haiku/headers/private/app/MessagePrivate.h
Oliver Tappe e0b7c61c46 Closing ticket #4465:
Net_server starts services by invoking fork() followed by exec(). If the latter
fails (for instance because the service isn't installed), the forked child is
invoking exit(). This in turn unloads libbe, triggering static cleanup code in 
BMessage, which deletes a couple of message ports that were inherited from the
parent during the fork. After that, net_server was desparately missing those
ports and no longer worked reliably.
* in InitTerminateLibBe, we now register an atfork-(child-)handler, which
  takes care to re-initialize the static reply ports used by BMessage code
* added BMessage::Private::StaticReInitForkedChild wrapper and 
  BMessage::_StaticReInitForkedChild() implementation which overwrites the
  inherited port IDs with a set of own ports


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@33050 a95241bf-73f2-0310-859d-f6bbb57e9c96
2009-09-10 23:10:51 +00:00

233 lines
4.2 KiB
C++

/*
* Copyright 2005-2009, Haiku Inc. All rights reserved.
* Distributed under the terms of the MIT License.
*
* Authors:
* Michael Lotz <mmlr@mlotz.ch>
*/
#ifndef _MESSAGE_PRIVATE_H_
#define _MESSAGE_PRIVATE_H_
#include <Message.h>
#include <Messenger.h>
#include <MessengerPrivate.h>
#include <TokenSpace.h>
#define MESSAGE_BODY_HASH_TABLE_SIZE 5
#define MAX_DATA_PREALLOCATION B_PAGE_SIZE * 10
#define MAX_FIELD_PREALLOCATION 50
static const int32 kPortMessageCode = 'pjpp';
enum {
MESSAGE_FLAG_VALID = 0x0001,
MESSAGE_FLAG_REPLY_REQUIRED = 0x0002,
MESSAGE_FLAG_REPLY_DONE = 0x0004,
MESSAGE_FLAG_IS_REPLY = 0x0008,
MESSAGE_FLAG_WAS_DELIVERED = 0x0010,
MESSAGE_FLAG_HAS_SPECIFIERS = 0x0020,
MESSAGE_FLAG_WAS_DROPPED = 0x0040,
MESSAGE_FLAG_PASS_BY_AREA = 0x0080
};
enum {
FIELD_FLAG_VALID = 0x0001,
FIELD_FLAG_FIXED_SIZE = 0x0002,
};
struct BMessage::field_header {
uint16 flags;
uint16 name_length;
type_code type;
uint32 count;
uint32 data_size;
uint32 offset;
int32 next_field;
} _PACKED;
struct BMessage::message_header {
uint32 format;
uint32 what;
uint32 flags;
int32 target;
int32 current_specifier;
area_id message_area;
// reply info
port_id reply_port;
int32 reply_target;
team_id reply_team;
// body info
uint32 data_size;
uint32 field_count;
uint32 hash_table_size;
int32 hash_table[MESSAGE_BODY_HASH_TABLE_SIZE];
/* The hash table does contain indexes into the field list and
not direct offsets to the fields. This has the advantage
of not needing to update offsets in two locations.
The hash table must be reevaluated when we remove a field
though.
*/
} _PACKED;
class BMessage::Private {
public:
Private(BMessage *msg)
:
fMessage(msg)
{
}
Private(BMessage &msg)
:
fMessage(&msg)
{
}
void
SetTarget(int32 token)
{
fMessage->fHeader->target = token;
}
void
SetReply(BMessenger messenger)
{
BMessenger::Private messengerPrivate(messenger);
fMessage->fHeader->reply_port = messengerPrivate.Port();
fMessage->fHeader->reply_target = messengerPrivate.Token();
fMessage->fHeader->reply_team = messengerPrivate.Team();
}
void
SetReply(team_id team, port_id port, int32 target)
{
fMessage->fHeader->reply_port = port;
fMessage->fHeader->reply_target = target;
fMessage->fHeader->reply_team = team;
}
int32
GetTarget()
{
return fMessage->fHeader->target;
}
bool
UsePreferredTarget()
{
return fMessage->fHeader->target == B_PREFERRED_TOKEN;
}
void
SetWasDropped(bool wasDropped)
{
if (wasDropped)
fMessage->fHeader->flags |= MESSAGE_FLAG_WAS_DROPPED;
else
fMessage->fHeader->flags &= ~MESSAGE_FLAG_WAS_DROPPED;
}
status_t
Clear()
{
return fMessage->_Clear();
}
status_t
InitHeader()
{
return fMessage->_InitHeader();
}
BMessage::message_header*
GetMessageHeader()
{
return fMessage->fHeader;
}
BMessage::field_header*
GetMessageFields()
{
return fMessage->fFields;
}
uint8*
GetMessageData()
{
return fMessage->fData;
}
status_t
FlattenToArea(message_header **header) const
{
return fMessage->_FlattenToArea(header);
}
status_t
SendMessage(port_id port, team_id portOwner, int32 token,
bigtime_t timeout, bool replyRequired, BMessenger &replyTo) const
{
return fMessage->_SendMessage(port, portOwner, token,
timeout, replyRequired, replyTo);
}
status_t
SendMessage(port_id port, team_id portOwner, int32 token,
BMessage *reply, bigtime_t sendTimeout,
bigtime_t replyTimeout) const
{
return fMessage->_SendMessage(port, portOwner, token,
reply, sendTimeout, replyTimeout);
}
// static methods
static status_t
SendFlattenedMessage(void *data, int32 size, port_id port,
int32 token, bigtime_t timeout)
{
return BMessage::_SendFlattenedMessage(data, size,
port, token, timeout);
}
static void
StaticInit()
{
BMessage::_StaticInit();
}
static void
StaticReInitForkedChild()
{
BMessage::_StaticReInitForkedChild();
}
static void
StaticCleanup()
{
BMessage::_StaticCleanup();
}
static void
StaticCacheCleanup()
{
BMessage::_StaticCacheCleanup();
}
private:
BMessage* fMessage;
};
#endif // _MESSAGE_PRIVATE_H_