c2a52d2836
Turns out we are using a single FT_Face object for a given font size throughout the app_server - but the FT_Face object is not designed for a multi-threaded access, AFAICT. For example, it only has a single glyph slot, that we were using from different threads. This fix does not cover the renderer, however, which also uses that shared object; IOW even though it will crash less often it will still crash because of this. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14543 a95241bf-73f2-0310-859d-f6bbb57e9c96 |
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BitmapManager.h | ||
ColorSet.h | ||
CursorSet.h | ||
Decorator.h | ||
DisplayDriver.h | ||
DisplaySupport.h | ||
FontFamily.h | ||
FontServer.h | ||
IPoint.h | ||
LayerData.h | ||
PatternHandler.h | ||
RenderingBuffer.h | ||
RGBColor.h | ||
ServerBitmap.h | ||
ServerConfig.h | ||
ServerCursor.h | ||
ServerFont.h | ||
SharedObject.h | ||
SystemPalette.h | ||
TokenHandler.h |