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Barrett17 e98351d3bc MetaData: Revert types to uint32 and define framerate as float
* Adds some missing methods signatures.
* integer vs float framerate is a longstanging debate. In theory,
in digital a/v there should not be need for floating point framerates.
This is because unless the software is run on exoteric hardware, there
is not need for it. Unfortunately, some legacy from the past like the
29.7 hz debate (NTSC) still may need to work under floating point framerates.
Even if in pratice it'd be run at 30 hz anyway.
* In theory, to handle all those correctly we should use a rational framerate,
however most code should be rewritten to support that correctly, and
it'd add some excessive complexities.
* All integer types are reverted back to unsigned ones. There's really
no reason to use signed integers there, and more importantly the danger
for integer underflows and the attached security concerns is very big.
2018-12-27 12:26:45 +01:00
3rdparty 3rdparty/bootstrap: kill any running bootstrap containers before rm 2018-11-20 14:53:13 -06:00
build ArchitectureRules: Cleanup deprecated plugins defs 2018-12-25 11:36:01 +01:00
data Added license file for GNU GPL v2 with classpath exception. 2018-11-24 11:43:22 +01:00
docs HaikuDepot: Process and Data-loading Improvements 2018-12-17 19:31:25 +00:00
headers MetaData: Revert types to uint32 and define framerate as float 2018-12-27 12:26:45 +01:00
src MetaData: Revert types to uint32 and define framerate as float 2018-12-27 12:26:45 +01:00
.editorconfig editorconfig: Add new config file around our unique style 2017-09-26 14:22:32 -05:00
.gitignore .gitignore: Ignore .DS_Store (Mac OS X directory attribute files). 2016-06-18 18:25:40 -04:00
.gitreview gerrit: Add .gitreview config 2018-01-04 00:04:02 -06:00
configure configure: Restore execute bit. 2018-11-23 18:40:47 -05:00
Jamfile Jamfile: Remove doc_files. 2018-11-23 00:06:23 -05:00
Jamrules Jamrules: Add a hard requirement on the new Jambase. 2018-11-21 19:16:50 -05:00
License.md LICENSE: Rename to License.md, and remove all licenses but the MIT. 2016-07-29 17:36:17 -04:00
ReadMe.Compiling.md BuildFeatures: Remove curl buildfeature. 2018-09-30 04:33:42 +00:00
ReadMe.md ReadMe: Add note about infrastructure 2018-02-23 11:40:11 -06:00

Haiku

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Haiku is an open-source operating system that specifically targets personal computing. Inspired by the BeOS, Haiku is fast, simple to use, easy to learn and yet very powerful.

Goals

  • Sensible defaults with minimal configuration required.
  • Clean, clear, concise code.
  • Unified desktop environment.

Trying Haiku

Haiku provides pre-built nightly images and release images. Haiku is compatible with a large variety of hardware, but in case you don't want to "take the plunge" and install Haiku on bare metal, you can install it on a virtual machine (VM) instead. If you've never used a VM before, you can follow one of the "Emulating Haiku" guides.

Compiling Haiku

See ReadMe.Compiling.

Contributing

Haiku is a meritocratic open source project with a large variety of tasks. Even if you can't write code, you can still help! Haiku needs designers, (technical) writers, translators, testers... Get involved and help out!

Contributing code

If you're submitting a patch to us, please make sure you're following the patch submitting guidelines.

If you're having trouble finding something in the source tree, you can use one of our OpenGrok servers:

Contributing documentation

The main piece of documentation that still needs work are the API docs (found in the tree at docs/user). Just find an undocumented class, write documentation for it, and submit a patch.

Contributing translations

See wiki:i18n.

Contributing software ports

See HaikuPorts.

Contributing to our infrastructure

See Infrastructure.