e3d5904751
This will give the same result as fs_stat_dev, so the filesystems will have the same name everywhere. Change-Id: Ic684142efaeb2c16b393f3f3e5c9c3010a054b30 Reviewed-on: https://review.haiku-os.org/c/haiku/+/5636 Reviewed-by: Jérôme Duval <jerome.duval@gmail.com>
108 lines
2.7 KiB
C++
108 lines
2.7 KiB
C++
/*
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* Copyright 2007, Ingo Weinhold, ingo_weinhold@gmx.de.
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* Distributed under the terms of the MIT License.
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*/
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#ifndef _MUTABLE_PARTITION_H
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#define _MUTABLE_PARTITION_H
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#include <List.h>
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#include <Partition.h>
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struct user_partition_data;
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class BMutablePartition {
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public:
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void UninitializeContents();
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off_t Offset() const;
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void SetOffset(off_t offset);
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off_t Size() const;
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void SetSize(off_t size);
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off_t ContentSize() const;
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void SetContentSize(off_t size);
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off_t BlockSize() const;
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void SetBlockSize(off_t blockSize);
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uint32 Status() const;
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void SetStatus(uint32 status);
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uint32 Flags() const;
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void SetFlags(uint32 flags);
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void ClearFlags(uint32 flags);
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dev_t VolumeID() const;
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void SetVolumeID(dev_t volumeID);
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int32 Index() const;
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const char* Name() const;
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status_t SetName(const char* name);
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BString ContentName() const;
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status_t SetContentName(const char* name);
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const char* Type() const;
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status_t SetType(const char* type);
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const char* ContentType() const;
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status_t SetContentType(const char* type);
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const char* Parameters() const;
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status_t SetParameters(const char* parameters);
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const char* ContentParameters() const;
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status_t SetContentParameters(const char* parameters);
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status_t CreateChild(int32 index,
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BMutablePartition** child);
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status_t CreateChild(int32 index, const char* type,
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const char* name, const char* parameters,
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BMutablePartition** child);
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status_t DeleteChild(int32 index);
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status_t DeleteChild(BMutablePartition* child);
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void DeleteAllChildren();
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BMutablePartition* Parent() const;
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BMutablePartition* ChildAt(int32 index) const;
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int32 CountChildren() const;
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int32 IndexOfChild(BMutablePartition* child) const;
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void SetChangeFlags(uint32 flags);
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uint32 ChangeFlags() const;
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void Changed(uint32 flags, uint32 clearFlags = 0);
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// for the partitioning system managing the parent
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void* ChildCookie() const;
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void SetChildCookie(void* cookie);
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private:
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BMutablePartition(
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BPartition::Delegate* delegate);
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~BMutablePartition();
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status_t Init(const user_partition_data* partitionData,
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BMutablePartition* parent);
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const user_partition_data* PartitionData() const;
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private:
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friend class BPartition::Delegate;
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BPartition::Delegate* GetDelegate() const;
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BPartition::Delegate* fDelegate;
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user_partition_data* fData;
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BMutablePartition* fParent;
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BList fChildren;
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uint32 fChangeFlags;
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void* fChildCookie;
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};
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#endif // _MUTABLE_PARTITION_H
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