a8c44e89f8
Added a couple more empty message handlers to ServerWindow Improved DefaultDecorator - works better now DisplayDriver::CopyRegion added and implemented it for ViewDriver git-svn-id: file:///srv/svn/repos/haiku/trunk/current@3637 a95241bf-73f2-0310-859d-f6bbb57e9c96
75 lines
1.6 KiB
C++
75 lines
1.6 KiB
C++
#include <Entry.h>
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#include <stdio.h>
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#include "Utils.h"
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/*!
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\brief Send a BMessage to a Looper target
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\param port Receiver port of the targeted Looper
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\param BMessage to send
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This SendMessage takes ownership of the message sent, so deleting them after this
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call is unnecessary. Passing an invalid port will have unpredictable results.
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*/
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void SendMessage(port_id port, BMessage *message, int32 target)
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{
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if(!message)
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return;
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if(target==-1)
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_set_message_target_(message,target,true);
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else
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_set_message_target_(message,target,false);
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ssize_t flatsize=message->FlattenedSize();
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char *buffer=new char[flatsize];
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if(message->Flatten(buffer,flatsize)==B_OK)
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write_port(port, message->what, buffer,flatsize);
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delete buffer;
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delete message;
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}
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/*
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Below are friend functions for BMessage which currently are not in the Message.cpp
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that we need to send messages to BLoopers and such. Placed here to allow compilation.
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*/
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void _set_message_target_(BMessage *msg, int32 target, bool preferred)
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{
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if (preferred)
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{
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msg->fTarget = -1;
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msg->fPreferred = true;
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}
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else
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{
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msg->fTarget = target;
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msg->fPreferred = false;
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}
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}
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int32 _get_message_target_(BMessage *msg)
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{
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if (msg->fPreferred)
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return -1;
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else
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return msg->fTarget;
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}
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bool _use_preferred_target_(BMessage *msg)
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{
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return msg->fPreferred;
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}
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const char *MsgCodeToString(int32 code)
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{
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// Used to translate BMessage message codes back to a character
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// format
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char string [10];
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sprintf(string,"'%c%c%c%c'",(char)((code & 0xFF000000) >> 24),
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(char)((code & 0x00FF0000) >> 16),
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(char)((code & 0x0000FF00) >> 8),
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(char)((code & 0x000000FF)) );
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return string;
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}
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