20f2ebae4b
This code comes from an old Be Newsletter and since then the API received the addition of SetMouseEventMask. In several places the MouseDownThread was misused: it would spawn a new thread on every mouse click and not clear the previous one. This could for example lead to BSpinner skipping values if you clicked it at the right speed. There are functional changes in BSpinner, before it updated for the first time 100ms after mouse down, and then as you moved the mouse around the button, now it activates immediately on first click and then every 200ms (which may be a bit short). In other places, no functional changes intended. Change-Id: Ie600dc68cbb87d1e237633953e5189918bf36575 Reviewed-on: https://review.haiku-os.org/c/haiku/+/2599 Reviewed-by: waddlesplash <waddlesplash@gmail.com>
281 lines
6.9 KiB
C++
281 lines
6.9 KiB
C++
/*
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Open Tracker License
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Terms and Conditions
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Copyright (c) 1991-2000, Be Incorporated. All rights reserved.
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Permission is hereby granted, free of charge, to any person obtaining a copy of
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this software and associated documentation files (the "Software"), to deal in
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the Software without restriction, including without limitation the rights to
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use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
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of the Software, and to permit persons to whom the Software is furnished to do
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so, subject to the following conditions:
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The above copyright notice and this permission notice applies to all licensees
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and shall be included in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF TITLE, MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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BE INCORPORATED BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
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AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF, OR IN CONNECTION
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WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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Except as contained in this notice, the name of Be Incorporated shall not be
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used in advertising or otherwise to promote the sale, use or other dealings in
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this Software without prior written authorization from Be Incorporated.
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Tracker(TM), Be(R), BeOS(R), and BeIA(TM) are trademarks or registered trademarks
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of Be Incorporated in the United States and other countries. Other brand product
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names are registered trademarks or trademarks of their respective holders.
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All rights reserved.
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*/
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#ifndef __THREAD__
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#define __THREAD__
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#include <Debug.h>
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#include <Looper.h>
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#include <OS.h>
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#include "ObjectList.h"
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#include "FunctionObject.h"
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namespace BPrivate {
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class SimpleThread {
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// this should only be used as a base class,
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// subclass needs to add proper locking mechanism
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public:
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SimpleThread(int32 priority = B_LOW_PRIORITY, const char* name = 0);
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virtual ~SimpleThread();
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void Go();
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private:
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static status_t RunBinder(void*);
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virtual void Run() = 0;
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protected:
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thread_id fScanThread;
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int32 fPriority;
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const char* fName;
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};
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class Thread : private SimpleThread {
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public:
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static void Launch(FunctionObject* functor,
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int32 priority = B_LOW_PRIORITY, const char* name = 0);
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private:
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Thread(FunctionObject*, int32 priority, const char* name);
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~Thread();
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virtual void Run();
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FunctionObject* fFunctor;
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};
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class ThreadSequence : private SimpleThread {
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public:
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static void Launch(BObjectList<FunctionObject>*, bool async = true,
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int32 priority = B_LOW_PRIORITY);
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private:
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ThreadSequence(BObjectList<FunctionObject>*, int32 priority);
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~ThreadSequence();
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virtual void Run();
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static void Run(BObjectList<FunctionObject>*list);
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BObjectList<FunctionObject>* fFunctorList;
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};
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// would use SingleParamFunctionObjectWithResult, except mwcc won't handle this
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template <class Param1>
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class SingleParamFunctionObjectWorkaround : public
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FunctionObjectWithResult<status_t> {
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public:
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SingleParamFunctionObjectWorkaround(
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status_t (*function)(Param1), Param1 param1)
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: fFunction(function),
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fParam1(param1)
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{
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}
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virtual void operator()()
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{ (fFunction)(fParam1); }
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virtual ulong Size() const { return sizeof(*this); }
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private:
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status_t (*fFunction)(Param1);
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Param1 fParam1;
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};
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template <class T>
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class SimpleMemberFunctionObjectWorkaround : public
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FunctionObjectWithResult<status_t> {
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public:
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SimpleMemberFunctionObjectWorkaround(status_t (T::*function)(), T* onThis)
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: fFunction(function),
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fOnThis(onThis)
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{
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}
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virtual void operator()()
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{ (fOnThis->*fFunction)(); }
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virtual ulong Size() const { return sizeof(*this); }
