haiku/headers/private/shared/HashSet.h
Stephan Aßmus edb41bfb71 Added HashSet class based on the (OpenTracker) OpenHashTable code. This is
currently similar to HashMap, which is also based on that version. The kernel
has OpenHashTable by Hugo Santos, which is a bit nicer, but I didn't want to
change too much code, although HashMap and HashSet exist for this as well.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@35077 a95241bf-73f2-0310-859d-f6bbb57e9c96
2010-01-14 21:49:16 +00:00

343 lines
6.7 KiB
C++

// HashSet.h
//
// Copyright (c) 2004, Ingo Weinhold (bonefish@cs.tu-berlin.de)
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the "Software"),
// to deal in the Software without restriction, including without limitation
// the rights to use, copy, modify, merge, publish, distribute, sublicense,
// and/or sell copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
// THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
//
// Except as contained in this notice, the name of a copyright holder shall
// not be used in advertising or otherwise to promote the sale, use or other
// dealings in this Software without prior written authorization of the
// copyright holder.
#ifndef HASH_SET_H
#define HASH_SET_H
#include <Locker.h>
#include "AutoLocker.h"
#include "OpenHashTable.h"
namespace BPrivate {
// HashSetElement
template<typename Key>
class HashSetElement : public OpenHashElement {
private:
typedef HashSetElement<Key> Element;
public:
HashSetElement() : OpenHashElement(), fKey()
{
fNext = -1;
}
inline uint32 Hash() const
{
return fKey.GetHashCode();
}
inline bool operator==(const OpenHashElement &_element) const
{
const Element &element = static_cast<const Element&>(_element);
return (fKey == element.fKey);
}
inline void Adopt(Element &element)
{
fKey = element.fKey;
}
Key fKey;
};
// HashSet
template<typename Key>
class HashSet {
public:
class Iterator {
private:
typedef HashSetElement<Key> Element;
public:
Iterator(const Iterator& other)
: fSet(other.fSet),
fIndex(other.fIndex),
fElement(other.fElement),
fLastElement(other.fElement)
{
}
bool HasNext() const
{
return fElement;
}
Key Next()
{
if (!fElement)
return Key();
Key result(fElement->fKey);
_FindNext();
return result;
}
bool Remove()
{
if (!fLastElement)
return false;
fSet->fTable.Remove(fLastElement);
fLastElement = NULL;
return true;
}
Iterator& operator=(const Iterator& other)
{
fSet = other.fSet;
fIndex = other.fIndex;
fElement = other.fElement;
fLastElement = other.fLastElement;
return *this;
}
private:
Iterator(HashSet<Key>* map)
: fSet(map),
fIndex(0),
fElement(NULL),
fLastElement(NULL)
{
// find first
_FindNext();
}
void _FindNext()
{
fLastElement = fElement;
if (fElement && fElement->fNext >= 0) {
fElement = fSet->fTable.ElementAt(fElement->fNext);
return;
}
fElement = NULL;
int32 arraySize = fSet->fTable.ArraySize();
for (; !fElement && fIndex < arraySize; fIndex++)
fElement = fSet->fTable.FindFirst(fIndex);
}
private:
friend class HashSet<Key>;
HashSet<Key>* fSet;
int32 fIndex;
Element* fElement;
Element* fLastElement;
};
HashSet();
~HashSet();
status_t InitCheck() const;
status_t Add(const Key& key);
bool Remove(const Key& key);
void Clear();
bool Contains(const Key& key) const;
int32 Size() const;
bool IsEmpty() const { return Size() == 0; }
Iterator GetIterator();
protected:
typedef HashSetElement<Key> Element;
friend class Iterator;
private:
Element *_FindElement(const Key& key) const;
protected:
OpenHashElementArray<Element> fElementArray;
OpenHashTable<Element, OpenHashElementArray<Element> > fTable;
};
// SynchronizedHashSet
template<typename Key>
class SynchronizedHashSet : public BLocker {
public:
typedef struct HashSet<Key>::Iterator Iterator;
SynchronizedHashSet() : BLocker("synchronized hash set") {}
~SynchronizedHashSet() { Lock(); }
status_t InitCheck() const
{
return fSet.InitCheck();
}
status_t Add(const Key& key)
{
MapLocker locker(this);
if (!locker.IsLocked())
return B_ERROR;
return fSet.Add(key);
}
bool Remove(const Key& key)
{
MapLocker locker(this);
if (!locker.IsLocked())
return false;
return fSet.Remove(key);
}
bool Contains(const Key& key) const
{
const BLocker* lock = this;
MapLocker locker(const_cast<BLocker*>(lock));
if (!locker.IsLocked())
return false;
return fSet.Contains(key);
}
int32 Size() const
{
const BLocker* lock = this;
MapLocker locker(const_cast<BLocker*>(lock));
return fSet.Size();
}
Iterator GetIterator()
{
return fSet.GetIterator();
}
// for debugging only
const HashSet<Key>& GetUnsynchronizedSet() const { return fSet; }
HashSet<Key>& GetUnsynchronizedSet() { return fSet; }
protected:
typedef AutoLocker<BLocker> MapLocker;
HashSet<Key> fSet;
};
// HashSet
// constructor
template<typename Key>
HashSet<Key>::HashSet()
: fElementArray(1000),
fTable(1000, &fElementArray)
{
}
// destructor
template<typename Key>
HashSet<Key>::~HashSet()
{
}
// InitCheck
template<typename Key>
status_t
HashSet<Key>::InitCheck() const
{
return (fTable.InitCheck() && fElementArray.InitCheck()
? B_OK : B_NO_MEMORY);
}
// Add
template<typename Key>
status_t
HashSet<Key>::Add(const Key& key)
{
if (Contains(key))
return B_OK;
Element* element = fTable.Add(key.GetHashCode());
if (!element)
return B_NO_MEMORY;
element->fKey = key;
return B_OK;
}
// Remove
template<typename Key>
bool
HashSet<Key>::Remove(const Key& key)
{
if (Element* element = _FindElement(key)) {
fTable.Remove(element);
return true;
}
return false;
}
// Clear
template<typename Key>
void
HashSet<Key>::Clear()
{
fTable.RemoveAll();
}
// Contains
template<typename Key>
bool
HashSet<Key>::Contains(const Key& key) const
{
return _FindElement(key);
}
// Size
template<typename Key>
int32
HashSet<Key>::Size() const
{
return fTable.CountElements();
}
// GetIterator
template<typename Key>
struct HashSet<Key>::Iterator
HashSet<Key>::GetIterator()
{
return Iterator(this);
}
// _FindElement
template<typename Key>
struct HashSet<Key>::Element *
HashSet<Key>::_FindElement(const Key& key) const
{
Element* element = fTable.FindFirst(key.GetHashCode());
while (element && element->fKey != key) {
if (element->fNext >= 0)
element = fTable.ElementAt(element->fNext);
else
element = NULL;
}
return element;
}
} // namespace BPrivate
using BPrivate::HashSet;
using BPrivate::SynchronizedHashSet;
#endif // HASH_SET_H