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Kyle Ambroff-Kao ee8cf35f07 bfs: Return B_NAME_TOO_LONG from BPlusTree::Find
This patch makes "UnitTester BNode" pass.

Several tests which attempt to create or access a directory entry that
exceeds the maximum length assume that B_NAME_TOO_LONG status will be
returned, since that is what BeOS does. When constructing a BNode with
a path like "/tmp/some really long filename larger than 256
characters...", the vfs eventually calls bfs_lookup() which calls
BPlusTree::Find(). In the case of a really long entry, Find() returns
B_BAD_VALUE.

This patch just changes BPlusTree::Find to return the more specific
error that matches BeOS.

Additionally this patch fixes some assertions in NodeTest. BeOS seems
to have been missing some error checking code in the initialization of
BNode, specifically with BNode(Directory*, const char*) and the
equivalent SetTo method. If you provide an empty string for the child
entry name to either of those, B_OK will be returned. But either way
you initialize the object, when you try to use it, like with
BNode::GetAttrInfo(), you'll get B_BAD_VALUE.

This just changes any assertions for this situation to expect
B_ENTRY_NOT_FOUND, which is the actual initialization error Haiku
sets.

This and the change to bfs resolves many assertions the following
storage tests:
* TestCaller BFile::Init Test 1
* TestCaller BFile::Init Test 2
* TestCaller BNode::Init Test1
* TestCaller BNode::Init Test2
* TestCaller BSymLink::Init Test 1
* TestCaller BSymLink::Init Test 2

Change-Id: I8598352aa341ffcab9f7bc3e6740ae1cb3dbab8c
Reviewed-on: https://review.haiku-os.org/c/haiku/+/2490
Reviewed-by: waddlesplash <waddlesplash@gmail.com>
2020-04-18 18:22:04 +00:00
3rdparty docker/bootstrap: Add missing autopoint tools 2019-12-09 13:45:14 -06:00
build ArchitectureRules: Add -fno-semantic-interposition to kernel rules. 2020-03-28 14:52:17 -04:00
data Remove obsolete catalogs 2020-04-18 10:34:48 +01:00
docs Actually handle more than 3 mouse buttons 2020-04-18 18:20:37 +00:00
headers Actually handle more than 3 mouse buttons 2020-04-18 18:20:37 +00:00
src bfs: Return B_NAME_TOO_LONG from BPlusTree::Find 2020-04-18 18:22:04 +00:00
.editorconfig editorconfig: Add new config file around our unique style 2017-09-26 14:22:32 -05:00
.gitignore .gitignore: Ignore .DS_Store (Mac OS X directory attribute files). 2016-06-18 18:25:40 -04:00
.gitreview gerrit: Add .gitreview config 2018-01-04 00:04:02 -06:00
configure configure: Building GCC2-only Haiku is not supported anymore. 2020-02-08 13:25:23 -05:00
Jamfile Move source and development packages out of /system/packages on release images 2020-03-16 10:32:00 +01:00
Jamrules Revert "Jamrules: Include the UserBuildConfig before processing repositories." 2019-09-15 17:33:36 +02:00
lgtm.yml Initial version of lgtm.com configuration file. 2019-09-19 04:03:09 +00:00
License.md LICENSE: Rename to License.md, and remove all licenses but the MIT. 2016-07-29 17:36:17 -04:00
ReadMe.Compiling.md Update readme.compiling 2020-02-03 13:39:46 +01:00
ReadMe.md ReadMe: Update links. 2020-02-17 14:43:59 -05:00

Haiku

Homepage | Mailing Lists | IRC Channels | Issue Tracker | API docs

Haiku is an open-source operating system that specifically targets personal computing. Inspired by the BeOS, Haiku is fast, simple to use, easy to learn and yet very powerful.

Goals

  • Sensible defaults with minimal configuration required.
  • Clean, clear, concise code.
  • Unified desktop environment.

Trying Haiku

Haiku provides pre-built nightly images and release images. Haiku is compatible with a large variety of hardware, but in case you don't want to "take the plunge" and install Haiku on bare metal, you can install it on a virtual machine (VM) instead. If you've never used a VM before, you can follow one of the "Emulating Haiku" guides.

Compiling Haiku

See ReadMe.Compiling.

Contributing

Haiku is a meritocratic open source project with a large variety of tasks. Even if you can't write code, you can still help! Haiku needs designers, (technical) writers, translators, testers... Get involved and help out!

Contributing code

If you're submitting a patch to us, please make sure you're following the patch submitting guidelines.

If you're having trouble finding something in the source tree, you can use one of our web-based source code browsers:

Contributing documentation

The main piece of documentation that still needs work are the API docs (found in the tree at docs/user). Just find an undocumented class, write documentation for it, and submit a patch.

Contributing translations

See wiki:i18n.

Contributing software ports

See HaikuPorts.

Contributing to our infrastructure

See Infrastructure.