f06f67c546
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16344 a95241bf-73f2-0310-859d-f6bbb57e9c96
612 lines
11 KiB
C++
612 lines
11 KiB
C++
#include "DrawingEngine.h"
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#include "ServerBitmap.h"
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#include "ServerPicture.h"
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#include "ServerTokenSpace.h"
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#include "ViewLayer.h"
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#include "WindowLayer.h"
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#include <ServerProtocol.h>
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#include <TPicture.h>
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#include <Bitmap.h>
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#include <stdio.h>
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static void
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nop()
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{
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}
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static void
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move_pen_by(ViewLayer *view, BPoint delta)
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{
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view->CurrentState()->SetPenLocation(delta - view->CurrentState()->PenLocation());
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}
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static void
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stroke_line(ViewLayer *view, BPoint start, BPoint end)
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{
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view->ConvertToScreenForDrawing(&start);
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view->ConvertToScreenForDrawing(&end);
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view->Window()->GetDrawingEngine()->StrokeLine(start, end, view->CurrentState()->HighColor());
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}
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static void
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stroke_rect(ViewLayer *view, BRect rect)
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{
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view->ConvertToScreenForDrawing(&rect);
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view->Window()->GetDrawingEngine()->StrokeRect(rect, view->CurrentState()->HighColor());
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}
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static void
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fill_rect(ViewLayer *view, BRect rect)
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{
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view->ConvertToScreenForDrawing(&rect);
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view->Window()->GetDrawingEngine()->FillRect(rect, view->CurrentState()->HighColor());
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}
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static void
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stroke_round_rect(void *user, BRect rect, BPoint radii)
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{
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printf("StrokeRoundRect(BRect(%.2f, %.2f, %.2f, %.2f), BPoint(%.2f, %.2f))\n",
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rect.left, rect.top, rect.right, rect.bottom, radii.x, radii.y);
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}
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static void
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fill_round_rect(void *user, BRect rect, BPoint radii)
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{
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printf("FillRoundRect(BRect(%.2f, %.2f, %.2f, %.2f), BPoint(%.2f, %.2f))\n",
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rect.left, rect.top, rect.right, rect.bottom, radii.x, radii.y);
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}
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static void
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stroke_bezier(void *user, BPoint *control)
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{
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printf("StrokeBezier\n");
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for (int32 i = 0; i < 4; i++)
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control[i].PrintToStream();
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}
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static void
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fill_bezier(void *user, BPoint *control)
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{
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printf("FillBezier\n");
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for (int32 i = 0; i < 4; i++)
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control[i].PrintToStream();
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}
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static void
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stroke_arc(void *user, BPoint center, BPoint radii, float startTheta,
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float arcTheta)
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{
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printf("StrokeArc(BPoint(%.2f, %.2f), BPoint(%.2f, %.2f), %.2f, %.2f)\n",
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center.x, center.y, radii.x, radii.y, startTheta, arcTheta);
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}
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static void
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fill_arc(void *user, BPoint center, BPoint radii, float startTheta,
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float arcTheta)
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{
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printf("FillArc(BPoint(%.2f, %.2f), BPoint(%.2f, %.2f), %.2f, %.2f)\n",
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center.x, center.y, radii.x, radii.y, startTheta, arcTheta);
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}
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static void
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stroke_ellipse(ViewLayer *view, BPoint center, BPoint radii)
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{
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//view->StrokeEllipse(BRect(BPoint(center.x - radii.x, center.y - radii.y),
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// BPoint(center.x + radii.x, center.y + radii.y)));
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printf("StrokeEllipse(BPoint(%.2f, %.2f), BPoint(%.2f, %.2f))\n",
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center.x, center.y, radii.x, radii.y);
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}
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static void
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fill_ellipse(ViewLayer *view, BPoint center, BPoint radii)
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{
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//view->FillEllipse(BRect(BPoint(center.x - radii.x, center.y - radii.y),
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// BPoint(center.x + radii.x, center.y + radii.y)));
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printf("FillEllipse(BPoint(%.2f, %.2f), BPoint(%.2f, %.2f))\n", center.x, center.y,
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radii.x, radii.y);
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}
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static void
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stroke_polygon(void *user, int32 numPoints, BPoint *points, bool isClosed)
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{
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printf("StrokePolygon %ld %s\n", numPoints, isClosed ? "closed" : "");
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for (int32 i = 0; i < numPoints; i++)
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points[i].PrintToStream();
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}
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static void
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fill_polygon(void *user, int32 numPoints, BPoint *points)
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{
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printf("FillPolygon %ld\n", numPoints);
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for (int32 i = 0; i < numPoints; i++)
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points[i].PrintToStream();
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}
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static void
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stroke_shape(ViewLayer *view, BShape *shape)
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{
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//view->StrokeShape(shape);
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printf("StrokeShape\n");
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}
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static void
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fill_shape(ViewLayer *view, BShape *shape)
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{
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//view->FillShape(shape);
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printf("FillShape\n");
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}
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static void
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draw_string(ViewLayer *view, char *string, float deltaSpace, float deltaNonSpace)
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{
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BPoint location = view->CurrentState()->PenLocation();
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escapement_delta delta = {deltaSpace, deltaNonSpace };
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view->ConvertToScreenForDrawing(&location);
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view->Window()->GetDrawingEngine()->DrawString(string, strlen(string), location,
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view->CurrentState(), &delta);
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// TODO: Update pen location ?