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private:
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status_t (T::*fFunction)();
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T fOnThis;
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};
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template <class Param1, class Param2>
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class TwoParamFunctionObjectWorkaround : public
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FunctionObjectWithResult<status_t> {
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public:
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TwoParamFunctionObjectWorkaround(status_t (*callThis)(Param1, Param2),
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Param1 param1, Param2 param2)
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: function(callThis),
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fParam1(param1),
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fParam2(param2)
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{
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}
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virtual void operator()()
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{ (function)(fParam1, fParam2); }
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virtual uint32 Size() const { return sizeof(*this); }
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private:
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status_t (*function)(Param1, Param2);
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Param1 fParam1;
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Param2 fParam2;
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};
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template <class Param1, class Param2, class Param3>
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class ThreeParamFunctionObjectWorkaround : public
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FunctionObjectWithResult<status_t> {
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public:
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ThreeParamFunctionObjectWorkaround(
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status_t (*callThis)(Param1, Param2, Param3),
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Param1 param1, Param2 param2, Param3 param3)
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: function(callThis),
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fParam1(param1),
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fParam2(param2),
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fParam3(param3)
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{
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}
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virtual void operator()()
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{ (function)(fParam1, fParam2, fParam3); }
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virtual uint32 Size() const { return sizeof(*this); }
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private:
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status_t (*function)(Param1, Param2, Param3);
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Param1 fParam1;
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Param2 fParam2;
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Param3 fParam3;
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};
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template <class Param1, class Param2, class Param3, class Param4>
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class FourParamFunctionObjectWorkaround : public
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FunctionObjectWithResult<status_t> {
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public:
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FourParamFunctionObjectWorkaround(
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status_t (*callThis)(Param1, Param2, Param3, Param4),
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Param1 param1, Param2 param2, Param3 param3, Param4 param4)
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: function(callThis),
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fParam1(param1),
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fParam2(param2),
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fParam3(param3),
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fParam4(param4)
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{
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}
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virtual void operator()()
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{ (function)(fParam1, fParam2, fParam3, fParam4); }
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virtual uint32 Size() const { return sizeof(*this); }
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private:
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status_t (*function)(Param1, Param2, Param3, Param4);
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Param1 fParam1;
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Param2 fParam2;
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Param3 fParam3;
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Param4 fParam4;
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};
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template<class Param1>
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void
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LaunchInNewThread(const char* name, int32 priority, status_t (*func)(Param1),
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Param1 p1)
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{
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Thread::Launch(new SingleParamFunctionObjectWorkaround<Param1>(func, p1),
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priority, name);
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}
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template<class T>
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void
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LaunchInNewThread(const char* name, int32 priority, status_t (T::*function)(),
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T* onThis)
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{
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Thread::Launch(new SimpleMemberFunctionObjectWorkaround<T>(function,
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onThis), priority, name);
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}
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template<class Param1, class Param2>
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void
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LaunchInNewThread(const char* name, int32 priority,
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status_t (*func)(Param1, Param2),
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Param1 p1, Param2 p2)
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{
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Thread::Launch(new
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TwoParamFunctionObjectWorkaround<Param1, Param2>(func, p1, p2),
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priority, name);
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}
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template<class Param1, class Param2, class Param3>
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void
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LaunchInNewThread(const char* name, int32 priority,
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status_t (*func)(Param1, Param2, Param3),
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Param1 p1, Param2 p2, Param3 p3)
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{
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Thread::Launch(new ThreeParamFunctionObjectWorkaround<Param1, Param2,
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Param3>(func, p1, p2, p3), priority, name);
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}
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template<class Param1, class Param2, class Param3, class Param4>
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void
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LaunchInNewThread(const char* name, int32 priority,
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status_t (*func)(Param1, Param2, Param3, Param4),
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Param1 p1, Param2 p2, Param3 p3, Param4 p4)
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{
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Thread::Launch(new FourParamFunctionObjectWorkaround<Param1, Param2,
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Param3, Param4>(func, p1, p2, p3, p4), priority, name);
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}
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} // namespace BPrivate
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using namespace BPrivate;
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#endif // __THREAD__
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