haiku/headers/build/private/app/Session.h
Ingo Weinhold 338b8dc301 Merged changes from branch build_system_redesign at revision 14573.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14574 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-10-29 16:27:43 +00:00

113 lines
3.6 KiB
C++

//------------------------------------------------------------------------------
// Copyright (c) 2001-2002, OpenBeOS
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the "Software"),
// to deal in the Software without restriction, including without limitation
// the rights to use, copy, modify, merge, publish, distribute, sublicense,
// and/or sell copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
//
// File Name: Session.h
// Author: Adi Oanca <adioanca@mymail.ro>
// Description: Stream-based messaging class
//
//------------------------------------------------------------------------------
#ifndef _SESSION_H
#define _SESSION_H
#include <BeBuild.h>
#include <OS.h>
#include <Region.h>
#include <Rect.h>
#include <Point.h>
#include <ServerProtocol.h>
#define SESSION_BUFFER_SIZE 1024
class BSession
{
public:
BSession(port_id receivePort, port_id sendPort);
BSession(int32, char *);
BSession( const BSession &ses );
virtual ~BSession(void);
void SetSendPort( port_id port );
void SetRecvPort( port_id port );
port_id GetSendPort(void) const { return fSendPort; }
port_id GetRecvPort(void) const { return fReceivePort; }
char *ReadString();
void ReadBool( bool *b );
void ReadInt8( int8 *i );
void ReadUInt8( uint8 *i );
void ReadInt16( int16 *i );
void ReadUInt16( uint16 *i );
void ReadInt32( int32 *i );
void ReadUInt32( uint32 *i );
void ReadInt64( int64 *i );
void ReadUInt64( uint64 *i );
void ReadFloat( float *f );
void ReadFloatFromInt32( float *f );
void ReadDouble( double *d );
void ReadDoubleFromInt64( double *d );
void ReadPoint( BPoint *point );
void ReadPointFromInts( BPoint *point );
void ReadRectCR( clipping_rect *rect );
void ReadRect( BRect *rect );
void ReadRectFromInts( BRect *rect );
void ReadData( void* data, int32 size );
void WriteString( const char* string );
void WriteBool( const bool& b );
void WriteInt8( const int8& i );
void WriteUInt8( const uint8& i );
void WriteInt16( const int16& i );
void WriteUInt16( const uint16& i );
void WriteInt32( const int32& i );
void WriteUInt32( const uint32& i );
void WriteInt64( const int64& i );
void WriteUInt64( const uint64& i );
void WriteFloat(const float& f );
void WriteFloatAsInt32( const float& f );
void WriteDouble( const double& d );
void WriteDoubleAsInt64( const double& d );
void WritePoint(const BPoint& point);
void WritePointAsInt32s(const BPoint& point);
void WriteRect(const clipping_rect& rect);
void WriteRect(const BRect& rect);
void WriteRectAsInt32s(const BRect& rect);
void WriteData(const void* data, int32 size);
void Sync();
// Deprecated. Do not use.
void CopyToSendBuffer(void* buffer, int32 count);
private:
port_id fSendPort;
port_id fReceivePort;
char *fSendBuffer;
int32 fSendPosition;
int32 fRecvCode;
char *fReceiveBuffer;
int32 fReceiveSize;
int32 fReceivePosition;
};
#endif