haiku/headers/os/game/SimpleGameSound.h
Axel Dörfler f46308c92a * More header cleanup, continuing korli's work.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@36206 a95241bf-73f2-0310-859d-f6bbb57e9c96
2010-04-13 09:48:02 +00:00

77 lines
2.8 KiB
C++

/*
* Copyright 2001-2010, Haiku Inc. All Rights Reserved.
* Distributed under the terms of the MIT License.
*/
#ifndef _SIMPLEGAMESOUND_H
#define _SIMPLEGAMESOUND_H
#include <GameSoundDefs.h>
#include <GameSound.h>
struct entry_ref;
class BSimpleGameSound : public BGameSound {
public:
BSimpleGameSound(const entry_ref* file,
BGameSoundDevice* device = NULL);
BSimpleGameSound(const char* file,
BGameSoundDevice* device = NULL);
BSimpleGameSound(const void* data,
size_t frameCount,
const gs_audio_format* format,
BGameSoundDevice* device = NULL);
BSimpleGameSound(const BSimpleGameSound& other);
virtual ~BSimpleGameSound();
virtual BGameSound* Clone() const;
virtual status_t Perform(int32 selector, void* data);
status_t SetIsLooping(bool looping);
bool IsLooping() const;
private:
BSimpleGameSound();
BSimpleGameSound& operator=(const BSimpleGameSound& other);
// not implemented
status_t Init(const entry_ref* file);
status_t Init(const void* data, int64 frameCount,
const gs_audio_format* format);
virtual status_t _Reserved_BSimpleGameSound_0(int32 arg, ...);
virtual status_t _Reserved_BSimpleGameSound_1(int32 arg, ...);
virtual status_t _Reserved_BSimpleGameSound_2(int32 arg, ...);
virtual status_t _Reserved_BSimpleGameSound_3(int32 arg, ...);
virtual status_t _Reserved_BSimpleGameSound_4(int32 arg, ...);
virtual status_t _Reserved_BSimpleGameSound_5(int32 arg, ...);
virtual status_t _Reserved_BSimpleGameSound_6(int32 arg, ...);
virtual status_t _Reserved_BSimpleGameSound_7(int32 arg, ...);
virtual status_t _Reserved_BSimpleGameSound_8(int32 arg, ...);
virtual status_t _Reserved_BSimpleGameSound_9(int32 arg, ...);
virtual status_t _Reserved_BSimpleGameSound_10(int32 arg, ...);
virtual status_t _Reserved_BSimpleGameSound_11(int32 arg, ...);
virtual status_t _Reserved_BSimpleGameSound_12(int32 arg, ...);
virtual status_t _Reserved_BSimpleGameSound_13(int32 arg, ...);
virtual status_t _Reserved_BSimpleGameSound_14(int32 arg, ...);
virtual status_t _Reserved_BSimpleGameSound_15(int32 arg, ...);
virtual status_t _Reserved_BSimpleGameSound_16(int32 arg, ...);
virtual status_t _Reserved_BSimpleGameSound_17(int32 arg, ...);
virtual status_t _Reserved_BSimpleGameSound_18(int32 arg, ...);
virtual status_t _Reserved_BSimpleGameSound_19(int32 arg, ...);
virtual status_t _Reserved_BSimpleGameSound_20(int32 arg, ...);
virtual status_t _Reserved_BSimpleGameSound_21(int32 arg, ...);
virtual status_t _Reserved_BSimpleGameSound_22(int32 arg, ...);
virtual status_t _Reserved_BSimpleGameSound_23(int32 arg, ...);
private:
uint32 _reserved[12];
};
#endif // _SIMPLE_GAME_SOUND_H