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}
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static void
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draw_pixels(ViewLayer *view, BRect src, BRect dest, int32 width, int32 height,
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int32 bytesPerRow, int32 pixelFormat, int32 flags, void *data)
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{
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/*BBitmap *bitmap = new (nothrow) BBitmap(BRect(0, 0, width - 1, height - 1),
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flags | B_BITMAP_NO_SERVER_LINK, (color_space)pixelFormat);
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if (bitmap == NULL || bitmap->ImportBits(data, bytesPerRow * height,
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bitmap->BytesPerRow(), 0, (color_space)pixelFormat) < B_OK)
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return;
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view->ConvertToScreenForDrawing(&dest);
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view->Window()->GetDrawingEngine()->DrawBitmap(bitmap, src, dest, view->CurrentState());
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delete bitmap;*/
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}
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static void
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set_clipping_rects(void *user, BRect *rects, uint32 numRects)
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{
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printf("SetClippingRects %ld\n", numRects);
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for (uint32 i = 0; i < numRects; i++)
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rects[i].PrintToStream();
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}
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static void
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clip_to_picture(void *user, BPicture *picture, BPoint pt,
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bool clip_to_inverse_picture)
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{
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printf("ClipToPicture(picture, BPoint(%.2f, %.2f), %s)\n", pt.x, pt.y,
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clip_to_inverse_picture ? "inverse" : "");
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}
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static void
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push_state(ViewLayer *view)
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{
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view->PushState();
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}
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static void
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pop_state(ViewLayer *view)
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{
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view->PopState();
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}
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static void
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enter_state_change(ViewLayer *view)
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{
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printf("EnterStateChange\n");
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}
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static void
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exit_state_change(ViewLayer *view)
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{
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printf("ExitStateChange\n");
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}
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static void
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enter_font_state(ViewLayer *view)
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{
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printf("EnterFontState\n");
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}
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static void
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exit_font_state(ViewLayer *view)
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{
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printf("ExitFontState\n");
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}
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static void
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set_origin(ViewLayer *view, BPoint pt)
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{
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view->CurrentState()->SetOrigin(pt);
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}
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static void
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set_pen_location(ViewLayer *view, BPoint pt)
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{
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view->CurrentState()->SetPenLocation(pt);
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}
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static void
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set_drawing_mode(ViewLayer *view, drawing_mode mode)
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{
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view->CurrentState()->SetDrawingMode(mode);
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}
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static void
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set_line_mode(ViewLayer *view, cap_mode capMode, join_mode joinMode, float miterLimit)
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{
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DrawState *state = view->CurrentState();
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state->SetLineCapMode(capMode);
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state->SetLineJoinMode(joinMode);
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state->SetMiterLimit(miterLimit);
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}
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static void
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set_pen_size(ViewLayer *view, float size)
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{
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view->CurrentState()->SetPenSize(size);
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}
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static void
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set_fore_color(ViewLayer *view, rgb_color color)
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{
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view->CurrentState()->SetHighColor(RGBColor(color));
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}
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static void
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set_back_color(ViewLayer *view, rgb_color color)
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{
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view->CurrentState()->SetLowColor(RGBColor(color));
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}
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static void
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set_stipple_pattern(ViewLayer *view, pattern p)
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{
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printf("SetStipplePattern\n");
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}
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static void
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set_scale(ViewLayer *view, float scale)
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{
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view->CurrentState()->SetScale(scale);
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}
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static void
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set_font_family(ViewLayer *view, char *family)
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{
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printf("SetFontFamily(%s)\n", family);
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}
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static void
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set_font_style(ViewLayer *view, char *style)
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{
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printf("SetFontStyle(%s)\n", style);
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}
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static void
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set_font_spacing(ViewLayer *view, int32 spacing)
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{
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printf("SetFontSpacing(%ld)\n", spacing);
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}
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static void
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set_font_size(ViewLayer *view, float size)
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{
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/*
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BFont font;
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view->GetFont(&font);
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font.SetSize(size);
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view->SetFont(&font, B_FONT_SIZE);
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*/
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printf("SetFontSize(%.2f)\n", size);
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}
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static void
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set_font_rotate(ViewLayer *view, float rotation)
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{
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printf("SetFontRotate(%.2f)\n", rotation);
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}
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static void
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set_font_encoding(ViewLayer *view, int32 encoding)
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{
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printf("SetFontEncoding(%ld)\n", encoding);
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}
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static void
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set_font_flags(ViewLayer *view, int32 flags)
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{
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printf("SetFontFlags(%ld)\n", flags);
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}
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static void
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set_font_shear(ViewLayer *view, float shear)
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{
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printf("SetFontShear(%.2f)\n", shear);
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}
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static void
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set_font_face(ViewLayer *view, int32 flags)
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{
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printf("SetFontFace(%ld)\n", flags);
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}
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static void
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reserved()
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{
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}
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const void *tableEntries[] = {
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(const void *)nop,
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(const void *)move_pen_by,
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(const void *)stroke_line,
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(const void *)stroke_rect,
