fb2b8194c2
Hardware GLRenderers will surely needs to check which screen device (so which window) a GLView beg him to render to as fast as possible. Unless such hardware is not serving this screen... git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@19464 a95241bf-73f2-0310-859d-f6bbb57e9c96
106 lines
1.5 KiB
C++
106 lines
1.5 KiB
C++
/*
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* Copyright 2006, Philippe Houdoin. All rights reserved.
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* Distributed under the terms of the MIT License.
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*/
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#include "GLDispatcher.h"
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#include "GLRenderer.h"
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BGLRenderer::BGLRenderer(BGLView *view, ulong bgl_options, BGLDispatcher *dispatcher)
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: fRefCount(1),
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fView(view),
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fOptions(bgl_options),
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fDispatcher(dispatcher)
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{
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}
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BGLRenderer::~BGLRenderer()
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{
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delete fDispatcher;
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}
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void
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BGLRenderer::Acquire()
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{
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atomic_add(&fRefCount, 1);
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}
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void
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BGLRenderer::Release()
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{
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if (atomic_add(&fRefCount, -1) < 1)
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delete this;
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}
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void
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BGLRenderer::LockGL()
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{
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fView->LockLooper();
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}
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void
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BGLRenderer::UnlockGL()
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{
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if (fView->Looper()->IsLocked())
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fView->UnlockLooper();
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}
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void
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BGLRenderer::SwapBuffers(bool VSync)
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{
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}
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void
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BGLRenderer::Draw(BRect updateRect)
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{
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}
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status_t
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BGLRenderer::CopyPixelsOut(BPoint source, BBitmap *dest)
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{
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return B_OK;
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}
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status_t
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BGLRenderer::CopyPixelsIn(BBitmap *source, BPoint dest)
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{
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return B_OK;
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}
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void
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BGLRenderer::FrameResized(float width, float height)
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{
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}
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void
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BGLRenderer::DirectConnected(direct_buffer_info *info)
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{
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}
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void
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BGLRenderer::EnableDirectMode(bool enabled)
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{
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}
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status_t BGLRenderer::_Reserved_Renderer_0(int32 n, void *p) { return B_ERROR; }
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status_t BGLRenderer::_Reserved_Renderer_1(int32 n, void *p) { return B_ERROR; }
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status_t BGLRenderer::_Reserved_Renderer_2(int32 n, void *p) { return B_ERROR; }
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status_t BGLRenderer::_Reserved_Renderer_3(int32 n, void *p) { return B_ERROR; }
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status_t BGLRenderer::_Reserved_Renderer_4(int32 n, void *p) { return B_ERROR; }
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