87df690150
correctly (or at all...) * Use the common 0xfffd character as a substitute for invalid characters * Corrected comment This function is used by the app_server to convert the UTF8 strings to char codes to feed FreeType. Using a non space substitute character at least for now, as it makes it more obvious where invalid characters are present. I tested this change with some UTF8 test files and it seems to work well. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@24175 a95241bf-73f2-0310-859d-f6bbb57e9c96
182 lines
3.3 KiB
C
182 lines
3.3 KiB
C
/*
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* Copyright 2004-2008, Haiku, Inc.
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* Distributed under the terms of the MIT License.
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*/
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#ifndef _UTF8_FUNCTIONS_H
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#define _UTF8_FUNCTIONS_H
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#include <SupportDefs.h>
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static inline bool
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IsInsideGlyph(uchar ch)
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{
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return (ch & 0xc0) == 0x80;
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}
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static inline uint32
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UTF8NextCharLenUnsafe(const char *text)
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{
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const char *ptr = text;
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do {
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ptr++;
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} while (IsInsideGlyph(*ptr));
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return ptr - text;
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}
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static inline uint32
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UTF8NextCharLen(const char *text)
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{
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if (text == NULL || *text == 0)
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return 0;
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return UTF8NextCharLenUnsafe(text);
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}
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static inline uint32
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UTF8PreviousCharLen(const char *text, const char *limit)
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{
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const char *ptr = text;
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if (ptr == NULL || limit == NULL)
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return 0;
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do {
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if (ptr == limit)
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break;
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ptr--;
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} while (IsInsideGlyph(*ptr));
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return text - ptr;
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}
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/*! UTF8CountBytes gets the length (in bytes) of a UTF8 string. Up to
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numChars characters are read. If numChars is a negative value it is ignored
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and the string is read up to the terminating 0.
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*/
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static inline uint32
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UTF8CountBytes(const char *bytes, int32 numChars)
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{
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if (bytes == NULL)
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return 0;
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if (numChars < 0)
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numChars = INT_MAX;
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const char *base = bytes;
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while (bytes[0] != '\0') {
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if ((bytes[0] & 0xc0) != 0x80) {
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if (--numChars < 0)
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break;
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}
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bytes++;
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}
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return bytes - base;
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}
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/*! UTF8CountChars gets the length (in characters) of a UTF8 string. Up to
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numBytes bytes are read. If numBytes is a negative value it is ignored
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and the string is read up to the terminating 0.
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*/
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static inline uint32
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UTF8CountChars(const char *bytes, int32 numBytes)
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{
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if (bytes == NULL)
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return 0;
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uint32 length = 0;
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const char *last;
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if (numBytes < 0)
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last = (const char *)UINT_MAX;
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else
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last = bytes + numBytes - 1;
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while (bytes[0] && bytes <= last) {
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if ((bytes++[0] & 0xc0) != 0x80)
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length++;
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}
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return length;
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}
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/*! UTF8ToCharCode converts the input that includes potential multibyte chars
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to UTF-32 char codes that can be used by FreeType. The string pointer is
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then advanced to the next character in the string. In case the terminating
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0 is reached, the string pointer is not advanced anymore and nulls are
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returned. This makes it safe to overruns and enables streamed processing
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of UTF8 strings.
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*/
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static inline uint32
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UTF8ToCharCode(const char **bytes)
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{
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#define UTF8_SUBSTITUTE_CHARACTER 0xfffd
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uint32 result;
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if (((*bytes)[0] & 0x80) == 0) {
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// a single byte character
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result = (*bytes)[0];
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if (result != '\0') {
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// do not advance beyond the terminating '\0'
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(*bytes)++;
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}
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return result;
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}
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if (((*bytes)[0] & 0xc0) == 0x80) {
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// not a proper multibyte start
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(*bytes)++;
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return UTF8_SUBSTITUTE_CHARACTER;
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}
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// start of a multibyte character
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uint8 mask = 0x80;
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result = (uint32)((*bytes)[0] & 0xff);
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(*bytes)++;
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while (result & mask) {
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if (mask == 0x02) {
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// seven byte char - invalid
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return UTF8_SUBSTITUTE_CHARACTER;
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}
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result &= ~mask;
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mask >>= 1;
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}
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while (((*bytes)[0] & 0xc0) == 0x80) {
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result <<= 6;
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result += (*bytes)[0] & 0x3f;
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(*bytes)++;
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mask <<= 1;
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if (mask == 0x40)
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break;
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}
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if (mask == 0x40)
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return result;
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if ((*bytes)[0] == '\0') {
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// string terminated within multibyte char
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return 0x00;
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}
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// not enough bytes in multibyte char
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return UTF8_SUBSTITUTE_CHARACTER;
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#undef UTF8_SUBSTITUTE_CHARACTER
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}
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#endif // _UTF8_FUNCTIONS_H
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