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(const void *)fill_rect,
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(const void *)stroke_round_rect,
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(const void *)fill_round_rect,
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(const void *)stroke_bezier,
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(const void *)fill_bezier,
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(const void *)stroke_arc,
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(const void *)fill_arc,
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(const void *)stroke_ellipse,
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(const void *)fill_ellipse,
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(const void *)stroke_polygon,
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(const void *)fill_polygon,
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(const void *)stroke_shape,
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(const void *)fill_shape,
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(const void *)draw_string,
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(const void *)draw_pixels,
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(const void *)reserved,
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(const void *)set_clipping_rects,
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(const void *)clip_to_picture,
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(const void *)push_state,
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(const void *)pop_state,
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(const void *)enter_state_change,
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(const void *)exit_state_change,
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(const void *)enter_font_state,
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(const void *)exit_font_state,
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(const void *)set_origin,
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(const void *)set_pen_location,
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(const void *)set_drawing_mode,
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(const void *)set_line_mode,
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(const void *)set_pen_size,
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(const void *)set_fore_color,
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(const void *)set_back_color,
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(const void *)set_stipple_pattern,
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(const void *)set_scale,
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(const void *)set_font_family,
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(const void *)set_font_style,
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(const void *)set_font_spacing,
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(const void *)set_font_size,
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(const void *)set_font_rotate,
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(const void *)set_font_encoding,
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(const void *)set_font_flags,
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(const void *)set_font_shear,
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(const void *)reserved,
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(const void *)set_font_face,
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};
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ServerPicture::ServerPicture()
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{
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fToken = gTokenSpace.NewToken(kPictureToken, this);
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}
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ServerPicture::ServerPicture(const ServerPicture &picture)
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{
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fToken = gTokenSpace.NewToken(kPictureToken, this);
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AddData(picture.Data(), picture.DataLength());
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}
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ServerPicture::~ServerPicture()
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{
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}
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void
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ServerPicture::BeginOp(int16 op)
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{
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fStack.push(fData.Position());
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fData.Write(&op, sizeof(op));
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// Init the size of the opcode block to 0
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size_t size = 0;
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fData.Write(&size, sizeof(size));
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}
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void
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ServerPicture::EndOp()
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{
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off_t curPos = fData.Position();
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off_t stackPos = fStack.top();
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fStack.pop();
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// The size of the op is calculated like this:
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// current position on the stream minus the position on the stack,
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// minus the space occupied by the op code itself (int16)
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// and the space occupied by the size field (size_t)
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size_t size = curPos - stackPos - sizeof(size_t) - sizeof(int16);
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// Size was set to 0 in BeginOp(). Now we overwrite it with the correct value
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fData.Seek(stackPos + sizeof(int16), SEEK_SET);
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fData.Write(&size, sizeof(size));
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fData.Seek(curPos, SEEK_SET);
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}
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void
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ServerPicture::EnterStateChange()
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{
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// BeginOp(B_PIC_ENTER_STATE_CHANGE);
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}
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void
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ServerPicture::ExitStateChange()
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{
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// EndOp();
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}
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void
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ServerPicture::EnterFontChange()
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{
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// BeginOp(B_PIC_ENTER_FONT_STATE);
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}
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void
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ServerPicture::ExitFontChange()
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{
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// EndOp();
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}
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void
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ServerPicture::AddInt8(int8 data)
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{
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fData.Write(&data, sizeof(data));
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}
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void
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ServerPicture::AddInt16(int16 data)
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{
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fData.Write(&data, sizeof(data));
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}
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void
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ServerPicture::AddInt32(int32 data)
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{
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fData.Write(&data, sizeof(data));
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}
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void
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ServerPicture::AddInt64(int64 data)
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{
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fData.Write(&data, sizeof(data));
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}
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void
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ServerPicture::AddFloat(float data)
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{
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fData.Write(&data, sizeof(data));
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}
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void
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ServerPicture::AddCoord(BPoint data)
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{
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fData.Write(&data, sizeof(data));
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}
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void
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ServerPicture::AddRect(BRect data)
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{
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fData.Write(&data, sizeof(data));
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}
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void
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ServerPicture::AddColor(rgb_color data)
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{
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fData.Write(&data, sizeof(data));
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}
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void
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ServerPicture::AddString(const char *data)
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{
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int32 len = data ? strlen(data) : 0;
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fData.Write(&len, sizeof(int32));
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fData.Write(data, len);
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}
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void
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ServerPicture::AddData(const void *data, int32 size)
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{
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fData.Write(data, size);
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}
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void
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ServerPicture::SyncState(ViewLayer *view)
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{
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// TODO:
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}
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void
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ServerPicture::Play(ViewLayer *view)
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{
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PicturePlayer player(const_cast<void *>(fData.Buffer()), fData.BufferLength(), NULL);
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player.Play(const_cast<void **>(tableEntries), sizeof(tableEntries) / sizeof(void *), view);
|
|
}
|