottomTint,
|
|
orientation orientation = B_HORIZONTAL) const;
|
|
|
|
void _MakeButtonGradient(BGradientLinear& gradient,
|
|
BRect& rect, const rgb_color& base,
|
|
uint32 flags, orientation orientation = B_HORIZONTAL) const;
|
|
|
|
bool _RadioButtonAndCheckBoxMarkColor(
|
|
const rgb_color& base, rgb_color& color,
|
|
uint32 flags) const;
|
|
|
|
private:
|
|
bool fCachedOutline;
|
|
int32 fCachedWorkspace;
|
|
BMessage fBackgroundInfo;
|
|
|
|
uint32 _reserved[20];
|
|
};
|
|
|
|
extern BControlLook* be_control_look;
|
|
|
|
|
|
} // namespace BPrivate
|
|
|
|
using BPrivate::BControlLook;
|
|
using BPrivate::be_control_look;
|
|
|
|
|
|
#endif // _CONTROL_LOOK_H
|